tornavis/source/blender/blenkernel/BKE_collision.h

183 lines
5.6 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*/
#ifndef __BKE_COLLISION_H__
#define __BKE_COLLISION_H__
/** \file
* \ingroup bke
*/
#include <float.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
/* types */
#include "BKE_collision.h"
#include "DNA_cloth_types.h"
#include "BLI_kdopbvh.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Collection;
struct CollisionModifierData;
struct Depsgraph;
struct MVert;
struct MVertTri;
struct Object;
////////////////////////////////////////
// used for collisions in collision.c
////////////////////////////////////////
/* COLLISION FLAGS */
typedef enum {
COLLISION_IN_FUTURE = (1 << 1),
#ifdef WITH_ELTOPO
COLLISION_USE_COLLFACE = (1 << 2),
COLLISION_IS_EDGES = (1 << 3),
#endif
COLLISION_INACTIVE = (1 << 4),
} COLLISION_FLAGS;
////////////////////////////////////////
// used for collisions in collision.c
////////////////////////////////////////
/* used for collisions in collision.c */
typedef struct CollPair {
unsigned int face1; // cloth face
unsigned int face2; // object face
float distance;
float normal[3];
float vector[3]; // unnormalized collision vector: p2-p1
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
int flag;
float time; // collision time, from 0 up to 1
/* mesh-mesh collision */
#ifdef WITH_ELTOPO /*either ap* or bp* can be set, but not both*/
float bary[3];
int ap1, ap2, ap3, collp, bp1, bp2, bp3;
int collface;
#else
int ap1, ap2, ap3, bp1, bp2, bp3;
#endif
int pointsb[4];
} CollPair;
/* used for collisions in collision.c */
typedef struct EdgeCollPair {
unsigned int p11, p12, p21, p22;
float normal[3];
float vector[3];
float time;
int lastsign;
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
} EdgeCollPair;
/* used for collisions in collision.c */
typedef struct FaceCollPair {
unsigned int p11, p12, p13, p21;
float normal[3];
float vector[3];
float time;
int lastsign;
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
} FaceCollPair;
////////////////////////////////////////
/////////////////////////////////////////////////
// forward declarations
/////////////////////////////////////////////////
/////////////////////////////////////////////////
// used in modifier.c from collision.c
/////////////////////////////////////////////////
BVHTree *bvhtree_build_from_mvert(const struct MVert *mvert,
const struct MVertTri *tri,
int tri_num,
float epsilon);
void bvhtree_update_from_mvert(BVHTree *bvhtree,
const struct MVert *mvert,
const struct MVert *mvert_moving,
const struct MVertTri *tri,
int tri_num,
bool moving);
/////////////////////////////////////////////////
// move Collision modifier object inter-frame with step = [0,1]
// defined in collisions.c
void collision_move_object(struct CollisionModifierData *collmd,
const float step,
const float prevstep,
const bool moving_bvh);
void collision_get_collider_velocity(float vel_old[3],
float vel_new[3],
struct CollisionModifierData *collmd,
struct CollPair *collpair);
/* Collision relations for dependency graph build. */
typedef struct CollisionRelation {
struct CollisionRelation *next, *prev;
struct Object *ob;
} CollisionRelation;
struct ListBase *BKE_collision_relations_create(struct Depsgraph *depsgraph,
struct Collection *collection,
unsigned int modifier_type);
void BKE_collision_relations_free(struct ListBase *relations);
/* Collision object lists for physics simulation evaluation. */
struct Object **BKE_collision_objects_create(struct Depsgraph *depsgraph,
struct Object *self,
struct Collection *collection,
unsigned int *numcollobj,
unsigned int modifier_type);
void BKE_collision_objects_free(struct Object **objects);
typedef struct ColliderCache {
struct ColliderCache *next, *prev;
struct Object *ob;
struct CollisionModifierData *collmd;
} ColliderCache;
struct ListBase *BKE_collider_cache_create(struct Depsgraph *scene,
struct Object *self,
struct Collection *collection);
void BKE_collider_cache_free(struct ListBase **colliders);
/////////////////////////////////////////////////
/////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif
#endif