tornavis/source/blender/blenkernel/intern/sequencer.c

6043 lines
167 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* - Blender Foundation, 2003-2009
* - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
*/
/** \file
* \ingroup bke
*/
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_mask_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_fileops.h"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#ifdef WIN32
# include "BLI_winstuff.h"
#else
# include <unistd.h>
#endif
#include "BLT_translation.h"
#include "BKE_anim_data.h"
#include "BKE_animsys.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_image.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_mask.h"
#include "BKE_movieclip.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
#include "BKE_sequencer_offscreen.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "RNA_access.h"
#include "RE_pipeline.h"
#include <pthread.h>
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_metadata.h"
#include "BKE_context.h"
#include "BKE_sound.h"
#include "RE_engine.h"
#ifdef WITH_AUDASPACE
# include <AUD_Special.h>
#endif
/* mutable state for sequencer */
typedef struct SeqRenderState {
LinkNode *scene_parents;
} SeqRenderState;
static ImBuf *seq_render_strip_stack(const SeqRenderData *context,
SeqRenderState *state,
ListBase *seqbasep,
float cfra,
int chanshown);
static ImBuf *seq_render_preprocess_ibuf(const SeqRenderData *context,
Sequence *seq,
ImBuf *ibuf,
float cfra,
clock_t begin,
bool use_preprocess,
const bool is_proxy_image);
static ImBuf *seq_render_strip(const SeqRenderData *context,
SeqRenderState *state,
Sequence *seq,
float cfra);
static void seq_free_animdata(Scene *scene, Sequence *seq);
static ImBuf *seq_render_mask(const SeqRenderData *context, Mask *mask, float nr, bool make_float);
static int seq_num_files(Scene *scene, char views_format, const bool is_multiview);
static void seq_anim_add_suffix(Scene *scene, struct anim *anim, const int view_id);
static ThreadMutex seq_render_mutex = BLI_MUTEX_INITIALIZER;
/* **** XXX ******** */
#define SELECT 1
ListBase seqbase_clipboard;
int seqbase_clipboard_frame;
SequencerDrawView sequencer_view3d_fn = NULL; /* NULL in background mode */
#if 0 /* unused function */
static void printf_strip(Sequence *seq)
{
fprintf(stderr,
"name: '%s', len:%d, start:%d, (startofs:%d, endofs:%d), "
"(startstill:%d, endstill:%d), machine:%d, (startdisp:%d, enddisp:%d)\n",
seq->name,
seq->len,
seq->start,
seq->startofs,
seq->endofs,
seq->startstill,
seq->endstill,
seq->machine,
seq->startdisp,
seq->enddisp);
fprintf(stderr,
"\tseq_tx_set_final_left: %d %d\n\n",
seq_tx_get_final_left(seq, 0),
seq_tx_get_final_right(seq, 0));
}
#endif
static void sequencer_state_init(SeqRenderState *state)
{
state->scene_parents = NULL;
}
int BKE_sequencer_base_recursive_apply(ListBase *seqbase,
int (*apply_fn)(Sequence *seq, void *),
void *arg)
{
Sequence *iseq;
for (iseq = seqbase->first; iseq; iseq = iseq->next) {
if (BKE_sequencer_recursive_apply(iseq, apply_fn, arg) == -1) {
return -1; /* bail out */
}
}
return 1;
}
int BKE_sequencer_recursive_apply(Sequence *seq, int (*apply_fn)(Sequence *, void *), void *arg)
{
int ret = apply_fn(seq, arg);
if (ret == -1) {
return -1; /* bail out */
}
if (ret && seq->seqbase.first) {
ret = BKE_sequencer_base_recursive_apply(&seq->seqbase, apply_fn, arg);
}
return ret;
}
/*********************** alloc / free functions *************************/
/* free */
static void free_proxy_seq(Sequence *seq)
{
if (seq->strip && seq->strip->proxy && seq->strip->proxy->anim) {
IMB_free_anim(seq->strip->proxy->anim);
seq->strip->proxy->anim = NULL;
}
}
static void seq_free_strip(Strip *strip)
{
strip->us--;
if (strip->us > 0) {
return;
}
if (strip->us < 0) {
printf("error: negative users in strip\n");
return;
}
if (strip->stripdata) {
MEM_freeN(strip->stripdata);
}
if (strip->proxy) {
if (strip->proxy->anim) {
IMB_free_anim(strip->proxy->anim);
}
MEM_freeN(strip->proxy);
}
if (strip->crop) {
MEM_freeN(strip->crop);
}
if (strip->transform) {
MEM_freeN(strip->transform);
}
MEM_freeN(strip);
}
/* only give option to skip cache locally (static func) */
static void BKE_sequence_free_ex(Scene *scene,
Sequence *seq,
const bool do_cache,
const bool do_id_user,
const bool do_clean_animdata)
{
if (seq->strip) {
seq_free_strip(seq->strip);
}
BKE_sequence_free_anim(seq);
if (seq->type & SEQ_TYPE_EFFECT) {
struct SeqEffectHandle sh = BKE_sequence_get_effect(seq);
sh.free(seq, do_id_user);
}
if (seq->sound && do_id_user) {
id_us_min(((ID *)seq->sound));
}
if (seq->stereo3d_format) {
MEM_freeN(seq->stereo3d_format);
}
/* clipboard has no scene and will never have a sound handle or be active
* same goes to sequences copy for proxy rebuild job
*/
if (scene) {
Editing *ed = scene->ed;
if (ed->act_seq == seq) {
ed->act_seq = NULL;
}
if (seq->scene_sound && ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) {
BKE_sound_remove_scene_sound(scene, seq->scene_sound);
}
/* XXX This must not be done in BKE code. */
if (do_clean_animdata) {
seq_free_animdata(scene, seq);
}
}
if (seq->prop) {
IDP_FreePropertyContent_ex(seq->prop, do_id_user);
MEM_freeN(seq->prop);
}
/* free modifiers */
BKE_sequence_modifier_clear(seq);
/* free cached data used by this strip,
* also invalidate cache for all dependent sequences
*
* be _very_ careful here, invalidating cache loops over the scene sequences and
* assumes the listbase is valid for all strips,
* this may not be the case if lists are being freed.
* this is optional BKE_sequence_invalidate_cache
*/
if (do_cache) {
if (scene) {
BKE_sequence_invalidate_cache_raw(scene, seq);
}
}
MEM_freeN(seq);
}
void BKE_sequence_free(Scene *scene, Sequence *seq, const bool do_clean_animdata)
{
BKE_sequence_free_ex(scene, seq, true, true, do_clean_animdata);
}
/* Function to free imbuf and anim data on changes */
void BKE_sequence_free_anim(Sequence *seq)
{
while (seq->anims.last) {
StripAnim *sanim = seq->anims.last;
if (sanim->anim) {
IMB_free_anim(sanim->anim);
sanim->anim = NULL;
}
BLI_freelinkN(&seq->anims, sanim);
}
BLI_listbase_clear(&seq->anims);
}
/* cache must be freed before calling this function
* since it leaves the seqbase in an invalid state */
static void seq_free_sequence_recurse(Scene *scene, Sequence *seq, const bool do_id_user)
{
Sequence *iseq, *iseq_next;
for (iseq = seq->seqbase.first; iseq; iseq = iseq_next) {
iseq_next = iseq->next;
seq_free_sequence_recurse(scene, iseq, do_id_user);
}
BKE_sequence_free_ex(scene, seq, false, do_id_user, true);
}
Editing *BKE_sequencer_editing_get(Scene *scene, bool alloc)
{
if (alloc) {
BKE_sequencer_editing_ensure(scene);
}
return scene->ed;
}
void BKE_sequencer_free_clipboard(void)
{
Sequence *seq, *nseq;
BKE_sequencer_base_clipboard_pointers_free(&seqbase_clipboard);
for (seq = seqbase_clipboard.first; seq; seq = nseq) {
nseq = seq->next;
seq_free_sequence_recurse(NULL, seq, false);
}
BLI_listbase_clear(&seqbase_clipboard);
}
/* -------------------------------------------------------------------- */
/* Manage pointers in the clipboard.
* note that these pointers should _never_ be access in the sequencer,
* they are only for storage while in the clipboard
* notice 'newid' is used for temp pointer storage here, validate on access (this is safe usage,
* since those data-blocks are fully out of Main lists).
*/
#define ID_PT (*id_pt)
static void seqclipboard_ptr_free(Main *UNUSED(bmain), ID **id_pt)
{
if (ID_PT) {
BLI_assert(ID_PT->newid != NULL);
MEM_freeN(ID_PT);
ID_PT = NULL;
}
}
static void seqclipboard_ptr_store(Main *UNUSED(bmain), ID **id_pt)
{
if (ID_PT) {
ID *id_prev = ID_PT;
ID_PT = MEM_dupallocN(ID_PT);
ID_PT->newid = id_prev;
}
}
static void seqclipboard_ptr_restore(Main *bmain, ID **id_pt)
{
if (ID_PT) {
const ListBase *lb = which_libbase(bmain, GS(ID_PT->name));
void *id_restore;
BLI_assert(ID_PT->newid != NULL);
if (BLI_findindex(lb, (ID_PT)->newid) != -1) {
/* the pointer is still valid */
id_restore = (ID_PT)->newid;
}
else {
/* the pointer of the same name still exists */
id_restore = BLI_findstring(lb, (ID_PT)->name + 2, offsetof(ID, name) + 2);
}
if (id_restore == NULL) {
/* check for a data with the same filename */
switch (GS(ID_PT->name)) {
case ID_SO: {
id_restore = BLI_findstring(lb, ((bSound *)ID_PT)->filepath, offsetof(bSound, filepath));
if (id_restore == NULL) {
id_restore = BKE_sound_new_file(bmain, ((bSound *)ID_PT)->filepath);
(ID_PT)->newid = id_restore; /* reuse next time */
}
break;
}
case ID_MC: {
id_restore = BLI_findstring(
lb, ((MovieClip *)ID_PT)->filepath, offsetof(MovieClip, filepath));
if (id_restore == NULL) {
id_restore = BKE_movieclip_file_add(bmain, ((MovieClip *)ID_PT)->filepath);
(ID_PT)->newid = id_restore; /* reuse next time */
}
break;
}
default:
break;
}
}
/* Replace with pointer to actual data-block. */
seqclipboard_ptr_free(bmain, id_pt);
ID_PT = id_restore;
}
}
#undef ID_PT
static void sequence_clipboard_pointers(Main *bmain,
Sequence *seq,
void (*callback)(Main *, ID **))
{
callback(bmain, (ID **)&seq->scene);
callback(bmain, (ID **)&seq->scene_camera);
callback(bmain, (ID **)&seq->clip);
callback(bmain, (ID **)&seq->mask);
callback(bmain, (ID **)&seq->sound);
if (seq->type == SEQ_TYPE_TEXT && seq->effectdata) {
TextVars *text_data = seq->effectdata;
callback(bmain, (ID **)&text_data->text_font);
}
}
/* recursive versions of functions above */
void BKE_sequencer_base_clipboard_pointers_free(ListBase *seqbase)
{
Sequence *seq;
for (seq = seqbase->first; seq; seq = seq->next) {
sequence_clipboard_pointers(NULL, seq, seqclipboard_ptr_free);
BKE_sequencer_base_clipboard_pointers_free(&seq->seqbase);
}
}
void BKE_sequencer_base_clipboard_pointers_store(Main *bmain, ListBase *seqbase)
{
Sequence *seq;
for (seq = seqbase->first; seq; seq = seq->next) {
sequence_clipboard_pointers(bmain, seq, seqclipboard_ptr_store);
BKE_sequencer_base_clipboard_pointers_store(bmain, &seq->seqbase);
}
}
void BKE_sequencer_base_clipboard_pointers_restore(ListBase *seqbase, Main *bmain)
{
Sequence *seq;
for (seq = seqbase->first; seq; seq = seq->next) {
sequence_clipboard_pointers(bmain, seq, seqclipboard_ptr_restore);
BKE_sequencer_base_clipboard_pointers_restore(&seq->seqbase, bmain);
}
}
/* end clipboard pointer mess */
Editing *BKE_sequencer_editing_ensure(Scene *scene)
{
if (scene->ed == NULL) {
Editing *ed;
ed = scene->ed = MEM_callocN(sizeof(Editing), "addseq");
ed->seqbasep = &ed->seqbase;
ed->cache = NULL;
ed->cache_flag = SEQ_CACHE_STORE_FINAL_OUT;
ed->cache_flag |= SEQ_CACHE_VIEW_FINAL_OUT;
ed->cache_flag |= SEQ_CACHE_VIEW_ENABLE;
ed->recycle_max_cost = 10.0f;
}
return scene->ed;
}
void BKE_sequencer_editing_free(Scene *scene, const bool do_id_user)
{
Editing *ed = scene->ed;
Sequence *seq;
if (ed == NULL) {
return;
}
BKE_sequencer_prefetch_free(scene);
BKE_sequencer_cache_destruct(scene);
SEQ_BEGIN (ed, seq) {
/* handle cache freeing above */
BKE_sequence_free_ex(scene, seq, false, do_id_user, false);
}
SEQ_END;
BLI_freelistN(&ed->metastack);
MEM_freeN(ed);
scene->ed = NULL;
}
/*********************** Sequencer color space functions *************************/
static void sequencer_imbuf_assign_spaces(Scene *scene, ImBuf *ibuf)
{
#if 0
/* Bute buffer is supposed to be in sequencer working space already. */
if (ibuf->rect != NULL) {
IMB_colormanagement_assign_rect_colorspace(ibuf, scene->sequencer_colorspace_settings.name);
}
#endif
if (ibuf->rect_float != NULL) {
IMB_colormanagement_assign_float_colorspace(ibuf, scene->sequencer_colorspace_settings.name);
}
}
void BKE_sequencer_imbuf_to_sequencer_space(Scene *scene, ImBuf *ibuf, bool make_float)
{
/* Early output check: if both buffers are NULL we have nothing to convert. */
if (ibuf->rect_float == NULL && ibuf->rect == NULL) {
return;
}
/* Get common conversion settings. */
const char *to_colorspace = scene->sequencer_colorspace_settings.name;
/* Perform actual conversion logic. */
if (ibuf->rect_float == NULL) {
/* We are not requested to give float buffer and byte buffer is already
* in thee required colorspace. Can skip doing anything here.
