tornavis/source
Brecht Van Lommel a88114b35e Realtime Compositor: cache render pass GPU textures
* Store per RenderPass in RenderResult.
* Caches are cleared when starting rendering, to make more memory available
  to GPU rendering.
* Caches are cleared on UI changes, when no compositing node editor and no
  image editor with a render result or viewer node image is visible.
* Store 3 channel RGB passes as such, and set alpha 1 in shader.

This is an intermediate step before implementing GPU backed ImBuf, to
improve performance and figure out cache eviction.

Pull Request: https://projects.blender.org/blender/blender/pulls/108818
2023-06-12 19:49:18 +02:00
..
blender Realtime Compositor: cache render pass GPU textures 2023-06-12 19:49:18 +02:00
creator Revert "Deps_builder: Move Windows build from MinGW/GCC to msys2/MSVC" 2023-06-10 16:24:17 -06:00
CMakeLists.txt Cleanup: Add a copyright notice to files and use SPDX format 2023-05-31 16:19:06 +02:00