1316 lines
34 KiB
C
1316 lines
34 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef DNA_SCENE_TYPES_H
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#define DNA_SCENE_TYPES_H
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/** \file DNA_scene_types.h
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* \ingroup DNA
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*/
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// XXX, temp feature
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#define DURIAN_CAMERA_SWITCH
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "DNA_vec_types.h"
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#include "DNA_listBase.h"
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#include "DNA_ID.h"
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struct Object;
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struct Brush;
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struct World;
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struct Scene;
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struct Image;
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struct Group;
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struct Text;
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struct bNodeTree;
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struct AnimData;
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struct Editing;
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struct SceneStats;
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struct bGPdata;
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typedef struct Base {
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struct Base *next, *prev;
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unsigned int lay, selcol;
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int flag;
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short sx, sy;
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struct Object *object;
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} Base;
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typedef struct AviCodecData {
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void *lpFormat; /* save format */
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void *lpParms; /* compressor options */
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unsigned int cbFormat; /* size of lpFormat buffer */
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unsigned int cbParms; /* size of lpParms buffer */
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unsigned int fccType; /* stream type, for consistency */
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unsigned int fccHandler; /* compressor */
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unsigned int dwKeyFrameEvery; /* keyframe rate */
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unsigned int dwQuality; /* compress quality 0-10,000 */
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unsigned int dwBytesPerSecond; /* bytes per second */
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unsigned int dwFlags; /* flags... see below */
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unsigned int dwInterleaveEvery; /* for non-video streams only */
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unsigned int pad;
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char avicodecname[128];
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} AviCodecData;
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typedef struct QuicktimeCodecData {
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/*Old quicktime implementation compatibility fields, read only in 2.5 - deprecated*/
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void *cdParms; /* codec/compressor options */
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void *pad; /* padding */
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unsigned int cdSize; /* size of cdParms buffer */
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unsigned int pad2; /* padding */
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char qtcodecname[128];
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} QuicktimeCodecData;
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typedef struct QuicktimeCodecSettings {
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/* Codec settings detailed for 2.5 implementation*/
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int codecType; /* Types defined in quicktime_export.h */
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int codecSpatialQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
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/* Settings not available in current QTKit API */
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int codec;
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int codecFlags;
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int colorDepth;
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int codecTemporalQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
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int minSpatialQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
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int minTemporalQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
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int keyFrameRate;
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int bitRate; /* bitrate in bps */
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/* Audio Codec settings */
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int audiocodecType;
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int audioSampleRate;
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short audioBitDepth;
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short audioChannels;
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int audioCodecFlags;
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int audioBitRate;
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int pad1;
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} QuicktimeCodecSettings;
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typedef struct FFMpegCodecData {
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int type;
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int codec;
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int audio_codec;
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int video_bitrate;
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int audio_bitrate;
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int audio_mixrate;
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float audio_volume;
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int gop_size;
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int flags;
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int rc_min_rate;
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int rc_max_rate;
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int rc_buffer_size;
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int mux_packet_size;
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int mux_rate;
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IDProperty *properties;
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} FFMpegCodecData;
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typedef struct AudioData {
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int mixrate; // 2.5: now in FFMpegCodecData: audio_mixrate
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float main; // 2.5: now in FFMpegCodecData: audio_volume
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float speed_of_sound;
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float doppler_factor;
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int distance_model;
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short flag;
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short pad;
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} AudioData;
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typedef struct SceneRenderLayer {
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struct SceneRenderLayer *next, *prev;
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char name[32];
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struct Material *mat_override;
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struct Group *light_override;
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unsigned int lay; /* scene->lay itself has priority over this */
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unsigned int lay_zmask; /* has to be after lay, this is for Z-masking */
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int layflag;
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int pad;
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int passflag; /* pass_xor has to be after passflag */
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int pass_xor;
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} SceneRenderLayer;
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/* srl->layflag */
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#define SCE_LAY_SOLID 1
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#define SCE_LAY_ZTRA 2
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#define SCE_LAY_HALO 4
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#define SCE_LAY_EDGE 8
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#define SCE_LAY_SKY 16
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#define SCE_LAY_STRAND 32
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/* flags between 32 and 0x8000 are set to 1 already, for future options */
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#define SCE_LAY_ALL_Z 0x8000
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#define SCE_LAY_XOR 0x10000
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#define SCE_LAY_DISABLE 0x20000
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#define SCE_LAY_ZMASK 0x40000
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#define SCE_LAY_NEG_ZMASK 0x80000
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/* srl->passflag */
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#define SCE_PASS_COMBINED (1<<0)
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#define SCE_PASS_Z (1<<1)
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#define SCE_PASS_RGBA (1<<2)
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#define SCE_PASS_DIFFUSE (1<<3)
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#define SCE_PASS_SPEC (1<<4)
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#define SCE_PASS_SHADOW (1<<5)
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#define SCE_PASS_AO (1<<6)
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#define SCE_PASS_REFLECT (1<<7)
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#define SCE_PASS_NORMAL (1<<8)
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#define SCE_PASS_VECTOR (1<<9)
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#define SCE_PASS_REFRACT (1<<10)
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#define SCE_PASS_INDEXOB (1<<11)
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#define SCE_PASS_UV (1<<12)
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#define SCE_PASS_INDIRECT (1<<13)
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#define SCE_PASS_MIST (1<<14)
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#define SCE_PASS_RAYHITS (1<<15)
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#define SCE_PASS_EMIT (1<<16)
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#define SCE_PASS_ENVIRONMENT (1<<17)
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/* note, srl->passflag is treestore element 'nr' in outliner, short still... */
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typedef struct RenderData {
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struct AviCodecData *avicodecdata;
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struct QuicktimeCodecData *qtcodecdata;
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struct QuicktimeCodecSettings qtcodecsettings;
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struct FFMpegCodecData ffcodecdata;
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int cfra, sfra, efra; /* frames as in 'images' */
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float subframe; /* subframe offset from cfra, in 0.0-1.0 */
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int psfra, pefra; /* start+end frames of preview range */
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int images, framapto;
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short flag, threads;
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float framelen, blurfac;
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/** For UR edge rendering: give the edges this color */
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float edgeR, edgeG, edgeB;
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short fullscreen, xplay, yplay, freqplay; /* standalone player */ // XXX deprecated since 2.5
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short depth, attrib; /* standalone player */ // XXX deprecated since 2.5
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int frame_step; /* frames to jump during render/playback */
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short stereomode; /* standalone player stereo settings */ // XXX deprecated since 2.5
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short dimensionspreset; /* for the dimensions presets menu */
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short filtertype; /* filter is box, tent, gauss, mitch, etc */
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short size, maximsize; /* size in %, max in Kb */
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/* from buttons: */
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/**
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* The desired number of pixels in the x direction
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*/
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short xsch;
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/**
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* The desired number of pixels in the y direction
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*/
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short ysch;
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/**
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* The number of part to use in the x direction
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*/
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short xparts;
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/**
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* The number of part to use in the y direction
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*/
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short yparts;
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short winpos, planes, imtype, subimtype;
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/** Mode bits: */
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/* 0: Enable backbuffering for images */
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short bufflag;
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short quality;
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/**
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* Render to image editor, fullscreen or to new window.
