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intern
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GPUShaderCreateInfo: Add validation for overlapping vertex attribute
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2022-05-01 22:28:38 +02:00 |
metal
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Cleanup: spelling in comments
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2022-04-28 14:03:49 +10:00 |
opengl
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GL: Add attribute-less shader workaround for MacOS to the backend
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2022-05-01 20:54:33 +02:00 |
shaders
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GPUShaderCreateInfo: Add validation for overlapping vertex attribute
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2022-05-01 22:28:38 +02:00 |
tests
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File headers: add missing copyright, add MIT to SPDX licenses
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2022-02-11 14:56:03 +11:00 |
CMakeLists.txt
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GPUShader: Port 2D widget shaders to use shaderCreateInfo
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2022-05-01 21:12:59 +02:00 |
GPU_batch.h
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Merge branch 'blender-v3.1-release'
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2022-02-22 13:57:05 +01:00 |
GPU_batch_presets.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_batch_utils.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_buffers.h
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Refactor: Unify vertex and sculpt colors into new
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2022-04-05 11:42:55 -07:00 |
GPU_capabilities.h
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GPU capabilities: detect max SSBO bindings
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2022-03-15 16:04:41 +01:00 |
GPU_common.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_compute.h
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GPU: Add indirect dispatch support.
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2022-03-18 20:59:27 +01:00 |
GPU_context.h
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Cleanup: make format and fix warning
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2022-03-22 13:44:15 +01:00 |
GPU_debug.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_drawlist.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_framebuffer.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_glew.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_immediate.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_immediate_util.h
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Metal: GPU_PRIM_LINE_LOOP alternative implementations.
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2022-04-14 12:01:31 +02:00 |
GPU_index_buffer.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_init_exit.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_legacy_stubs.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_material.h
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GPUMaterial: Rework the deferred compilation to not use double locks
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2022-04-28 00:16:18 +02:00 |
GPU_matrix.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_platform.h
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Fix overlapping GPU device bitmasks
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2022-04-04 16:38:30 +02:00 |
GPU_primitive.h
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Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal backend.
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2022-03-30 20:31:12 +02:00 |
GPU_select.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_shader.h
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PyGPU: remove outdated function 'code_from_builtin'
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2022-04-19 11:23:51 -03:00 |
GPU_shader_shared.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_shader_shared_utils.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_state.h
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Metal: MTLTexture core implementation for Metal backend, with minimal surrounding functionality.
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2022-04-27 12:36:56 +02:00 |
GPU_storage_buffer.h
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GPU: StorageBuf: Add method to clear the buffer in place.
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2022-03-18 20:59:20 +01:00 |
GPU_texture.h
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Metal: MTLTexture core implementation for Metal backend, with minimal surrounding functionality.
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2022-04-27 12:36:56 +02:00 |
GPU_uniform_buffer.h
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GPU: Make nodetree GLSL Codegen render engine agnostic
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2022-04-14 18:47:58 +02:00 |
GPU_vertex_buffer.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_vertex_format.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_viewport.h
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Merge branch 'blender-v3.1-release'
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2022-02-11 20:51:27 +09:00 |