128 lines
4.4 KiB
C
128 lines
4.4 KiB
C
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
* General operations, lookup, etc. for blender objects.
|
|
*/
|
|
|
|
#ifndef BKE_OBJECT_H
|
|
#define BKE_OBJECT_H
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
struct Base;
|
|
struct Scene;
|
|
struct Object;
|
|
struct Camera;
|
|
struct BoundBox;
|
|
struct View3D;
|
|
struct SoftBody;
|
|
struct BulletSoftBody;
|
|
struct Group;
|
|
struct bAction;
|
|
|
|
void clear_workob(struct Object *workob);
|
|
void what_does_parent(struct Scene *scene, struct Object *ob, struct Object *workob);
|
|
|
|
void copy_baseflags(struct Scene *scene);
|
|
void copy_objectflags(struct Scene *scene);
|
|
struct SoftBody *copy_softbody(struct SoftBody *sb);
|
|
struct BulletSoftBody *copy_bulletsoftbody(struct BulletSoftBody *sb);
|
|
void copy_object_particlesystems(struct Object *obn, struct Object *ob);
|
|
void copy_object_softbody(struct Object *obn, struct Object *ob);
|
|
void object_free_particlesystems(struct Object *ob);
|
|
void object_free_softbody(struct Object *ob);
|
|
void object_free_bulletsoftbody(struct Object *ob);
|
|
void update_base_layer(struct Scene *scene, struct Object *ob);
|
|
|
|
void free_object(struct Object *ob);
|
|
void object_free_display(struct Object *ob);
|
|
void object_free_modifiers(struct Object *ob);
|
|
|
|
void object_make_proxy(struct Object *ob, struct Object *target, struct Object *gob);
|
|
|
|
void unlink_object(struct Scene *scene, struct Object *ob);
|
|
int exist_object(struct Object *obtest);
|
|
void *add_camera(char *name);
|
|
struct Camera *copy_camera(struct Camera *cam);
|
|
void make_local_camera(struct Camera *cam);
|
|
float dof_camera(struct Object *ob);
|
|
void *add_lamp(char *name);
|
|
struct Lamp *copy_lamp(struct Lamp *la);
|
|
void make_local_lamp(struct Lamp *la);
|
|
void free_camera(struct Camera *ca);
|
|
void free_lamp(struct Lamp *la);
|
|
void *add_wave(void);
|
|
|
|
struct Object *add_only_object(int type, char *name);
|
|
struct Object *add_object(struct Scene *scene, int type);
|
|
|
|
struct Object *copy_object(struct Object *ob);
|
|
void expand_local_object(struct Object *ob);
|
|
void make_local_object(struct Object *ob);
|
|
int object_data_is_libdata(struct Object *ob);
|
|
void set_mblur_offs(float blur);
|
|
void set_field_offs(float field);
|
|
void disable_speed_curve(int val);
|
|
|
|
float bsystem_time(struct Scene *scene, struct Object *ob, float cfra, float ofs);
|
|
void object_scale_to_mat3(struct Object *ob, float mat[][3]);
|
|
void object_rot_to_mat3(struct Object *ob, float mat[][3]);
|
|
void object_to_mat3(struct Object *ob, float mat[][3]);
|
|
void object_to_mat4(struct Object *ob, float mat[][4]);
|
|
|
|
void set_no_parent_ipo(int val);
|
|
|
|
void disable_where_script(short on);
|
|
int during_script(void);
|
|
void disable_where_scriptlink(short on);
|
|
int during_scriptlink(void);
|
|
|
|
void where_is_object_time(struct Scene *scene, struct Object *ob, float ctime);
|
|
void where_is_object(struct Scene *scene, struct Object *ob);
|
|
void where_is_object_simul(struct Scene *scene, struct Object *ob);
|
|
|
|
struct BoundBox *unit_boundbox(void);
|
|
void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]);
|
|
struct BoundBox *object_get_boundbox(struct Object *ob);
|
|
void object_boundbox_flag(struct Object *ob, int flag, int set);
|
|
void minmax_object(struct Object *ob, float *min, float *max);
|
|
void minmax_object_duplis(struct Scene *scene, struct Object *ob, float *min, float *max);
|
|
void solve_tracking (struct Object *ob, float targetmat[][4]);
|
|
int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3]);
|
|
|
|
void object_handle_update(struct Scene *scene, struct Object *ob);
|
|
|
|
float give_timeoffset(struct Object *ob);
|
|
int give_obdata_texspace(struct Object *ob, int **texflag, float **loc, float **size, float **rot);
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|