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*/
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short displaymode;
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short rpad1, rpad2;
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/**
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* Flags for render settings. Use bit-masking to access the settings.
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*/
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int scemode;
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/**
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* Flags for render settings. Use bit-masking to access the settings.
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*/
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int mode;
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/**
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* Flags for raytrace settings. Use bit-masking to access the settings.
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*/
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int raytrace_options;
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/**
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* Raytrace acceleration structure
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*/
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short raytrace_structure;
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/* renderer (deprecated) */
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short renderer;
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/* octree resolution */
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short ocres;
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short pad4;
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/**
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* What to do with the sky/background. Picks sky/premul/key
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* blending for the background
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*/
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short alphamode;
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/**
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* The number of samples to use per pixel.
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*/
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short osa;
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short frs_sec, edgeint;
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/* safety, border and display rect */
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rctf safety, border;
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rcti disprect;
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/* information on different layers to be rendered */
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ListBase layers;
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short actlay;
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/* number of mblur samples */
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short mblur_samples;
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/**
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* Adjustment factors for the aspect ratio in the x direction, was a short in 2.45
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*/
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float xasp;
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/**
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* Adjustment factors for the aspect ratio in the x direction, was a short in 2.45
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*/
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float yasp;
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float frs_sec_base;
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/**
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* Value used to define filter size for all filter options */
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float gauss;
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/* color management settings - color profiles, gamma correction, etc */
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int color_mgt_flag;
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/** post-production settings. Depricated, but here for upwards compat (initialized to 1) */
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float postgamma, posthue, postsat;
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/* Dither noise intensity */
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float dither_intensity;
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/* Bake Render options */
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short bake_osa, bake_filter, bake_mode, bake_flag;
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short bake_normal_space, bake_quad_split;
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float bake_maxdist, bake_biasdist, bake_pad;
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/* paths to backbufffer, output */
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char backbuf[160], pic[160];
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/* stamps flags. */
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int stamp;
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short stamp_font_id, pad3; /* select one of blenders bitmap fonts */
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/* stamp info user data. */
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char stamp_udata[160];
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/* foreground/background color. */
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float fg_stamp[4];
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float bg_stamp[4];
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/* sequencer options */
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char seq_prev_type;
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char seq_rend_type;
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char seq_flag; /* flag use for sequence render/draw */
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char pad5[5];
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/* render simplify */
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int simplify_flag;
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short simplify_subsurf;
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short simplify_shadowsamples;
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float simplify_particles;
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float simplify_aosss;
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/* cineon */
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short cineonwhite, cineonblack;
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float cineongamma;
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/* jpeg2000 */
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short jp2_preset, jp2_depth;
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int rpad3;
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/* Dome variables */ // XXX deprecated since 2.5
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short domeres, domemode; // XXX deprecated since 2.5
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short domeangle, dometilt; // XXX deprecated since 2.5
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float domeresbuf; // XXX deprecated since 2.5
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float pad2; // XXX deprecated since 2.5
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struct Text *dometext; // XXX deprecated since 2.5
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/* render engine */
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char engine[32];
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} RenderData;
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/* control render convert and shading engine */
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typedef struct RenderProfile {
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struct RenderProfile *next, *prev;
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char name[32];
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short particle_perc;
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short subsurf_max;
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short shadbufsample_max;
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short pad1;
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float ao_error, pad2;
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} RenderProfile;
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typedef struct GameDome {
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short res, mode;
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short angle, tilt;
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float resbuf, pad2;
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struct Text *warptext;
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} GameDome;
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#define DOME_FISHEYE 1
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#define DOME_TRUNCATED_FRONT 2
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#define DOME_TRUNCATED_REAR 3
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#define DOME_ENVMAP 4
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#define DOME_PANORAM_SPH 5
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#define DOME_NUM_MODES 6
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typedef struct GameFraming {
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float col[3];
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char type, pad1, pad2, pad3;
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} GameFraming;
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#define SCE_GAMEFRAMING_BARS 0
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#define SCE_GAMEFRAMING_EXTEND 1
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#define SCE_GAMEFRAMING_SCALE 2
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typedef struct GameData {
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/* physics (it was in world)*/
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float gravity; /*Gravitation constant for the game world*/
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/*
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* Radius of the activity bubble, in Manhattan length. Objects
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* outside the box are activity-culled. */
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float activityBoxRadius; //it's not being used ANYWHERE !!!!!!!!!!!!!!
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/*
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* bit 3: (gameengine): Activity culling is enabled.
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* bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
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*/
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short mode, flag, matmode, pad[3];
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short occlusionRes; /* resolution of occlusion Z buffer in pixel */
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short physicsEngine;
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short ticrate, maxlogicstep, physubstep, maxphystep;
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/* standalone player */
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struct GameFraming framing;
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short fullscreen, xplay, yplay, freqplay;
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short depth, attrib, rt1, rt2;
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/* stereo/dome mode */
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struct GameDome dome;
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short stereoflag, stereomode, xsch, ysch; //xsch and ysch used for backwards compat.
