tornavis/source/blender/sequencer/SEQ_sound.h

29 lines
630 B
C

/* SPDX-FileCopyrightText: 2004 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Main;
struct Scene;
struct Sequence;
struct bSound;
void SEQ_sound_update_bounds_all(struct Scene *scene);
void SEQ_sound_update_bounds(struct Scene *scene, struct Sequence *seq);
void SEQ_sound_update(struct Scene *scene, struct bSound *sound);
void SEQ_sound_update_length(struct Main *bmain, struct Scene *scene);
float SEQ_sound_pitch_get(const struct Scene *scene, const struct Sequence *seq);
#ifdef __cplusplus
}
#endif