tornavis/source/blender/gpu/GPU_context.h

56 lines
1.5 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/gpu/GPU_context.h
* \ingroup gpu
*
* This interface allow GPU to manage VAOs for multiple context and threads.
*/
#ifndef __GPU_CONTEXT_H__
#define __GPU_CONTEXT_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "GPU_common.h"
#include "GPU_batch.h"
#include "GPU_shader_interface.h"
typedef struct GPUContext GPUContext;
GPUContext *GPU_context_create(void);
void GPU_context_discard(GPUContext *);
void GPU_context_active_set(GPUContext *);
GPUContext *GPU_context_active_get(void);
#ifdef __cplusplus
}
#endif
#endif /* __GPU_CONTEXT_H__ */