tornavis/source/blender/compositor/nodes/COM_OutputFileNode.cc

162 lines
7.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_OutputFileNode.h"
namespace blender::compositor {
OutputFileNode::OutputFileNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void OutputFileNode::add_input_sockets(OutputOpenExrMultiLayerOperation &operation) const
{
for (NodeInput *input : inputs) {
NodeImageMultiFileSocket *sockdata =
(NodeImageMultiFileSocket *)input->getbNodeSocket()->storage;
/* NOTE: layer becomes an empty placeholder if the input is not linked. */
operation.add_layer(sockdata->layer, input->getDataType(), input->isLinked());
}
}
void OutputFileNode::map_input_sockets(NodeConverter &converter,
OutputOpenExrMultiLayerOperation &operation) const
{
bool previewAdded = false;
int index = 0;
for (NodeInput *input : inputs) {
converter.mapInputSocket(input, operation.getInputSocket(index++));
if (!previewAdded) {
converter.addNodeInputPreview(input);
previewAdded = true;
}
}
}
void OutputFileNode::convertToOperations(NodeConverter &converter,
const CompositorContext &context) const
{
NodeImageMultiFile *storage = (NodeImageMultiFile *)this->getbNode()->storage;
const bool is_multiview = (context.getRenderData()->scemode & R_MULTIVIEW) != 0;
if (!context.isRendering()) {
/* only output files when rendering a sequence -
* otherwise, it overwrites the output files just
* scrubbing through the timeline when the compositor updates.
*/
return;
}
if (storage->format.imtype == R_IMF_IMTYPE_MULTILAYER) {
const bool use_half_float = (storage->format.depth == R_IMF_CHAN_DEPTH_16);
/* single output operation for the multilayer file */
OutputOpenExrMultiLayerOperation *outputOperation;
if (is_multiview && storage->format.views_format == R_IMF_VIEWS_MULTIVIEW) {
outputOperation = new OutputOpenExrMultiLayerMultiViewOperation(context.getScene(),
context.getRenderData(),
context.getbNodeTree(),
storage->base_path,
storage->format.exr_codec,
use_half_float,
context.getViewName());
}
else {
outputOperation = new OutputOpenExrMultiLayerOperation(context.getScene(),
context.getRenderData(),
context.getbNodeTree(),
storage->base_path,
storage->format.exr_codec,
use_half_float,
context.getViewName());
}
converter.addOperation(outputOperation);
/* First add all inputs. Inputs are stored in a Vector and can be moved to a different
* memory address during this time. */
add_input_sockets(*outputOperation);
/* After adding the sockets the memory addresses will stick. */
map_input_sockets(converter, *outputOperation);
}
else { /* single layer format */
bool previewAdded = false;
for (NodeInput *input : inputs) {
if (input->isLinked()) {
NodeImageMultiFileSocket *sockdata =
(NodeImageMultiFileSocket *)input->getbNodeSocket()->storage;
ImageFormatData *format = (sockdata->use_node_format ? &storage->format :
&sockdata->format);
char path[FILE_MAX];
/* combine file path for the input */
BLI_join_dirfile(path, FILE_MAX, storage->base_path, sockdata->path);
NodeOperation *outputOperation = nullptr;
if (is_multiview && format->views_format == R_IMF_VIEWS_MULTIVIEW) {
outputOperation = new OutputOpenExrSingleLayerMultiViewOperation(
context.getRenderData(),
context.getbNodeTree(),
input->getDataType(),
format,
path,
context.getViewSettings(),
context.getDisplaySettings(),
context.getViewName(),
sockdata->save_as_render);
}
else if ((!is_multiview) || (format->views_format == R_IMF_VIEWS_INDIVIDUAL)) {
outputOperation = new OutputSingleLayerOperation(context.getRenderData(),
context.getbNodeTree(),
input->getDataType(),
format,
path,
context.getViewSettings(),
context.getDisplaySettings(),
context.getViewName(),
sockdata->save_as_render);
}
else { /* R_IMF_VIEWS_STEREO_3D */
outputOperation = new OutputStereoOperation(context.getRenderData(),
context.getbNodeTree(),
input->getDataType(),
format,
path,
sockdata->layer,
context.getViewSettings(),
context.getDisplaySettings(),
context.getViewName(),
sockdata->save_as_render);
}
converter.addOperation(outputOperation);
converter.mapInputSocket(input, outputOperation->getInputSocket(0));
if (!previewAdded) {
converter.addNodeInputPreview(input);
previewAdded = true;
}
}
}
}
}
} // namespace blender::compositor