61 lines
2.0 KiB
C
61 lines
2.0 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* Uniform buffers API. Used to handle many uniforms update at once.
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* Make sure that the data structure is compatible with what the implementation expect.
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* (see "7.6.2.2 Standard Uniform Block Layout" from the OpenGL spec for more info about std140
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* layout)
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* Rule of thumb: Padding to 16bytes, don't use vec3, don't use arrays of anything that is not vec4
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* aligned .
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ListBase;
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/** Opaque type hiding blender::gpu::UniformBuf. */
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typedef struct GPUUniformBuf GPUUniformBuf;
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GPUUniformBuf *GPU_uniformbuf_create_ex(size_t size, const void *data, const char *name);
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GPUUniformBuf *GPU_uniformbuf_create_from_list(struct ListBase *inputs, const char *name);
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#define GPU_uniformbuf_create(size) GPU_uniformbuf_create_ex(size, NULL, __func__);
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void GPU_uniformbuf_free(GPUUniformBuf *ubo);
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void GPU_uniformbuf_update(GPUUniformBuf *ubo, const void *data);
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void GPU_uniformbuf_bind(GPUUniformBuf *ubo, int slot);
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void GPU_uniformbuf_unbind(GPUUniformBuf *ubo);
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void GPU_uniformbuf_unbind_all(void);
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#define GPU_UBO_BLOCK_NAME "nodeTree"
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#define GPU_ATTRIBUTE_UBO_BLOCK_NAME "uniformAttrs"
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#ifdef __cplusplus
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}
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#endif
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