365 lines
9.6 KiB
C
365 lines
9.6 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Bob Holcomb, Xavier Thomas
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef DNA_NODE_TYPES_H
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#define DNA_NODE_TYPES_H
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/** \file DNA_node_types.h
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* \ingroup DNA
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*/
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#include "DNA_ID.h"
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#include "DNA_vec_types.h"
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#include "DNA_listBase.h"
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struct ListBase;
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struct SpaceNode;
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struct bNodeLink;
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struct bNodeType;
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struct bNodeGroup;
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struct AnimData;
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struct bGPdata;
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struct uiBlock;
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#define NODE_MAXSTR 32
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typedef struct bNodeStack {
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float vec[4];
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float min, max; /* min/max for values (UI writes it, execute might use it) */
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void *data;
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short hasinput; /* when input has link, tagged before executing */
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short hasoutput; /* when output is linked, tagged before executing */
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short datatype; /* type of data pointer */
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short sockettype; /* type of socket stack comes from, to remap linking different sockets */
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} bNodeStack;
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/* ns->datatype, shadetree only */
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#define NS_OSA_VECTORS 1
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#define NS_OSA_VALUES 2
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typedef struct bNodeSocket {
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struct bNodeSocket *next, *prev, *new_sock;
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char name[32];
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bNodeStack ns; /* custom data for inputs, only UI writes in this */
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short type, flag;
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short limit; /* max. number of links */
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/* stack data info (only during execution!) */
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short stack_type; /* type of stack reference */
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/* XXX only one of stack_ptr or stack_index is used (depending on stack_type).
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* could store the index in the pointer with SET_INT_IN_POINTER (a bit ugly).
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* (union won't work here, not supported by DNA)
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*/
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struct bNodeStack *stack_ptr; /* constant input value */
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short stack_index; /* local stack index or external input number */
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short pad1;
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float locx, locy;
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/* internal data to retrieve relations and groups */
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int own_index; /* group socket identifiers, to find matching pairs after reading files */
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struct bNodeSocket *groupsock;
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int to_index; /* XXX deprecated, only used for restoring old group node links */
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int pad2;
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struct bNodeLink *link; /* a link pointer, set in nodeSolveOrder() */
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} bNodeSocket;
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/* sock->type */
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#define SOCK_VALUE 0
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#define SOCK_VECTOR 1
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#define SOCK_RGBA 2
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/* sock->flag, first bit is select */
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/* hidden is user defined, to hide unused */
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#define SOCK_HIDDEN 2
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/* only used now for groups... */
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#define SOCK_IN_USE 4
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/* unavailable is for dynamic sockets */
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#define SOCK_UNAVAIL 8
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/* sock->stack_type */
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#define SOCK_STACK_LOCAL 1 /* part of the local tree stack */
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#define SOCK_STACK_EXTERN 2 /* use input stack pointer */
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#define SOCK_STACK_CONST 3 /* use pointer to constant input value */
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typedef struct bNodePreview {
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unsigned char *rect;
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short xsize, ysize;
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int pad;
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} bNodePreview;
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/* limit data in bNode to what we want to see saved? */
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typedef struct bNode {
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struct bNode *next, *prev, *new_node;
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char name[32];
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short type, flag;
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short done, level; /* both for dependency and sorting */
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short lasty, menunr; /* lasty: check preview render status, menunr: browse ID blocks */
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short stack_index; /* for groupnode, offset in global caller stack */
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short nr; /* number of this node in list, used for UI exec events */
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ListBase inputs, outputs;
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struct ID *id; /* optional link to libdata */
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void *storage; /* custom data, must be struct, for storage in file */
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float locx, locy; /* root offset for drawing */
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float width, miniwidth;
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char label[32]; /* custom user-defined label */
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short custom1, custom2; /* to be abused for buttons */
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float custom3, custom4;
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short need_exec, exec; /* need_exec is set as UI execution event, exec is flag during exec */
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void *threaddata; /* optional extra storage for use in thread (read only then!) */
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rctf totr; /* entire boundbox */
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rctf butr; /* optional buttons area */
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rctf prvr; /* optional preview area */
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bNodePreview *preview; /* optional preview image */
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struct uiBlock *block; /* runtime during drawing */
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struct bNodeType *typeinfo; /* lookup of callbacks and defaults */
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} bNode;
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/* node->flag */
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#define NODE_SELECT 1
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#define NODE_OPTIONS 2
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#define NODE_PREVIEW 4
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#define NODE_HIDDEN 8
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#define NODE_ACTIVE 16
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#define NODE_ACTIVE_ID 32
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#define NODE_DO_OUTPUT 64
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#define NODE_GROUP_EDIT 128
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/* free test flag, undefined */
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#define NODE_TEST 256
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/* composite: don't do node but pass on buffer(s) */
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#define NODE_MUTED 512
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#define NODE_CUSTOM_NAME 1024 /* deprecated! */
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typedef struct bNodeLink {
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struct bNodeLink *next, *prev;
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bNode *fromnode, *tonode;
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bNodeSocket *fromsock, *tosock;
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int flag, pad;
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} bNodeLink;
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/* the basis for a Node tree, all links and nodes reside internal here */
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/* only re-usable node trees are in the library though, materials and textures allocate own tree struct */
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typedef struct bNodeTree {
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ID id;
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struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
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struct bGPdata *gpd; /* grease pencil data */
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ListBase nodes, links;
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bNodeStack *stack; /* stack is only while executing, no read/write in file */
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struct ListBase *threadstack; /* same as above */
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int type, init; /* set init on fileread */
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int stacksize; /* amount of elements in stack */
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int cur_index; /* sockets in groups have unique identifiers, adding new sockets always
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will increase this counter */
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int flag, pad;
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ListBase alltypes; /* type definitions */
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ListBase inputs, outputs; /* external sockets for group nodes */
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int pad2[2];
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/* callbacks */
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void (*progress)(void *, float progress);
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void (*stats_draw)(void *, char *str);
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int (*test_break)(void *);
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void *tbh, *prh, *sdh;
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} bNodeTree;
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/* ntree->type, index */
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#define NTREE_SHADER 0
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#define NTREE_COMPOSIT 1
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#define NTREE_TEXTURE 2
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/* ntree->init, flag */
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#define NTREE_TYPE_INIT 1
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#define NTREE_EXEC_INIT 2
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/* ntree->flag */
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#define NTREE_DS_EXPAND 1 /* for animation editors */
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/* XXX not nice, but needed as a temporary flag
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* for group updates after library linking.