*/
const char *from_colorspace = IMB_colormanagement_get_rect_colorspace(ibuf);
if (!make_float && STREQ(from_colorspace, to_colorspace)) {
return;
}
if (false) {
/* The idea here is to provide as fast playback as possible and
* enforcing float buffer here (a) uses more cache memory (b) might
* make some other effects slower to apply.
*
* However, this might also have negative effect by adding weird
* artifacts which will then not happen in final render.
*/
IMB_colormanagement_transform_byte_threaded((unsigned char *)ibuf->rect,
ibuf->x,
ibuf->y,
ibuf->channels,
from_colorspace,
to_colorspace);
}
else {
/* We perform conversion to a float buffer so we don't worry about
* precision loss.
*/
imb_addrectfloatImBuf(ibuf);
IMB_colormanagement_transform_from_byte_threaded(ibuf->rect_float,
(unsigned char *)ibuf->rect,
ibuf->x,
ibuf->y,
ibuf->channels,
from_colorspace,
to_colorspace);
/* We don't need byte buffer anymore. */
imb_freerectImBuf(ibuf);
}
}
else {
const char *from_colorspace = IMB_colormanagement_get_float_colorspace(ibuf);
/* Unknown input color space, can't perform conversion. */
if (from_colorspace == NULL || from_colorspace[0] == '\0') {
return;
}
/* We don't want both byte and float buffers around: they'll either run
* out of sync or conversion of byte buffer will loose precision in there.
*/
if (ibuf->rect != NULL) {
imb_freerectImBuf(ibuf);
}
IMB_colormanagement_transform_threaded(
ibuf->rect_float, ibuf->x, ibuf->y, ibuf->channels, from_colorspace, to_colorspace, true);
}
sequencer_imbuf_assign_spaces(scene, ibuf);
}
void BKE_sequencer_imbuf_from_sequencer_space(Scene *scene, ImBuf *ibuf)
{
const char *from_colorspace = scene->sequencer_colorspace_settings.name;
const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(
COLOR_ROLE_SCENE_LINEAR);
if (!ibuf->rect_float) {
return;
}
if (to_colorspace && to_colorspace[0] != '\0') {
IMB_colormanagement_transform_threaded(
ibuf->rect_float, ibuf->x, ibuf->y, ibuf->channels, from_colorspace, to_colorspace, true);
IMB_colormanagement_assign_float_colorspace(ibuf, to_colorspace);
}
}
void BKE_sequencer_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4])
{
const char *from_colorspace = scene->sequencer_colorspace_settings.name;
const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(
COLOR_ROLE_SCENE_LINEAR);
if (to_colorspace && to_colorspace[0] != '\0') {
IMB_colormanagement_transform_v4(pixel, from_colorspace, to_colorspace);
}
else {
/* if no color management enables fallback to legacy conversion */
srgb_to_linearrgb_v4(pixel, pixel);
}
}
/*********************** sequencer pipeline functions *************************/
void BKE_sequencer_new_render_data(Main *bmain,
struct Depsgraph *depsgraph,
Scene *scene,
int rectx,
int recty,
int preview_render_size,
int for_render,
SeqRenderData *r_context)
{
r_context->bmain = bmain;
r_context->depsgraph = depsgraph;
r_context->scene = scene;
r_context->rectx = rectx;
r_context->recty = recty;
r_context->preview_render_size = preview_render_size;
r_context->for_render = for_render;
r_context->motion_blur_samples = 0;
r_context->motion_blur_shutter = 0;
r_context->skip_cache = false;
r_context->is_proxy_render = false;
r_context->view_id = 0;
r_context->gpu_offscreen = NULL;
r_context->task_id = SEQ_TASK_MAIN_RENDER;
r_context->is_prefetch_render = false;
}
/* ************************* iterator ************************** */
/* *************** (replaces old WHILE_SEQ) ********************* */
/* **************** use now SEQ_BEGIN () SEQ_END ***************** */
/* sequence strip iterator:
* - builds a full array, recursively into meta strips
*/
static void seq_count(ListBase *seqbase, int *tot)
{
Sequence *seq;
for (seq = seqbase->first; seq; seq = seq->next) {
(*tot)++;
if (seq->seqbase.first) {
seq_count(&seq->seqbase, tot);
}
}
}
static void seq_build_array(ListBase *seqbase, Sequence ***array, int depth)
{
Sequence *seq;
for (seq = seqbase->first; seq; seq = seq->next) {
seq->depth = depth;
if (seq->seqbase.first) {
seq_build_array(&seq->seqbase, array, depth + 1);
}
**array = seq;
(*array)++;
}
}
static void seq_array(Editing *ed, Sequence ***seqarray, int *tot, bool use_pointer)
{
Sequence **array;
*seqarray = NULL;
*tot = 0;
if (ed == NULL) {
return;
}
if (use_pointer) {
seq_count(ed->seqbasep, tot);
}
else {
seq_count(&ed->seqbase, tot);
}
if (*tot == 0) {
return;
}
*seqarray = array = MEM_mallocN(sizeof(Sequence *) * (*tot), "SeqArray");
if (use_pointer) {
seq_build_array(ed->seqbasep, &array, 0);
}
else {
seq_build_array(&ed->seqbase, &array, 0);
}
}
void BKE_sequence_iterator_begin(Editing *ed, SeqIterator *iter, bool use_pointer)
{
memset(iter, 0, sizeof(*iter));
seq_array(ed, &iter->array, &iter->tot, use_pointer);
if (iter->tot) {
iter->cur = 0;
iter->seq = iter->array[iter->cur];
iter->valid = 1;
}
}
void BKE_sequence_iterator_next(SeqIterator *iter)
{
if (++iter->cur < iter->tot) {
iter->seq = iter->array[iter->cur];
}
else {
iter->valid = 0;
}
}
void BKE_sequence_iterator_end(SeqIterator *iter)
{
if (iter->array) {
MEM_freeN(iter->array);
}
iter->valid = 0;
}
static int metaseq_start(Sequence *metaseq)
{
return metaseq->start + metaseq->startofs;
}
static int metaseq_end(Sequence *metaseq)
{
return metaseq->start + metaseq->len - metaseq->endofs;
}
static void seq_update_sound_bounds_recursive_impl(Scene *scene,
Sequence *metaseq,
int start,
int end)
{
Sequence *seq;
/* for sound we go over full meta tree to update bounds of the sound strips,
* since sound is played outside of evaluating the imbufs, */
for (seq = metaseq->seqbase.first; seq; seq = seq->next) {
if (seq->type == SEQ_TYPE_META) {
seq_update_sound_bounds_recursive_impl(
scene, seq, max_ii(start, metaseq_start(seq)), min_ii(end, metaseq_end(seq)));
}
else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) {
if (seq->scene_sound) {
int startofs = seq->startofs;
int endofs = seq->endofs;
if (seq->startofs + seq->start < start) {
startofs = start - seq->start;
}
if (seq->start + seq->len - seq->endofs > end) {
endofs = seq->start + seq->len - end;
}
BKE_sound_move_scene_sound(scene,
seq->scene_sound,
seq->start + startofs,
seq->start + seq->len - endofs,
startofs + seq->anim_startofs);
}
}
}
}
static void seq_update_sound_bounds_recursive(Scene *scene, Sequence *metaseq)
{
seq_update_sound_bounds_recursive_impl(
scene, metaseq, metaseq_start(metaseq), metaseq_end(metaseq));
}
void BKE_sequence_calc_disp(Scene *scene, Sequence *seq)
{
if (seq->startofs && seq->startstill) {
seq->startstill = 0;
}
if (seq->endofs && seq->endstill) {
seq->endstill = 0;
}
seq->startdisp = seq->start + seq->startofs - seq->startstill;
seq->enddisp = seq->start + seq->len - seq->endofs + seq->endstill;
if (seq->type == SEQ_TYPE_META) {
seq_update_sound_bounds_recursive(scene, seq);
}
}
void BKE_sequence_calc(Scene *scene, Sequence *seq)
{
Sequence *seqm;
int min, max;
/* check all metas recursively */
seqm = seq->seqbase.first;
while (seqm) {
if (seqm->seqbase.first) {
BKE_sequence_calc(scene, seqm);
}
seqm = seqm->next;
}
/* effects and meta: automatic start and end */
if (seq->type & SEQ_TYPE_EFFECT) {
if (seq->seq1) {
seq->startofs = seq->endofs = seq->startstill = seq->endstill = 0;
if (seq->seq3) {
seq->start = seq->startdisp = max_iii(
seq->seq1->startdisp, seq->seq2->startdisp, seq->seq3->startdisp);
seq->enddisp = min_iii(seq->seq1->enddisp, seq->seq2->enddisp, seq->seq3->enddisp);
}
else if (seq->seq2) {
seq->start = seq->startdisp = max_ii(seq->seq1->startdisp, seq->seq2->startdisp);
seq->enddisp = min_ii(seq->seq1->enddisp, seq->seq2->enddisp);
}
else {
seq->start = seq->startdisp = seq->seq1->startdisp;
seq->enddisp = seq->seq1->enddisp;
}
/* we cant help if strips don't overlap, it wont give useful results.