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float eyeseparation, pad1;
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} GameData;
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#define STEREO_NOSTEREO 1
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#define STEREO_ENABLED 2
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#define STEREO_DOME 3
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//#define STEREO_NOSTEREO 1
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#define STEREO_QUADBUFFERED 2
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#define STEREO_ABOVEBELOW 3
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#define STEREO_INTERLACED 4
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#define STEREO_ANAGLYPH 5
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#define STEREO_SIDEBYSIDE 6
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#define STEREO_VINTERLACE 7
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//#define STEREO_DOME 8
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/* physicsEngine */
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#define WOPHY_NONE 0
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#define WOPHY_ENJI 1
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#define WOPHY_SUMO 2
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#define WOPHY_DYNAMO 3
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#define WOPHY_ODE 4
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#define WOPHY_BULLET 5
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/* GameData.flag */
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#define GAME_ENABLE_ALL_FRAMES (1 << 1)
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#define GAME_SHOW_DEBUG_PROPS (1 << 2)
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#define GAME_SHOW_FRAMERATE (1 << 3)
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#define GAME_SHOW_PHYSICS (1 << 4)
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#define GAME_DISPLAY_LISTS (1 << 5)
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#define GAME_GLSL_NO_LIGHTS (1 << 6)
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#define GAME_GLSL_NO_SHADERS (1 << 7)
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#define GAME_GLSL_NO_SHADOWS (1 << 8)
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#define GAME_GLSL_NO_RAMPS (1 << 9)
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#define GAME_GLSL_NO_NODES (1 << 10)
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#define GAME_GLSL_NO_EXTRA_TEX (1 << 11)
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#define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12)
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#define GAME_ENABLE_ANIMATION_RECORD (1 << 13)
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#define GAME_SHOW_MOUSE (1 << 14)
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#define GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15)
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/* GameData.matmode */
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#define GAME_MAT_TEXFACE 0
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#define GAME_MAT_MULTITEX 1
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#define GAME_MAT_GLSL 2
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typedef struct TimeMarker {
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struct TimeMarker *next, *prev;
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int frame;
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char name[64];
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unsigned int flag;
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struct Object *camera;
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} TimeMarker;
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typedef struct Paint {
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struct Brush *brush;
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/* WM Paint cursor */
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void *paint_cursor;
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unsigned char paint_cursor_col[4];
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int flags;
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} Paint;
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typedef struct ImagePaintSettings {
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Paint paint;
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short flag, pad;
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/* for projection painting only */
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short seam_bleed, normal_angle;
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short screen_grab_size[2]; /* capture size for re-projection */
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int pad1;
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void *paintcursor; /* wm handle */
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} ImagePaintSettings;
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typedef struct ParticleBrushData {
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short size; /* common setting */
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short step, invert, count; /* for specific brushes only */
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int flag;
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float strength;
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} ParticleBrushData;
