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composite
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Fix T76780: Freestyle pass for one scene not accessible in compositor in other scenes
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2020-05-19 08:24:52 +02:00 |
function
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Nodes: add Combine Strings and Group Instance ID node UIs
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2020-05-04 12:49:25 +02:00 |
intern
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Nodes: Add emitters, events, forces and control flow socket types
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2020-04-20 13:41:21 +02:00 |
shader
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GPUMaterial: Fix shader compilation when using UDIM textures
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2020-06-03 16:42:54 +02:00 |
simulation
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Simulations: UI for core particle nodes
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2020-04-20 14:47:13 +02:00 |
texture
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Cleanup: pass const arguments to texture functions
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2020-05-01 14:40:35 +10:00 |
CMakeLists.txt
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Nodes: add Combine Strings and Group Instance ID node UIs
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2020-05-04 12:49:25 +02:00 |
NOD_common.h
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Simulations: Add simulation node tree type
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2020-04-20 10:58:43 +02:00 |
NOD_composite.h
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Compositor: Added denoising node
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2019-08-14 21:40:35 +02:00 |
NOD_function.h
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Nodes: add Combine Strings and Group Instance ID node UIs
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2020-05-04 12:49:25 +02:00 |
NOD_shader.h
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Cycles: Vector Rotate Node using Axis and Angle method
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2020-02-17 15:43:18 +00:00 |
NOD_simulation.h
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Simulations: UI for core particle nodes
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2020-04-20 14:47:13 +02:00 |
NOD_socket.h
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ClangFormat: apply to source, most of intern
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2019-04-17 06:21:24 +02:00 |
NOD_static_types.h
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Nodes: add Combine Strings and Group Instance ID node UIs
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2020-05-04 12:49:25 +02:00 |
NOD_texture.h
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ClangFormat: apply to source, most of intern
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2019-04-17 06:21:24 +02:00 |