tornavis/source/blender/makesdna/DNA_meshdata_types.h

571 lines
14 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup DNA
*/
#ifndef __DNA_MESHDATA_TYPES_H__
#define __DNA_MESHDATA_TYPES_H__
#include "DNA_customdata_types.h"
#include "DNA_listBase.h"
/* -------------------------------------------------------------------- */
/** \name Geometry Elements
* \{ */
/**
* Mesh Vertices.
*
* Typically accessed from #Mesh.mvert
*/
typedef struct MVert {
float co[3];
/**
* Cache the normal, can always be recalculated from surrounding faces.
* See #CD_CUSTOMLOOPNORMAL for custom normals.
*/
short no[3];
char flag, bweight;
} MVert;
/** #MVert.flag */
enum {
/* SELECT = (1 << 0), */
ME_VERT_TMP_TAG = (1 << 2),
ME_HIDE = (1 << 4),
ME_VERT_FACEDOT = (1 << 5),
/* ME_VERT_MERGED = (1 << 6), */
ME_VERT_PBVH_UPDATE = (1 << 7),
};
/**
* Mesh Edges.
*
* Typically accessed from #Mesh.medge
*/
typedef struct MEdge {
/** Un-ordered vertex indices (cannot match). */
unsigned int v1, v2;
char crease, bweight;
short flag;
} MEdge;
/** #MEdge.flag */
enum {
/* SELECT = (1 << 0), */
ME_EDGEDRAW = (1 << 1),
ME_SEAM = (1 << 2),
/* ME_HIDE = (1 << 4), */
ME_EDGERENDER = (1 << 5),
ME_LOOSEEDGE = (1 << 7),
ME_EDGE_TMP_TAG = (1 << 8),
ME_SHARP = (1 << 9), /* only reason this flag remains a 'short' */
};
/**
* Mesh Faces
* This only stores the polygon size & flags, the vertex & edge indices are stored in the #MLoop.
*
* Typically accessed from #Mesh.mpoly.
*/
typedef struct MPoly {
/** Offset into loop array and number of loops in the face. */
int loopstart;
/** Keep signed since we need to subtract when getting the previous loop. */
int totloop;
short mat_nr;
char flag, _pad;
} MPoly;
/** #MPoly.flag */
enum {
ME_SMOOTH = (1 << 0),
ME_FACE_SEL = (1 << 1),
/* ME_HIDE = (1 << 4), */
};
/**
* Mesh Loops.
* Each loop represents the corner of a polygon (#MPoly).
*
* Typically accessed from #Mesh.mloop.
*/
typedef struct MLoop {
/** Vertex index. */
unsigned int v;
/**
* Edge index.
*
* \note The e here is because we want to move away from relying on edge hashes.
*/
unsigned int e;
} MLoop;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Ordered Selection Storage
* \{ */
/**
* Optionally store the order of selected elements.
* This wont always be set since only some selection operations have an order.
*
* Typically accessed from #Mesh.mselect
*/
typedef struct MSelect {
/** Index in the vertex, edge or polygon array. */
int index;
/** #ME_VSEL, #ME_ESEL, #ME_FSEL. */
int type;
} MSelect;
/** #MSelect.type */
enum {
ME_VSEL = 0,
ME_ESEL = 1,
ME_FSEL = 2,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Loop Tesselation Runtime Data
* \{ */
/**
* #MLoopTri's are lightweight triangulation data,
* for functionality that doesn't support ngons (#MPoly).
* This is cache data created from (#MPoly, #MLoop & #MVert arrays).
* There is no attempt to maintain this data's validity over time,
* any changes to the underlying mesh invalidate the #MLoopTri array,
* which will need to be re-calculated.
*
* Users normally access this via #BKE_mesh_runtime_looptri_ensure.
* In rare cases its calculated directly, with #BKE_mesh_recalc_looptri.
*
* Typical usage includes:
* - OpenGL drawing.
* - #BVHTree creation.
* - Physics/collision detection.
*
* Storing loop indices (instead of vertex indices) allows us to
* directly access UV's, vertex-colors as well as vertices.
* The index of the source polygon is stored as well,
* giving access to materials and polygon normals.
*
* \note This data is runtime only, never written to disk.
*
* Usage examples:
* \code{.c}
* // access original material.
* short mat_nr = mpoly[lt->poly].mat_nr;
*
* // access vertex locations.
* float *vtri_co[3] = {
* mvert[mloop[lt->tri[0]].v].co,
* mvert[mloop[lt->tri[1]].v].co,
* mvert[mloop[lt->tri[2]].v].co,
* };
*
* // access UV coordinates (works for all loop data, vertex colors... etc).
* float *uvtri_co[3] = {
* mloopuv[lt->tri[0]].uv,
* mloopuv[lt->tri[1]].uv,
* mloopuv[lt->tri[2]].uv,
* };
* \endcode
*
* #MLoopTri's are allocated in an array, where each polygon's #MLoopTri's are stored contiguously,
* the number of triangles for each polygon is guaranteed to be (#MPoly.totloop - 2),
* even for degenerate geometry. See #ME_POLY_TRI_TOT macro.