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|
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typedef struct ParticleEditSettings {
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short flag;
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short totrekey;
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short totaddkey;
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short brushtype;
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ParticleBrushData brush[7]; /* 7 = PE_TOT_BRUSH */
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void *paintcursor; /* runtime */
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|
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float emitterdist, rt;
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|
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int selectmode;
|
|
int edittype;
|
|
|
|
int draw_step, fade_frames;
|
|
|
|
struct Scene *scene;
|
|
struct Object *object;
|
|
} ParticleEditSettings;
|
|
|
|
typedef struct TransformOrientation {
|
|
struct TransformOrientation *next, *prev;
|
|
char name[36];
|
|
float mat[3][3];
|
|
} TransformOrientation;
|
|
|
|
typedef struct Sculpt {
|
|
Paint paint;
|
|
|
|
/* For rotating around a pivot point */
|
|
//float pivot[3]; XXX not used?
|
|
int flags;
|
|
|
|
/* Control tablet input */
|
|
//char tablet_size, tablet_strength; XXX not used?
|
|
int radial_symm[3];
|
|
|
|
// all this below is used to communicate with the cursor drawing routine
|
|
|
|
/* record movement of mouse so that rake can start at an intuitive angle */
|
|
float last_x, last_y;
|
|
float last_angle;
|
|
|
|
int draw_anchored;
|
|
int anchored_size;
|
|
float anchored_location[3];
|
|
float anchored_initial_mouse[2];
|
|
|
|
int draw_pressure;
|
|
float pressure_value;
|
|
|
|
float special_rotation;
|
|
|
|
int pad;
|
|
} Sculpt;
|
|
|
|
typedef struct VPaint {
|
|
Paint paint;
|
|
|
|
short flag, pad;
|
|
int tot; /* allocation size of prev buffers */
|
|
unsigned int *vpaint_prev; /* previous mesh colors */
|
|
struct MDeformVert *wpaint_prev; /* previous vertex weights */
|
|
|
|
void *paintcursor; /* wm handle */
|
|
} VPaint;
|
|
|
|
/* VPaint flag */
|
|
#define VP_COLINDEX 1
|
|
#define VP_AREA 2
|
|
|
|
#define VP_NORMALS 8
|
|
#define VP_SPRAY 16
|
|
// #define VP_MIRROR_X 32 // depricated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X)
|
|
#define VP_ONLYVGROUP 128
|
|
|
|
|
|
typedef struct ToolSettings {
|
|
VPaint *vpaint; /* vertex paint */
|
|
VPaint *wpaint; /* weight paint */
|
|
Sculpt *sculpt;
|
|
|
|
/* Vertex groups */
|
|
float vgroup_weight;
|
|
|
|
/* Subdivide Settings */
|
|
short cornertype;
|
|
short editbutflag;
|
|
/*Triangle to Quad conversion threshold*/
|
|
float jointrilimit;
|
|
/* Editmode Tools */
|
|
float degr;
|
|
short step;
|
|
short turn;
|
|
|
|
float extr_offs; /* extrude offset */
|
|
float doublimit; /* remove doubles limit */
|
|
float normalsize; /* size of normals */
|
|
short automerge;
|
|
|
|
/* Selection Mode for Mesh */
|
|
short selectmode;
|
|
|
|
/* Primitive Settings */
|
|
/* UV Sphere */
|
|
short segments;
|
|
short rings;
|
|
|
|
/* Cylinder - Tube - Circle */
|
|
short vertices;
|
|
|
|
/* UV Calculation */
|
|
short unwrapper;
|
|
float uvcalc_radius;
|
|
float uvcalc_cubesize;
|
|
float uvcalc_margin;
|
|
short uvcalc_mapdir;
|
|
short uvcalc_mapalign;
|
|
short uvcalc_flag;
|
|
short uv_flag, uv_selectmode;
|
|
short uv_pad;
|
|
|
|
/* Grease Pencil */
|
|
short gpencil_flags;
|
|
|
|
/* Auto-IK */
|
|
short autoik_chainlen;
|
|
|
|
/* Image Paint (8 byttse aligned please!) */
|
|
struct ImagePaintSettings imapaint;
|
|
|
|
/* Particle Editing */
|
|
struct ParticleEditSettings particle;
|
|
|
|
/* Transform Proportional Area of Effect */
|
|
float proportional_size;
|
|
|
|
/* Select Group Threshold */
|
|
float select_thresh;
|
|
|
|
/* Graph Editor */
|
|
float clean_thresh;
|
|
|
|
/* Auto-Keying Mode */
|
|
short autokey_mode, autokey_flag; /* defines in DNA_userdef_types.h */
|
|
|
|
/* Retopo */
|
|
char retopo_mode;
|
|
char retopo_paint_tool;
|
|
char line_div, ellipse_div, retopo_hotspot;
|
|
|
|
/* Multires */
|
|
char multires_subdiv_type;
|
|
|
|
/* Skeleton generation */
|
|
short skgen_resolution;
|
|
float skgen_threshold_internal;
|
|
float skgen_threshold_external;
|
|
float skgen_length_ratio;
|
|
float skgen_length_limit;
|
|
float skgen_angle_limit;
|
|
float skgen_correlation_limit;
|
|
float skgen_symmetry_limit;
|
|
float skgen_retarget_angle_weight;
|
|
float skgen_retarget_length_weight;
|
|
float skgen_retarget_distance_weight;
|
|
short skgen_options;
|
|
char skgen_postpro;
|
|
char skgen_postpro_passes;
|
|
char skgen_subdivisions[3];
|
|
char skgen_multi_level;
|
|
|
|
/* Skeleton Sketching */
|
|
struct Object *skgen_template;
|
|
char bone_sketching;
|
|
char bone_sketching_convert;
|
|
char skgen_subdivision_number;
|
|
char skgen_retarget_options;
|
|
char skgen_retarget_roll;
|
|
char skgen_side_string[8];
|
|
char skgen_num_string[8];
|
|
|
|
/* Alt+RMB option */
|
|
char edge_mode;
|
|
char edge_mode_live_unwrap;
|
|
|
|
/* Transform */
|
|
char snap_mode;
|
|
short snap_flag, snap_target;
|
|
short proportional, prop_mode;
|
|
char proportional_objects; /* proportional edit, object mode */
|
|
char pad[3];
|
|
|
|
int auto_normalize; /*auto normalizing mode in wpaint*/
|
|
|
|
short sculpt_paint_settings; /* user preferences for sculpt and paint */
|
|
short pad1;
|
|
int sculpt_paint_unified_size; /* unified radius of brush in pixels */
|
|
float sculpt_paint_unified_unprojected_radius;/* unified radius of brush in Blender units */
