59 lines
2.4 KiB
C++
59 lines
2.4 KiB
C++
/* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2014, Blender Foundation.
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*/
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#include "COM_CornerPinNode.h"
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#include "COM_PlaneCornerPinOperation.h"
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namespace blender::compositor {
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CornerPinNode::CornerPinNode(bNode *editorNode) : Node(editorNode)
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{
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}
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void CornerPinNode::convertToOperations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeInput *input_image = this->getInputSocket(0);
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/* NOTE: socket order differs between UI node and operations:
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* bNode uses intuitive order following top-down layout:
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* upper-left, upper-right, lower-left, lower-right
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* Operations use same order as the tracking blenkernel functions expect:
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* lower-left, lower-right, upper-right, upper-left
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*/
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const int node_corner_index[4] = {3, 4, 2, 1};
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NodeOutput *output_warped_image = this->getOutputSocket(0);
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NodeOutput *output_plane = this->getOutputSocket(1);
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PlaneCornerPinWarpImageOperation *warp_image_operation = new PlaneCornerPinWarpImageOperation();
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converter.addOperation(warp_image_operation);
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PlaneCornerPinMaskOperation *plane_mask_operation = new PlaneCornerPinMaskOperation();
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converter.addOperation(plane_mask_operation);
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converter.mapInputSocket(input_image, warp_image_operation->getInputSocket(0));
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for (int i = 0; i < 4; i++) {
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NodeInput *corner_input = getInputSocket(node_corner_index[i]);
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converter.mapInputSocket(corner_input, warp_image_operation->getInputSocket(i + 1));
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converter.mapInputSocket(corner_input, plane_mask_operation->getInputSocket(i));
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}
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converter.mapOutputSocket(output_warped_image, warp_image_operation->getOutputSocket());
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converter.mapOutputSocket(output_plane, plane_mask_operation->getOutputSocket());
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}
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} // namespace blender::compositor
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