*
* It's also possible to perform a reverse lookup (find all #MLoopTri's for any given #MPoly).
*
* \code{.c}
* // loop over all looptri's for a given polygon: i
* MPoly *mp = &mpoly[i];
* MLoopTri *lt = &looptri[poly_to_tri_count(i, mp->loopstart)];
* int j, lt_tot = ME_POLY_TRI_TOT(mp);
*
* for (j = 0; j < lt_tot; j++, lt++) {
* unsigned int vtri[3] = {
* mloop[lt->tri[0]].v,
* mloop[lt->tri[1]].v,
* mloop[lt->tri[2]].v,
* };
* printf("tri %u %u %u\n", vtri[0], vtri[1], vtri[2]);
* };
* \endcode
*
* It may also be useful to check whether or not two vertices of a triangle
* form an edge in the underlying mesh.
*
* This can be done by checking the edge of the referenced loop (#MLoop.e),
* the winding of the #MLoopTri and the #MLoop's will always match,
* however the order of vertices in the edge is undefined.
*
* \code{.c}
* // print real edges from an MLoopTri: lt
* int j, j_next;
* for (j = 2, j_next = 0; j_next < 3; j = j_next++) {
* MEdge *ed = &medge[mloop[lt->tri[j]].e];
* unsigned int tri_edge[2] = {mloop[lt->tri[j]].v, mloop[lt->tri[j_next]].v};
*
* if (((ed->v1 == tri_edge[0]) && (ed->v2 == tri_edge[1])) ||
* ((ed->v1 == tri_edge[1]) && (ed->v2 == tri_edge[0])))
* {
* printf("real edge found %u %u\n", tri_edge[0], tri_edge[1]);
* }
* }
* \endcode
*
* See #BKE_mesh_looptri_get_real_edges for a utility that does this.
*
* \note A #MLoopTri may be in the middle of an ngon and not reference **any** edges.
*/
typedef struct MLoopTri {
unsigned int tri[3];
unsigned int poly;
} MLoopTri;
#
#
typedef struct MVertTri {
unsigned int tri[3];
} MVertTri;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom Data (Generic)
* \{ */
/** Custom Data Properties */
typedef struct MFloatProperty {
float f;
} MFloatProperty;
typedef struct MIntProperty {
int i;
} MIntProperty;
typedef struct MStringProperty {
char s[255], s_len;
} MStringProperty;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom Data (Vertex)
* \{ */
/**
* Vertex group index and weight for #MDeformVert.dw
*/
typedef struct MDeformWeight {
/** The index for the vertex group, must *always* be unique when in an array. */
unsigned int def_nr;
/** Weight between 0.0 and 1.0. */
float weight;
} MDeformWeight;
typedef struct MDeformVert {
struct MDeformWeight *dw;
int totweight;
/** Flag is only in use as a run-time tag at the moment. */
int flag;
} MDeformVert;
typedef struct MVertSkin {
/**
* Radii of the skin, define how big the generated frames are.
* Currently only the first two elements are used.
*/
float radius[3];
/** #eMVertSkinFlag */
int flag;
} MVertSkin;
typedef enum eMVertSkinFlag {
/** Marks a vertex as the edge-graph root, used for calculating rotations for all connected
* edges (recursively). Also used to choose a root when generating an armature.
*/
MVERT_SKIN_ROOT = 1,
/** Marks a branch vertex (vertex with more than two connected edges), so that it's neighbors
* are directly hulled together, rather than the default of generating intermediate frames.
*/
MVERT_SKIN_LOOSE = 2,
} eMVertSkinFlag;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom Data (Loop)
* \{ */
/**
* UV coordinate for a polygon face & flag for selection & other options.
*/
typedef struct MLoopUV {
float uv[2];
int flag;
} MLoopUV;
/** #MLoopUV.flag */
enum {
/* MLOOPUV_DEPRECATED = (1 << 0), MLOOPUV_EDGESEL removed */
MLOOPUV_VERTSEL = (1 << 1),
MLOOPUV_PINNED = (1 << 2),
};
/**
* \note While alpha is currently is not in the view-port,
* this may eventually be added back, keep this value set to 255.
*/
typedef struct MLoopCol {
unsigned char r, g, b, a;
} MLoopCol;
/** Multi-Resolution loop data. */
typedef struct MDisps {
/* Strange bug in SDNA: if disps pointer comes first, it fails to see totdisp */
int totdisp;
int level;
float (*disps)[3];
/**
* Used for hiding parts of a multires mesh.
* Essentially the multires equivalent of #MVert.flag's ME_HIDE bit.
*
* \note This is a bitmap, keep in sync with type used in BLI_bitmap.h
*/
unsigned int *hidden;
} MDisps;
/** Multi-Resolution grid loop data. */
typedef struct GridPaintMask {
/**
* The data array contains `grid_size * grid_size` elements.
* Where `grid_size = (1 << (level - 1)) + 1`.
*/
float *data;
/** The maximum multires level associated with this grid. */
unsigned int level;
char _pad[4];
} GridPaintMask;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom Data (Original Space for Poly, Face)
* \{ */
/**
* Original space within a face (similar to UV coordinates),
* however they are used to determine the original position in a face.