|
|
float sculpt_paint_unified_alpha; /* unified strength of brush */
|
|
} ToolSettings;
|
|
|
|
typedef struct bStats {
|
|
/* scene totals for visible layers */
|
|
int totobj, totlamp, totobjsel, totcurve, totmesh, totarmature;
|
|
int totvert, totface;
|
|
} bStats;
|
|
|
|
typedef struct UnitSettings {
|
|
/* Display/Editing unit options for each scene */
|
|
float scale_length; /* maybe have other unit conversions? */
|
|
char system; /* imperial, metric etc */
|
|
char system_rotation; /* not implimented as a propper unit system yet */
|
|
short flag;
|
|
|
|
} UnitSettings;
|
|
|
|
typedef struct PhysicsSettings {
|
|
float gravity[3];
|
|
int flag, quick_cache_step, rt;
|
|
} PhysicsSettings;
|
|
|
|
typedef struct Scene {
|
|
ID id;
|
|
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
|
|
|
|
struct Object *camera;
|
|
struct World *world;
|
|
|
|
struct Scene *set;
|
|
|
|
ListBase base;
|
|
struct Base *basact; /* active base */
|
|
struct Object *obedit; /* name replaces old G.obedit */
|
|
|
|
float cursor[3]; /* 3d cursor location */
|
|
float twcent[3]; /* center for transform widget */
|
|
float twmin[3], twmax[3]; /* boundbox of selection for transform widget */
|
|
|
|
unsigned int lay; /* bitflags for layer visibility */
|
|
int layact; /* active layer */
|
|
unsigned int lay_updated; /* runtime flag, has layer ever been updated since load? */
|
|
unsigned int customdata_mask; /* XXX. runtime flag for drawing, actually belongs in the window, only used by object_handle_update() */
|
|
unsigned int customdata_mask_modal; /* XXX. same as above but for temp operator use (gl renders) */
|
|
|
|
short flag; /* various settings */
|
|
|
|
short use_nodes;
|
|
|
|
struct bNodeTree *nodetree;
|
|
|
|
struct Editing *ed; /* sequence editor data is allocated here */
|
|
|
|
struct ToolSettings *toolsettings; /* default allocated now */
|
|
struct SceneStats *stats; /* default allocated now */
|
|
|
|
/* migrate or replace? depends on some internal things... */
|
|
/* no, is on the right place (ton) */
|
|
struct RenderData r;
|
|
struct AudioData audio;
|
|
|
|
ListBase markers;
|
|
ListBase transform_spaces;
|
|
|
|
void *sound_scene;
|
|
void *sound_scene_handle;
|
|
void *sound_scrub_handle;
|
|
|
|
void *fps_info; /* (runtime) info/cache used for presenting playback framerate info to the user */
|
|
|
|
/* none of the dependancy graph vars is mean to be saved */
|
|
struct DagForest *theDag;
|
|
short dagisvalid, dagflags;
|
|
short recalc; /* recalc = counterpart of ob->recalc */
|
|
|
|
short pad6;
|
|
int pad5;
|
|
|
|
/* User-Defined KeyingSets */
|
|
int active_keyingset; /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */
|
|
ListBase keyingsets; /* KeyingSets for the given frame */
|
|
|
|
/* Game Settings */
|
|
struct GameFraming framing; // XXX deprecated since 2.5
|
|
struct GameData gm;
|
|
|
|
/* Units */
|
|
struct UnitSettings unit;
|
|
|
|
/* Grease Pencil */
|
|
struct bGPdata *gpd;
|
|
|
|
/* Physics simulation settings */
|
|
struct PhysicsSettings physics_settings;
|
|
} Scene;
|
|
|
|
|
|
/* **************** RENDERDATA ********************* */
|
|
|
|
/* flag */
|
|
/* use preview range */
|
|
#define SCER_PRV_RANGE (1<<0)
|
|
|
|
/* mode (int now) */
|
|
#define R_OSA 0x0001
|
|
#define R_SHADOW 0x0002
|
|
#define R_GAMMA 0x0004
|
|
#define R_ORTHO 0x0008
|
|
#define R_ENVMAP 0x0010
|
|
#define R_EDGE 0x0020
|
|
#define R_FIELDS 0x0040
|
|
#define R_FIELDSTILL 0x0080
|
|
#define R_RADIO 0x0100
|
|
#define R_BORDER 0x0200
|
|
#define R_PANORAMA 0x0400 /* deprecated as scene option, still used in renderer */
|
|
#define R_CROP 0x0800
|
|
/*#define R_COSMO 0x1000 deprecated */
|
|
#define R_ODDFIELD 0x2000
|
|
#define R_MBLUR 0x4000
|
|
/* unified was here */
|
|
#define R_RAYTRACE 0x10000
|
|
/* R_GAUSS is obsolete, but used to retrieve setting from old files */
|
|
#define R_GAUSS 0x20000
|
|
/* fbuf obsolete... */
|
|
/*#define R_FBUF 0x40000*/
|
|
/* threads obsolete... is there for old files, now use for autodetect threads */
|
|
#define R_THREADS 0x80000
|
|
/* Use the same flag for autothreads */
|
|
#define R_FIXED_THREADS 0x80000
|
|
|
|
#define R_SPEED 0x100000
|
|
#define R_SSS 0x200000
|
|
#define R_NO_OVERWRITE 0x400000 /* skip existing files */
|
|
#define R_TOUCH 0x800000 /* touch files before rendering */
|
|
#define R_SIMPLIFY 0x1000000
|
|
|
|
/* seq_flag */
|
|
#define R_SEQ_GL_PREV 1
|
|
#define R_SEQ_GL_REND 2
|
|
|
|
/* displaymode */
|
|
|
|
#define R_OUTPUT_SCREEN 0
|
|
#define R_OUTPUT_AREA 1
|
|
#define R_OUTPUT_WINDOW 2
|
|
#define R_OUTPUT_NONE 3
|
|
/*#define R_OUTPUT_FORKED 4*/
|
|
|
|
/* filtertype */
|
|
#define R_FILTER_BOX 0
|
|
#define R_FILTER_TENT 1
|
|
#define R_FILTER_QUAD 2
|
|
#define R_FILTER_CUBIC 3
|
|
#define R_FILTER_CATROM 4
|
|
#define R_FILTER_GAUSS 5
|
|
#define R_FILTER_MITCH 6
|
|
#define R_FILTER_FAST_GAUSS 7 /* note, this is only used for nodes at the moment */
|
|
|
|
/* yafray: renderer flag (not only exclusive to yafray) */
|
|
#define R_INTERN 0
|
|
#define R_YAFRAY 1
|
|
|
|
/* raytrace structure */
|
|
#define R_RAYSTRUCTURE_AUTO 0
|
|
#define R_RAYSTRUCTURE_OCTREE 1
|
|
#define R_RAYSTRUCTURE_BLIBVH 2
|
|
#define R_RAYSTRUCTURE_VBVH 3
|
|
#define R_RAYSTRUCTURE_SIMD_SVBVH 4 /* needs SIMD */
|
|
#define R_RAYSTRUCTURE_SIMD_QBVH 5 /* needs SIMD */
|
|
|
|
/* raytrace_options */
|
|
#define R_RAYTRACE_USE_LOCAL_COORDS 0x0001
|
|
#define R_RAYTRACE_USE_INSTANCES 0x0002
|
|
|
|
/* scemode (int now) */
|
|
#define R_DOSEQ 0x0001
|
|
#define R_BG_RENDER 0x0002
|
|
/* passepartout is camera option now, keep this for backward compatibility */
