tornavis/source/blender/blenkernel/BKE_paint.h

482 lines
16 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 by Nicholas Bishop
* All rights reserved.
*/
#ifndef __BKE_PAINT_H__
#define __BKE_PAINT_H__
/** \file
* \ingroup bke
*/
#include "BLI_bitmap.h"
#include "BLI_utildefines.h"
#include "DNA_object_enums.h"
#ifdef __cplusplus
extern "C" {
#endif
struct BMFace;
struct BMesh;
struct Brush;
struct CurveMapping;
struct Depsgraph;
struct EnumPropertyItem;
struct EdgeSet;
struct GHash;
struct GridPaintMask;
struct ImagePool;
struct MLoop;
struct MLoopTri;
struct MVert;
struct Main;
struct Mesh;
struct MeshElemMap;
struct Object;
struct PBVH;
struct Paint;
struct PaintCurve;
struct Palette;
struct PaletteColor;
struct ReportList;
struct Scene;
struct StrokeCache;
struct SubdivCCG;
struct Tex;
struct ToolSettings;
struct UnifiedPaintSettings;
struct View3D;
struct ViewLayer;
struct bContext;
struct bToolRef;
struct tPaletteColorHSV;
enum eOverlayFlags;
extern const char PAINT_CURSOR_SCULPT[3];
extern const char PAINT_CURSOR_VERTEX_PAINT[3];
extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
extern const char PAINT_CURSOR_TEXTURE_PAINT[3];
typedef enum ePaintMode {
PAINT_MODE_SCULPT = 0,
/** Vertex color. */
PAINT_MODE_VERTEX = 1,
PAINT_MODE_WEIGHT = 2,
/** 3D view (projection painting). */
PAINT_MODE_TEXTURE_3D = 3,
/** Image space (2D painting). */
PAINT_MODE_TEXTURE_2D = 4,
PAINT_MODE_SCULPT_UV = 5,
PAINT_MODE_GPENCIL = 6,
/* Grease Pencil Vertex Paint */
PAINT_MODE_VERTEX_GPENCIL = 7,
PAINT_MODE_SCULPT_GPENCIL = 8,
PAINT_MODE_WEIGHT_GPENCIL = 9,
/** Keep last. */
PAINT_MODE_INVALID = 10,
} ePaintMode;
#define PAINT_MODE_HAS_BRUSH(mode) !ELEM(mode, PAINT_MODE_SCULPT_UV)
/* overlay invalidation */
typedef enum ePaintOverlayControlFlags {
PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY = 1,
PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY = (1 << 2),
PAINT_OVERLAY_INVALID_CURVE = (1 << 3),
PAINT_OVERLAY_OVERRIDE_CURSOR = (1 << 4),
PAINT_OVERLAY_OVERRIDE_PRIMARY = (1 << 5),
PAINT_OVERLAY_OVERRIDE_SECONDARY = (1 << 6),
} ePaintOverlayControlFlags;
#define PAINT_OVERRIDE_MASK \
(PAINT_OVERLAY_OVERRIDE_SECONDARY | PAINT_OVERLAY_OVERRIDE_PRIMARY | \
PAINT_OVERLAY_OVERRIDE_CURSOR)
/* Defines 8 areas resulting of splitting the object space by the XYZ axis planes. This is used to
* flip or mirror transform values depending on where the vertex is and where the transform
* operation started to support XYZ symmetry on those operations in a predictable way. */
#define PAINT_SYMM_AREA_DEFAULT 0
typedef enum ePaintSymmetryAreas {
PAINT_SYMM_AREA_X = (1 << 0),
PAINT_SYMM_AREA_Y = (1 << 1),
PAINT_SYMM_AREA_Z = (1 << 2),
} ePaintSymmetryAreas;
#define PAINT_SYMM_AREAS 8
void BKE_paint_invalidate_overlay_tex(struct Scene *scene,
struct ViewLayer *view_layer,
const struct Tex *tex);
void BKE_paint_invalidate_cursor_overlay(struct Scene *scene,
struct ViewLayer *view_layer,
struct CurveMapping *curve);
void BKE_paint_invalidate_overlay_all(void);
ePaintOverlayControlFlags BKE_paint_get_overlay_flags(void);
void BKE_paint_reset_overlay_invalid(ePaintOverlayControlFlags flag);
void BKE_paint_set_overlay_override(enum eOverlayFlags flag);
/* palettes */
struct Palette *BKE_palette_add(struct Main *bmain, const char *name);
struct Palette *BKE_palette_copy(struct Main *bmain, const struct Palette *palette);
struct PaletteColor *BKE_palette_color_add(struct Palette *palette);
bool BKE_palette_is_empty(const struct Palette *palette);
void BKE_palette_color_remove(struct Palette *palette, struct PaletteColor *color);
