tornavis/source/blender/makesdna/DNA_view3d_types.h

300 lines
7.8 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef DNA_VIEW3D_TYPES_H
#define DNA_VIEW3D_TYPES_H
/** \file DNA_view3d_types.h
* \ingroup DNA
*/
struct ViewDepths;
struct Object;
struct Image;
struct Tex;
struct SpaceLink;
struct Base;
struct BoundBox;
struct RenderInfo;
struct bGPdata;
struct SmoothViewStore;
struct wmTimer;
/* This is needed to not let VC choke on near and far... old
* proprietary MS extensions... */
#ifdef WIN32
#undef near
#undef far
#define near clipsta
#define far clipend
#endif
#include "DNA_listBase.h"
#include "DNA_image_types.h"
/* ******************************** */
/* The near/far thing is a Win EXCEPTION. Thus, leave near/far in the
* code, and patch for windows. */
/* Background Picture in 3D-View */
typedef struct BGpic {
struct BGpic *next, *prev;
struct Image *ima;
struct ImageUser iuser;
float xof, yof, size, blend;
short view;
short flag;
float pad2;
} BGpic;
/* ********************************* */
typedef struct RegionView3D {
float winmat[4][4]; /* GL_PROJECTION matrix */
float viewmat[4][4]; /* GL_MODELVIEW matrix */
float viewinv[4][4]; /* inverse of viewmat */
float persmat[4][4]; /* viewmat*winmat */
float persinv[4][4]; /* inverse of persmat */
/* viewmat/persmat multiplied with object matrix, while drawing and selection */
float viewmatob[4][4];
float persmatob[4][4];
/* transform widget matrix */
float twmat[4][4];
float viewquat[4]; /* view rotation, must be kept normalized */
float dist; /* distance from 'ofs' along -viewinv[2] vector, where result is negative as is 'ofs' */
float zfac; /* initgrabz() result */
float camdx, camdy; /* camera view offsets, 1.0 = viewplane moves entire width/height */
float pixsize; /* runtime only */
float ofs[3]; /* view center & orbit pivot, negative of worldspace location */
short camzoom;
short twdrawflag;
int pad;
short rflag, viewlock;
short persp;
short view;
/* user defined clipping planes */
float clip[6][4];
float clip_local[6][4]; /* clip in object space, means we can test for clipping in editmode without first going into worldspace */
struct BoundBox *clipbb;
struct bGPdata *gpd; /* Grease-Pencil Data (annotation layers) */
struct RegionView3D *localvd; /* allocated backup of its self while in localview */
struct RenderInfo *ri;
struct ViewDepths *depths;
/* animated smooth view */
struct SmoothViewStore *sms;
struct wmTimer *smooth_timer;
/* last view */
float lviewquat[4];
short lpersp, lview; /* lpersp can never be set to 'RV3D_CAMOB' */
float gridview;
float twangle[3];
float padf;
} RegionView3D;
/* 3D ViewPort Struct */
typedef struct View3D {
struct SpaceLink *next, *prev;
ListBase regionbase; /* storage of regions for inactive spaces */
int spacetype;
float blockscale;
short blockhandler[8];
float viewquat[4], dist, pad1; /* XXX depricated */
unsigned int lay_used; /* used while drawing */
short persp; /* XXX depricated */
short view; /* XXX depricated */
struct Object *camera, *ob_centre;
struct ListBase bgpicbase;
struct BGpic *bgpic; /* deprecated, use bgpicbase, only kept for do_versions(...) */
struct View3D *localvd; /* allocated backup of its self while in localview */
char ob_centre_bone[32]; /* optional string for armature bone to define center */
unsigned int lay;
int layact;
/**
* The drawing mode for the 3d display. Set to OB_WIRE, OB_SOLID,
