tornavis/source/blender/makesdna/DNA_mask_types.h

269 lines
6.4 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup DNA
*
* Mask data-blocks are collections of 2D curves to be used
* for image masking in the compositor and sequencer.
*/
#ifndef __DNA_MASK_TYPES_H__
#define __DNA_MASK_TYPES_H__
#include "DNA_ID.h"
#include "DNA_curve_types.h"
#include "DNA_defs.h"
#include "DNA_listBase.h"
typedef struct Mask {
ID id;
struct AnimData *adt;
/** Mask layers. */
ListBase masklayers;
/** Index of active mask layer (-1 == None). */
int masklay_act;
/** Total number of mask layers. */
int masklay_tot;
/** Frames, used by the sequencer. */
int sfra, efra;
/** For anim info. */
int flag;
char _pad[4];
} Mask;
typedef struct MaskParent {
//* /* Parenting flags */ /* not used. */
// int flag;
/** Type of parenting. */
int id_type;
/** Type of parenting. */
int type;
/**
* ID block of entity to which mask/spline is parented to
* in case of parenting to movie tracking data set to MovieClip datablock.
*/
ID *id;
/**
* Entity of parent to which parenting happened
* in case of parenting to movie tracking data contains name of layer.
*/
char parent[64];
/**
* Sub-entity of parent to which parenting happened
* in case of parenting to movie tracking data contains name of track.
*/
char sub_parent[64];
/**
* Track location at the moment of parenting,
* stored in mask space.
*/
float parent_orig[2];
/** Original corners of plane track at the moment of parenting. */
float parent_corners_orig[4][2];
} MaskParent;
typedef struct MaskSplinePointUW {
/** U coordinate along spline segment and weight of this point. */
float u, w;
/** Different flags of this point. */
int flag;
} MaskSplinePointUW;
typedef struct MaskSplinePoint {
/** Actual point coordinates and it's handles . */
BezTriple bezt;
char _pad[4];
/** Number of uv feather values. */
int tot_uw;
/** Feather UV values. */
MaskSplinePointUW *uw;
/** Parenting information of particular spline point. */
MaskParent parent;
} MaskSplinePoint;
typedef struct MaskSpline {
struct MaskSpline *next, *prev;
/** Different spline flag (closed, ...). */
short flag;
/** Feather offset method. */
char offset_mode;
/** Weight interpolation. */
char weight_interp;
/** Total number of points. */
int tot_point;
/** Points which defines spline itself. */
MaskSplinePoint *points;
/** Parenting information of the whole spline. */
MaskParent parent;
/** Deformed copy of 'points' BezTriple data - not saved. */
MaskSplinePoint *points_deform;
} MaskSpline;
/* one per frame */
typedef struct MaskLayerShape {
struct MaskLayerShape *next, *prev;
/** U coordinate along spline segment and weight of this point. */
float *data;
/** To ensure no buffer overruns's: alloc size is (tot_vert * MASK_OBJECT_SHAPE_ELEM_SIZE). */
int tot_vert;
/** Different flags of this point. */
int frame;
/** Animation flag. */
char flag;
char _pad[7];
} MaskLayerShape;
/* cast to this for convenience, not saved */
#define MASK_OBJECT_SHAPE_ELEM_SIZE 8 /* 3x 2D points + weight + radius == 8 */
#
#
typedef struct MaskLayerShapeElem {
float value[MASK_OBJECT_SHAPE_ELEM_SIZE];
} MaskLayerShapeElem;
typedef struct MaskLayer {
struct MaskLayer *next, *prev;
/** Name of the mask layer (64 = MAD_ID_NAME - 2). */
char name[64];
/** List of splines which defines this mask layer. */
ListBase splines;
ListBase splines_shapes;
/** Active spline. */
struct MaskSpline *act_spline;
/** Active point. */
struct MaskSplinePoint *act_point;
/* blending options */
float alpha;
char blend;
char blend_flag;
char falloff;
char _pad[7];
/** For animation. */
char flag;
/** Matching 'Object' flag of the same name - eventually use in the outliner . */
char restrictflag;
} MaskLayer;
/* MaskParent->flag */
/* #define MASK_PARENT_ACTIVE (1 << 0) */ /* UNUSED */
/* MaskParent->type */
enum {
MASK_PARENT_POINT_TRACK = 0, /* parenting happens to point track */
MASK_PARENT_PLANE_TRACK = 1, /* parenting happens to plane track */
};
/* MaskSpline->flag */
/* reserve (1 << 0) for SELECT */
enum {
MASK_SPLINE_CYCLIC = (1 << 1),
MASK_SPLINE_NOFILL = (1 << 2),
MASK_SPLINE_NOINTERSECT = (1 << 3),
};
/* MaskSpline->weight_interp */
enum {
MASK_SPLINE_INTERP_LINEAR = 1,
MASK_SPLINE_INTERP_EASE = 2,
};
/* MaskSpline->offset_mode */
enum {
MASK_SPLINE_OFFSET_EVEN = 0,
MASK_SPLINE_OFFSET_SMOOTH = 1,
};
/* ob->restrictflag */
#define MASK_RESTRICT_VIEW (1 << 0)
#define MASK_RESTRICT_SELECT (1 << 1)
#define MASK_RESTRICT_RENDER (1 << 2)
/* SpaceClip->mask_draw_flag */
#define MASK_DRAWFLAG_SMOOTH (1 << 0)
#define MASK_DRAWFLAG_OVERLAY (1 << 1)
/* copy of eSpaceImage_UVDT */
/* SpaceClip->mask_draw_type */
enum {
MASK_DT_OUTLINE = 0,
MASK_DT_DASH = 1,
MASK_DT_BLACK = 2,
MASK_DT_WHITE = 3,
};
/* MaskSpaceInfo->overlay_mode */
enum {
MASK_OVERLAY_ALPHACHANNEL = 0,
MASK_OVERLAY_COMBINED = 1,
};
/* masklay->blend */
enum {
MASK_BLEND_ADD = 0,
MASK_BLEND_SUBTRACT = 1,
MASK_BLEND_LIGHTEN = 2,
MASK_BLEND_DARKEN = 3,
MASK_BLEND_MUL = 4,
MASK_BLEND_REPLACE = 5,
MASK_BLEND_DIFFERENCE = 6,
MASK_BLEND_MERGE_ADD = 7,
MASK_BLEND_MERGE_SUBTRACT = 8,
};
/* masklay->blend_flag */
enum {
MASK_BLENDFLAG_INVERT = (1 << 0),
};
/* masklay->flag */
enum {
MASK_LAYERFLAG_LOCKED = (1 << 4),
MASK_LAYERFLAG_SELECT = (1 << 5),
/* no holes */
MASK_LAYERFLAG_FILL_DISCRETE = (1 << 6),
MASK_LAYERFLAG_FILL_OVERLAP = (1 << 7),
};
/* masklay_shape->flag */
enum {
MASK_SHAPE_SELECT = (1 << 0),
};
/* mask->flag */
enum {
MASK_ANIMF_EXPAND = (1 << 4),
};
#endif /* __DNA_MASK_TYPES_H__ */