void BKE_palette_clear(struct Palette *palette);
void BKE_palette_sort_hsv(struct tPaletteColorHSV *color_array, const int totcol);
void BKE_palette_sort_svh(struct tPaletteColorHSV *color_array, const int totcol);
void BKE_palette_sort_vhs(struct tPaletteColorHSV *color_array, const int totcol);
void BKE_palette_sort_luminance(struct tPaletteColorHSV *color_array, const int totcol);
bool BKE_palette_from_hash(struct Main *bmain,
struct GHash *color_table,
const char *name,
const bool linear);
/* paint curves */
struct PaintCurve *BKE_paint_curve_add(struct Main *bmain, const char *name);
struct PaintCurve *BKE_paint_curve_copy(struct Main *bmain, const struct PaintCurve *pc);
bool BKE_paint_ensure(struct ToolSettings *ts, struct Paint **r_paint);
void BKE_paint_init(struct Main *bmain, struct Scene *sce, ePaintMode mode, const char col[3]);
void BKE_paint_free(struct Paint *p);
void BKE_paint_copy(struct Paint *src, struct Paint *tar, const int flag);
void BKE_paint_runtime_init(const struct ToolSettings *ts, struct Paint *paint);
void BKE_paint_cavity_curve_preset(struct Paint *p, int preset);
eObjectMode BKE_paint_object_mode_from_paintmode(ePaintMode mode);
bool BKE_paint_ensure_from_paintmode(struct Scene *sce, ePaintMode mode);
struct Paint *BKE_paint_get_active_from_paintmode(struct Scene *sce, ePaintMode mode);
const struct EnumPropertyItem *BKE_paint_get_tool_enum_from_paintmode(ePaintMode mode);
const char *BKE_paint_get_tool_prop_id_from_paintmode(ePaintMode mode);
uint BKE_paint_get_brush_tool_offset_from_paintmode(const ePaintMode mode);
struct Paint *BKE_paint_get_active(struct Scene *sce, struct ViewLayer *view_layer);
struct Paint *BKE_paint_get_active_from_context(const struct bContext *C);
ePaintMode BKE_paintmode_get_active_from_context(const struct bContext *C);
ePaintMode BKE_paintmode_get_from_tool(const struct bToolRef *tref);
struct Brush *BKE_paint_brush(struct Paint *paint);
void BKE_paint_brush_set(struct Paint *paint, struct Brush *br);
struct Palette *BKE_paint_palette(struct Paint *paint);
void BKE_paint_palette_set(struct Paint *p, struct Palette *palette);
void BKE_paint_curve_set(struct Brush *br, struct PaintCurve *pc);
void BKE_paint_curve_clamp_endpoint_add_index(struct PaintCurve *pc, const int add_index);
void BKE_paint_data_warning(
struct ReportList *reports, bool uvs, bool mat, bool tex, bool stencil);
bool BKE_paint_proj_mesh_data_check(
struct Scene *scene, struct Object *ob, bool *uvs, bool *mat, bool *tex, bool *stencil);
/* testing face select mode
* Texture paint could be removed since selected faces are not used
* however hiding faces is useful */
bool BKE_paint_select_face_test(struct Object *ob);
bool BKE_paint_select_vert_test(struct Object *ob);
bool BKE_paint_select_elem_test(struct Object *ob);
/* partial visibility */
bool paint_is_face_hidden(const struct MLoopTri *lt,
const struct MVert *mvert,
const struct MLoop *mloop);
bool paint_is_grid_face_hidden(const unsigned int *grid_hidden, int gridsize, int x, int y);
bool paint_is_bmesh_face_hidden(struct BMFace *f);
/* paint masks */
float paint_grid_paint_mask(const struct GridPaintMask *gpm, uint level, uint x, uint y);
/* stroke related */
bool paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups,
struct Brush *brush,
const float mouse_pos[2]);
void paint_update_brush_rake_rotation(struct UnifiedPaintSettings *ups,
struct Brush *brush,
float rotation);
void BKE_paint_stroke_get_average(struct Scene *scene, struct Object *ob, float stroke[3]);
/* Tool slot API. */
void BKE_paint_toolslots_init_from_main(struct Main *bmain);