* but at least ensure 'len' is never negative which causes bad bugs elsewhere. */
if (seq->enddisp < seq->startdisp) {
/* simple start/end swap */
seq->start = seq->enddisp;
seq->enddisp = seq->startdisp;
seq->startdisp = seq->start;
seq->flag |= SEQ_INVALID_EFFECT;
}
else {
seq->flag &= ~SEQ_INVALID_EFFECT;
}
seq->len = seq->enddisp - seq->startdisp;
}
else {
BKE_sequence_calc_disp(scene, seq);
}
}
else {
if (seq->type == SEQ_TYPE_META) {
seqm = seq->seqbase.first;
if (seqm) {
min = MAXFRAME * 2;
max = -MAXFRAME * 2;
while (seqm) {
if (seqm->startdisp < min) {
min = seqm->startdisp;
}
if (seqm->enddisp > max) {
max = seqm->enddisp;
}
seqm = seqm->next;
}
seq->start = min + seq->anim_startofs;
seq->len = max - min;
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
}
seq_update_sound_bounds_recursive(scene, seq);
}
BKE_sequence_calc_disp(scene, seq);
}
}
static void seq_multiview_name(Scene *scene,
const int view_id,
const char *prefix,
const char *ext,
char *r_path,
size_t r_size)
{
const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, view_id);
BLI_assert(ext != NULL && suffix != NULL && prefix != NULL);
BLI_snprintf(r_path, r_size, "%s%s%s", prefix, suffix, ext);
}
/* note: caller should run BKE_sequence_calc(scene, seq) after */
void BKE_sequence_reload_new_file(Main *bmain, Scene *scene, Sequence *seq, const bool lock_range)
{
char path[FILE_MAX];
int prev_startdisp = 0, prev_enddisp = 0;
/* note: don't rename the strip, will break animation curves */
if (ELEM(seq->type,
SEQ_TYPE_MOVIE,
SEQ_TYPE_IMAGE,
SEQ_TYPE_SOUND_RAM,
SEQ_TYPE_SCENE,
SEQ_TYPE_META,
SEQ_TYPE_MOVIECLIP,
SEQ_TYPE_MASK) == 0) {
return;
}
if (lock_range) {
/* keep so we don't have to move the actual start and end points (only the data) */
BKE_sequence_calc_disp(scene, seq);
prev_startdisp = seq->startdisp;
prev_enddisp = seq->enddisp;
}
switch (seq->type) {
case SEQ_TYPE_IMAGE: {
/* Hack? */
size_t olen = MEM_allocN_len(seq->strip->stripdata) / sizeof(StripElem);
seq->len = olen;
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
if (seq->len < 0) {
seq->len = 0;
}
break;
}
case SEQ_TYPE_MOVIE: {
StripAnim *sanim;
bool is_multiview_loaded = false;
const bool is_multiview = (seq->flag & SEQ_USE_VIEWS) != 0 &&
(scene->r.scemode & R_MULTIVIEW) != 0;
BLI_join_dirfile(path, sizeof(path), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(path, BKE_main_blendfile_path_from_global());
BKE_sequence_free_anim(seq);
if (is_multiview && (seq->views_format == R_IMF_VIEWS_INDIVIDUAL)) {
char prefix[FILE_MAX];
const char *ext = NULL;
const int totfiles = seq_num_files(scene, seq->views_format, true);
int i = 0;
BKE_scene_multiview_view_prefix_get(scene, path, prefix, &ext);
if (prefix[0] != '\0') {
for (i = 0; i < totfiles; i++) {
struct anim *anim;
char str[FILE_MAX];
seq_multiview_name(scene, i, prefix, ext, str, FILE_MAX);
anim = openanim(str,
IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0),
seq->streamindex,
seq->strip->colorspace_settings.name);
if (anim) {
seq_anim_add_suffix(scene, anim, i);
sanim = MEM_mallocN(sizeof(StripAnim), "Strip Anim");
BLI_addtail(&seq->anims, sanim);
sanim->anim = anim;
}
}
is_multiview_loaded = true;
}
}
if (is_multiview_loaded == false) {
struct anim *anim;
anim = openanim(path,
IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0),
seq->streamindex,
seq->strip->colorspace_settings.name);
if (anim) {
sanim = MEM_mallocN(sizeof(StripAnim), "Strip Anim");
BLI_addtail(&seq->anims, sanim);
sanim->anim = anim;
}
}
/* use the first video as reference for everything */
sanim = seq->anims.first;
if ((!sanim) || (!sanim->anim)) {
return;
}
IMB_anim_load_metadata(sanim->anim);
seq->len = IMB_anim_get_duration(
sanim->anim, seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN);
seq->anim_preseek = IMB_anim_get_preseek(sanim->anim);
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
if (seq->len < 0) {
seq->len = 0;
}
break;
}
case SEQ_TYPE_MOVIECLIP:
if (seq->clip == NULL) {
return;
}
seq->len = BKE_movieclip_get_duration(seq->clip);
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
if (seq->len < 0) {
seq->len = 0;
}
break;
case SEQ_TYPE_MASK:
if (seq->mask == NULL) {
return;
}
seq->len = BKE_mask_get_duration(seq->mask);
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
if (seq->len < 0) {
seq->len = 0;
}
break;
case SEQ_TYPE_SOUND_RAM:
#ifdef WITH_AUDASPACE
if (!seq->sound) {
return;
}
seq->len = ceil((double)BKE_sound_get_length(bmain, seq->sound) * FPS);
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
if (seq->len < 0) {
seq->len = 0;
}
#else
UNUSED_VARS(bmain);
return;
#endif
break;
case SEQ_TYPE_SCENE: {
seq->len = (seq->scene) ? seq->scene->r.efra - seq->scene->r.sfra + 1 : 0;
seq->len -= seq->anim_startofs;
seq->len -= seq->anim_endofs;
if (seq->len < 0) {
seq->len = 0;
}
break;
}
}
free_proxy_seq(seq);
if (lock_range) {
BKE_sequence_tx_set_final_left(seq, prev_startdisp);
BKE_sequence_tx_set_final_right(seq, prev_enddisp);
BKE_sequence_single_fix(seq);
}
BKE_sequence_calc(scene, seq);
}
void BKE_sequence_movie_reload_if_needed(struct Main *bmain,
struct Scene *scene,
struct Sequence *seq,
bool *r_was_reloaded,
bool *r_can_produce_frames)
{
BLI_assert(seq->type == SEQ_TYPE_MOVIE ||
!"This function is only implemented for movie strips.");
bool must_reload = false;
/* The Sequence struct allows for multiple anim structs to be associated with one strip. This
* function will return true only if there is at least one 'anim' AND all anims can produce
* frames. */
if (BLI_listbase_is_empty(&seq->anims)) {
/* No anim present, so reloading is always necessary. */
must_reload = true;
}
else {
LISTBASE_FOREACH (StripAnim *, sanim, &seq->anims) {
if (!IMB_anim_can_produce_frames(sanim->anim)) {
/* Anim cannot produce frames, try reloading. */
must_reload = true;
break;
}
};
}
if (!must_reload) {
/* There are one or more anims, and all can produce frames. */
*r_was_reloaded = false;
*r_can_produce_frames = true;
return;
}
BKE_sequence_reload_new_file(bmain, scene, seq, true);
*r_was_reloaded = true;
if (BLI_listbase_is_empty(&seq->anims)) {
/* No anims present after reloading => no frames can be produced. */
*r_can_produce_frames = false;
return;
}
/* Check if there are still anims that cannot produce frames. */
LISTBASE_FOREACH (StripAnim *, sanim, &seq->anims) {
if (!IMB_anim_can_produce_frames(sanim->anim)) {
/* There still is an anim that cannot produce frames. */
*r_can_produce_frames = false;
return;
}
};
/* There are one or more anims, and all can produce frames. */
*r_can_produce_frames = true;
}
void BKE_sequencer_sort(Scene *scene)
{
/* all strips together per kind, and in order of y location ("machine") */
ListBase seqbase, effbase;
Editing *ed = BKE_sequencer_editing_get(scene, false);
Sequence *seq, *seqt;
if (ed == NULL) {
return;
}
BLI_listbase_clear(&seqbase);
BLI_listbase_clear(&effbase);
while ((seq = BLI_pophead(ed->seqbasep))) {
if (seq->type & SEQ_TYPE_EFFECT) {
seqt = effbase.first;
while (seqt) {
if (seqt->machine >= seq->machine) {
BLI_insertlinkbefore(&effbase, seqt, seq);
break;
}
seqt = seqt->next;
}
if (seqt == NULL) {
BLI_addtail(&effbase, seq);
}
}
else {
seqt = seqbase.first;
while (seqt) {
if (seqt->machine >= seq->machine) {
BLI_insertlinkbefore(&seqbase, seqt, seq);
break;
}
seqt = seqt->next;
}
if (seqt == NULL) {
BLI_addtail(&seqbase, seq);
}
}
}
BLI_movelisttolist(&seqbase, &effbase);
*(ed->seqbasep) = seqbase;
}
/** Comparison function suitable to be used with BLI_listbase_sort()... */
int BKE_sequencer_cmp_time_startdisp(const void *a, const void *b)
{
const Sequence *seq_a = a;
const Sequence *seq_b = b;
return (seq_a->startdisp > seq_b->startdisp);
}
static int clear_scene_in_allseqs_fn(Sequence *seq, void *arg_pt)
{
if (seq->scene == (Scene *)arg_pt) {
seq->scene = NULL;
}
return 1;
}
void BKE_sequencer_clear_scene_in_allseqs(Main *bmain, Scene *scene)
{
Scene *scene_iter;
/* when a scene is deleted: test all seqs */
for (scene_iter = bmain->scenes.first; scene_iter; scene_iter = scene_iter->id.next) {
if (scene_iter != scene && scene_iter->ed) {
BKE_sequencer_base_recursive_apply(
&scene_iter->ed->seqbase, clear_scene_in_allseqs_fn, scene);
}
}
}
typedef struct SeqUniqueInfo {
Sequence *seq;
char name_src[SEQ_NAME_MAXSTR];
char name_dest[SEQ_NAME_MAXSTR];
int count;
int match;
} SeqUniqueInfo;
static void seqbase_unique_name(ListBase *seqbasep, SeqUniqueInfo *sui)
{
Sequence *seq;
for (seq = seqbasep->first; seq; seq = seq->next) {
if ((sui->seq != seq) && STREQ(sui->name_dest, seq->name + 2)) {
/* SEQ_NAME_MAXSTR -4 for the number, -1 for \0, - 2 for r_prefix */
BLI_snprintf(sui->name_dest,
sizeof(sui->name_dest),
"%.*s.%03d",
SEQ_NAME_MAXSTR - 4 - 1 - 2,
sui->name_src,
sui->count++);
sui->match = 1; /* be sure to re-scan */
}
}
}
static int seqbase_unique_name_recursive_fn(Sequence *seq, void *arg_pt)
{
if (seq->seqbase.first) {
seqbase_unique_name(&seq->seqbase, (SeqUniqueInfo *)arg_pt);
}
return 1;
}
void BKE_sequence_base_unique_name_recursive(ListBase *seqbasep, Sequence *seq)
{
SeqUniqueInfo sui;
char *dot;
sui.seq = seq;
BLI_strncpy(sui.name_src, seq->name + 2, sizeof(sui.name_src));
BLI_strncpy(sui.name_dest, seq->name + 2, sizeof(sui.name_dest));
sui.count = 1;
sui.match = 1; /* assume the worst to start the loop */
/* Strip off the suffix */
if ((dot = strrchr(sui.name_src, '.'))) {
*dot = '\0';
dot++;
if (*dot) {
sui.count = atoi(dot) + 1;
}
}
while (sui.match) {
sui.match = 0;
seqbase_unique_name(seqbasep, &sui);
BKE_sequencer_base_recursive_apply(seqbasep, seqbase_unique_name_recursive_fn, &sui);
}
BLI_strncpy(seq->name + 2, sui.name_dest, sizeof(seq->name) - 2);
}
static const char *give_seqname_by_type(int type)
{
switch (type) {
case SEQ_TYPE_META:
return "Meta";
case SEQ_TYPE_IMAGE:
return "Image";
case SEQ_TYPE_SCENE:
return "Scene";
case SEQ_TYPE_MOVIE:
return "Movie";
case SEQ_TYPE_MOVIECLIP:
return "Clip";
case SEQ_TYPE_MASK:
return "Mask";
case SEQ_TYPE_SOUND_RAM:
return "Audio";
case SEQ_TYPE_CROSS:
return "Cross";
case SEQ_TYPE_GAMCROSS:
return "Gamma Cross";
case SEQ_TYPE_ADD:
return "Add";
case SEQ_TYPE_SUB:
return "Sub";
case SEQ_TYPE_MUL:
return "Mul";
case SEQ_TYPE_ALPHAOVER:
return "Alpha Over";
case SEQ_TYPE_ALPHAUNDER:
return "Alpha Under";
case SEQ_TYPE_OVERDROP:
return "Over Drop";
case SEQ_TYPE_COLORMIX:
return "Color Mix";
case SEQ_TYPE_WIPE:
return "Wipe";
case SEQ_TYPE_GLOW:
return "Glow";
