tornavis/source/blender/makesdna/DNA_node_types.h

365 lines
9.6 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Bob Holcomb, Xavier Thomas
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef DNA_NODE_TYPES_H
#define DNA_NODE_TYPES_H
/** \file DNA_node_types.h
* \ingroup DNA
*/
#include "DNA_ID.h"
#include "DNA_vec_types.h"
#include "DNA_listBase.h"
struct ListBase;
struct SpaceNode;
struct bNodeLink;
struct bNodeType;
struct bNodeGroup;
struct AnimData;
struct bGPdata;
struct uiBlock;
#define NODE_MAXSTR 32
typedef struct bNodeStack {
float vec[4];
float min, max; /* min/max for values (UI writes it, execute might use it) */
void *data;
short hasinput; /* when input has link, tagged before executing */
short hasoutput; /* when output is linked, tagged before executing */
short datatype; /* type of data pointer */
short sockettype; /* type of socket stack comes from, to remap linking different sockets */
} bNodeStack;
/* ns->datatype, shadetree only */
#define NS_OSA_VECTORS 1
#define NS_OSA_VALUES 2
typedef struct bNodeSocket {
struct bNodeSocket *next, *prev, *new_sock;
char name[32];
bNodeStack ns; /* custom data for inputs, only UI writes in this */
short type, flag;
short limit; /* max. number of links */
/* stack data info (only during execution!) */
short stack_type; /* type of stack reference */
/* XXX only one of stack_ptr or stack_index is used (depending on stack_type).
* could store the index in the pointer with SET_INT_IN_POINTER (a bit ugly).
* (union won't work here, not supported by DNA)
*/
struct bNodeStack *stack_ptr; /* constant input value */
short stack_index; /* local stack index or external input number */
short pad1;
float locx, locy;
/* internal data to retrieve relations and groups */
int own_index; /* group socket identifiers, to find matching pairs after reading files */
struct bNodeSocket *groupsock;
int to_index; /* XXX deprecated, only used for restoring old group node links */
int pad2;
struct bNodeLink *link; /* a link pointer, set in nodeSolveOrder() */
} bNodeSocket;
/* sock->type */
#define SOCK_VALUE 0
#define SOCK_VECTOR 1
#define SOCK_RGBA 2
/* sock->flag, first bit is select */
/* hidden is user defined, to hide unused */
#define SOCK_HIDDEN 2
/* only used now for groups... */
#define SOCK_IN_USE 4
/* unavailable is for dynamic sockets */
#define SOCK_UNAVAIL 8
/* sock->stack_type */
#define SOCK_STACK_LOCAL 1 /* part of the local tree stack */
#define SOCK_STACK_EXTERN 2 /* use input stack pointer */
#define SOCK_STACK_CONST 3 /* use pointer to constant input value */
typedef struct bNodePreview {
unsigned char *rect;
short xsize, ysize;
int pad;
} bNodePreview;
/* limit data in bNode to what we want to see saved? */
typedef struct bNode {
struct bNode *next, *prev, *new_node;
char name[32];
short type, flag;
short done, level; /* both for dependency and sorting */
short lasty, menunr; /* lasty: check preview render status, menunr: browse ID blocks */
short stack_index; /* for groupnode, offset in global caller stack */
short nr; /* number of this node in list, used for UI exec events */
ListBase inputs, outputs;
struct ID *id; /* optional link to libdata */
void *storage; /* custom data, must be struct, for storage in file */
float locx, locy; /* root offset for drawing */
float width, miniwidth;
char label[32]; /* custom user-defined label */
short custom1, custom2; /* to be abused for buttons */
float custom3, custom4;
short need_exec, exec; /* need_exec is set as UI execution event, exec is flag during exec */
void *threaddata; /* optional extra storage for use in thread (read only then!) */
rctf totr; /* entire boundbox */
rctf butr; /* optional buttons area */
rctf prvr; /* optional preview area */
bNodePreview *preview; /* optional preview image */
struct uiBlock *block; /* runtime during drawing */
struct bNodeType *typeinfo; /* lookup of callbacks and defaults */
} bNode;
/* node->flag */
#define NODE_SELECT 1
#define NODE_OPTIONS 2
#define NODE_PREVIEW 4
#define NODE_HIDDEN 8
#define NODE_ACTIVE 16
#define NODE_ACTIVE_ID 32
#define NODE_DO_OUTPUT 64
#define NODE_GROUP_EDIT 128
/* free test flag, undefined */
#define NODE_TEST 256
/* composite: don't do node but pass on buffer(s) */
#define NODE_MUTED 512
#define NODE_CUSTOM_NAME 1024 /* deprecated! */
typedef struct bNodeLink {
struct bNodeLink *next, *prev;
bNode *fromnode, *tonode;
bNodeSocket *fromsock, *tosock;
int flag, pad;
} bNodeLink;
/* the basis for a Node tree, all links and nodes reside internal here */
/* only re-usable node trees are in the library though, materials and textures allocate own tree struct */
typedef struct bNodeTree {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
struct bGPdata *gpd; /* grease pencil data */
ListBase nodes, links;
bNodeStack *stack; /* stack is only while executing, no read/write in file */
struct ListBase *threadstack; /* same as above */
int type, init; /* set init on fileread */
int stacksize; /* amount of elements in stack */
int cur_index; /* sockets in groups have unique identifiers, adding new sockets always
will increase this counter */
int flag, pad;
ListBase alltypes; /* type definitions */
ListBase inputs, outputs; /* external sockets for group nodes */
int pad2[2];
/* callbacks */
void (*progress)(void *, float progress);
void (*stats_draw)(void *, char *str);
int (*test_break)(void *);
void *tbh, *prh, *sdh;
} bNodeTree;
/* ntree->type, index */
#define NTREE_SHADER 0
#define NTREE_COMPOSIT 1
#define NTREE_TEXTURE 2
/* ntree->init, flag */
#define NTREE_TYPE_INIT 1
#define NTREE_EXEC_INIT 2
/* ntree->flag */
#define NTREE_DS_EXPAND 1 /* for animation editors */
/* XXX not nice, but needed as a temporary flag
* for group updates after library linking.
