Blender allows animating the active camera selection (i.e. scene.camera) by binding cameras to markers in the timeline. The dependency graph was completely ignoring this by not building nodes for these cameras (it is possible to reference a camera not directly included in the scene), and not taking this into account in driver relations. This change ensures that all cameras are included in the dependency graph, and any drivers referencing scene.camera get dependencies on all cameras of the timeline, and also time itself to ensure switches are processed. Pull Request #110139 |
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CMakeLists.txt |