|
|
#define R_PASSEPARTOUT 0x0004
|
|
#define R_PREVIEWBUTS 0x0008
|
|
#define R_EXTENSION 0x0010
|
|
#define R_MATNODE_PREVIEW 0x0020
|
|
#define R_DOCOMP 0x0040
|
|
#define R_COMP_CROP 0x0080
|
|
#define R_FREE_IMAGE 0x0100
|
|
#define R_SINGLE_LAYER 0x0200
|
|
#define R_EXR_TILE_FILE 0x0400
|
|
#define R_COMP_FREE 0x0800
|
|
#define R_NO_IMAGE_LOAD 0x1000
|
|
#define R_NO_TEX 0x2000
|
|
#define R_NO_FRAME_UPDATE 0x4000
|
|
#define R_FULL_SAMPLE 0x8000
|
|
/* #define R_DEPRECATED 0x10000 */
|
|
/* #define R_RECURS_PROTECTION 0x20000 */
|
|
#define R_TEXNODE_PREVIEW 0x40000
|
|
|
|
/* r->stamp */
|
|
#define R_STAMP_TIME 0x0001
|
|
#define R_STAMP_FRAME 0x0002
|
|
#define R_STAMP_DATE 0x0004
|
|
#define R_STAMP_CAMERA 0x0008
|
|
#define R_STAMP_SCENE 0x0010
|
|
#define R_STAMP_NOTE 0x0020
|
|
#define R_STAMP_DRAW 0x0040 /* draw in the image */
|
|
#define R_STAMP_MARKER 0x0080
|
|
#define R_STAMP_FILENAME 0x0100
|
|
#define R_STAMP_SEQSTRIP 0x0200
|
|
#define R_STAMP_RENDERTIME 0x0400
|
|
#define R_STAMP_CAMERALENS 0x0800
|
|
#define R_STAMP_ALL (R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_CAMERA|R_STAMP_SCENE|R_STAMP_NOTE|R_STAMP_MARKER|R_STAMP_FILENAME|R_STAMP_SEQSTRIP|R_STAMP_RENDERTIME|R_STAMP_CAMERALENS)
|
|
|
|
/* alphamode */
|
|
#define R_ADDSKY 0
|
|
#define R_ALPHAPREMUL 1
|
|
#define R_ALPHAKEY 2
|
|
|
|
/* planes */
|
|
#define R_PLANES24 24
|
|
#define R_PLANES32 32
|
|
#define R_PLANESBW 8
|
|
|
|
/* color_mgt_flag */
|
|
#define R_COLOR_MANAGEMENT 1
|
|
|
|
/* imtype */
|
|
#define R_TARGA 0
|
|
#define R_IRIS 1
|
|
/* #define R_HAMX 2 */ /* hamx is nomore */
|
|
/* #define R_FTYPE 3 */ /* ftype is nomore */
|
|
#define R_JPEG90 4
|
|
/*#define R_MOVIE 5*/ /* movie is nomore */
|
|
#define R_IRIZ 7
|
|
#define R_RAWTGA 14
|
|
#define R_AVIRAW 15
|
|
#define R_AVIJPEG 16
|
|
#define R_PNG 17
|
|
#define R_AVICODEC 18
|
|
#define R_QUICKTIME 19
|
|
#define R_BMP 20
|
|
#define R_RADHDR 21
|
|
#define R_TIFF 22
|
|
#define R_OPENEXR 23
|
|
#define R_FFMPEG 24
|
|
#define R_FRAMESERVER 25
|
|
#define R_CINEON 26
|
|
#define R_DPX 27
|
|
#define R_MULTILAYER 28
|
|
#define R_DDS 29
|
|
#define R_JP2 30
|
|
#define R_H264 31
|
|
#define R_XVID 32
|
|
#define R_THEORA 33
|
|
|
|
/* subimtype, flag options for imtype */
|
|
#define R_OPENEXR_HALF 1
|
|
#define R_OPENEXR_ZBUF 2
|
|
#define R_PREVIEW_JPG 4
|
|
#define R_CINEON_LOG 8
|
|
#define R_TIFF_16BIT 16
|
|
|
|
#define R_JPEG2K_12BIT 32 /* Jpeg2000 */
|
|
#define R_JPEG2K_16BIT 64
|
|
#define R_JPEG2K_YCC 128 /* when disabled use RGB */
|
|
#define R_JPEG2K_CINE_PRESET 256
|
|
#define R_JPEG2K_CINE_48FPS 512
|
|
|
|
|
|
/* bake_mode: same as RE_BAKE_xxx defines */
|
|
/* bake_flag: */
|
|
#define R_BAKE_CLEAR 1
|
|
#define R_BAKE_OSA 2
|
|
#define R_BAKE_TO_ACTIVE 4
|
|
#define R_BAKE_NORMALIZE 8
|
|
|
|
/* bake_normal_space */
|
|
#define R_BAKE_SPACE_CAMERA 0
|
|
#define R_BAKE_SPACE_WORLD 1
|
|
#define R_BAKE_SPACE_OBJECT 2
|
|
#define R_BAKE_SPACE_TANGENT 3
|
|
|
|
/* simplify_flag */
|
|
#define R_SIMPLE_NO_TRIANGULATE 1
|
|
|
|
/* sequencer seq_prev_type seq_rend_type */
|
|
|
|
|
|
/* **************** SCENE ********************* */
|
|
|
|
/* for general use */
|
|
#define MAXFRAME 300000
|
|
#define MAXFRAMEF 300000.0f
|
|
|
|
#define MINFRAME 0
|
|
#define MINFRAMEF 0.0f
|
|
|
|
/* (minimum frame number for current-frame) */
|
|
#define MINAFRAME -300000
|
|
#define MINAFRAMEF -300000.0f
|
|
|
|
/* depricate this! */
|
|
#define TESTBASE(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
|
|
#define TESTBASELIB(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
|
|
#define TESTBASELIB_BGMODE(v3d, scene, base) ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
|
|
#define BASE_EDITABLE_BGMODE(v3d, scene, base) (((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
|
|
#define BASE_SELECTABLE(v3d, base) ((base->lay & v3d->lay) && (base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0)
|
|
#define BASE_VISIBLE(v3d, base) ((base->lay & v3d->lay) && (base->object->restrictflag & OB_RESTRICT_VIEW)==0)
|
|
#define FIRSTBASE scene->base.first
|
|
#define LASTBASE scene->base.last
|
|
#define BASACT (scene->basact)
|
|
#define OBACT (BASACT? BASACT->object: NULL)
|
|
|
|
#define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL)
|
|
#define V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera)
|
|
|
|
#define ID_NEW(a) if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid
|
|
#define ID_NEW_US(a) if( (a)->id.newid) {(a)= (void *)(a)->id.newid; (a)->id.us++;}
|
|
#define ID_NEW_US2(a) if( ((ID *)a)->newid) {(a)= ((ID *)a)->newid; ((ID *)a)->us++;}
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#define CFRA (scene->r.cfra)
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#define SUBFRA (scene->r.subframe)
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#define SFRA (scene->r.sfra)
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#define EFRA (scene->r.efra)
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#define PRVRANGEON (scene->r.flag & SCER_PRV_RANGE)
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#define PSFRA ((PRVRANGEON)? (scene->r.psfra): (scene->r.sfra))
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#define PEFRA ((PRVRANGEON)? (scene->r.pefra): (scene->r.efra))
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#define FRA2TIME(a) ((((double) scene->r.frs_sec_base) * (double)(a)) / (double)scene->r.frs_sec)
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#define TIME2FRA(a) ((((double) scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base)
