tornavis/source/blender/blenkernel/BKE_node_tree_ref.hh

446 lines
10 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __BKE_NODE_TREE_REF_HH__
#define __BKE_NODE_TREE_REF_HH__
/** \file
* \ingroup bke
*
* NodeTreeRef makes querying information about a bNodeTree more efficient. It is an immutable data
* structure. It should not be used after anymore, after the underlying node tree changed.
*
* The following queries are supported efficiently:
* - socket -> index of socket
* - socket -> directly linked sockets
* - socket -> linked sockets when skipping reroutes
* - socket -> node
* - socket/node -> rna pointer
* - node -> inputs/outputs
* - node -> tree
* - tree -> all nodes
* - tree -> all (input/output) sockets
* - idname -> nodes
*
* Every socket has an id. The id-space is shared between input and output sockets.
* When storing data per socket, it is often better to use the id as index into an array, instead
* of a hash table.
*
* Every node has an id as well. The same rule regarding hash tables applies.
*
* There is an utility to export this data structure as graph in dot format.
*/
#include "BLI_array.hh"
#include "BLI_linear_allocator.hh"
#include "BLI_map.hh"
#include "BLI_string_ref.hh"
#include "BLI_timeit.hh"
#include "BLI_utility_mixins.hh"
#include "BLI_vector.hh"
#include "BKE_node.h"
#include "DNA_node_types.h"
#include "RNA_access.h"
namespace blender::bke {
class SocketRef;
class InputSocketRef;
class OutputSocketRef;
class NodeRef;
class NodeTreeRef;
class SocketRef : NonCopyable, NonMovable {
protected:
NodeRef *node_;
bNodeSocket *bsocket_;
bool is_input_;
uint id_;
uint index_;
PointerRNA rna_;
Vector<SocketRef *> linked_sockets_;
Vector<SocketRef *> directly_linked_sockets_;
friend NodeTreeRef;
public:
Span<const SocketRef *> linked_sockets() const;
Span<const SocketRef *> directly_linked_sockets() const;
bool is_linked() const;
const NodeRef &node() const;
const NodeTreeRef &tree() const;
uint id() const;
uint index() const;
bool is_input() const;
bool is_output() const;
const SocketRef &as_base() const;
const InputSocketRef &as_input() const;
const OutputSocketRef &as_output() const;
PointerRNA *rna() const;
StringRefNull idname() const;
StringRefNull name() const;
bNodeSocket *bsocket() const;
bNode *bnode() const;
bNodeTree *btree() const;
};
class InputSocketRef final : public SocketRef {
public:
Span<const OutputSocketRef *> linked_sockets() const;
Span<const OutputSocketRef *> directly_linked_sockets() const;
};
class OutputSocketRef final : public SocketRef {
public:
Span<const InputSocketRef *> linked_sockets() const;
Span<const InputSocketRef *> directly_linked_sockets() const;
};
class NodeRef : NonCopyable, NonMovable {
private:
NodeTreeRef *tree_;
bNode *bnode_;
PointerRNA rna_;
uint id_;
Vector<InputSocketRef *> inputs_;
Vector<OutputSocketRef *> outputs_;
friend NodeTreeRef;
public:
const NodeTreeRef &tree() const;
Span<const InputSocketRef *> inputs() const;
Span<const OutputSocketRef *> outputs() const;
const InputSocketRef &input(uint index) const;
const OutputSocketRef &output(uint index) const;
bNode *bnode() const;
bNodeTree *btree() const;
PointerRNA *rna() const;
StringRefNull idname() const;
StringRefNull name() const;
uint id() const;
bool is_reroute_node() const;
bool is_group_node() const;
bool is_group_input_node() const;
bool is_group_output_node() const;
};
class NodeTreeRef : NonCopyable, NonMovable {
private:
LinearAllocator<> allocator_;
bNodeTree *btree_;
Vector<NodeRef *> nodes_by_id_;
Vector<SocketRef *> sockets_by_id_;
Vector<InputSocketRef *> input_sockets_;
Vector<OutputSocketRef *> output_sockets_;
Map<const bNodeType *, Vector<NodeRef *>> nodes_by_type_;
public:
NodeTreeRef(bNodeTree *btree);
~NodeTreeRef();
Span<const NodeRef *> nodes() const;
Span<const NodeRef *> nodes_by_type(StringRefNull idname) const;
Span<const NodeRef *> nodes_by_type(const bNodeType *nodetype) const;
Span<const SocketRef *> sockets() const;
Span<const InputSocketRef *> input_sockets() const;
Span<const OutputSocketRef *> output_sockets() const;
bNodeTree *btree() const;
std::string to_dot() const;
private:
/* Utility functions used during construction. */
InputSocketRef &find_input_socket(Map<bNode *, NodeRef *> &node_mapping,
bNode *bnode,
bNodeSocket *bsocket);
OutputSocketRef &find_output_socket(Map<bNode *, NodeRef *> &node_mapping,
bNode *bnode,
bNodeSocket *bsocket);
void find_targets_skipping_reroutes(OutputSocketRef &socket_ref, Vector<SocketRef *> &r_targets);
};
/* --------------------------------------------------------------------
* SocketRef inline methods.
