359 lines
14 KiB
C
359 lines
14 KiB
C
/* BKE_particle.h
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 by Janne Karhu.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_PARTICLE_H
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#define BKE_PARTICLE_H
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#include "DNA_particle_types.h"
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#include "DNA_object_types.h"
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struct ParticleSystemModifierData;
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struct ParticleSystem;
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struct ParticleKey;
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struct ParticleSettings;
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struct HairKey;
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struct Main;
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struct Group;
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struct Object;
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struct Scene;
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struct DerivedMesh;
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struct ModifierData;
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struct MTFace;
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struct MCol;
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struct MFace;
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struct MVert;
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struct IpoCurve;
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struct LinkNode;
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struct KDTree;
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struct RNG;
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typedef struct ParticleEffectorCache {
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struct ParticleEffectorCache *next, *prev;
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struct Object *ob;
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/* precalculated variables for guides */
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float firstloc[4], firstdir[3];
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float *distances;
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float *locations;
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/* precalculated variables for deflection */
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float ob_minmax[6];
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float *face_minmax;
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float *vert_cos;
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/* precalculated variables for boids */
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struct KDTree *tree;
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short type, psys_nbr;
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struct Object obcopy; /* for restoring transformation data */
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struct RNG *rng; /* random noise generator for e.g. wind */
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} ParticleEffectorCache;
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typedef struct ParticleReactEvent {
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struct ParticleReactEvent *next, *prev;
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int event, pa_num;
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Object *ob;
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struct ParticleSystem *psys;
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struct ParticleKey state;
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float time, size;
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}ParticleReactEvent;
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typedef struct ParticleTexture{
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float ivel; /* used in reset */
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float time, life, exist, size; /* used in init */
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float pvel[3]; /* used in physics */
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float length, clump, kink, rough; /* used in path caching */
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} ParticleTexture;
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typedef struct BoidVecFunc{
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void (*Addf)(float *v, float *v1, float *v2);
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void (*Subf)(float *v, float *v1, float *v2);
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void (*Mulf)(float *v, float f);
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float (*Length)(float *v);
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float (*Normalize)(float *v);
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float (*Inpf)(float *v1, float *v2);
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void (*Copyf)(float *v1, float *v2);
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} BoidVecFunc;
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typedef struct ParticleSeam{
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float v0[3], v1[3];
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float nor[3], dir[3], tan[3];
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float length2;
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} ParticleSeam;
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typedef struct ParticleCacheKey{
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float co[3];
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float vel[3];
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float rot[4];
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float col[3];
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int steps;
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} ParticleCacheKey;
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typedef struct ParticleEditKey{
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float *co;
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float *vel;
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float *rot;
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float *time;
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float world_co[3];
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float length;
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short flag;
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} ParticleEditKey;
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typedef struct ParticleUndo {
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struct ParticleUndo *next, *prev;
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struct ParticleEditKey **keys;
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struct KDTree *emitter_field;
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struct ParticleData *particles;
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float *emitter_cosnos;
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int totpart, totkeys;
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char name[64];
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} ParticleUndo;
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typedef struct ParticleEdit {
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ListBase undo;
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struct ParticleUndo *curundo;
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ParticleEditKey **keys;
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int totkeys;
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int *mirror_cache;
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struct KDTree *emitter_field;
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float *emitter_cosnos;
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char sel_col[3];
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char nosel_col[3];
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} ParticleEdit;
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typedef struct ParticleThreadContext {
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/* shared */
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struct Scene *scene;
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struct Object *ob;
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struct DerivedMesh *dm;
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struct ParticleSystemModifierData *psmd;
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struct ParticleSystem *psys;
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struct Material *ma;
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/* distribution */
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struct KDTree *tree;
