58 lines
1.9 KiB
C
58 lines
1.9 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Clement Foucault.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file GPU_uniformbuffer.h
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* \ingroup gpu
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*/
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#ifndef __GPU_UNIFORMBUFFER_H__
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#define __GPU_UNIFORMBUFFER_H__
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struct ListBase;
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typedef struct GPUUniformBuffer GPUUniformBuffer;
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GPUUniformBuffer *GPU_uniformbuffer_create(int size, const void *data, char err_out[256]);
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GPUUniformBuffer *GPU_uniformbuffer_dynamic_create(struct ListBase *inputs, char err_out[256]);
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void GPU_uniformbuffer_free(GPUUniformBuffer *ubo);
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void GPU_uniformbuffer_update(GPUUniformBuffer *ubo, const void *data);
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void GPU_uniformbuffer_dynamic_update(GPUUniformBuffer *ubo_);
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void GPU_uniformbuffer_bind(GPUUniformBuffer *ubo, int number);
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void GPU_uniformbuffer_unbind(GPUUniformBuffer *ubo);
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int GPU_uniformbuffer_bindpoint(GPUUniformBuffer *ubo);
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bool GPU_uniformbuffer_is_empty(GPUUniformBuffer *ubo);
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bool GPU_uniformbuffer_is_dirty(GPUUniformBuffer *ubo);
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#define GPU_UBO_BLOCK_NAME "nodeTree"
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#endif /* __GPU_UNIFORMBUFFER_H__ */
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