66 lines
1.8 KiB
C
66 lines
1.8 KiB
C
/**
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* blenlib/DNA_property_types.h (mar-2001 nzc)
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*
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* Renderrecipe and scene decription. The fact that there is a
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* hierarchy here is a bit strange, and not desirable.
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef DNA_PROPERTY_TYPES_H
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#define DNA_PROPERTY_TYPES_H
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/* ********************* PROPERTY ************************ */
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typedef struct bProperty {
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struct bProperty *next, *prev;
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char name[32];
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short type, otype; /* otype is for buttons, when a property type changes */
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int data; /* data should be 4 bytes to store int,float stuff */
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int old; /* old is for simul */
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short flag, pad;
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void *poin;
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void *oldpoin; /* oldpoin is for simul */
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} bProperty;
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/* property->type XXX Game Property, not RNA */
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#define GPROP_BOOL 0
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#define GPROP_INT 1
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#define GPROP_FLOAT 2
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#define GPROP_STRING 3
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#define GPROP_VECTOR 4
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#define GPROP_TIME 5
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/* property->flag */
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#define PROP_DEBUG 1
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#define MAX_PROPSTRING 128
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#endif
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