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struct ParticleSeam *seams;
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int totseam;
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float *jit, *jitoff, *weight;
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float maxweight;
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int *index, *skip, jitlevel;
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int from, cfrom, distr;
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struct ParticleData *tpars;
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/* path caching */
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int editupdate, between, steps;
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int totchild, totparent, parent_pass;
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float cfra;
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float *vg_length, *vg_clump, *vg_kink;
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float *vg_rough1, *vg_rough2, *vg_roughe;
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float *vg_effector;
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} ParticleThreadContext;
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typedef struct ParticleThread {
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ParticleThreadContext *ctx;
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struct RNG *rng, *rng_path;
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int num, tot;
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} ParticleThread;
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typedef struct ParticleBillboardData
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{
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struct Object *ob;
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float vec[3], vel[3];
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float offset[2];
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float size, tilt, random, time;
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int uv[3];
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int lock, num;
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int totnum;
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short align, uv_split, anim, split_offset;
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}
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ParticleBillboardData;
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/* ----------- functions needed outside particlesystem ---------------- */
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/* particle.c */
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int count_particles(struct ParticleSystem *psys);
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int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur);
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int psys_count_keys(struct ParticleSystem *psys);
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char *psys_menu_string(struct Object *ob, int for_sb);
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struct ParticleSystem *psys_get_current(struct Object *ob);
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short psys_get_current_num(struct Object *ob);
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void psys_set_current_num(Object *ob, int index);
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struct Object *psys_find_object(struct Scene *scene, struct ParticleSystem *psys);
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//struct ParticleSystem *psys_get(struct Object *ob, int index);
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struct ParticleData *psys_get_selected_particle(struct ParticleSystem *psys, int *index);
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struct ParticleKey *psys_get_selected_key(struct ParticleSystem *psys, int pa_index, int *key_index);
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void psys_change_act(void *ob_v, void *act_v);
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struct Object *psys_get_lattice(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
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void psys_disable_all(struct Object *ob);
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void psys_enable_all(struct Object *ob);
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int psys_ob_has_hair(struct Object *ob);
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int psys_in_edit_mode(struct Scene *scene, struct ParticleSystem *psys);
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int psys_check_enabled(struct Object *ob, struct ParticleSystem *psys);
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void psys_free_settings(struct ParticleSettings *part);
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void free_child_path_cache(struct ParticleSystem *psys);
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void psys_free_path_cache(struct ParticleSystem *psys);
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void free_hair(struct ParticleSystem *psys, int softbody);
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void free_keyed_keys(struct ParticleSystem *psys);
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void psys_free(struct Object * ob, struct ParticleSystem * psys);
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void psys_free_children(struct ParticleSystem *psys);
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void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[][4], float winmat[][4], int winx, int winy, int timeoffset);
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void psys_render_restore(struct Object *ob, struct ParticleSystem *psys);
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int psys_render_simplify_distribution(struct ParticleThreadContext *ctx, int tot);
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int psys_render_simplify_params(struct ParticleSystem *psys, struct ChildParticle *cpa, float *params);
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void psys_interpolate_uvs(struct MTFace *tface, int quad, float *uv, float *uvco);
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void psys_interpolate_mcol(struct MCol *mcol, int quad, float *uv, struct MCol *mc);
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void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int time);
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void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
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struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
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void object_add_particle_system(struct Scene *scene, struct Object *ob);
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void object_remove_particle_system(struct Scene *scene, struct Object *ob);
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struct ParticleSettings *psys_new_settings(char *name, struct Main *main);
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struct ParticleSettings *psys_copy_settings(struct ParticleSettings *part);
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void psys_flush_particle_settings(struct Scene *scene, struct ParticleSettings *part, int recalc);
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void make_local_particlesettings(struct ParticleSettings *part);
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struct LinkNode *psys_using_settings(struct Scene *scene, struct ParticleSettings *part, int flush_update);
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void psys_changed_type(struct ParticleSystem *psys);
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void psys_reset(struct ParticleSystem *psys, int mode);
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void psys_find_parents(struct Object *ob, struct ParticleSystemModifierData *psmd, struct ParticleSystem *psys);
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void psys_cache_paths(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, float cfra, int editupdate);
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void psys_cache_child_paths(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, float cfra, int editupdate);
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void psys_update_world_cos(struct Object *ob, struct ParticleSystem *psys);
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int do_guide(struct Scene *scene, struct ParticleKey *state, int pa_num, float time, struct ListBase *lb);
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float psys_get_size(struct Object *ob, struct Material *ma, struct ParticleSystemModifierData *psmd, struct IpoCurve *icu_size, struct ParticleSystem *psys, struct ParticleSettings *part, struct ParticleData *pa, float *vg_size);
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float psys_get_timestep(struct ParticleSettings *part);