void BKE_paint_toolslots_len_ensure(struct Paint *paint, int len);
void BKE_paint_toolslots_brush_update_ex(struct Paint *paint, struct Brush *brush);
void BKE_paint_toolslots_brush_update(struct Paint *paint);
void BKE_paint_toolslots_brush_validate(struct Main *bmain, struct Paint *paint);
struct Brush *BKE_paint_toolslots_brush_get(struct Paint *paint, int slot_index);
#define SCULPT_FACE_SET_NONE 0
/* Used for both vertex color and weight paint */
struct SculptVertexPaintGeomMap {
int *vert_map_mem;
struct MeshElemMap *vert_to_loop;
int *poly_map_mem;
struct MeshElemMap *vert_to_poly;
};
/* Pose Brush IK Chain */
typedef struct SculptPoseIKChainSegment {
float orig[3];
float head[3];
float initial_orig[3];
float initial_head[3];
float len;
float scale[3];
float rot[4];
float *weights;
/* Store a 4x4 transform matrix for each of the possible combinations of enabled XYZ symmetry
* axis. */
float trans_mat[PAINT_SYMM_AREAS][4][4];
float pivot_mat[PAINT_SYMM_AREAS][4][4];
float pivot_mat_inv[PAINT_SYMM_AREAS][4][4];
} SculptPoseIKChainSegment;
typedef struct SculptPoseIKChain {
SculptPoseIKChainSegment *segments;
int tot_segments;
float grab_delta_offset[3];
} SculptPoseIKChain;
/* Cloth Brush */
typedef struct SculptClothLengthConstraint {
int v1;
int v2;
float length;
} SculptClothLengthConstraint;
typedef struct SculptClothSimulation {
SculptClothLengthConstraint *length_constraints;
int tot_length_constraints;
struct EdgeSet *created_length_constraints;
int capacity_length_constraints;
float *length_constraint_tweak;
float mass;
float damping;
float (*acceleration)[3];
float (*pos)[3];
float (*init_pos)[3];
float (*prev_pos)[3];
} SculptClothSimulation;
typedef struct SculptPersistentBase {
float co[3];
float no[3];
float disp;
} SculptPersistentBase;
typedef struct SculptVertexInfo {
/* Idexed by vertex, stores and ID of its topologycally connected component. */
int *connected_component;
/* Indexed by base mesh vertex index, stores if that vertex is a boundary. */
BLI_bitmap *boundary;
} SculptVertexInfo;
typedef struct SculptFakeNeighbors {
bool use_fake_neighbors;
/* Max distance used to calculate neighborhood information. */
float current_max_distance;
/* Idexed by vertex, stores the vertex index of its fake neighbor if available. */
int *fake_neighbor_index;
} SculptFakeNeighbors;
/* Session data (mode-specific) */
typedef struct SculptSession {
/* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */
struct { /* Special handling for multires meshes */
bool active;
struct MultiresModifierData *modifier;
int level;
} multires;
/* These are always assigned to base mesh data when using PBVH_FACES and PBVH_GRIDS. */
struct MVert *mvert;
struct MPoly *mpoly;
struct MLoop *mloop;
/* These contain the vertex and poly counts of the final mesh. */
int totvert, totpoly;
struct KeyBlock *shapekey_active;
struct MPropCol *vcol;
float *vmask;
/* Mesh connectivity */
struct MeshElemMap *pmap;
int *pmap_mem;
/* Mesh Face Sets */
/* Total number of polys of the base mesh. */
int totfaces;
/* Face sets store its visibility in the sign of the integer, using the absolute value as the
* Face Set ID. Positive IDs are visible, negative IDs are hidden. */
int *face_sets;
/* BMesh for dynamic topology sculpting */
struct BMesh *bm;
int cd_vert_node_offset;
int cd_face_node_offset;
bool bm_smooth_shading;
/* Undo/redo log for dynamic topology sculpting */
struct BMLog *bm_log;
/* Limit surface/grids. */
struct SubdivCCG *subdiv_ccg;
/* PBVH acceleration structure */
struct PBVH *pbvh;
bool show_mask;
