tornavis/source/blender/makesdna/DNA_image_types.h

141 lines
3.5 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef DNA_IMAGE_TYPES_H
#define DNA_IMAGE_TYPES_H
/** \file DNA_image_types.h
* \ingroup DNA
*/
#include "DNA_ID.h"
struct PackedFile;
struct Scene;
struct anim;
struct ImBuf;
struct RenderResult;
struct GPUTexture;
/* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */
/* should be used in conjunction with an ID * to Image. */
typedef struct ImageUser {
struct Scene *scene; /* to retrieve render result */
int framenr; /* movies, sequences: current to display */
int frames; /* total amount of frames to use */
int offset, sfra; /* offset within movie, start frame in global time */
char fie_ima, cycl; /* fields/image in movie, cyclic flag */
char ok, pad;
short multi_index, layer, pass; /* listbase indices, for menu browsing or retrieve buffer */
short flag;
int pad2;
} ImageUser;
/* iuser->flag */
#define IMA_ANIM_ALWAYS 1
#define IMA_ANIM_REFRESHED 2
/* #define IMA_DO_PREMUL 4 */
typedef struct Image {
ID id;
char name[240]; /* file path */
ListBase ibufs; /* not written in file */
struct GPUTexture *gputexture; /* not written in file */
/* sources from: */
struct anim *anim;
struct RenderResult *rr;
struct RenderResult *renders[8]; /* IMA_MAX_RENDER_SLOT */
short render_slot, last_render_slot;
short ok, flag;
short source, type;
int lastframe;
/* texture page */
short tpageflag, totbind;
short xrep, yrep;
short twsta, twend;
unsigned int bindcode; /* only for current image... */
unsigned int *repbind; /* for repeat of parts of images */
struct PackedFile * packedfile;
struct PreviewImage * preview;
/* game engine tile animation */
float lastupdate;
int lastused;
short animspeed;
/* for generated images */
short gen_x, gen_y, gen_type;
/* display aspect - for UV editing images resized for faster openGL display */
float aspx, aspy;
} Image;
/* **************** IMAGE ********************* */
/* Image.flag */
#define IMA_FIELDS 1
#define IMA_STD_FIELD 2
#define IMA_DO_PREMUL 4
#define IMA_REFLECT 16
#define IMA_NOCOLLECT 32
#define IMA_DEPRECATED 64
#define IMA_OLD_PREMUL 128
/* Image.tpageflag */
#define IMA_TILES 1
#define IMA_TWINANIM 2
#define IMA_COLCYCLE 4 /* Depreciated */
#define IMA_MIPMAP_COMPLETE 8 /* all mipmap levels in OpenGL texture set? */
#define IMA_CLAMP_U 16
#define IMA_CLAMP_V 32
#define IMA_TPAGE_REFRESH 64
/* ima->type and ima->source moved to BKE_image.h, for API */
/* render */
#define IMA_MAX_RENDER_TEXT 512
#define IMA_MAX_RENDER_SLOT 8
#endif