* OB_SHADED or OB_TEXTURE */
short drawtype;
short ob_centre_cursor; /* optional bool for 3d cursor to define center */
short scenelock, around, pad3;
short flag, flag2;
short pivot_last; /* pivot_last is for rotating around the last edited element */
float lens, grid;
float gridview; /* XXX deprecated, now in RegionView3D */
float near, far;
float ofs[3]; /* XXX deprecated */
float cursor[3];
short gridlines, pad4;
short gridflag;
short gridsubdiv; /* Number of subdivisions in the grid between each highlighted grid line */
short modeselect;
short keyflags; /* flags for display of keyframes */
/* transform widget info */
short twtype, twmode, twflag;
short twdrawflag; /* XXX deprecated */
/* afterdraw, for xray & transparent */
struct ListBase afterdraw_transp;
struct ListBase afterdraw_xray;
struct ListBase afterdraw_xraytransp;
/* drawflags, denoting state */
short zbuf, transp, xray;
char ndofmode; /* mode of transform for 6DOF devices -1 not found, 0 normal, 1 fly, 2 ob transform */
char ndoffilter; /* filter for 6DOF devices 0 normal, 1 dominant */
void *properties_storage; /* Nkey panel stores stuff here, not in file */
/* XXX depricated? */
struct bGPdata *gpd; /* Grease-Pencil Data (annotation layers) */
} View3D;
/* View3D->flag (short) */
/*#define V3D_DISPIMAGE 1*/ /*UNUSED*/
#define V3D_DISPBGPICS 2
#define V3D_HIDE_HELPLINES 4
#define V3D_INVALID_BACKBUF 8
#define V3D_ALIGN 1024
#define V3D_SELECT_OUTLINE 2048
#define V3D_ZBUF_SELECT 4096
#define V3D_GLOBAL_STATS 8192
#define V3D_DRAW_CENTERS 32768
/* RegionView3d->persp */
#define RV3D_ORTHO 0
#define RV3D_PERSP 1
#define RV3D_CAMOB 2
/* RegionView3d->rflag */
#define RV3D_CLIPPING 4
#define RV3D_NAVIGATING 8
#define RV3D_GPULIGHT_UPDATE 16
/* RegionView3d->viewlock */
#define RV3D_LOCKED 1
#define RV3D_BOXVIEW 2
#define RV3D_BOXCLIP 4
/* RegionView3d->view */
#define RV3D_VIEW_FRONT 1
#define RV3D_VIEW_BACK 2
#define RV3D_VIEW_LEFT 3
#define RV3D_VIEW_RIGHT 4
#define RV3D_VIEW_TOP 5
#define RV3D_VIEW_BOTTOM 6
#define RV3D_VIEW_PERSPORTHO 7
#define RV3D_VIEW_CAMERA 8
/* View3d->flag2 (short) */
#define V3D_RENDER_OVERRIDE 4
#define V3D_SOLID_TEX 8
#define V3D_DISPGP 16
/* View3D->around */
#define V3D_CENTER 0
#define V3D_CENTROID 3
#define V3D_CURSOR 1
#define V3D_LOCAL 2
#define V3D_ACTIVE 4
/*View3D types (only used in tools, not actually saved)*/
#define V3D_VIEW_STEPLEFT 1
#define V3D_VIEW_STEPRIGHT 2
#define V3D_VIEW_STEPDOWN 3
#define V3D_VIEW_STEPUP 4
#define V3D_VIEW_PANLEFT 5
#define V3D_VIEW_PANRIGHT 6
#define V3D_VIEW_PANDOWN 7
#define V3D_VIEW_PANUP 8
/* View3d->gridflag */
#define V3D_SHOW_FLOOR 1
#define V3D_SHOW_X 2
#define V3D_SHOW_Y 4
#define V3D_SHOW_Z 8
/* View3d->twtype (bits, we can combine them) */
#define V3D_MANIP_TRANSLATE 1
#define V3D_MANIP_ROTATE 2
#define V3D_MANIP_SCALE 4
/* View3d->twmode */
#define V3D_MANIP_GLOBAL 0
#define V3D_MANIP_LOCAL 1
#define V3D_MANIP_NORMAL 2
#define V3D_MANIP_VIEW 3
#define V3D_MANIP_GIMBAL 4
#define V3D_MANIP_CUSTOM 5 /* anything of value 5 or higher is custom */
/* View3d->twflag */
/* USE = user setting, DRAW = based on selection */
#define V3D_USE_MANIPULATOR 1
#define V3D_DRAW_MANIPULATOR 2
/* #define V3D_CALC_MANIPULATOR 4 */ /*UNUSED*/
/* BGPic->flag */
/* may want to use 1 for select ?*/
#define V3D_BGPIC_EXPANDED 2
#define RV3D_CAMZOOM_MIN -30
#define RV3D_CAMZOOM_MAX 600
#endif