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#define FPS (((double) scene->r.frs_sec) / (double)scene->r.frs_sec_base)
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#define RAD_PHASE_PATCHES 1
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#define RAD_PHASE_FACES 2
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/* base->flag is in DNA_object_types.h */
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/* toolsettings->snap_flag */
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#define SCE_SNAP 1
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#define SCE_SNAP_ROTATE 2
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#define SCE_SNAP_PEEL_OBJECT 4
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#define SCE_SNAP_PROJECT 8
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/* toolsettings->snap_target */
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#define SCE_SNAP_TARGET_CLOSEST 0
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#define SCE_SNAP_TARGET_CENTER 1
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#define SCE_SNAP_TARGET_MEDIAN 2
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#define SCE_SNAP_TARGET_ACTIVE 3
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/* toolsettings->snap_mode */
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#define SCE_SNAP_MODE_INCREMENT 0
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#define SCE_SNAP_MODE_VERTEX 1
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#define SCE_SNAP_MODE_EDGE 2
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#define SCE_SNAP_MODE_FACE 3
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#define SCE_SNAP_MODE_VOLUME 4
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/* toolsettings->selectmode */
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#define SCE_SELECT_VERTEX 1 /* for mesh */
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#define SCE_SELECT_EDGE 2
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#define SCE_SELECT_FACE 4
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/* toolsettings->particle.selectmode for particles */
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#define SCE_SELECT_PATH 1
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#define SCE_SELECT_POINT 2
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#define SCE_SELECT_END 4
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/* sce->recalc (now in use by previewrender) */
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#define SCE_PRV_CHANGED 1
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|
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/* toolsettings->prop_mode (proportional falloff) */
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#define PROP_SMOOTH 0
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#define PROP_SPHERE 1
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#define PROP_ROOT 2
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#define PROP_SHARP 3
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#define PROP_LIN 4
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#define PROP_CONST 5
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#define PROP_RANDOM 6
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|
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/* toolsettings->proportional */
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#define PROP_EDIT_OFF 0
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#define PROP_EDIT_ON 1
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#define PROP_EDIT_CONNECTED 2
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|
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/* sce->flag */
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#define SCE_DS_SELECTED (1<<0)
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|
#define SCE_DS_COLLAPSED (1<<1)
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|
#define SCE_NLA_EDIT_ON (1<<2)
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#define SCE_FRAME_DROP (1<<3)
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|
|
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|
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/* return flag next_object function */
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|
#define F_ERROR -1
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|
#define F_START 0
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|
#define F_SCENE 1
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|
#define F_DUPLI 3
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|
|
|
/* audio->flag */
|
|
#define AUDIO_MUTE 1
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|
#define AUDIO_SYNC 2
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|
#define AUDIO_SCRUB 4
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|
|
|
#define FFMPEG_MULTIPLEX_AUDIO 1 /* deprecated, you can choose none as audiocodec now */
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|
#define FFMPEG_AUTOSPLIT_OUTPUT 2
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|
|
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/* Paint.flags */
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|
typedef enum {
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|
PAINT_SHOW_BRUSH = (1<<0),
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|
PAINT_FAST_NAVIGATE = (1<<1),
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|
PAINT_SHOW_BRUSH_ON_SURFACE = (1<<2),
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} PaintFlags;
