195 lines
5.0 KiB
C
195 lines
5.0 KiB
C
/**
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* blenlib/BKE_global.h (mar-2001 nzc)
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*
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* Global settings, handles, pointers. This is the root for finding
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* any data in Blender. This block is not serialized, but built anew
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* for every fresh Blender run.
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_GLOBAL_H
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#define BKE_GLOBAL_H
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#include "DNA_listBase.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* forwards */
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struct Main;
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struct Object;
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struct bSoundListener;
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struct BME_Glob;
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typedef struct Global {
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/* active pointers */
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struct Main *main;
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/* strings: lastsaved */
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char ima[256], sce[256], lib[256];
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/* flag: if != 0 G.sce contains valid relative base path */
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int relbase_valid;
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/* strings of recent opend files */
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struct ListBase recent_files;
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short afbreek, moving;
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short background;
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short winpos, displaymode; /* used to be in Render */
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short rendering; /* to indicate render is busy, prevent renderwindow events etc */
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short rt;
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int f;
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/* Used for BMesh transformations */
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struct BME_Glob *editBMesh;
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/* Frank's variables */
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int save_over;
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/* Rob's variables (keep here for WM recode) */
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int have_quicktime;
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int ui_international;
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int charstart;
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int charmin;
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int charmax;
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struct VFont *selfont;
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struct ListBase ttfdata;
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/* libtiff flag used to determine if shared library loaded for libtiff*/
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int have_libtiff;
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/* this variable is written to / read from FileGlobal->fileflags */
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int fileflags;
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/* save the allowed windowstate of blender when using -W or -w */
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int windowstate;
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/* Janco's playing ground */
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struct bSoundListener* listener;
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/* ndof device found ? */
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int ndofdevice;
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/* confusing... G.f and G.flags */
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int flags;
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} Global;
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/* **************** GLOBAL ********************* */
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/* G.f */
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#define G_RENDER_OGL (1 << 0)
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#define G_SWAP_EXCHANGE (1 << 1)
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/* also uses G_FILE_AUTOPLAY */
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#define G_RENDER_SHADOW (1 << 3)
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#define G_BACKBUFSEL (1 << 4)
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#define G_PICKSEL (1 << 5)
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#define G_FACESELECT (1 << 8)
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#define G_VERTEXPAINT (1 << 10)
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#define G_DEBUG (1 << 12)
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#define G_DOSCRIPTLINKS (1 << 13)
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#define G_WEIGHTPAINT (1 << 15)
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#define G_TEXTUREPAINT (1 << 16)
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/* #define G_NOFROZEN (1 << 17) also removed */
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#define G_GREASEPENCIL (1 << 17)
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#define G_SCULPTMODE (1 << 29)
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#define G_PARTICLEEDIT (1 << 30)
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/* #define G_AUTOMATKEYS (1 << 30) also removed */
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#define G_HIDDENHANDLES (1 << 31) /* used for curves only */
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/* macro for testing face select mode
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* Texture paint could be removed since selected faces are not used
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* however hiding faces is useful */
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#define FACESEL_PAINT_TEST ((G.f&G_FACESELECT) && (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT)))
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/* G.fileflags */
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#define G_AUTOPACK (1 << 0)
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#define G_FILE_COMPRESS (1 << 1)
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#define G_FILE_AUTOPLAY (1 << 2)
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#define G_FILE_ENABLE_ALL_FRAMES (1 << 3)
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#define G_FILE_SHOW_DEBUG_PROPS (1 << 4)
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#define G_FILE_SHOW_FRAMERATE (1 << 5)
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#define G_FILE_SHOW_PROFILE (1 << 6)
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#define G_FILE_LOCK (1 << 7)
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#define G_FILE_SIGN (1 << 8)
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#define G_FIle_PUBLISH (1 << 9)
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#define G_FILE_NO_UI (1 << 10)
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#define G_FILE_GAME_TO_IPO (1 << 11)
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#define G_FILE_GAME_MAT (1 << 12)
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#define G_FILE_DISPLAY_LISTS (1 << 13)
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#define G_FILE_SHOW_PHYSICS (1 << 14)
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#define G_FILE_GAME_MAT_GLSL (1 << 15)
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#define G_FILE_GLSL_NO_LIGHTS (1 << 16)
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#define G_FILE_GLSL_NO_SHADERS (1 << 17)
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#define G_FILE_GLSL_NO_SHADOWS (1 << 18)
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#define G_FILE_GLSL_NO_RAMPS (1 << 19)
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#define G_FILE_GLSL_NO_NODES (1 << 20)
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#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21)
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#define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22)
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/* G.windowstate */
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#define G_WINDOWSTATE_USERDEF 0
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#define G_WINDOWSTATE_BORDER 1
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#define G_WINDOWSTATE_FULLSCREEN 2
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/* ENDIAN_ORDER: indicates what endianness the platform where the file was
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* written had. */
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#define L_ENDIAN 1
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#define B_ENDIAN 0
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extern short ENDIAN_ORDER;
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/* G.moving, signals drawing in (3d) window to denote transform */
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#define G_TRANSFORM_OBJ 1
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#define G_TRANSFORM_EDIT 2
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#define G_TRANSFORM_MANIP 4
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#define G_TRANSFORM_PARTICLE 8
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/* G.special1 */
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/* Memory is allocated where? blender.c */
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extern Global G;
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#ifdef __cplusplus
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}
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#endif
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#endif
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