tornavis/source/blender/compositor/nodes/COM_IDMaskNode.cc

69 lines
2.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_IDMaskNode.h"
#include "COM_IDMaskOperation.h"
#include "COM_SMAAOperation.h"
namespace blender::compositor {
IDMaskNode::IDMaskNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void IDMaskNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *bnode = this->getbNode();
IDMaskOperation *operation;
operation = new IDMaskOperation();
operation->setObjectIndex(bnode->custom1);
converter.addOperation(operation);
converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
if (bnode->custom2 == 0) {
converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
}
else {
SMAAEdgeDetectionOperation *operation1 = nullptr;
operation1 = new SMAAEdgeDetectionOperation();
converter.addOperation(operation1);
converter.addLink(operation->getOutputSocket(0), operation1->getInputSocket(0));
/* Blending Weight Calculation Pixel Shader (Second Pass). */
SMAABlendingWeightCalculationOperation *operation2 =
new SMAABlendingWeightCalculationOperation();
converter.addOperation(operation2);
converter.addLink(operation1->getOutputSocket(), operation2->getInputSocket(0));
/* Neighborhood Blending Pixel Shader (Third Pass). */
SMAANeighborhoodBlendingOperation *operation3 = new SMAANeighborhoodBlendingOperation();
converter.addOperation(operation3);
converter.addLink(operation->getOutputSocket(0), operation3->getInputSocket(0));
converter.addLink(operation2->getOutputSocket(), operation3->getInputSocket(1));
converter.mapOutputSocket(getOutputSocket(0), operation3->getOutputSocket());
}
}
} // namespace blender::compositor