tornavis/source/blender/compositor/nodes/COM_CryptomatteNode.h

93 lines
2.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2018, Blender Foundation.
*/
#pragma once
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "COM_CryptomatteOperation.h"
#include "COM_Node.h"
namespace blender::compositor {
/**
* \brief CryptomatteNode
* \ingroup Node
*/
class CryptomatteBaseNode : public Node {
protected:
CryptomatteBaseNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
public:
void convertToOperations(NodeConverter &converter,
const CompositorContext &context) const override;
protected:
virtual CryptomatteOperation *create_cryptomatte_operation(
NodeConverter &converter,
const CompositorContext &context,
const bNode &node,
const NodeCryptomatte *cryptomatte_settings) const = 0;
};
class CryptomatteNode : public CryptomatteBaseNode {
public:
CryptomatteNode(bNode *editor_node) : CryptomatteBaseNode(editor_node)
{
/* pass */
}
protected:
CryptomatteOperation *create_cryptomatte_operation(
NodeConverter &converter,
const CompositorContext &context,
const bNode &node,
const NodeCryptomatte *cryptomatte_settings) const override;
private:
static Vector<NodeOperation *> create_input_operations(const CompositorContext &context,
const bNode &node);
static void input_operations_from_render_source(const CompositorContext &context,
const bNode &node,
Vector<NodeOperation *> &r_input_operations);
static void input_operations_from_image_source(const CompositorContext &context,
const bNode &node,
Vector<NodeOperation *> &r_input_operations);
};
class CryptomatteLegacyNode : public CryptomatteBaseNode {
public:
CryptomatteLegacyNode(bNode *editor_node) : CryptomatteBaseNode(editor_node)
{
/* pass */
}
protected:
CryptomatteOperation *create_cryptomatte_operation(
NodeConverter &converter,
const CompositorContext &context,
const bNode &node,
const NodeCryptomatte *cryptomatte_settings) const override;
};
} // namespace blender::compositor