tornavis/source/blender/depsgraph/DEG_depsgraph.h

238 lines
8.7 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*
* Public API for Depsgraph
*
* Dependency Graph
* ================
*
* The dependency graph tracks relations between various pieces of data in
* a Blender file, but mainly just those which make up scene data. It is used
* to determine the set of operations need to ensure that all data has been
* correctly evaluated in response to changes, based on dependencies and visibility
* of affected data.
* Evaluation Engine
* =================
*
* The evaluation takes the operation-nodes the Depsgraph has tagged for updating,
* and schedules them up for being evaluated/executed such that the all dependency
* relationship constraints are satisfied.
*/
/* ************************************************* */
/* Forward-defined typedefs for core types
* - These are used in all depsgraph code and by all callers of Depsgraph API...
*/
#ifndef __DEG_DEPSGRAPH_H__
#define __DEG_DEPSGRAPH_H__
#include "DNA_ID.h"
/* Dependency Graph */
typedef struct Depsgraph Depsgraph;
/* ------------------------------------------------ */
struct Main;
struct Scene;
struct ViewLayer;
typedef enum eEvaluationMode {
DAG_EVAL_VIEWPORT = 0, /* evaluate for OpenGL viewport */
DAG_EVAL_RENDER = 1, /* evaluate for render purposes */
} eEvaluationMode;
/* DagNode->eval_flags */
enum {
/* Regardless to curve->path animation flag path is to be evaluated anyway,
* to meet dependencies with such a things as curve modifier and other guys
* who're using curve deform, where_on_path and so. */
DAG_EVAL_NEED_CURVE_PATH = (1 << 0),
/* A shrinkwrap modifier or constraint targeting this mesh needs information
* about non-manifold boundary edges for the Target Normal Project mode. */
DAG_EVAL_NEED_SHRINKWRAP_BOUNDARY = (1 << 1),
};
#ifdef __cplusplus
extern "C" {
#endif
/* ************************************************ */
/* Depsgraph API */
/* CRUD ------------------------------------------- */
// Get main depsgraph instance from context!
/* Create new Depsgraph instance */
// TODO: what args are needed here? What's the building-graph entry point?
Depsgraph *DEG_graph_new(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer,
eEvaluationMode mode);
void DEG_graph_replace_owners(struct Depsgraph *depsgraph,
struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer);
/* Free Depsgraph itself and all its data */
void DEG_graph_free(Depsgraph *graph);
/* Node Types Registry ---------------------------- */
/* Register all node types */
void DEG_register_node_types(void);
/* Free node type registry on exit */
void DEG_free_node_types(void);
/* Update Tagging -------------------------------- */
/* Update dependency graph when visible scenes/layers changes. */
void DEG_graph_on_visible_update(struct Main *bmain, Depsgraph *depsgraph, const bool do_time);
/* Update all dependency graphs when visible scenes/layers changes. */
void DEG_on_visible_update(struct Main *bmain, const bool do_time);
/* NOTE: Will return NULL if the flag is not known, allowing to gracefully handle situations
* when recalc flag has been removed. */
const char *DEG_update_tag_as_string(IDRecalcFlag flag);
void DEG_id_tag_update(struct ID *id, int flag);
void DEG_id_tag_update_ex(struct Main *bmain, struct ID *id, int flag);
void DEG_graph_id_tag_update(struct Main *bmain,
struct Depsgraph *depsgraph,
struct ID *id,
int flag);
/* Mark a particular datablock type as having changing. This does
* not cause any updates but is used by external render engines to detect if for
* example a datablock was removed. */
void DEG_graph_id_type_tag(struct Depsgraph *depsgraph, short id_type);
void DEG_id_type_tag(struct Main *bmain, short id_type);
void DEG_ids_clear_recalc(struct Main *bmain, Depsgraph *depsgraph);
/* Check if something was changed in the database and inform
* editors about this.
*/
void DEG_ids_check_recalc(struct Main *bmain,
struct Depsgraph *depsgraph,
struct Scene *scene,
struct ViewLayer *view_layer,
bool time);
/* ************************************************ */
/* Evaluation Engine API */
/* Graph Evaluation ----------------------------- */
/* Frame changed recalculation entry point
* < context_type: context to perform evaluation for
* < ctime: (frame) new frame to evaluate values on
*/
void DEG_evaluate_on_framechange(struct Main *bmain, Depsgraph *graph, float ctime);
/* Data changed recalculation entry point.
* < context_type: context to perform evaluation for
*/
void DEG_evaluate_on_refresh(struct Main *bmain, Depsgraph *graph);
bool DEG_needs_eval(Depsgraph *graph);
/* Editors Integration -------------------------- */
/* Mechanism to allow editors to be informed of depsgraph updates,
* to do their own updates based on changes.
*/
typedef struct DEGEditorUpdateContext {
struct Main *bmain;
struct Depsgraph *depsgraph;
struct Scene *scene;
struct ViewLayer *view_layer;
} DEGEditorUpdateContext;
typedef void (*DEG_EditorUpdateIDCb)(const DEGEditorUpdateContext *update_ctx, struct ID *id);
typedef void (*DEG_EditorUpdateSceneCb)(const DEGEditorUpdateContext *update_ctx, int updated);
/* Set callbacks which are being called when depsgraph changes. */
void DEG_editors_set_update_cb(DEG_EditorUpdateIDCb id_func, DEG_EditorUpdateSceneCb scene_func);
/* Evaluation ----------------------------------- */
bool DEG_is_evaluating(const struct Depsgraph *depsgraph);
bool DEG_is_active(const struct Depsgraph *depsgraph);
void DEG_make_active(struct Depsgraph *depsgraph);
void DEG_make_inactive(struct Depsgraph *depsgraph);
/* Evaluation Debug ------------------------------ */
void DEG_debug_print_begin(struct Depsgraph *depsgraph);
void DEG_debug_print_eval(struct Depsgraph *depsgraph,
const char *function_name,
const char *object_name,
const void *object_address);
void DEG_debug_print_eval_subdata(struct Depsgraph *depsgraph,
const char *function_name,
const char *object_name,
const void *object_address,
const char *subdata_comment,
const char *subdata_name,
const void *subdata_address);
void DEG_debug_print_eval_subdata_index(struct Depsgraph *depsgraph,
const char *function_name,
const char *object_name,
const void *object_address,
const char *subdata_comment,
const char *subdata_name,
const void *subdata_address,
const int subdata_index);
void DEG_debug_print_eval_parent_typed(struct Depsgraph *depsgraph,
const char *function_name,
const char *object_name,
const void *object_address,
const char *parent_comment,
const char *parent_name,
const void *parent_address);
void DEG_debug_print_eval_time(struct Depsgraph *depsgraph,
const char *function_name,
const char *object_name,
const void *object_address,
float time);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* __DEG_DEPSGRAPH_H__ */