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float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra);
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float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *pa_time);
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void psys_get_particle_on_path(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, int pa_num, struct ParticleKey *state, int vel);
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int psys_get_particle_state(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, int p, struct ParticleKey *state, int always);
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void psys_get_dupli_texture(struct Object *ob, struct ParticleSettings *part, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, float *uv, float *orco);
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void psys_get_dupli_path_transform(struct Object *ob, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, struct ParticleCacheKey *cache, float mat[][4], float *scale);
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ParticleThread *psys_threads_create(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
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int psys_threads_init_distribution(ParticleThread *threads, struct Scene *scene, struct DerivedMesh *dm, int from);
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int psys_threads_init_path(ParticleThread *threads, struct Scene *scene, float cfra, int editupdate);
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void psys_threads_free(ParticleThread *threads);
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void psys_thread_distribute_particle(ParticleThread *thread, struct ParticleData *pa, struct ChildParticle *cpa, int p);
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void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa, ParticleCacheKey *keys, int i);
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void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
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/* particle_system.c */
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int psys_count_keyed_targets(struct Object *ob, struct ParticleSystem *psys);
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void psys_get_reactor_target(struct Object *ob, struct ParticleSystem *psys, struct Object **target_ob, struct ParticleSystem **target_psys);
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void psys_init_effectors(struct Scene *scene, struct Object *obsrc, struct Group *group, struct ParticleSystem *psys);
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void psys_end_effectors(struct ParticleSystem *psys);
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void psys_get_pointcache_start_end(struct Scene *scene, struct ParticleSystem *psys, int *sfra, int *efra);
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void particle_system_update(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
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/* ----------- functions needed only inside particlesystem ------------ */
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/* particle.c */
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void psys_interpolate_particle(short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, int velocity);
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void psys_key_to_object(struct Object *ob, struct ParticleKey *key, float imat[][4]);
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//void psys_key_to_geometry(struct DerivedMesh *dm, struct ParticleData *pa, struct ParticleKey *key);
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//void psys_key_from_geometry(struct DerivedMesh *dm, struct ParticleData *pa, struct ParticleKey *key);
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//void psys_face_mat(struct DerivedMesh *dm, struct ParticleData *pa, float mat[][4]);
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void psys_vec_rot_to_face(struct DerivedMesh *dm, struct ParticleData *pa, float *vec);
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//void psys_vec_rot_from_face(struct DerivedMesh *dm, struct ParticleData *pa, float *vec);
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void psys_mat_hair_to_object(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
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void psys_mat_hair_to_global(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
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void psys_mat_hair_to_orco(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
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float *psys_cache_vgroup(struct DerivedMesh *dm, struct ParticleSystem *psys, int vgroup);
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void psys_get_texture(struct Object *ob, struct Material *ma, struct ParticleSystemModifierData *psmd, struct ParticleSystem *psys, struct ParticleData *pa, struct ParticleTexture *ptex, int event);
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void psys_interpolate_face(struct MVert *mvert, struct MFace *mface, struct MTFace *tface, float (*orcodata)[3], float *uv, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
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float psys_particle_value_from_verts(struct DerivedMesh *dm, short from, struct ParticleData *pa, float *values);
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float psys_interpolate_value_from_verts(struct DerivedMesh *dm, short from, int index, float *fw, float *values);
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void psys_get_from_key(struct ParticleKey *key, float *loc, float *vel, float *rot, float *time);
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int psys_intersect_dm(struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, float *vert_cos, float *co1, float* co2, float *min_d, int *min_face, float *min_uv, float *face_minmax, float *pa_minmax, float radius, float *ipoint);
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void psys_particle_on_dm(struct DerivedMesh *dm, int from, int index, int index_dmcache, float *fw, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
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/* particle_system.c */
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void initialize_particle(struct ParticleData *pa, int p, struct Object *ob, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd);
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void do_effectors(int pa_no, struct ParticleData *pa, struct ParticleKey *state, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, float *texco, float *force_field, float *vel,float framestep, float cfra);
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void psys_calc_dmcache(struct Object *ob, struct DerivedMesh *dm, struct ParticleSystem *psys);
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int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int index, float *fw, struct LinkNode *node);
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void reset_particle(struct Scene *scene, struct ParticleData *pa, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd, struct Object *ob,
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float dtime, float cfra, float *vg_vel, float *vg_tan, float *vg_rot);
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/* psys_reset */
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#define PSYS_RESET_ALL 1
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#define PSYS_RESET_DEPSGRAPH 2
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#define PSYS_RESET_CHILDREN 3
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#define PSYS_RESET_CACHE_MISS 4
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/* ParticleEffectorCache->type */
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#define PSYS_EC_EFFECTOR 1
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#define PSYS_EC_DEFLECT 2
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#define PSYS_EC_PARTICLE 4
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#define PSYS_EC_REACTOR 8
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/* ParticleEditKey->flag */
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#define PEK_SELECT 1
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#define PEK_TO_SELECT 2
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#define PEK_TAG 4
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#define PEK_HIDE 8
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/* index_dmcache */
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#define DMCACHE_NOTFOUND -1
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#define DMCACHE_ISCHILD -2
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#endif
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