case SEQ_TYPE_TRANSFORM:
return "Transform";
case SEQ_TYPE_COLOR:
return "Color";
case SEQ_TYPE_MULTICAM:
return "Multicam";
case SEQ_TYPE_ADJUSTMENT:
return "Adjustment";
case SEQ_TYPE_SPEED:
return "Speed";
case SEQ_TYPE_GAUSSIAN_BLUR:
return "Gaussian Blur";
case SEQ_TYPE_TEXT:
return "Text";
default:
return NULL;
}
}
const char *BKE_sequence_give_name(Sequence *seq)
{
const char *name = give_seqname_by_type(seq->type);
if (!name) {
if (!(seq->type & SEQ_TYPE_EFFECT)) {
return seq->strip->dir;
}
else {
return "Effect";
}
}
return name;
}
ListBase *BKE_sequence_seqbase_get(Sequence *seq, int *r_offset)
{
ListBase *seqbase = NULL;
switch (seq->type) {
case SEQ_TYPE_META: {
seqbase = &seq->seqbase;
*r_offset = seq->start;
break;
}
case SEQ_TYPE_SCENE: {
if (seq->flag & SEQ_SCENE_STRIPS && seq->scene) {
Editing *ed = BKE_sequencer_editing_get(seq->scene, false);
if (ed) {
seqbase = &ed->seqbase;
*r_offset = seq->scene->r.sfra;
}
}
break;
}
}
return seqbase;
}
/*********************** DO THE SEQUENCE *************************/
static void multibuf(ImBuf *ibuf, const float fmul)
{
char *rt;
float *rt_float;
int a;
rt = (char *)ibuf->rect;
rt_float = ibuf->rect_float;
if (rt) {
const int imul = (int)(256.0f * fmul);
a = ibuf->x * ibuf->y;
while (a--) {
rt[0] = min_ii((imul * rt[0]) >> 8, 255);
rt[1] = min_ii((imul * rt[1]) >> 8, 255);
rt[2] = min_ii((imul * rt[2]) >> 8, 255);
rt[3] = min_ii((imul * rt[3]) >> 8, 255);
rt += 4;
}
}
if (rt_float) {
a = ibuf->x * ibuf->y;
while (a--) {
rt_float[0] *= fmul;
rt_float[1] *= fmul;
rt_float[2] *= fmul;
rt_float[3] *= fmul;
rt_float += 4;
}
}
}
float BKE_sequencer_give_stripelem_index(Sequence *seq, float cfra)
{
float nr;
int sta = seq->start;
int end = seq->start + seq->len - 1;
if (seq->type & SEQ_TYPE_EFFECT) {
end = seq->enddisp;
}
if (end < sta) {
return -1;
}
if (seq->flag & SEQ_REVERSE_FRAMES) {
/*reverse frame in this sequence */
if (cfra <= sta) {
nr = end - sta;
}
else if (cfra >= end) {
nr = 0;
}
else {
nr = end - cfra;
}
}
else {
if (cfra <= sta) {
nr = 0;
}
else if (cfra >= end) {
nr = end - sta;
}
else {
nr = cfra - sta;
}
}
if (seq->strobe < 1.0f) {
seq->strobe = 1.0f;
}
if (seq->strobe > 1.0f) {
nr -= fmodf((double)nr, (double)seq->strobe);
}
return nr;
}
StripElem *BKE_sequencer_give_stripelem(Sequence *seq, int cfra)
{
StripElem *se = seq->strip->stripdata;
if (seq->type == SEQ_TYPE_IMAGE) {
/* only IMAGE strips use the whole array, MOVIE strips use only the first element,
* all other strips don't use this...
*/
int nr = (int)BKE_sequencer_give_stripelem_index(seq, cfra);
if (nr == -1 || se == NULL) {
return NULL;
}
se += nr + seq->anim_startofs;
}
return se;
}
static int evaluate_seq_frame_gen(Sequence **seq_arr, ListBase *seqbase, int cfra, int chanshown)
{
/* Use arbitrary sized linked list, the size could be over MAXSEQ. */
LinkNodePair effect_inputs = {NULL, NULL};
int totseq = 0;
memset(seq_arr, 0, sizeof(Sequence *) * (MAXSEQ + 1));
LISTBASE_FOREACH (Sequence *, seq, seqbase) {
if ((seq->startdisp <= cfra) && (seq->enddisp > cfra)) {
if ((seq->type & SEQ_TYPE_EFFECT) && !(seq->flag & SEQ_MUTE)) {
if (seq->seq1) {
BLI_linklist_append_alloca(&effect_inputs, seq->seq1);
}
if (seq->seq2) {
BLI_linklist_append_alloca(&effect_inputs, seq->seq2);
}
if (seq->seq3) {
BLI_linklist_append_alloca(&effect_inputs, seq->seq3);
}
}
seq_arr[seq->machine] = seq;
totseq++;
}
}
/* Drop strips which are used for effect inputs, we don't want
* them to blend into render stack in any other way than effect
* string rendering.
*/
for (LinkNode *seq_item = effect_inputs.list; seq_item; seq_item = seq_item->next) {
Sequence *seq = seq_item->link;
/* It's possible that effetc strip would be placed to the same
* 'machine' as it's inputs. We don't want to clear such strips
* from the stack.
*/
if (seq_arr[seq->machine] && seq_arr[seq->machine]->type & SEQ_TYPE_EFFECT) {
continue;
}
/* If we're shown a specified channel, then we want to see the stirps
* which belongs to this machine.
*/
if (chanshown != 0 && chanshown <= seq->machine) {
continue;
}
seq_arr[seq->machine] = NULL;
}
return totseq;
}
int BKE_sequencer_evaluate_frame(Scene *scene, int cfra)
{
Editing *ed = BKE_sequencer_editing_get(scene, false);
Sequence *seq_arr[MAXSEQ + 1];
if (ed == NULL) {
return 0;
}
return evaluate_seq_frame_gen(seq_arr, ed->seqbasep, cfra, 0);
}
static bool video_seq_is_rendered(Sequence *seq)
{
return (seq && !(seq->flag & SEQ_MUTE) && seq->type != SEQ_TYPE_SOUND_RAM);
}
int BKE_sequencer_get_shown_sequences(ListBase *seqbasep,
int cfra,
int chanshown,
Sequence **seq_arr_out)
{
Sequence *seq_arr[MAXSEQ + 1];
int b = chanshown;
int cnt = 0;
if (b > MAXSEQ) {
return 0;
}
if (evaluate_seq_frame_gen(seq_arr, seqbasep, cfra, chanshown)) {
if (b == 0) {
b = MAXSEQ;
}
for (; b > 0; b--) {
if (video_seq_is_rendered(seq_arr[b])) {
break;
}
}
}
chanshown = b;
for (; b > 0; b--) {
if (video_seq_is_rendered(seq_arr[b])) {
if (seq_arr[b]->blend_mode == SEQ_BLEND_REPLACE) {
break;
}
}
}
for (; b <= chanshown && b >= 0; b++) {
if (video_seq_is_rendered(seq_arr[b])) {
seq_arr_out[cnt++] = seq_arr[b];
}
}
return cnt;
}
/*********************** proxy management *************************/
typedef struct SeqIndexBuildContext {
struct IndexBuildContext *index_context;
int tc_flags;
int size_flags;
int quality;
bool overwrite;
int view_id;
Main *bmain;
Depsgraph *depsgraph;
Scene *scene;
Sequence *seq, *orig_seq;
} SeqIndexBuildContext;
#define PROXY_MAXFILE (2 * FILE_MAXDIR + FILE_MAXFILE)
static IMB_Proxy_Size seq_rendersize_to_proxysize(int render_size)
{
switch (render_size) {
case SEQ_PROXY_RENDER_SIZE_25:
return IMB_PROXY_25;
case SEQ_PROXY_RENDER_SIZE_50:
return IMB_PROXY_50;
case SEQ_PROXY_RENDER_SIZE_75:
return IMB_PROXY_75;
case SEQ_PROXY_RENDER_SIZE_100:
return IMB_PROXY_100;
}
return IMB_PROXY_NONE;
}
double BKE_sequencer_rendersize_to_scale_factor(int render_size)
{
switch (render_size) {
case SEQ_PROXY_RENDER_SIZE_25:
return 0.25;
case SEQ_PROXY_RENDER_SIZE_50:
return 0.50;
case SEQ_PROXY_RENDER_SIZE_75:
return 0.75;
}
return 1.0;
}
/* the number of files will vary according to the stereo format */
static int seq_num_files(Scene *scene, char views_format, const bool is_multiview)
{
if (!is_multiview) {
return 1;
}
else if (views_format == R_IMF_VIEWS_STEREO_3D) {
return 1;
}
/* R_IMF_VIEWS_INDIVIDUAL */
else {
return BKE_scene_multiview_num_views_get(&scene->r);
}
}
static void seq_proxy_index_dir_set(struct anim *anim, const char *base_dir)
{
char dir[FILE_MAX];
char fname[FILE_MAXFILE];
IMB_anim_get_fname(anim, fname, FILE_MAXFILE);
BLI_strncpy(dir, base_dir, sizeof(dir));
BLI_path_append(dir, sizeof(dir), fname);
IMB_anim_set_index_dir(anim, dir);
}
static void seq_open_anim_file(Scene *scene, Sequence *seq, bool openfile)
{
char dir[FILE_MAX];
char name[FILE_MAX];
StripProxy *proxy;
bool use_proxy;
bool is_multiview_loaded = false;
Editing *ed = scene->ed;
const bool is_multiview = (seq->flag & SEQ_USE_VIEWS) != 0 &&
(scene->r.scemode & R_MULTIVIEW) != 0;
if ((seq->anims.first != NULL) && (((StripAnim *)seq->anims.first)->anim != NULL)) {
return;
}
/* reset all the previously created anims */
BKE_sequence_free_anim(seq);
BLI_join_dirfile(name, sizeof(name), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(name, BKE_main_blendfile_path_from_global());
proxy = seq->strip->proxy;
use_proxy = proxy && ((proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_DIR) != 0 ||
(ed->proxy_storage == SEQ_EDIT_PROXY_DIR_STORAGE));
if (use_proxy) {
if (ed->proxy_storage == SEQ_EDIT_PROXY_DIR_STORAGE) {
if (ed->proxy_dir[0] == 0) {
BLI_strncpy(dir, "//BL_proxy", sizeof(dir));
}
else {
BLI_strncpy(dir, ed->proxy_dir, sizeof(dir));
}
}
else {
BLI_strncpy(dir, seq->strip->proxy->dir, sizeof(dir));
}
BLI_path_abs(dir, BKE_main_blendfile_path_from_global());
}
if (is_multiview && seq->views_format == R_IMF_VIEWS_INDIVIDUAL) {
int totfiles = seq_num_files(scene, seq->views_format, true);
char prefix[FILE_MAX];
const char *ext = NULL;
int i;
BKE_scene_multiview_view_prefix_get(scene, name, prefix, &ext);
if (prefix[0] != '\0') {
for (i = 0; i < totfiles; i++) {
const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, i);
char str[FILE_MAX];
StripAnim *sanim = MEM_mallocN(sizeof(StripAnim), "Strip Anim");
BLI_addtail(&seq->anims, sanim);
BLI_snprintf(str, sizeof(str), "%s%s%s", prefix, suffix, ext);
if (openfile) {
sanim->anim = openanim(str,
IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0),
seq->streamindex,
seq->strip->colorspace_settings.name);
}
else {
sanim->anim = openanim_noload(str,
IB_rect |
((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0),
seq->streamindex,
seq->strip->colorspace_settings.name);
}
if (sanim->anim) {
/* we already have the suffix */
IMB_suffix_anim(sanim->anim, suffix);
}
else {
if (openfile) {
sanim->anim = openanim(name,
IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0),
seq->streamindex,
seq->strip->colorspace_settings.name);
}
else {
sanim->anim = openanim_noload(name,
IB_rect |
((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0),
seq->streamindex,
seq->strip->colorspace_settings.name);
}
/* no individual view files - monoscopic, stereo 3d or exr multiview */
totfiles = 1;
}
if (sanim->anim && use_proxy) {
seq_proxy_index_dir_set(sanim->anim, dir);
}
}
is_multiview_loaded = true;
}
}
if (is_multiview_loaded == false) {
StripAnim *sanim;
sanim = MEM_mallocN(sizeof(StripAnim), "Strip Anim");
BLI_addtail(&seq->anims, sanim);
if (openfile) {
sanim->anim = openanim(name,
IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0),
seq->streamindex,
seq->strip->colorspace_settings.name);
}
else {
sanim->anim = openanim_noload(name,
IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0),
seq->streamindex,
seq->strip->colorspace_settings.name);
}
if (sanim->anim && use_proxy) {
seq_proxy_index_dir_set(sanim->anim, dir);
}
}
}
static bool seq_proxy_get_custom_file_fname(Sequence *seq, char *name, const int view_id)
{
char fname[FILE_MAXFILE];
char suffix[24];
StripProxy *proxy = seq->strip->proxy;
if (proxy == NULL) {
return false;
}
BLI_join_dirfile(fname, PROXY_MAXFILE, proxy->dir, proxy->file);
BLI_path_abs(fname, BKE_main_blendfile_path_from_global());
if (view_id > 0) {
BLI_snprintf(suffix, sizeof(suffix), "_%d", view_id);
/* TODO(sergey): This will actually append suffix after extension
* which is weird but how was originally coded in multiview branch.
