62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_RotateNode.h"
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#include "COM_RotateOperation.h"
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#include "COM_SetSamplerOperation.h"
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namespace blender::compositor {
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RotateNode::RotateNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void RotateNode::convertToOperations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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NodeInput *inputSocket = this->getInputSocket(0);
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NodeInput *inputDegreeSocket = this->getInputSocket(1);
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NodeOutput *outputSocket = this->getOutputSocket(0);
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RotateOperation *operation = new RotateOperation();
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converter.addOperation(operation);
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PixelSampler sampler = (PixelSampler)this->getbNode()->custom1;
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switch (context.get_execution_model()) {
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case eExecutionModel::Tiled: {
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SetSamplerOperation *sampler_op = new SetSamplerOperation();
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sampler_op->setSampler(sampler);
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converter.addOperation(sampler_op);
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converter.addLink(sampler_op->getOutputSocket(), operation->getInputSocket(0));
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converter.mapInputSocket(inputSocket, sampler_op->getInputSocket(0));
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break;
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}
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case eExecutionModel::FullFrame: {
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operation->set_sampler(sampler);
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converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
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break;
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}
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}
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converter.mapInputSocket(inputDegreeSocket, operation->getInputSocket(1));
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converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
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}
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} // namespace blender::compositor
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