66 lines
1.8 KiB
C
66 lines
1.8 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/gpu/GPU_primitive.h
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* \ingroup gpu
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*
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* GPU geometric primitives
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*/
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#ifndef __GPU_PRIMITIVE_H__
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#define __GPU_PRIMITIVE_H__
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#include "GPU_common.h"
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typedef enum {
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GPU_PRIM_POINTS,
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GPU_PRIM_LINES,
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GPU_PRIM_TRIS,
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GPU_PRIM_LINE_STRIP,
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GPU_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */
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GPU_PRIM_TRI_STRIP,
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GPU_PRIM_TRI_FAN,
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GPU_PRIM_LINES_ADJ,
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GPU_PRIM_TRIS_ADJ,
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GPU_PRIM_LINE_STRIP_ADJ,
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GPU_PRIM_NONE
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} GPUPrimType;
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/* what types of primitives does each shader expect? */
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typedef enum {
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GPU_PRIM_CLASS_NONE = 0,
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GPU_PRIM_CLASS_POINT = (1 << 0),
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GPU_PRIM_CLASS_LINE = (1 << 1),
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GPU_PRIM_CLASS_SURFACE = (1 << 2),
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GPU_PRIM_CLASS_ANY = GPU_PRIM_CLASS_POINT | GPU_PRIM_CLASS_LINE | GPU_PRIM_CLASS_SURFACE,
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} GPUPrimClass;
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GPUPrimClass GPU_primtype_class(GPUPrimType);
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bool GPU_primtype_belongs_to_class(GPUPrimType, GPUPrimClass);
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#endif /* __GPU_PRIMITIVE_H__ */
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