*/
BLI_snprintf(name, PROXY_MAXFILE, "%s_%s", fname, suffix);
}
else {
BLI_strncpy(name, fname, PROXY_MAXFILE);
}
return true;
}
static bool seq_proxy_get_fname(Editing *ed,
Sequence *seq,
int cfra,
eSpaceSeq_Proxy_RenderSize render_size,
char *name,
const int view_id)
{
char dir[PROXY_MAXFILE];
char suffix[24] = {'\0'};
StripProxy *proxy = seq->strip->proxy;
if (proxy == NULL) {
return false;
}
/* Multiview suffix. */
if (view_id > 0) {
BLI_snprintf(suffix, sizeof(suffix), "_%d", view_id);
}
/* Per strip with Custom file situation is handled separately. */
if (proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_FILE &&
ed->proxy_storage != SEQ_EDIT_PROXY_DIR_STORAGE) {
if (seq_proxy_get_custom_file_fname(seq, name, view_id)) {
return true;
}
}
if (ed->proxy_storage == SEQ_EDIT_PROXY_DIR_STORAGE) {
/* Per project default. */
if (ed->proxy_dir[0] == 0) {
BLI_strncpy(dir, "//BL_proxy", sizeof(dir));
}
else { /* Per project with custom dir. */
BLI_strncpy(dir, ed->proxy_dir, sizeof(dir));
}
BLI_path_abs(name, BKE_main_blendfile_path_from_global());
}
else {
/* Pre strip with custom dir. */
if (proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_DIR) {
BLI_strncpy(dir, seq->strip->proxy->dir, sizeof(dir));
}
else { /* Per strip default. */
BLI_snprintf(dir, PROXY_MAXFILE, "%s/BL_proxy", seq->strip->dir);
}
}
/* Proxy size number to be used in path. */
int proxy_size_number = BKE_sequencer_rendersize_to_scale_factor(render_size) * 100;
BLI_snprintf(name,
PROXY_MAXFILE,
"%s/images/%d/%s_proxy%s",
dir,
proxy_size_number,
BKE_sequencer_give_stripelem(seq, cfra)->name,
suffix);
BLI_path_abs(name, BKE_main_blendfile_path_from_global());
strcat(name, ".jpg");
return true;
}
static bool seq_can_use_proxy(Sequence *seq, IMB_Proxy_Size psize)
{
if (seq->strip->proxy == NULL) {
return false;
}
short size_flags = seq->strip->proxy->build_size_flags;
return (seq->flag & SEQ_USE_PROXY) != 0 && psize != IMB_PROXY_NONE && (size_flags & psize) != 0;
}
static ImBuf *seq_proxy_fetch(const SeqRenderData *context, Sequence *seq, int cfra)
{
char name[PROXY_MAXFILE];
StripProxy *proxy = seq->strip->proxy;
const eSpaceSeq_Proxy_RenderSize psize = context->preview_render_size;
Editing *ed = context->scene->ed;
StripAnim *sanim;
/* only use proxies, if they are enabled (even if present!) */
if (!seq_can_use_proxy(seq, seq_rendersize_to_proxysize(psize))) {
return NULL;
}
if (proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_FILE) {
int frameno = (int)BKE_sequencer_give_stripelem_index(seq, cfra) + seq->anim_startofs;
if (proxy->anim == NULL) {
if (seq_proxy_get_fname(ed, seq, cfra, psize, name, context->view_id) == 0) {
return NULL;
}
proxy->anim = openanim(name, IB_rect, 0, seq->strip->colorspace_settings.name);
}
if (proxy->anim == NULL) {
return NULL;
}
seq_open_anim_file(context->scene, seq, true);
sanim = seq->anims.first;
frameno = IMB_anim_index_get_frame_index(
sanim ? sanim->anim : NULL, seq->strip->proxy->tc, frameno);
return IMB_anim_absolute(proxy->anim, frameno, IMB_TC_NONE, IMB_PROXY_NONE);
}
if (seq_proxy_get_fname(ed, seq, cfra, psize, name, context->view_id) == 0) {
return NULL;
}
if (BLI_exists(name)) {
ImBuf *ibuf = IMB_loadiffname(name, IB_rect, NULL);
if (ibuf) {
sequencer_imbuf_assign_spaces(context->scene, ibuf);
}
return ibuf;
}
else {
return NULL;
}
}
static void seq_proxy_build_frame(const SeqRenderData *context,
SeqRenderState *state,
Sequence *seq,
int cfra,
int proxy_render_size,
const bool overwrite)
{
char name[PROXY_MAXFILE];
int quality;
int rectx, recty;
int ok;
ImBuf *ibuf_tmp, *ibuf;
Editing *ed = context->scene->ed;
if (!seq_proxy_get_fname(ed, seq, cfra, proxy_render_size, name, context->view_id)) {
return;
}
if (!overwrite && BLI_exists(name)) {
return;
}
ibuf_tmp = seq_render_strip(context, state, seq, cfra);
rectx = (proxy_render_size * ibuf_tmp->x) / 100;
recty = (proxy_render_size * ibuf_tmp->y) / 100;
if (ibuf_tmp->x != rectx || ibuf_tmp->y != recty) {
ibuf = IMB_dupImBuf(ibuf_tmp);
IMB_metadata_copy(ibuf, ibuf_tmp);
IMB_freeImBuf(ibuf_tmp);
IMB_scalefastImBuf(ibuf, (short)rectx, (short)recty);
}
else {
ibuf = ibuf_tmp;
}
/* depth = 32 is intentionally left in, otherwise ALPHA channels
* won't work... */
quality = seq->strip->proxy->quality;
ibuf->ftype = IMB_FTYPE_JPG;
ibuf->foptions.quality = quality;
/* unsupported feature only confuses other s/w */
if (ibuf->planes == 32) {
ibuf->planes = 24;
}
BLI_make_existing_file(name);
ok = IMB_saveiff(ibuf, name, IB_rect | IB_zbuf | IB_zbuffloat);
if (ok == 0) {
perror(name);
}
IMB_freeImBuf(ibuf);
}
/**
* Returns whether the file this context would read from even exist,
* if not, don't create the context
*/
static bool seq_proxy_multiview_context_invalid(Sequence *seq, Scene *scene, const int view_id)
{
if ((scene->r.scemode & R_MULTIVIEW) == 0) {
return false;
}
if ((seq->type == SEQ_TYPE_IMAGE) && (seq->views_format == R_IMF_VIEWS_INDIVIDUAL)) {
static char prefix[FILE_MAX];
static const char *ext = NULL;
char str[FILE_MAX];
if (view_id == 0) {
char path[FILE_MAX];
BLI_join_dirfile(path, sizeof(path), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(path, BKE_main_blendfile_path_from_global());
BKE_scene_multiview_view_prefix_get(scene, path, prefix, &ext);
}
else {
prefix[0] = '\0';
}
if (prefix[0] == '\0') {
return view_id != 0;
}
seq_multiview_name(scene, view_id, prefix, ext, str, FILE_MAX);
if (BLI_access(str, R_OK) == 0) {
return false;
}
else {
return view_id != 0;
}
}
return false;
}
/**
* This returns the maximum possible number of required contexts
*/
static int seq_proxy_context_count(Sequence *seq, Scene *scene)
{
int num_views = 1;
if ((scene->r.scemode & R_MULTIVIEW) == 0) {
return 1;
}
switch (seq->type) {
case SEQ_TYPE_MOVIE: {
num_views = BLI_listbase_count(&seq->anims);
break;
}
case SEQ_TYPE_IMAGE: {
switch (seq->views_format) {
case R_IMF_VIEWS_INDIVIDUAL:
num_views = BKE_scene_multiview_num_views_get(&scene->r);
break;
case R_IMF_VIEWS_STEREO_3D:
num_views = 2;
break;
case R_IMF_VIEWS_MULTIVIEW:
/* not supported at the moment */
/* pass through */
default:
num_views = 1;
}
break;
}
}
return num_views;
}
bool BKE_sequencer_proxy_rebuild_context(Main *bmain,
Depsgraph *depsgraph,
Scene *scene,
Sequence *seq,
struct GSet *file_list,
ListBase *queue)
{
SeqIndexBuildContext *context;
Sequence *nseq;
LinkData *link;
int num_files;
int i;
if (!seq->strip || !seq->strip->proxy) {
return true;
}
if (!(seq->flag & SEQ_USE_PROXY)) {
return true;
}
num_files = seq_proxy_context_count(seq, scene);
for (i = 0; i < num_files; i++) {
if (seq_proxy_multiview_context_invalid(seq, scene, i)) {
continue;
}
context = MEM_callocN(sizeof(SeqIndexBuildContext), "seq proxy rebuild context");
nseq = BKE_sequence_dupli_recursive(scene, scene, NULL, seq, 0);
context->tc_flags = nseq->strip->proxy->build_tc_flags;
context->size_flags = nseq->strip->proxy->build_size_flags;
context->quality = nseq->strip->proxy->quality;
context->overwrite = (nseq->strip->proxy->build_flags & SEQ_PROXY_SKIP_EXISTING) == 0;
context->bmain = bmain;
context->depsgraph = depsgraph;
context->scene = scene;
context->orig_seq = seq;
context->seq = nseq;
context->view_id = i; /* only for images */
if (nseq->type == SEQ_TYPE_MOVIE) {
StripAnim *sanim;
seq_open_anim_file(scene, nseq, true);
sanim = BLI_findlink(&nseq->anims, i);
if (sanim->anim) {
context->index_context = IMB_anim_index_rebuild_context(sanim->anim,
context->tc_flags,
context->size_flags,
context->quality,
context->overwrite,
file_list);
}
if (!context->index_context) {
MEM_freeN(context);
return false;
}
}
link = BLI_genericNodeN(context);
BLI_addtail(queue, link);
}
return true;
}
void BKE_sequencer_proxy_rebuild(SeqIndexBuildContext *context,
short *stop,
short *do_update,
float *progress)
{
const bool overwrite = context->overwrite;
SeqRenderData render_context;
Sequence *seq = context->seq;
Scene *scene = context->scene;
Main *bmain = context->bmain;
int cfra;
if (seq->type == SEQ_TYPE_MOVIE) {
if (context->index_context) {
IMB_anim_index_rebuild(context->index_context, stop, do_update, progress);
}
return;
}
if (!(seq->flag & SEQ_USE_PROXY)) {
return;
}
/* that's why it is called custom... */
if (seq->strip->proxy && seq->strip->proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_FILE) {
return;
}
/* fail safe code */
BKE_sequencer_new_render_data(bmain,
context->depsgraph,
context->scene,
(scene->r.size * (float)scene->r.xsch) / 100.0f + 0.5f,
(scene->r.size * (float)scene->r.ysch) / 100.0f + 0.5f,
100,
false,
&render_context);
render_context.skip_cache = true;
render_context.is_proxy_render = true;
render_context.view_id = context->view_id;
SeqRenderState state;
sequencer_state_init(&state);
for (cfra = seq->startdisp + seq->startstill; cfra < seq->enddisp - seq->endstill; cfra++) {
if (context->size_flags & IMB_PROXY_25) {
seq_proxy_build_frame(&render_context, &state, seq, cfra, 25, overwrite);
