tornavis/source/blender/compositor/nodes/COM_MixNode.cc

115 lines
3.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_MixNode.h"
#include "COM_MixOperation.h"
#include "DNA_material_types.h" /* the ramp types */
namespace blender::compositor {
MixNode::MixNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void MixNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeInput *valueSocket = this->getInputSocket(0);
NodeInput *color1Socket = this->getInputSocket(1);
NodeInput *color2Socket = this->getInputSocket(2);
NodeOutput *outputSocket = this->getOutputSocket(0);
bNode *editorNode = this->getbNode();
bool useAlphaPremultiply = (this->getbNode()->custom2 & 1) != 0;
bool useClamp = (this->getbNode()->custom2 & 2) != 0;
MixBaseOperation *convertProg;
switch (editorNode->custom1) {
case MA_RAMP_ADD:
convertProg = new MixAddOperation();
break;
case MA_RAMP_MULT:
convertProg = new MixMultiplyOperation();
break;
case MA_RAMP_LIGHT:
convertProg = new MixLightenOperation();
break;
case MA_RAMP_BURN:
convertProg = new MixColorBurnOperation();
break;
case MA_RAMP_HUE:
convertProg = new MixHueOperation();
break;
case MA_RAMP_COLOR:
convertProg = new MixColorOperation();
break;
case MA_RAMP_SOFT:
convertProg = new MixSoftLightOperation();
break;
case MA_RAMP_SCREEN:
convertProg = new MixScreenOperation();
break;
case MA_RAMP_LINEAR:
convertProg = new MixLinearLightOperation();
break;
case MA_RAMP_DIFF:
convertProg = new MixDifferenceOperation();
break;
case MA_RAMP_SAT:
convertProg = new MixSaturationOperation();
break;
case MA_RAMP_DIV:
convertProg = new MixDivideOperation();
break;
case MA_RAMP_SUB:
convertProg = new MixSubtractOperation();
break;
case MA_RAMP_DARK:
convertProg = new MixDarkenOperation();
break;
case MA_RAMP_OVERLAY:
convertProg = new MixOverlayOperation();
break;
case MA_RAMP_VAL:
convertProg = new MixValueOperation();
break;
case MA_RAMP_DODGE:
convertProg = new MixDodgeOperation();
break;
case MA_RAMP_BLEND:
default:
convertProg = new MixBlendOperation();
break;
}
convertProg->setUseValueAlphaMultiply(useAlphaPremultiply);
convertProg->setUseClamp(useClamp);
converter.addOperation(convertProg);
converter.mapInputSocket(valueSocket, convertProg->getInputSocket(0));
converter.mapInputSocket(color1Socket, convertProg->getInputSocket(1));
converter.mapInputSocket(color2Socket, convertProg->getInputSocket(2));
converter.mapOutputSocket(outputSocket, convertProg->getOutputSocket(0));
converter.addPreview(convertProg->getOutputSocket(0));
}
} // namespace blender::compositor