tornavis/source
Julian Eisel b71eb3a105 Asset System: Data-block asset metadata storage, reading and API
Asset metadata is what turns a regular data-block into an asset. It is a small
data-structure, but a key part of the technical design of the asset system.

The design foresees that asset data-blocks store an `ID.asset_data` pointer of
type `AssetMetaData`. This data **must not** have dependencies on other
data-blocks or data-block data, it must be an independent unit. That way we can
read asset-metadata from .blends without reading anything else from the file.
The Asset Browser will use this metadata (together with the data-block name,
preview and file path) to represent assets in the file list.

Includes:
* New `ID.asset_data` for asset metadata.
* Asset tags, description and custom properties.
* BKE code to manage asset meta-data and asset tags.
* Code to read asset data from files, without reading IDs.
* RNA for asset metadata (including tags)

Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.

Differential Revision: https://developer.blender.org/D9716

Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-12-15 17:03:00 +01:00
..
blender Asset System: Data-block asset metadata storage, reading and API 2020-12-15 17:03:00 +01:00
creator Cleanup: sort cmake file lists 2020-12-11 15:32:14 +11:00
tools@d7d7e9d41f EEVEE: Arbitrary Output Variables 2020-12-04 08:14:07 +01:00
CMakeLists.txt MSVC: Enable clang-tidy analyser 2020-12-03 11:00:58 -07:00