tornavis/source/blender/blenkernel/BKE_softbody.h

74 lines
2.3 KiB
C

/**
* BKE_softbody.h
*
* $Id: BKE_softbody.h
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_SOFTBODY_H
#define BKE_SOFTBODY_H
struct Object;
struct Scene;
struct SoftBody;
typedef struct BodyPoint {
float origS[3], origE[3], origT[3], pos[3], vec[3], force[3];
float goal;
float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */
float impdv[3],impdx[3];
int nofsprings; int *springs;
float choke,choke2,frozen;
float colball;
short flag;
char octantflag;
} BodyPoint;
/* allocates and initializes general main data */
extern struct SoftBody *sbNew(struct Scene *scene);
/* frees internal data and softbody itself */
extern void sbFree(struct SoftBody *sb);
/* frees simulation data to reset simulation */
extern void sbFreeSimulation(struct SoftBody *sb);
/* do one simul step, reading and writing vertex locs from given array */
extern void sbObjectStep(struct Scene *scene, struct Object *ob, float framnr, float (*vertexCos)[3], int numVerts);
/* makes totally fresh start situation, resets time */
extern void sbObjectToSoftbody(struct Object *ob);
/* links the softbody module to a 'test for Interrupt' function */
/* pass NULL to unlink again */
extern void sbSetInterruptCallBack(int (*f)(void));
/* writing to cache for bake editing */
extern void sbWriteCache(struct Object *ob, int framenr);
#endif