*
* Unlike UV's these are not user editable and always start out using a fixed 0-1 range.
* Currently only used for particle placement.
*/
#
#
typedef struct OrigSpaceFace {
float uv[4][2];
} OrigSpaceFace;
#
#
typedef struct OrigSpaceLoop {
float uv[2];
} OrigSpaceLoop;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom Data (FreeStyle for Edge, Face)
* \{ */
typedef struct FreestyleEdge {
char flag;
char _pad[3];
} FreestyleEdge;
/** #FreestyleEdge.flag */
enum {
FREESTYLE_EDGE_MARK = 1,
};
typedef struct FreestyleFace {
char flag;
char _pad[3];
} FreestyleFace;
/** #FreestyleFace.flag */
enum {
FREESTYLE_FACE_MARK = 1,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Utility Macros
* \{ */
#define ME_POLY_LOOP_PREV(mloop, mp, i) \
(&(mloop)[(mp)->loopstart + (((i) + (mp)->totloop - 1) % (mp)->totloop)])
#define ME_POLY_LOOP_NEXT(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + 1) % (mp)->totloop)])
/** Number of tri's that make up this polygon once tessellated. */
#define ME_POLY_TRI_TOT(mp) ((mp)->totloop - 2)
/**
* Check out-of-bounds material, note that this is nearly always prevented,
* yet its still possible in rare cases.
* So usage such as array lookup needs to check.
*/
#define ME_MAT_NR_TEST(mat_nr, totmat) \
(CHECK_TYPE_ANY(mat_nr, short, const short), \
CHECK_TYPE_ANY(totmat, short, const short), \
(LIKELY(mat_nr < totmat) ? mat_nr : 0))
/** \} */
/* -------------------------------------------------------------------- */
/** \name Deprecated Structs
* \{ */
/**
* Used in Blender pre 2.63, See #MLoop, #MPoly for face data stored in the blend file.
* Use for reading old files and in a handful of cases which should be removed eventually.
*/
typedef struct MFace {
unsigned int v1, v2, v3, v4;
short mat_nr;
/** We keep edcode, for conversion to edges draw flags in old files. */
char edcode, flag;
} MFace;
/** #MFace.edcode */
enum {
ME_V1V2 = (1 << 0),
ME_V2V3 = (1 << 1),
ME_V3V1 = (1 << 2),
ME_V3V4 = ME_V3V1,
ME_V4V1 = (1 << 3),
};
/** Tessellation uv face data. */
typedef struct MTFace {
float uv[4][2];
} MTFace;
/**
* Tessellation vertex color data.
*
* \note The red and blue are swapped for historical reasons.
*/
typedef struct MCol {
unsigned char a, r, g, b;
} MCol;
#define MESH_MLOOPCOL_FROM_MCOL(_mloopcol, _mcol) \
{ \
MLoopCol *mloopcol__tmp = _mloopcol; \
const MCol *mcol__tmp = _mcol; \
mloopcol__tmp->r = mcol__tmp->b; \
mloopcol__tmp->g = mcol__tmp->g; \
mloopcol__tmp->b = mcol__tmp->r; \
mloopcol__tmp->a = mcol__tmp->a; \
} \
(void)0
#define MESH_MLOOPCOL_TO_MCOL(_mloopcol, _mcol) \
{ \
const MLoopCol *mloopcol__tmp = _mloopcol; \
MCol *mcol__tmp = _mcol; \
mcol__tmp->b = mloopcol__tmp->r; \
mcol__tmp->g = mloopcol__tmp->g; \
mcol__tmp->r = mloopcol__tmp->b; \
mcol__tmp->a = mloopcol__tmp->a; \
} \
(void)0
/** Old game engine recast navigation data, while unused 2.7x files may contain this. */
typedef struct MRecast {
int i;
} MRecast;
/** Multires structs kept for compatibility with old files. */
typedef struct MultiresCol {
float a, r, g, b;
} MultiresCol;
typedef struct MultiresColFace {
/* vertex colors */
MultiresCol col[4];
} MultiresColFace;
typedef struct MultiresFace {
unsigned int v[4];
unsigned int mid;
char flag, mat_nr, _pad[2];
} MultiresFace;
typedef struct MultiresEdge {
unsigned int v[2];
unsigned int mid;
} MultiresEdge;
typedef struct MultiresLevel {
struct MultiresLevel *next, *prev;
MultiresFace *faces;
MultiresColFace *colfaces;
MultiresEdge *edges;
unsigned int totvert, totface, totedge;
char _pad[4];
/* Kept for compatibility with even older files */
MVert *verts;
} MultiresLevel;
typedef struct Multires {
ListBase levels;
MVert *verts;
unsigned char level_count, current, newlvl, edgelvl, pinlvl, renderlvl;
unsigned char use_col, flag;
/* Special level 1 data that cannot be modified from other levels */
CustomData vdata;
CustomData fdata;
short *edge_flags;
char *edge_creases;
} Multires;
/* End multi-res structs. */
/** \} */
#endif /* __DNA_MESHDATA_TYPES_H__ */