156 lines
4.6 KiB
C
156 lines
4.6 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Daniel Genrich (Genscher)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef DNA_SMOKE_TYPES_H
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#define DNA_SMOKE_TYPES_H
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/** \file DNA_smoke_types.h
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* \ingroup DNA
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*/
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/* flags */
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#define MOD_SMOKE_HIGHRES (1<<1) /* enable high resolution */
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#define MOD_SMOKE_DISSOLVE (1<<2) /* let smoke dissolve */
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#define MOD_SMOKE_DISSOLVE_LOG (1<<3) /* using 1/x for dissolve */
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#define MOD_SMOKE_HIGH_SMOOTH (1<<5) /* smoothens high res emission*/
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#define MOD_SMOKE_FILE_LOAD (1<<6) /* flag for file load */
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/* noise */
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#define MOD_SMOKE_NOISEWAVE (1<<0)
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#define MOD_SMOKE_NOISEFFT (1<<1)
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#define MOD_SMOKE_NOISECURL (1<<2)
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/* viewsettings */
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#define MOD_SMOKE_VIEW_SHOWBIG (1<<0)
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/* cache compression */
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#define SM_CACHE_LIGHT 0
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#define SM_CACHE_HEAVY 1
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/* domain border collision */
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#define SM_BORDER_OPEN 0
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#define SM_BORDER_VERTICAL 1
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#define SM_BORDER_CLOSED 2
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typedef struct SmokeDomainSettings {
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struct SmokeModifierData *smd; /* for fast RNA access */
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struct FLUID_3D *fluid;
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struct Group *fluid_group;
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struct Group *eff_group; // UNUSED
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struct Group *coll_group; // collision objects group
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struct WTURBULENCE *wt; // WTURBULENCE object, if active
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struct GPUTexture *tex;
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struct GPUTexture *tex_wt;
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struct GPUTexture *tex_shadow;
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float *shadow;
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float p0[3]; /* start point of BB */
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float p1[3]; /* end point of BB */
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float dx; /* edge length of one cell */
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float omega; /* smoke color - from 0 to 1 */
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float temp; /* fluid temperature */
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float tempAmb; /* ambient temperature */
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float alpha;
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float beta;
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int res[3]; /* domain resolution */
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int amplify; /* wavelet amplification */
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int maxres; /* longest axis on the BB gets this resolution assigned */
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int flags; /* show up-res or low res, etc */
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int pad;
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int viewsettings;
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short noise; /* noise type: wave, curl, anisotropic */
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short diss_percent;
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int diss_speed;/* in frames */
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float strength;
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int res_wt[3];
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float dx_wt;
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int v3dnum;
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int cache_comp;
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int cache_high_comp;
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/* Smoke uses only one cache from now on (index [0]), but keeping the array for now for reading old files. */
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struct PointCache *point_cache[2]; /* definition is in DNA_object_force.h */
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struct ListBase ptcaches[2];
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struct EffectorWeights *effector_weights;
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int border_collisions; /* How domain border collisions are handled */
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float time_scale;
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float vorticity;
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int pad2;
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} SmokeDomainSettings;
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/* inflow / outflow */
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/* type */
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#define MOD_SMOKE_FLOW_TYPE_OUTFLOW (1<<1)
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/* flags */
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#define MOD_SMOKE_FLOW_ABSOLUTE (1<<1) /*old style emission*/
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#define MOD_SMOKE_FLOW_INITVELOCITY (1<<2) /* passes particles speed to
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the smoke*/
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typedef struct SmokeFlowSettings {
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struct SmokeModifierData *smd; /* for fast RNA access */
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struct ParticleSystem *psys;
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float density;
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float temp; /* delta temperature (temp - ambient temp) */
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float velocity[2]; /* UNUSED, velocity taken from particles */
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float vel_multi; // Multiplier for particle velocity
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float vgrp_heat_scale[2]; /* min and max scaling for vgroup_heat */
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short vgroup_flow; /* where inflow/outflow happens - red=1=action */
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short vgroup_density;
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short vgroup_heat;
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short type; /* inflow =0 or outflow = 1 */
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int flags; /* absolute emission etc*/
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} SmokeFlowSettings;
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/*
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struct BVHTreeFromMesh *bvh;
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float mat[4][4];
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float mat_old[4][4];
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*/
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/* collision objects (filled with smoke) */
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typedef struct SmokeCollSettings {
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struct SmokeModifierData *smd; /* for fast RNA access */
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struct BVHTree *bvhtree; /* bounding volume hierarchy for this cloth object */
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struct DerivedMesh *dm;
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float *points;
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float *points_old;
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float *vel;
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float mat[4][4];
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float mat_old[4][4];
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int numpoints;
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int numverts; // check if mesh changed
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short type; // static = 0, rigid = 1, dynamic = 2
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short pad;
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int pad2;
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} SmokeCollSettings;
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#endif
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