tornavis/source/blender/blenkernel/BKE_global.h

195 lines
5.0 KiB
C

/**
* blenlib/BKE_global.h (mar-2001 nzc)
*
* Global settings, handles, pointers. This is the root for finding
* any data in Blender. This block is not serialized, but built anew
* for every fresh Blender run.
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_GLOBAL_H
#define BKE_GLOBAL_H
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
/* forwards */
struct Main;
struct Object;
struct bSoundListener;
struct BME_Glob;
typedef struct Global {
/* active pointers */
struct Main *main;
/* strings: lastsaved */
char ima[256], sce[256], lib[256];
/* flag: if != 0 G.sce contains valid relative base path */
int relbase_valid;
/* strings of recent opend files */
struct ListBase recent_files;
short afbreek, moving;
short background;
short winpos, displaymode; /* used to be in Render */
short rendering; /* to indicate render is busy, prevent renderwindow events etc */
short rt;
int f;
/* Used for BMesh transformations */
struct BME_Glob *editBMesh;
/* Frank's variables */
int save_over;
/* Rob's variables (keep here for WM recode) */
int have_quicktime;
int ui_international;
int charstart;
int charmin;
int charmax;
struct VFont *selfont;
struct ListBase ttfdata;
/* libtiff flag used to determine if shared library loaded for libtiff*/
int have_libtiff;
/* this variable is written to / read from FileGlobal->fileflags */
int fileflags;
/* save the allowed windowstate of blender when using -W or -w */
int windowstate;
/* Janco's playing ground */
struct bSoundListener* listener;
/* ndof device found ? */
int ndofdevice;
/* confusing... G.f and G.flags */
int flags;
} Global;
/* **************** GLOBAL ********************* */
/* G.f */
#define G_RENDER_OGL (1 << 0)
#define G_SWAP_EXCHANGE (1 << 1)
/* also uses G_FILE_AUTOPLAY */
#define G_RENDER_SHADOW (1 << 3)
#define G_BACKBUFSEL (1 << 4)
#define G_PICKSEL (1 << 5)
#define G_FACESELECT (1 << 8)
#define G_VERTEXPAINT (1 << 10)
#define G_DEBUG (1 << 12)
#define G_DOSCRIPTLINKS (1 << 13)
#define G_WEIGHTPAINT (1 << 15)
#define G_TEXTUREPAINT (1 << 16)
/* #define G_NOFROZEN (1 << 17) also removed */
#define G_GREASEPENCIL (1 << 17)
#define G_SCULPTMODE (1 << 29)
#define G_PARTICLEEDIT (1 << 30)
/* #define G_AUTOMATKEYS (1 << 30) also removed */
#define G_HIDDENHANDLES (1 << 31) /* used for curves only */
/* macro for testing face select mode
* Texture paint could be removed since selected faces are not used
* however hiding faces is useful */
#define FACESEL_PAINT_TEST ((G.f&G_FACESELECT) && (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT)))
/* G.fileflags */
#define G_AUTOPACK (1 << 0)
#define G_FILE_COMPRESS (1 << 1)
#define G_FILE_AUTOPLAY (1 << 2)
#define G_FILE_ENABLE_ALL_FRAMES (1 << 3)
#define G_FILE_SHOW_DEBUG_PROPS (1 << 4)
#define G_FILE_SHOW_FRAMERATE (1 << 5)
#define G_FILE_SHOW_PROFILE (1 << 6)
#define G_FILE_LOCK (1 << 7)
#define G_FILE_SIGN (1 << 8)
#define G_FIle_PUBLISH (1 << 9)
#define G_FILE_NO_UI (1 << 10)
#define G_FILE_GAME_TO_IPO (1 << 11)
#define G_FILE_GAME_MAT (1 << 12)
#define G_FILE_DISPLAY_LISTS (1 << 13)
#define G_FILE_SHOW_PHYSICS (1 << 14)
#define G_FILE_GAME_MAT_GLSL (1 << 15)
#define G_FILE_GLSL_NO_LIGHTS (1 << 16)
#define G_FILE_GLSL_NO_SHADERS (1 << 17)
#define G_FILE_GLSL_NO_SHADOWS (1 << 18)
#define G_FILE_GLSL_NO_RAMPS (1 << 19)
#define G_FILE_GLSL_NO_NODES (1 << 20)
#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21)
#define G_FILE_IGNORE_DEPRECATION_WARNINGS (1 << 22)
/* G.windowstate */
#define G_WINDOWSTATE_USERDEF 0
#define G_WINDOWSTATE_BORDER 1
#define G_WINDOWSTATE_FULLSCREEN 2
/* ENDIAN_ORDER: indicates what endianness the platform where the file was
* written had. */
#define L_ENDIAN 1
#define B_ENDIAN 0
extern short ENDIAN_ORDER;
/* G.moving, signals drawing in (3d) window to denote transform */
#define G_TRANSFORM_OBJ 1
#define G_TRANSFORM_EDIT 2
#define G_TRANSFORM_MANIP 4
#define G_TRANSFORM_PARTICLE 8
/* G.special1 */
/* Memory is allocated where? blender.c */
extern Global G;
#ifdef __cplusplus
}
#endif
#endif