}
if (context->size_flags & IMB_PROXY_50) {
seq_proxy_build_frame(&render_context, &state, seq, cfra, 50, overwrite);
}
if (context->size_flags & IMB_PROXY_75) {
seq_proxy_build_frame(&render_context, &state, seq, cfra, 75, overwrite);
}
if (context->size_flags & IMB_PROXY_100) {
seq_proxy_build_frame(&render_context, &state, seq, cfra, 100, overwrite);
}
*progress = (float)(cfra - seq->startdisp - seq->startstill) /
(seq->enddisp - seq->endstill - seq->startdisp - seq->startstill);
*do_update = true;
if (*stop || G.is_break) {
break;
}
}
}
void BKE_sequencer_proxy_rebuild_finish(SeqIndexBuildContext *context, bool stop)
{
if (context->index_context) {
StripAnim *sanim;
for (sanim = context->seq->anims.first; sanim; sanim = sanim->next) {
IMB_close_anim_proxies(sanim->anim);
}
for (sanim = context->orig_seq->anims.first; sanim; sanim = sanim->next) {
IMB_close_anim_proxies(sanim->anim);
}
IMB_anim_index_rebuild_finish(context->index_context, stop);
}
seq_free_sequence_recurse(NULL, context->seq, true);
MEM_freeN(context);
}
void BKE_sequencer_proxy_set(struct Sequence *seq, bool value)
{
if (value) {
seq->flag |= SEQ_USE_PROXY;
if (seq->strip->proxy == NULL) {
seq->strip->proxy = MEM_callocN(sizeof(struct StripProxy), "StripProxy");
seq->strip->proxy->quality = 90;
seq->strip->proxy->build_tc_flags = SEQ_PROXY_TC_ALL;
seq->strip->proxy->build_size_flags = SEQ_PROXY_IMAGE_SIZE_25;
}
}
else {
seq->flag &= ~SEQ_USE_PROXY;
}
}
/*********************** color balance *************************/
static StripColorBalance calc_cb(StripColorBalance *cb_)
{
StripColorBalance cb = *cb_;
int c;
for (c = 0; c < 3; c++) {
cb.lift[c] = 2.0f - cb.lift[c];
}
if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_LIFT) {
for (c = 0; c < 3; c++) {
/* tweak to give more subtle results
* values above 1.0 are scaled */
if (cb.lift[c] > 1.0f) {
cb.lift[c] = pow(cb.lift[c] - 1.0f, 2.0) + 1.0;
}
cb.lift[c] = 2.0f - cb.lift[c];
}
}
if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAIN) {
for (c = 0; c < 3; c++) {
if (cb.gain[c] != 0.0f) {
cb.gain[c] = 1.0f / cb.gain[c];
}
else {
cb.gain[c] = 1000000; /* should be enough :) */
}
}
}
if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAMMA)) {
for (c = 0; c < 3; c++) {
if (cb.gamma[c] != 0.0f) {
cb.gamma[c] = 1.0f / cb.gamma[c];
}
else {
cb.gamma[c] = 1000000; /* should be enough :) */
}
}
}
return cb;
}
/* note: lift is actually 2-lift */
MINLINE float color_balance_fl(
float in, const float lift, const float gain, const float gamma, const float mul)
{
float x = (((in - 1.0f) * lift) + 1.0f) * gain;
/* prevent NaN */
if (x < 0.f) {
x = 0.f;
}
x = powf(x, gamma) * mul;
CLAMP(x, FLT_MIN, FLT_MAX);
return x;
}
static void make_cb_table_float(float lift, float gain, float gamma, float *table, float mul)
{
int y;
for (y = 0; y < 256; y++) {
float v = color_balance_fl((float)y * (1.0f / 255.0f), lift, gain, gamma, mul);
table[y] = v;
}
}
static void color_balance_byte_byte(StripColorBalance *cb_,
unsigned char *rect,
unsigned char *mask_rect,
int width,
int height,
float mul)
{
// unsigned char cb_tab[3][256];
unsigned char *cp = rect;
unsigned char *e = cp + width * 4 * height;
unsigned char *m = mask_rect;
StripColorBalance cb = calc_cb(cb_);
while (cp < e) {
float p[4];
int c;
straight_uchar_to_premul_float(p, cp);
for (c = 0; c < 3; c++) {
float t = color_balance_fl(p[c], cb.lift[c], cb.gain[c], cb.gamma[c], mul);
if (m) {
float m_normal = (float)m[c] / 255.0f;
p[c] = p[c] * (1.0f - m_normal) + t * m_normal;
}
else {
p[c] = t;
}
}
premul_float_to_straight_uchar(cp, p);
cp += 4;
if (m) {
m += 4;
}
}
}
static void color_balance_byte_float(StripColorBalance *cb_,
unsigned char *rect,
float *rect_float,
unsigned char *mask_rect,
int width,
int height,
float mul)
{
float cb_tab[4][256];
int c, i;
unsigned char *p = rect;
unsigned char *e = p + width * 4 * height;
unsigned char *m = mask_rect;
float *o;
StripColorBalance cb;
o = rect_float;
cb = calc_cb(cb_);
for (c = 0; c < 3; c++) {
make_cb_table_float(cb.lift[c], cb.gain[c], cb.gamma[c], cb_tab[c], mul);
}
for (i = 0; i < 256; i++) {
cb_tab[3][i] = ((float)i) * (1.0f / 255.0f);
}
while (p < e) {
if (m) {
float t[3] = {m[0] / 255.0f, m[1] / 255.0f, m[2] / 255.0f};
p[0] = p[0] * (1.0f - t[0]) + t[0] * cb_tab[0][p[0]];
p[1] = p[1] * (1.0f - t[1]) + t[1] * cb_tab[1][p[1]];
p[2] = p[2] * (1.0f - t[2]) + t[2] * cb_tab[2][p[2]];
m += 4;
}
else {
o[0] = cb_tab[0][p[0]];
o[1] = cb_tab[1][p[1]];
o[2] = cb_tab[2][p[2]];
}
o[3] = cb_tab[3][p[3]];
p += 4;
o += 4;
}
}
static void color_balance_float_float(StripColorBalance *cb_,
float *rect_float,
const float *mask_rect_float,
int width,
int height,
float mul)
{
float *p = rect_float;
const float *e = rect_float + width * 4 * height;
const float *m = mask_rect_float;
StripColorBalance cb = calc_cb(cb_);
while (p < e) {
int c;
for (c = 0; c < 3; c++) {
float t = color_balance_fl(p[c], cb.lift[c], cb.gain[c], cb.gamma[c], mul);
if (m) {
p[c] = p[c] * (1.0f - m[c]) + t * m[c];
}
else {
p[c] = t;
}
}
p += 4;
if (m) {
m += 4;
}
}
}
typedef struct ColorBalanceInitData {
StripColorBalance *cb;
ImBuf *ibuf;
float mul;
ImBuf *mask;
bool make_float;
} ColorBalanceInitData;
typedef struct ColorBalanceThread {
StripColorBalance *cb;
float mul;
int width, height;
unsigned char *rect, *mask_rect;
float *rect_float, *mask_rect_float;
bool make_float;
} ColorBalanceThread;
static void color_balance_init_handle(void *handle_v,
int start_line,
int tot_line,
void *init_data_v)
{
ColorBalanceThread *handle = (ColorBalanceThread *)handle_v;
ColorBalanceInitData *init_data = (ColorBalanceInitData *)init_data_v;
ImBuf *ibuf = init_data->ibuf;
ImBuf *mask = init_data->mask;
int offset = 4 * start_line * ibuf->x;
memset(handle, 0, sizeof(ColorBalanceThread));
handle->cb = init_data->cb;
handle->mul = init_data->mul;
handle->width = ibuf->x;
handle->height = tot_line;
handle->make_float = init_data->make_float;
if (ibuf->rect) {
handle->rect = (unsigned char *)ibuf->rect + offset;
}
if (ibuf->rect_float) {
handle->rect_float = ibuf->rect_float + offset;
}
if (mask) {
if (mask->rect) {
handle->mask_rect = (unsigned char *)mask->rect + offset;
}
if (mask->rect_float) {
handle->mask_rect_float = mask->rect_float + offset;
}
}
else {
handle->mask_rect = NULL;
handle->mask_rect_float = NULL;
}
}
static void *color_balance_do_thread(void *thread_data_v)
{
ColorBalanceThread *thread_data = (ColorBalanceThread *)thread_data_v;
StripColorBalance *cb = thread_data->cb;
int width = thread_data->width, height = thread_data->height;
unsigned char *rect = thread_data->rect;
unsigned char *mask_rect = thread_data->mask_rect;
float *rect_float = thread_data->rect_float;
float *mask_rect_float = thread_data->mask_rect_float;
float mul = thread_data->mul;
if (rect_float) {
color_balance_float_float(cb, rect_float, mask_rect_float, width, height, mul);
}
else if (thread_data->make_float) {
color_balance_byte_float(cb, rect, rect_float, mask_rect, width, height, mul);
}
else {
color_balance_byte_byte(cb, rect, mask_rect, width, height, mul);
}
return NULL;
}
/* cfra is offset by fra_offset only in case we are using a real mask. */
ImBuf *BKE_sequencer_render_mask_input(const SeqRenderData *context,
int mask_input_type,
Sequence *mask_sequence,
Mask *mask_id,
int cfra,
int fra_offset,
bool make_float)
{
ImBuf *mask_input = NULL;
if (mask_input_type == SEQUENCE_MASK_INPUT_STRIP) {
if (mask_sequence) {
SeqRenderState state;
sequencer_state_init(&state);
mask_input = seq_render_strip(context, &state, mask_sequence, cfra);
if (make_float) {
if (!mask_input->rect_float) {
IMB_float_from_rect(mask_input);
}
}
else {
if (!mask_input->rect) {
IMB_rect_from_float(mask_input);
}
}
}
}
else if (mask_input_type == SEQUENCE_MASK_INPUT_ID) {
mask_input = seq_render_mask(context, mask_id, cfra - fra_offset, make_float);
}
return mask_input;
}
void BKE_sequencer_color_balance_apply(
StripColorBalance *cb, ImBuf *ibuf, float mul, bool make_float, ImBuf *mask_input)
{
ColorBalanceInitData init_data;
if (!ibuf->rect_float && make_float) {
imb_addrectfloatImBuf(ibuf);
}
init_data.cb = cb;
init_data.ibuf = ibuf;
init_data.mul = mul;
init_data.make_float = make_float;
init_data.mask = mask_input;
IMB_processor_apply_threaded(ibuf->y,
sizeof(ColorBalanceThread),
&init_data,
color_balance_init_handle,
color_balance_do_thread);
/* color balance either happens on float buffer or byte buffer, but never on both,
* free byte buffer if there's float buffer since float buffer would be used for
* color balance in favor of byte buffer
*/
if (ibuf->rect_float && ibuf->rect) {
imb_freerectImBuf(ibuf);
}
}
/*
* input preprocessing for SEQ_TYPE_IMAGE, SEQ_TYPE_MOVIE, SEQ_TYPE_MOVIECLIP and SEQ_TYPE_SCENE
*
* Do all the things you can't really do afterwards using sequence effects
* (read: before rescaling to render resolution has been done)
*
* Order is important!