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|
|
|
/* Sculpt.flags */
|
|
/* These can eventually be moved to paint flags? */
|
|
typedef enum SculptFlags {
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|
SCULPT_SYMM_X = (1<<0),
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|
SCULPT_SYMM_Y = (1<<1),
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|
SCULPT_SYMM_Z = (1<<2),
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|
SCULPT_LOCK_X = (1<<3),
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|
SCULPT_LOCK_Y = (1<<4),
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|
SCULPT_LOCK_Z = (1<<5),
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|
SCULPT_SYMMETRY_FEATHER = (1<<6),
|
|
SCULPT_USE_OPENMP = (1<<7),
|
|
SCULPT_ONLY_DEFORM = (1<<8),
|
|
} SculptFlags;
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|
|
|
/* sculpt_paint_settings */
|
|
#define SCULPT_PAINT_USE_UNIFIED_SIZE (1<<0)
|
|
#define SCULPT_PAINT_USE_UNIFIED_ALPHA (1<<1)
|
|
#define SCULPT_PAINT_UNIFIED_LOCK_BRUSH_SIZE (1<<2)
|
|
#define SCULPT_PAINT_UNIFIED_SIZE_PRESSURE (1<<3)
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|
#define SCULPT_PAINT_UNIFIED_ALPHA_PRESSURE (1<<4)
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|
|
|
/* ImagePaintSettings.flag */
|
|
#define IMAGEPAINT_DRAWING 1
|
|
// #define IMAGEPAINT_DRAW_TOOL 2 // deprecated
|
|
// #define IMAGEPAINT_DRAW_TOOL_DRAWING 4 // deprecated
|
|
|
|
/* projection painting only */
|
|
#define IMAGEPAINT_PROJECT_DISABLE 8 /* Non projection 3D painting */
|
|
#define IMAGEPAINT_PROJECT_XRAY 16
|
|
#define IMAGEPAINT_PROJECT_BACKFACE 32
|
|
#define IMAGEPAINT_PROJECT_FLAT 64
|
|
#define IMAGEPAINT_PROJECT_LAYER_CLONE 128
|
|
#define IMAGEPAINT_PROJECT_LAYER_STENCIL 256
|
|
#define IMAGEPAINT_PROJECT_LAYER_STENCIL_INV 512
|
|
|
|
/* toolsettings->uvcalc_flag */
|
|
#define UVCALC_FILLHOLES 1
|
|
#define UVCALC_NO_ASPECT_CORRECT 2 /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
|
|
#define UVCALC_TRANSFORM_CORRECT 4 /* adjust UV's while transforming to avoid distortion */
|
|
|
|
/* toolsettings->uv_flag */
|
|
#define UV_SYNC_SELECTION 1
|
|
#define UV_SHOW_SAME_IMAGE 2
|
|
|
|
/* toolsettings->uv_selectmode */
|
|
#define UV_SELECT_VERTEX 1
|
|
#define UV_SELECT_EDGE 2
|
|
#define UV_SELECT_FACE 4
|
|
#define UV_SELECT_ISLAND 8
|
|
|
|
/* toolsettings->edge_mode */
|
|
#define EDGE_MODE_SELECT 0
|
|
#define EDGE_MODE_TAG_SEAM 1
|
|
#define EDGE_MODE_TAG_SHARP 2
|
|
#define EDGE_MODE_TAG_CREASE 3
|
|
#define EDGE_MODE_TAG_BEVEL 4
|
|
|
|
/* toolsettings->gpencil_flags */
|
|
#define GP_TOOL_FLAG_PAINTSESSIONS_ON (1<<0)
|
|
|
|
/* toolsettings->particle flag */
|
|
#define PE_KEEP_LENGTHS 1
|
|
#define PE_LOCK_FIRST 2
|
|
#define PE_DEFLECT_EMITTER 4
|
|
#define PE_INTERPOLATE_ADDED 8
|
|
#define PE_DRAW_PART 16
|
|
/* #define PE_X_MIRROR 64 */ /* deprecated */
|
|
#define PE_FADE_TIME 128
|
|
#define PE_AUTO_VELOCITY 256
|
|
|
|
/* toolsetting->particle brushtype */
|
|
#define PE_BRUSH_NONE -1
|
|
#define PE_BRUSH_COMB 0
|
|
#define PE_BRUSH_CUT 1
|
|
#define PE_BRUSH_LENGTH 2
|
|
#define PE_BRUSH_PUFF 3
|
|
#define PE_BRUSH_ADD 4
|
|
#define PE_BRUSH_SMOOTH 5
|
|
#define PE_BRUSH_WEIGHT 6
|
|
|
|
/* this must equal ParticleEditSettings.brush array size */
|
|
#define PE_TOT_BRUSH 6
|
|
|
|
/* ParticleBrushData->flag */
|
|
#define PE_BRUSH_DATA_PUFF_VOLUME 1
|
|
|
|
/* tooksettings->particle edittype */
|
|
#define PE_TYPE_PARTICLES 0
|
|
#define PE_TYPE_SOFTBODY 1
|
|
#define PE_TYPE_CLOTH 2
|
|
|
|
/* toolsettings->retopo_mode */
|
|
#define RETOPO 1
|
|
#define RETOPO_PAINT 2
|
|
|
|
/* toolsettings->retopo_paint_tool */ /*UNUSED*/
|
|
/* #define RETOPO_PEN 1 */
|
|
/* #define RETOPO_LINE 2 */
|
|
/* #define RETOPO_ELLIPSE 4 */
|
|
|
|
/* toolsettings->skgen_options */
|
|
#define SKGEN_FILTER_INTERNAL (1 << 0)
|
|
#define SKGEN_FILTER_EXTERNAL (1 << 1)
|
|
#define SKGEN_SYMMETRY (1 << 2)
|
|
#define SKGEN_CUT_LENGTH (1 << 3)
|
|
#define SKGEN_CUT_ANGLE (1 << 4)
|
|
#define SKGEN_CUT_CORRELATION (1 << 5)
|
|
#define SKGEN_HARMONIC (1 << 6)
|
|
#define SKGEN_STICK_TO_EMBEDDING (1 << 7)
|
|
#define SKGEN_ADAPTIVE_DISTANCE (1 << 8)
|
|
#define SKGEN_FILTER_SMART (1 << 9)
|
|
#define SKGEN_DISP_LENGTH (1 << 10)
|
|
#define SKGEN_DISP_WEIGHT (1 << 11)
|
|
#define SKGEN_DISP_ORIG (1 << 12)
|
|
#define SKGEN_DISP_EMBED (1 << 13)
|
|
#define SKGEN_DISP_INDEX (1 << 14)
|
|
|
|
#define SKGEN_SUB_LENGTH 0
|
|
#define SKGEN_SUB_ANGLE 1
|
|
#define SKGEN_SUB_CORRELATION 2
|
|
#define SKGEN_SUB_TOTAL 3
|
|
|
|
/* toolsettings->skgen_postpro */
|
|
#define SKGEN_SMOOTH 0
|
|
#define SKGEN_AVERAGE 1
|
|
#define SKGEN_SHARPEN 2
|
|
|
|
/* toolsettings->bone_sketching */
|
|
#define BONE_SKETCHING 1
|
|
#define BONE_SKETCHING_QUICK 2
|
|
#define BONE_SKETCHING_ADJUST 4
|
|
|
|
/* toolsettings->bone_sketching_convert */
|
|
#define SK_CONVERT_CUT_FIXED 0
|
|
#define SK_CONVERT_CUT_LENGTH 1
|
|
#define SK_CONVERT_CUT_ADAPTATIVE 2
|
|
#define SK_CONVERT_RETARGET 3
|
|
|
|
/* toolsettings->skgen_retarget_options */
|
|
#define SK_RETARGET_AUTONAME 1
|
|
|
|
/* toolsettings->skgen_retarget_roll */
|
|
#define SK_RETARGET_ROLL_NONE 0
|
|
#define SK_RETARGET_ROLL_VIEW 1
|
|
#define SK_RETARGET_ROLL_JOINT 2
|
|
|
|
/* physics_settings->flag */
|
|
#define PHYS_GLOBAL_GRAVITY 1
|
|
|
|
/* UnitSettings */
|
|
|
|
/* UnitSettings->system */
|
|
#define USER_UNIT_NONE 0
|
|
#define USER_UNIT_METRIC 1
|
|
#define USER_UNIT_IMPERIAL 2
|
|
/* UnitSettings->flag */
|
|
#define USER_UNIT_OPT_SPLIT 1
|
|
#define USER_UNIT_ROT_RADIANS 2
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|