*/
inline Span<const SocketRef *> SocketRef::linked_sockets() const
{
return linked_sockets_;
}
inline Span<const SocketRef *> SocketRef::directly_linked_sockets() const
{
return directly_linked_sockets_;
}
inline bool SocketRef::is_linked() const
{
return linked_sockets_.size() > 0;
}
inline const NodeRef &SocketRef::node() const
{
return *node_;
}
inline const NodeTreeRef &SocketRef::tree() const
{
return node_->tree();
}
inline uint SocketRef::id() const
{
return id_;
}
inline uint SocketRef::index() const
{
return index_;
}
inline bool SocketRef::is_input() const
{
return is_input_;
}
inline bool SocketRef::is_output() const
{
return !is_input_;
}
inline const SocketRef &SocketRef::as_base() const
{
return *this;
}
inline const InputSocketRef &SocketRef::as_input() const
{
BLI_assert(this->is_input());
return *(const InputSocketRef *)this;
}
inline const OutputSocketRef &SocketRef::as_output() const
{
BLI_assert(this->is_output());
return *(const OutputSocketRef *)this;
}
inline PointerRNA *SocketRef::rna() const
{
return const_cast<PointerRNA *>(&rna_);
}
inline StringRefNull SocketRef::idname() const
{
return bsocket_->idname;
}
inline StringRefNull SocketRef::name() const
{
return bsocket_->name;
}
inline bNodeSocket *SocketRef::bsocket() const
{
return bsocket_;
}
inline bNode *SocketRef::bnode() const
{
return node_->bnode();
}
inline bNodeTree *SocketRef::btree() const
{
return node_->btree();
}
/* --------------------------------------------------------------------
* InputSocketRef inline methods.
*/
inline Span<const OutputSocketRef *> InputSocketRef::linked_sockets() const
{
return linked_sockets_.as_span().cast<const OutputSocketRef *>();
}
inline Span<const OutputSocketRef *> InputSocketRef::directly_linked_sockets() const
{
return directly_linked_sockets_.as_span().cast<const OutputSocketRef *>();
}
/* --------------------------------------------------------------------
* OutputSocketRef inline methods.
*/
inline Span<const InputSocketRef *> OutputSocketRef::linked_sockets() const
{
return linked_sockets_.as_span().cast<const InputSocketRef *>();
}
inline Span<const InputSocketRef *> OutputSocketRef::directly_linked_sockets() const
{
return directly_linked_sockets_.as_span().cast<const InputSocketRef *>();
}
/* --------------------------------------------------------------------
* NodeRef inline methods.
*/
inline const NodeTreeRef &NodeRef::tree() const
{
return *tree_;
}
inline Span<const InputSocketRef *> NodeRef::inputs() const
{
return inputs_;
}
inline Span<const OutputSocketRef *> NodeRef::outputs() const
{
return outputs_;
}
inline const InputSocketRef &NodeRef::input(uint index) const
{
return *inputs_[index];
}
inline const OutputSocketRef &NodeRef::output(uint index) const
{
return *outputs_[index];
}
inline bNode *NodeRef::bnode() const
{
return bnode_;
}
inline bNodeTree *NodeRef::btree() const
{
return tree_->btree();
}
inline PointerRNA *NodeRef::rna() const
{
return const_cast<PointerRNA *>(&rna_);
}
inline StringRefNull NodeRef::idname() const
{
return bnode_->idname;
}
inline StringRefNull NodeRef::name() const
{
return bnode_->name;
}
inline uint NodeRef::id() const
{
return id_;
}
inline bool NodeRef::is_reroute_node() const
{
return bnode_->type == NODE_REROUTE;
}
inline bool NodeRef::is_group_node() const
{
return bnode_->type == NODE_GROUP;
}
inline bool NodeRef::is_group_input_node() const
{
return bnode_->type == NODE_GROUP_INPUT;
}
inline bool NodeRef::is_group_output_node() const
{
return bnode_->type == NODE_GROUP_OUTPUT;
}
/* --------------------------------------------------------------------
* NodeRef inline methods.
*/
inline Span<const NodeRef *> NodeTreeRef::nodes() const
{
return nodes_by_id_;
}
inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(StringRefNull idname) const
{
const bNodeType *nodetype = nodeTypeFind(idname.data());
return this->nodes_by_type(nodetype);
}
inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(const bNodeType *nodetype) const
{
const Vector<NodeRef *> *nodes = nodes_by_type_.lookup_ptr(nodetype);
if (nodes == nullptr) {
return {};
}
else {
return *nodes;
}
}
inline Span<const SocketRef *> NodeTreeRef::sockets() const
{
return sockets_by_id_;
}
inline Span<const InputSocketRef *> NodeTreeRef::input_sockets() const
{
return input_sockets_;
}
inline Span<const OutputSocketRef *> NodeTreeRef::output_sockets() const
{
return output_sockets_;
}
inline bNodeTree *NodeTreeRef::btree() const
{
return btree_;
}
} // namespace blender::bke
#endif /* __BKE_NODE_TREE_REF_HH__ */