*
* - Deinterlace
* - Crop and transform in image source coordinate space
* - Flip X + Flip Y (could be done afterwards, backward compatibility)
* - Promote image to float data (affects pipeline operations afterwards)
* - Color balance (is most efficient in the byte -> float
* (future: half -> float should also work fine!)
* case, if done on load, since we can use lookup tables)
* - Premultiply
*/
bool BKE_sequencer_input_have_to_preprocess(const SeqRenderData *context,
Sequence *seq,
float UNUSED(cfra))
{
float mul;
if (context && context->is_proxy_render) {
return false;
}
if (seq->flag &
(SEQ_FILTERY | SEQ_USE_CROP | SEQ_USE_TRANSFORM | SEQ_FLIPX | SEQ_FLIPY | SEQ_MAKE_FLOAT)) {
return true;
}
mul = seq->mul;
if (seq->blend_mode == SEQ_BLEND_REPLACE) {
mul *= seq->blend_opacity / 100.0f;
}
if (mul != 1.0f) {
return true;
}
if (seq->sat != 1.0f) {
return true;
}
if (seq->modifiers.first) {
return true;
}
return false;
}
static ImBuf *input_preprocess(const SeqRenderData *context,
Sequence *seq,
float cfra,
ImBuf *ibuf,
const bool is_proxy_image)
{
Scene *scene = context->scene;
float mul;
ibuf = IMB_makeSingleUser(ibuf);
if ((seq->flag & SEQ_FILTERY) && !ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_MOVIECLIP)) {
IMB_filtery(ibuf);
}
if (seq->flag & (SEQ_USE_CROP | SEQ_USE_TRANSFORM)) {
StripCrop c = {0};
StripTransform t = {0};
if (seq->flag & SEQ_USE_CROP && seq->strip->crop) {
c = *seq->strip->crop;
}
if (seq->flag & SEQ_USE_TRANSFORM && seq->strip->transform) {
t = *seq->strip->transform;
}
/* Calculate scale factor for current image if needed. */
double scale_factor, image_scale_factor = 1.0;
if (context->preview_render_size == SEQ_PROXY_RENDER_SIZE_SCENE) {
scale_factor = image_scale_factor = (double)scene->r.size / 100;
}
else {
scale_factor = BKE_sequencer_rendersize_to_scale_factor(context->preview_render_size);
if (!is_proxy_image) {
image_scale_factor = scale_factor;
}
}
if (image_scale_factor != 1.0) {
if (context->for_render) {
IMB_scaleImBuf(ibuf, ibuf->x * image_scale_factor, ibuf->y * image_scale_factor);
}
else {
IMB_scalefastImBuf(ibuf, ibuf->x * image_scale_factor, ibuf->y * image_scale_factor);
}
}
t.xofs *= scale_factor;
t.yofs *= scale_factor;
c.left *= scale_factor;
c.right *= scale_factor;
c.top *= scale_factor;
c.bottom *= scale_factor;
int sx, sy, dx, dy;
sx = ibuf->x - c.left - c.right;
sy = ibuf->y - c.top - c.bottom;
if (seq->flag & SEQ_USE_TRANSFORM) {
dx = context->rectx;
dy = context->recty;
}
else {
dx = sx;
dy = sy;
}
if (c.top + c.bottom >= ibuf->y || c.left + c.right >= ibuf->x || t.xofs >= dx ||
t.yofs >= dy) {
return NULL;
}
ImBuf *i = IMB_allocImBuf(dx, dy, 32, ibuf->rect_float ? IB_rectfloat : IB_rect);
IMB_rectcpy(i, ibuf, t.xofs, t.yofs, c.left, c.bottom, sx, sy);
sequencer_imbuf_assign_spaces(scene, i);
IMB_metadata_copy(i, ibuf);
IMB_freeImBuf(ibuf);
ibuf = i;
}
if (seq->flag & SEQ_FLIPX) {
IMB_flipx(ibuf);
}
if (seq->flag & SEQ_FLIPY) {
IMB_flipy(ibuf);
}
if (seq->sat != 1.0f) {
IMB_saturation(ibuf, seq->sat);
}
mul = seq->mul;
if (seq->blend_mode == SEQ_BLEND_REPLACE) {
mul *= seq->blend_opacity / 100.0f;
}
if (seq->flag & SEQ_MAKE_FLOAT) {
if (!ibuf->rect_float) {
BKE_sequencer_imbuf_to_sequencer_space(scene, ibuf, true);
}
if (ibuf->rect) {
imb_freerectImBuf(ibuf);
}
}
if (mul != 1.0f) {
multibuf(ibuf, mul);
}
if (ibuf->x != context->rectx || ibuf->y != context->recty) {
if (context->for_render) {
IMB_scaleImBuf(ibuf, (short)context->rectx, (short)context->recty);
}
else {
IMB_scalefastImBuf(ibuf, (short)context->rectx, (short)context->recty);
}
}
if (seq->modifiers.first) {
ImBuf *ibuf_new = BKE_sequence_modifier_apply_stack(context, seq, ibuf, cfra);
if (ibuf_new != ibuf) {
IMB_metadata_copy(ibuf_new, ibuf);
IMB_freeImBuf(ibuf);
ibuf = ibuf_new;
}
}
return ibuf;
}
/*********************** strip rendering functions *************************/
typedef struct RenderEffectInitData {
struct SeqEffectHandle *sh;
const SeqRenderData *context;
Sequence *seq;
float cfra, facf0, facf1;
ImBuf *ibuf1, *ibuf2, *ibuf3;
ImBuf *out;
} RenderEffectInitData;
typedef struct RenderEffectThread {
struct SeqEffectHandle *sh;
const SeqRenderData *context;
Sequence *seq;
float cfra, facf0, facf1;
ImBuf *ibuf1, *ibuf2, *ibuf3;
ImBuf *out;
int start_line, tot_line;
} RenderEffectThread;
static void render_effect_execute_init_handle(void *handle_v,
int start_line,
int tot_line,
void *init_data_v)
{
RenderEffectThread *handle = (RenderEffectThread *)handle_v;
RenderEffectInitData *init_data = (RenderEffectInitData *)init_data_v;
handle->sh = init_data->sh;
handle->context = init_data->context;
handle->seq = init_data->seq;
handle->cfra = init_data->cfra;
handle->facf0 = init_data->facf0;
handle->facf1 = init_data->facf1;
handle->ibuf1 = init_data->ibuf1;
handle->ibuf2 = init_data->ibuf2;
handle->ibuf3 = init_data->ibuf3;
handle->out = init_data->out;
handle->start_line = start_line;
handle->tot_line = tot_line;
}
static void *render_effect_execute_do_thread(void *thread_data_v)
{
RenderEffectThread *thread_data = (RenderEffectThread *)thread_data_v;
thread_data->sh->execute_slice(thread_data->context,
thread_data->seq,
thread_data->cfra,
thread_data->facf0,
thread_data->facf1,
thread_data->ibuf1,
thread_data->ibuf2,
thread_data->ibuf3,
thread_data->start_line,
thread_data->tot_line,
thread_data->out);
return NULL;
}
ImBuf *BKE_sequencer_effect_execute_threaded(struct SeqEffectHandle *sh,
const SeqRenderData *context,
Sequence *seq,
float cfra,
float facf0,
float facf1,
ImBuf *ibuf1,
ImBuf *ibuf2,
ImBuf *ibuf3)
{
RenderEffectInitData init_data;
ImBuf *out = sh->init_execution(context, ibuf1, ibuf2, ibuf3);
init_data.sh = sh;
init_data.context = context;
init_data.seq = seq;
init_data.cfra = cfra;
init_data.facf0 = facf0;
init_data.facf1 = facf1;
init_data.ibuf1 = ibuf1;
init_data.ibuf2 = ibuf2;
init_data.ibuf3 = ibuf3;
init_data.out = out;
IMB_processor_apply_threaded(out->y,
sizeof(RenderEffectThread),
&init_data,
render_effect_execute_init_handle,
render_effect_execute_do_thread);
return out;
}
static ImBuf *seq_render_effect_strip_impl(const SeqRenderData *context,
SeqRenderState *state,
Sequence *seq,
float cfra)
{
Scene *scene = context->scene;
float fac, facf;
int early_out;
int i;
struct SeqEffectHandle sh = BKE_sequence_get_effect(seq);
FCurve *fcu = NULL;
ImBuf *ibuf[3];
Sequence *input[3];
ImBuf *out = NULL;
ibuf[0] = ibuf[1] = ibuf[2] = NULL;
input[0] = seq->seq1;
input[1] = seq->seq2;
input[2] = seq->seq3;
if (!sh.execute && !(sh.execute_slice && sh.init_execution)) {
/* effect not supported in this version... */
out = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect);
return out;
}
if (seq->flag & SEQ_USE_EFFECT_DEFAULT_FADE) {
sh.get_default_fac(seq, cfra, &fac, &facf);
facf = fac;
}
else {
fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "effect_fader", 0, NULL);
if (fcu) {
fac = facf = evaluate_fcurve(fcu, cfra);
}
else {
fac = facf = seq->effect_fader;
}
}
early_out = sh.early_out(seq, fac, facf);
switch (early_out) {
case EARLY_NO_INPUT:
out = sh.execute(context, seq, cfra, fac, facf, NULL, NULL, NULL);
break;
case EARLY_DO_EFFECT:
for (i = 0; i < 3; i++) {
/* Speed effect requires time remapping of cfra for input(s). */
if (input[0] && seq->type == SEQ_TYPE_SPEED) {
float target_frame = BKE_sequencer_speed_effect_target_frame_get(context, seq, cfra, i);
ibuf[i] = seq_render_strip(context, state, input[0], target_frame);
}
else { /* Other effects. */
if (input[i]) {
ibuf[i] = seq_render_strip(context, state, input[i], cfra);
}
}
}
if (ibuf[0] && (ibuf[1] || BKE_sequence_effect_get_num_inputs(seq->type) == 1)) {
if (sh.multithreaded) {
out = BKE_sequencer_effect_execute_threaded(
&sh, context, seq, cfra, fac, facf, ibuf[0], ibuf[1], ibuf[2]);
}
else {
out = sh.execute(context, seq, cfra, fac, facf, ibuf[0], ibuf[1], ibuf[2]);
}
}
break;
case EARLY_USE_INPUT_1:
if (input[0]) {
out = seq_render_strip(context, state, input[0], cfra);
}
break;
case EARLY_USE_INPUT_2:
if (input[1]) {
out = seq_render_strip(context, state, input[1], cfra);
}
break;
}
for (i = 0; i < 3; i++) {
IMB_freeImBuf(ibuf[i]);
}
if (out == NULL) {
out = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect);
}
