tornavis/source/blender/gpu
Clément Foucault 3f0c09f6dd GPUShaderCreateInfo: Add validation for overlapping vertex attribute
Those are usually not supported but some driver silently fix them and most
just silently fail (rendering error).
2022-05-01 22:28:38 +02:00
..
intern GPUShaderCreateInfo: Add validation for overlapping vertex attribute 2022-05-01 22:28:38 +02:00
metal Cleanup: spelling in comments 2022-04-28 14:03:49 +10:00
opengl GL: Add attribute-less shader workaround for MacOS to the backend 2022-05-01 20:54:33 +02:00
shaders GPUShaderCreateInfo: Add validation for overlapping vertex attribute 2022-05-01 22:28:38 +02:00
tests File headers: add missing copyright, add MIT to SPDX licenses 2022-02-11 14:56:03 +11:00
CMakeLists.txt GPUShader: Port 2D widget shaders to use shaderCreateInfo 2022-05-01 21:12:59 +02:00
GPU_batch.h Merge branch 'blender-v3.1-release' 2022-02-22 13:57:05 +01:00
GPU_batch_presets.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_batch_utils.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_buffers.h Refactor: Unify vertex and sculpt colors into new 2022-04-05 11:42:55 -07:00
GPU_capabilities.h GPU capabilities: detect max SSBO bindings 2022-03-15 16:04:41 +01:00
GPU_common.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_compute.h GPU: Add indirect dispatch support. 2022-03-18 20:59:27 +01:00
GPU_context.h Cleanup: make format and fix warning 2022-03-22 13:44:15 +01:00
GPU_debug.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_drawlist.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_framebuffer.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_glew.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_immediate.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_immediate_util.h Metal: GPU_PRIM_LINE_LOOP alternative implementations. 2022-04-14 12:01:31 +02:00
GPU_index_buffer.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_init_exit.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_legacy_stubs.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_material.h GPUMaterial: Rework the deferred compilation to not use double locks 2022-04-28 00:16:18 +02:00
GPU_matrix.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_platform.h Fix overlapping GPU device bitmasks 2022-04-04 16:38:30 +02:00
GPU_primitive.h Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal backend. 2022-03-30 20:31:12 +02:00
GPU_select.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_shader.h PyGPU: remove outdated function 'code_from_builtin' 2022-04-19 11:23:51 -03:00
GPU_shader_shared.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_shader_shared_utils.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_state.h Metal: MTLTexture core implementation for Metal backend, with minimal surrounding functionality. 2022-04-27 12:36:56 +02:00
GPU_storage_buffer.h GPU: StorageBuf: Add method to clear the buffer in place. 2022-03-18 20:59:20 +01:00
GPU_texture.h Metal: MTLTexture core implementation for Metal backend, with minimal surrounding functionality. 2022-04-27 12:36:56 +02:00
GPU_uniform_buffer.h GPU: Make nodetree GLSL Codegen render engine agnostic 2022-04-14 18:47:58 +02:00
GPU_vertex_buffer.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_vertex_format.h File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
GPU_viewport.h Merge branch 'blender-v3.1-release' 2022-02-11 20:51:27 +09:00