27 lines
559 B
C++
27 lines
559 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gpu_uniform_buffer_private.hh"
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namespace blender::gpu {
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class VKUniformBuffer : public UniformBuf {
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public:
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VKUniformBuffer(int size, const char *name) : UniformBuf(size, name)
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{
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}
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void update(const void *data) override;
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void clear_to_zero() override;
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void bind(int slot) override;
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void bind_as_ssbo(int slot) override;
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void unbind() override;
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};
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} // namespace blender::gpu
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