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*/
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#define NTREE_DO_VERSIONS 1024
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/* data structs, for node->storage */
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/* this one has been replaced with ImageUser, keep it for do_versions() */
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typedef struct NodeImageAnim {
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int frames, sfra, nr;
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char cyclic, movie;
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short pad;
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} NodeImageAnim;
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typedef struct NodeBlurData {
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short sizex, sizey;
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short samples, maxspeed, minspeed, relative, aspect;
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short curved;
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float fac, percentx, percenty;
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short filtertype;
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char bokeh, gamma;
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int image_in_width, image_in_height; /* needed for absolute/relative conversions */
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} NodeBlurData;
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typedef struct NodeDBlurData {
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float center_x, center_y, distance, angle, spin, zoom;
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short iter;
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char wrap, pad;
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} NodeDBlurData;
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typedef struct NodeBilateralBlurData {
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float sigma_color, sigma_space;
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short iter, pad;
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} NodeBilateralBlurData;
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typedef struct NodeHueSat {
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float hue, sat, val;
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} NodeHueSat;
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typedef struct NodeImageFile {
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char name[256];
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short imtype, subimtype, quality, codec;
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int sfra, efra;
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} NodeImageFile;
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typedef struct NodeChroma {
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float t1,t2,t3;
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float fsize,fstrength,falpha;
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float key[4];
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short algorithm, channel;
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} NodeChroma;
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typedef struct NodeTwoXYs {
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short x1, x2, y1, y2;
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float fac_x1, fac_x2, fac_y1, fac_y2;
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} NodeTwoXYs;
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typedef struct NodeTwoFloats {
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float x, y;
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} NodeTwoFloats;
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typedef struct NodeGeometry {
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char uvname[32];
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char colname[32];
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} NodeGeometry;
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typedef struct NodeVertexCol {
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char name[32];
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} NodeVertexCol;
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/* qdn: Defocus blur node */
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typedef struct NodeDefocus {
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char bktype, rotation, preview, gamco;
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short samples, no_zbuf;
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float fstop, maxblur, bthresh, scale;
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} NodeDefocus;
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typedef struct NodeScriptDict {
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void *dict; /* for PyObject *dict */
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void *node; /* for BPy_Node *node */
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} NodeScriptDict;
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/* qdn: glare node */
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typedef struct NodeGlare {
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char quality, type, iter;
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char angle, angle_ofs, size, pad[2];
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float colmod, mix, threshold, fade;
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} NodeGlare;
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/* qdn: tonemap node */
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typedef struct NodeTonemap {
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float key, offset, gamma;
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float f, m, a, c;
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int type;
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} NodeTonemap;
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/* qdn: lens distortion node */
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typedef struct NodeLensDist {
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short jit, proj, fit, pad;
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} NodeLensDist;
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typedef struct NodeColorBalance {
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/* for processing */
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float slope[3];
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float offset[3];
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float power[3];
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/* for ui representation */
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float lift[3];
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float gamma[3];
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float gain[3];
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/* temp storage for inverted lift */
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float lift_lgg[3];
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float gamma_inv[3];
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} NodeColorBalance;
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typedef struct NodeColorspill {
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short limchan, unspill;
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float limscale;
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float uspillr, uspillg, uspillb;
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}NodeColorspill;
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/* TEX_output */
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typedef struct TexNodeOutput {
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char name[32];
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} TexNodeOutput;
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/* comp channel matte */
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#define CMP_NODE_CHANNEL_MATTE_CS_RGB 1
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#define CMP_NODE_CHANNEL_MATTE_CS_HSV 2
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#define CMP_NODE_CHANNEL_MATTE_CS_YUV 3
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#define CMP_NODE_CHANNEL_MATTE_CS_YCC 4
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#define CMP_NODE_BLUR_ASPECT_NONE 0
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#define CMP_NODE_BLUR_ASPECT_Y 1
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#define CMP_NODE_BLUR_ASPECT_X 2
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#endif
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