*/
#define NTREE_DO_VERSIONS 1024
/* data structs, for node->storage */
/* this one has been replaced with ImageUser, keep it for do_versions() */
typedef struct NodeImageAnim {
int frames, sfra, nr;
char cyclic, movie;
short pad;
} NodeImageAnim;
typedef struct NodeBlurData {
short sizex, sizey;
short samples, maxspeed, minspeed, relative, aspect;
short curved;
float fac, percentx, percenty;
short filtertype;
char bokeh, gamma;
int image_in_width, image_in_height; /* needed for absolute/relative conversions */
} NodeBlurData;
typedef struct NodeDBlurData {
float center_x, center_y, distance, angle, spin, zoom;
short iter;
char wrap, pad;
} NodeDBlurData;
typedef struct NodeBilateralBlurData {
float sigma_color, sigma_space;
short iter, pad;
} NodeBilateralBlurData;
typedef struct NodeHueSat {
float hue, sat, val;
} NodeHueSat;
typedef struct NodeImageFile {
char name[256];
short imtype, subimtype, quality, codec;
int sfra, efra;
} NodeImageFile;
typedef struct NodeChroma {
float t1,t2,t3;
float fsize,fstrength,falpha;
float key[4];
short algorithm, channel;
} NodeChroma;
typedef struct NodeTwoXYs {
short x1, x2, y1, y2;
float fac_x1, fac_x2, fac_y1, fac_y2;
} NodeTwoXYs;
typedef struct NodeTwoFloats {
float x, y;
} NodeTwoFloats;
typedef struct NodeGeometry {
char uvname[32];
char colname[32];
} NodeGeometry;
typedef struct NodeVertexCol {
char name[32];
} NodeVertexCol;
/* qdn: Defocus blur node */
typedef struct NodeDefocus {
char bktype, rotation, preview, gamco;
short samples, no_zbuf;
float fstop, maxblur, bthresh, scale;
} NodeDefocus;
typedef struct NodeScriptDict {
void *dict; /* for PyObject *dict */
void *node; /* for BPy_Node *node */
} NodeScriptDict;
/* qdn: glare node */
typedef struct NodeGlare {
char quality, type, iter;
char angle, angle_ofs, size, pad[2];
float colmod, mix, threshold, fade;
} NodeGlare;
/* qdn: tonemap node */
typedef struct NodeTonemap {
float key, offset, gamma;
float f, m, a, c;
int type;
} NodeTonemap;
/* qdn: lens distortion node */
typedef struct NodeLensDist {
short jit, proj, fit, pad;
} NodeLensDist;
typedef struct NodeColorBalance {
/* for processing */
float slope[3];
float offset[3];
float power[3];
/* for ui representation */
float lift[3];
float gamma[3];
float gain[3];
/* temp storage for inverted lift */
float lift_lgg[3];
float gamma_inv[3];
} NodeColorBalance;
typedef struct NodeColorspill {
short limchan, unspill;
float limscale;
float uspillr, uspillg, uspillb;
}NodeColorspill;
/* TEX_output */
typedef struct TexNodeOutput {
char name[32];
} TexNodeOutput;
/* comp channel matte */
#define CMP_NODE_CHANNEL_MATTE_CS_RGB 1
#define CMP_NODE_CHANNEL_MATTE_CS_HSV 2
#define CMP_NODE_CHANNEL_MATTE_CS_YUV 3
#define CMP_NODE_CHANNEL_MATTE_CS_YCC 4
#define CMP_NODE_BLUR_ASPECT_NONE 0
#define CMP_NODE_BLUR_ASPECT_Y 1
#define CMP_NODE_BLUR_ASPECT_X 2
#endif