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Alexander Gavrilov aabd8701e9 Implement a user preference for the default Auto Handle Smoothing mode.
The default was changed with an initial implementation of the feature.

With the feedback from animators, having a behavior which affects curves
outside of a changing range is not convenient for professional animators
working on high quality character animation. On the other hand, automatic
smoothing is better for casual animation of object motion.

This change adds an ability to change the default via User Preferences.

Differential Revision: https://developer.blender.org/D5875
2019-10-02 20:42:37 +03:00
build_files MSVC: Support Building clang+ninja+VS2019 2019-10-01 12:36:11 -06:00
doc Manpage gen script: fix for python < 3.7, and missing Blender build info. 2019-09-19 15:57:33 +02:00
extern Fix building QuadriFlow with Clang on Windows 2019-10-02 12:40:55 +02:00
intern Fix T70268: Render failures with Vector pass active with OptiX in Cycles 2019-10-02 13:23:29 +02:00
release Implement a user preference for the default Auto Handle Smoothing mode. 2019-10-02 20:42:37 +03:00
source Implement a user preference for the default Auto Handle Smoothing mode. 2019-10-02 20:42:37 +03:00
tests Fix T68091: Adding a corrupt video crashes/confuses Blender 2019-09-19 15:12:53 +02:00
.arcconfig Update for moving blender2.8 to master. 2018-12-21 12:15:21 +01:00
.clang-format clang-format: add particle loop macros 2019-09-26 17:52:49 +02:00
.editorconfig editorconfig: correct indent size 2019-04-17 13:34:46 +02:00
.gitignore Git: add TAGS & tags to .gitignore 2019-01-22 12:50:13 +01:00
.gitmodules Update for moving blender2.8 to master. 2018-12-21 12:15:21 +01:00
CMakeLists.txt MSVC: Support Building clang+ninja+VS2019 2019-10-01 12:36:11 -06:00
COPYING
GNUmakefile macOS: don't require python3 to be installed to run "make update" 2019-09-30 10:51:17 +02:00
make.bat Build: add "make test" command for Windows, output log file 2019-09-12 20:23:03 +02:00
readme.rst readme: separate development links 2019-04-13 14:45:51 +02:00

readme.rst

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


Project Pages
-------------

- `Main Website <http://www.blender.org>`__
- `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__
- `User Community <https://www.blender.org/community/>`__

Development
-----------

- `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__
- `Code Review & Bug Tracker <https://developer.blender.org>`__
- `Developer Forum <https://devtalk.blender.org>`__
- `Developer Documentation <https://wiki.blender.org>`__


License
-------

Blender as a whole is licensed under the GNU Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.