tornavis/source/blender/compositor/nodes/COM_RotateNode.cc

62 lines
2.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_RotateNode.h"
#include "COM_RotateOperation.h"
#include "COM_SetSamplerOperation.h"
namespace blender::compositor {
RotateNode::RotateNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void RotateNode::convertToOperations(NodeConverter &converter,
const CompositorContext &context) const
{
NodeInput *inputSocket = this->getInputSocket(0);
NodeInput *inputDegreeSocket = this->getInputSocket(1);
NodeOutput *outputSocket = this->getOutputSocket(0);
RotateOperation *operation = new RotateOperation();
converter.addOperation(operation);
PixelSampler sampler = (PixelSampler)this->getbNode()->custom1;
switch (context.get_execution_model()) {
case eExecutionModel::Tiled: {
SetSamplerOperation *sampler_op = new SetSamplerOperation();
sampler_op->setSampler(sampler);
converter.addOperation(sampler_op);
converter.addLink(sampler_op->getOutputSocket(), operation->getInputSocket(0));
converter.mapInputSocket(inputSocket, sampler_op->getInputSocket(0));
break;
}
case eExecutionModel::FullFrame: {
operation->set_sampler(sampler);
converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
break;
}
}
converter.mapInputSocket(inputDegreeSocket, operation->getInputSocket(1));
converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
}
} // namespace blender::compositor