bool show_face_sets;
/* Painting on deformed mesh */
bool deform_modifiers_active; /* Object is deformed with some modifiers. */
float (*orig_cos)[3]; /* Coords of un-deformed mesh. */
float (*deform_cos)[3]; /* Coords of deformed mesh but without stroke displacement. */
float (*deform_imats)[3][3]; /* Crazy-space deformation matrices. */
/* Used to cache the render of the active texture */
unsigned int texcache_side, *texcache, texcache_actual;
struct ImagePool *tex_pool;
struct StrokeCache *cache;
struct FilterCache *filter_cache;
/* Cursor data and active vertex for tools */
int active_vertex_index;
int active_face_index;
int active_grid_index;
float cursor_radius;
float cursor_location[3];
float cursor_normal[3];
float cursor_sampled_normal[3];
float cursor_view_normal[3];
/* TODO(jbakker): Replace rv3d adn v3d with ViewContext */
struct RegionView3D *rv3d;
struct View3D *v3d;
struct Scene *scene;
/* Dynamic mesh preview */
int *preview_vert_index_list;
int preview_vert_index_count;
/* Pose Brush Preview */
float pose_origin[3];
SculptPoseIKChain *pose_ik_chain_preview;
/* Mesh State Persistence */
/* This is freed with the PBVH, so it is always in sync with the mesh. */
SculptPersistentBase *persistent_base;
SculptVertexInfo vertex_info;
SculptFakeNeighbors fake_neighbors;
/* Transform operator */
float pivot_pos[3];
float pivot_rot[4];
float pivot_scale[3];
float init_pivot_pos[3];
float init_pivot_rot[4];
float init_pivot_scale[3];
union {
struct {
struct SculptVertexPaintGeomMap gmap;
/* For non-airbrush painting to re-apply from the original (MLoop aligned). */
unsigned int *previous_color;
} vpaint;
struct {
struct SculptVertexPaintGeomMap gmap;
/* Keep track of how much each vertex has been painted (non-airbrush only). */
float *alpha_weight;
/* Needed to continuously re-apply over the same weights (BRUSH_ACCUMULATE disabled).
* Lazy initialize as needed (flag is set to 1 to tag it as uninitialized). */
struct MDeformVert *dvert_prev;
} wpaint;
/* TODO: identify sculpt-only fields */
// struct { ... } sculpt;
} mode;
eObjectMode mode_type;
/* This flag prevents PBVH from being freed when creating the vp_handle for texture paint. */
bool building_vp_handle;
/**
* ID data is older than sculpt-mode data.
* Set #Main.is_memfile_undo_flush_needed when enabling.
*/
char needs_flush_to_id;
} SculptSession;
void BKE_sculptsession_free(struct Object *ob);
void BKE_sculptsession_free_deformMats(struct SculptSession *ss);
void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss);
void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder);
void BKE_sculptsession_bm_to_me_for_render(struct Object *object);
void BKE_sculpt_update_object_for_edit(struct Depsgraph *depsgraph,
struct Object *ob_orig,
bool need_pmap,
bool need_mask,
bool need_colors);
void BKE_sculpt_update_object_before_eval(struct Object *ob_eval);
void BKE_sculpt_update_object_after_eval(struct Depsgraph *depsgraph, struct Object *ob_eval);
struct MultiresModifierData *BKE_sculpt_multires_active(struct Scene *scene, struct Object *ob);
int BKE_sculpt_mask_layers_ensure(struct Object *ob, struct MultiresModifierData *mmd);
void BKE_sculpt_toolsettings_data_ensure(struct Scene *scene);
struct PBVH *BKE_sculpt_object_pbvh_ensure(struct Depsgraph *depsgraph, struct Object *ob);
void BKE_sculpt_bvh_update_from_ccg(struct PBVH *pbvh, struct SubdivCCG *subdiv_ccg);
bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct View3D *v3d);
enum {
SCULPT_MASK_LAYER_CALC_VERT = (1 << 0),
SCULPT_MASK_LAYER_CALC_LOOP = (1 << 1),
};
#ifdef __cplusplus
}
#endif
#endif