return out;
}
/* Render individual view for multiview or single (default view) for monoview. */
static ImBuf *seq_render_image_strip_view(const SeqRenderData *context,
Sequence *seq,
char *name,
char *prefix,
const char *ext,
int view_id)
{
ImBuf *ibuf = NULL;
int flag = IB_rect | IB_metadata;
if (seq->alpha_mode == SEQ_ALPHA_PREMUL) {
flag |= IB_alphamode_premul;
}
if (prefix[0] == '\0') {
ibuf = IMB_loadiffname(name, flag, seq->strip->colorspace_settings.name);
}
else {
char str[FILE_MAX];
BKE_scene_multiview_view_prefix_get(context->scene, name, prefix, &ext);
seq_multiview_name(context->scene, view_id, prefix, ext, str, FILE_MAX);
ibuf = IMB_loadiffname(str, flag, seq->strip->colorspace_settings.name);
}
if (ibuf == NULL) {
return NULL;
}
/* We don't need both (speed reasons)! */
if (ibuf->rect_float != NULL && ibuf->rect != NULL) {
imb_freerectImBuf(ibuf);
}
/* All sequencer color is done in SRGB space, linear gives odd crossfades. */
BKE_sequencer_imbuf_to_sequencer_space(context->scene, ibuf, false);
return ibuf;
}
static bool seq_image_strip_is_multiview_render(
Scene *scene, Sequence *seq, int totfiles, char *name, char *r_prefix, const char *r_ext)
{
if (totfiles > 1) {
BKE_scene_multiview_view_prefix_get(scene, name, r_prefix, &r_ext);
if (r_prefix[0] == '\0') {
return false;
}
}
else {
r_prefix[0] = '\0';
}
return (seq->flag & SEQ_USE_VIEWS) != 0 && (scene->r.scemode & R_MULTIVIEW) != 0;
}
static ImBuf *seq_render_image_strip(const SeqRenderData *context,
Sequence *seq,
float UNUSED(nr),
float cfra,
bool *r_is_proxy_image)
{
char name[FILE_MAX];
const char *ext = NULL;
char prefix[FILE_MAX];
ImBuf *ibuf = NULL;
StripElem *s_elem = BKE_sequencer_give_stripelem(seq, cfra);
if (s_elem == NULL) {
return NULL;
}
BLI_join_dirfile(name, sizeof(name), seq->strip->dir, s_elem->name);
BLI_path_abs(name, BKE_main_blendfile_path_from_global());
/* Try to get a proxy image. */
ibuf = seq_proxy_fetch(context, seq, cfra);
if (ibuf != NULL) {
s_elem->orig_width = ibuf->x;
s_elem->orig_height = ibuf->y;
*r_is_proxy_image = true;
return ibuf;
}
/* Proxy not found, render original. */
const int totfiles = seq_num_files(context->scene, seq->views_format, true);
bool is_multiview_render = seq_image_strip_is_multiview_render(
context->scene, seq, totfiles, name, prefix, ext);
if (is_multiview_render) {
int totviews = BKE_scene_multiview_num_views_get(&context->scene->r);
ImBuf **ibufs_arr = MEM_callocN(sizeof(ImBuf *) * totviews, "Sequence Image Views Imbufs");
for (int view_id = 0; view_id < totfiles; view_id++) {
ibufs_arr[view_id] = seq_render_image_strip_view(context, seq, name, prefix, ext, view_id);
}
if (ibufs_arr[0] == NULL) {
return NULL;
}
if (seq->views_format == R_IMF_VIEWS_STEREO_3D) {
IMB_ImBufFromStereo3d(seq->stereo3d_format, ibufs_arr[0], &ibufs_arr[0], &ibufs_arr[1]);
}
for (int view_id = 0; view_id < totviews; view_id++) {
SeqRenderData localcontext = *context;
localcontext.view_id = view_id;
if (view_id != context->view_id) {
ibufs_arr[view_id] = seq_render_preprocess_ibuf(
&localcontext, seq, ibufs_arr[view_id], cfra, clock(), true, false);
}
}
/* Return the original requested ImBuf. */
ibuf = ibufs_arr[context->view_id];
/* Remove the others (decrease their refcount). */
for (int view_id = 0; view_id < totviews; view_id++) {
if (ibufs_arr[view_id] != ibuf) {
IMB_freeImBuf(ibufs_arr[view_id]);
}
}
MEM_freeN(ibufs_arr);
}
else {
ibuf = seq_render_image_strip_view(context, seq, name, prefix, ext, context->view_id);
}
if (ibuf == NULL) {
return NULL;
}
s_elem->orig_width = ibuf->x;
s_elem->orig_height = ibuf->y;
return ibuf;
}
/**
* Render individual view for multi-view or single (default view) for mono-view.
*/
static ImBuf *seq_render_movie_strip_view(const SeqRenderData *context,
Sequence *seq,
float nr,
StripAnim *sanim,
bool *r_is_proxy_image)
{
ImBuf *ibuf = NULL;
IMB_Proxy_Size psize = seq_rendersize_to_proxysize(context->preview_render_size);
IMB_anim_set_preseek(sanim->anim, seq->anim_preseek);
if (seq_can_use_proxy(seq, psize)) {
ibuf = IMB_anim_absolute(sanim->anim,
nr + seq->anim_startofs,
seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN,
psize);
if (ibuf != NULL) {
*r_is_proxy_image = true;
}
}
/* Fetching for requested proxy size failed, try fetching the original instead. */
if (ibuf == NULL) {
ibuf = IMB_anim_absolute(sanim->anim,
nr + seq->anim_startofs,
seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN,
IMB_PROXY_NONE);
}
if (ibuf == NULL) {
return NULL;
}
BKE_sequencer_imbuf_to_sequencer_space(context->scene, ibuf, false);
/* We don't need both (speed reasons)! */
if (ibuf->rect_float != NULL && ibuf->rect != NULL) {
imb_freerectImBuf(ibuf);
}
return ibuf;
}
static ImBuf *seq_render_movie_strip(
const SeqRenderData *context, Sequence *seq, float nr, float cfra, bool *r_is_proxy_image)
{
/* Load all the videos. */
seq_open_anim_file(context->scene, seq, false);
ImBuf *ibuf = NULL;
StripAnim *sanim = seq->anims.first;
const int totfiles = seq_num_files(context->scene, seq->views_format, true);
bool is_multiview_render = (seq->flag & SEQ_USE_VIEWS) != 0 &&
(context->scene->r.scemode & R_MULTIVIEW) != 0 &&
BLI_listbase_count_at_most(&seq->anims, totfiles + 1) == totfiles;
if (is_multiview_render) {
ImBuf **ibuf_arr;
int totviews = BKE_scene_multiview_num_views_get(&context->scene->r);
ibuf_arr = MEM_callocN(sizeof(ImBuf *) * totviews, "Sequence Image Views Imbufs");
int ibuf_view_id;
for (ibuf_view_id = 0, sanim = seq->anims.first; sanim; sanim = sanim->next, ibuf_view_id++) {
if (sanim->anim) {
ibuf_arr[ibuf_view_id] = seq_render_movie_strip_view(
context, seq, nr, sanim, r_is_proxy_image);
}
}
if (seq->views_format == R_IMF_VIEWS_STEREO_3D) {
if (ibuf_arr[0] == NULL) {
/* Probably proxy hasn't been created yet. */
MEM_freeN(ibuf_arr);
return NULL;
}
IMB_ImBufFromStereo3d(seq->stereo3d_format, ibuf_arr[0], &ibuf_arr[0], &ibuf_arr[1]);
}
for (int view_id = 0; view_id < totviews; view_id++) {
SeqRenderData localcontext = *context;
localcontext.view_id = view_id;
if (view_id != context->view_id) {
ibuf_arr[view_id] = seq_render_preprocess_ibuf(
&localcontext, seq, ibuf_arr[view_id], cfra, clock(), true, false);
}
}
/* Return the original requested ImBuf. */
ibuf = ibuf_arr[context->view_id];
/* Remove the others (decrease their refcount). */
for (int view_id = 0; view_id < totviews; view_id++) {
if (ibuf_arr[view_id] != ibuf) {
IMB_freeImBuf(ibuf_arr[view_id]);
}
}
MEM_freeN(ibuf_arr);
}
else {
ibuf = seq_render_movie_strip_view(context, seq, nr, sanim, r_is_proxy_image);
}
if (ibuf == NULL) {
return NULL;
}
seq->strip->stripdata->orig_width = ibuf->x;
seq->strip->stripdata->orig_height = ibuf->y;
return ibuf;
}
static ImBuf *seq_get_movieclip_ibuf(Sequence *seq, MovieClipUser user)
{
ImBuf *ibuf = NULL;
float tloc[2], tscale, tangle;
if (seq->clip_flag & SEQ_MOVIECLIP_RENDER_STABILIZED) {
ibuf = BKE_movieclip_get_stable_ibuf(seq->clip, &user, tloc, &tscale, &tangle, 0);
}
else {
ibuf = BKE_movieclip_get_ibuf_flag(seq->clip, &user, seq->clip->flag, MOVIECLIP_CACHE_SKIP);
}
return ibuf;
}
static ImBuf *seq_render_movieclip_strip(const SeqRenderData *context,
Sequence *seq,
float nr,
bool *r_is_proxy_image)
{
ImBuf *ibuf = NULL;
MovieClipUser user;
IMB_Proxy_Size psize = seq_rendersize_to_proxysize(context->preview_render_size);
if (!seq->clip) {
return NULL;
}
memset(&user, 0, sizeof(MovieClipUser));
BKE_movieclip_user_set_frame(&user, nr + seq->anim_startofs + seq->clip->start_frame);
user.render_size = MCLIP_PROXY_RENDER_SIZE_FULL;
switch (psize) {
case IMB_PROXY_NONE:
user.render_size = MCLIP_PROXY_RENDER_SIZE_FULL;
break;
case IMB_PROXY_100:
user.render_size = MCLIP_PROXY_RENDER_SIZE_100;
break;
case IMB_PROXY_75:
user.render_size = MCLIP_PROXY_RENDER_SIZE_75;
break;
case IMB_PROXY_50:
user.render_size = MCLIP_PROXY_RENDER_SIZE_50;
break;
case IMB_PROXY_25:
user.render_size = MCLIP_PROXY_RENDER_SIZE_25;
break;
}
if (seq->clip_flag & SEQ_MOVIECLIP_RENDER_UNDISTORTED) {
user.render_flag |= MCLIP_PROXY_RENDER_UNDISTORT;
}
/* Try to get a proxy image. */
ibuf = seq_get_movieclip_ibuf(seq, user);
if (ibuf != NULL && psize != IMB_PROXY_NONE) {
*r_is_proxy_image = true;
}
/* If proxy is not found, grab full-size frame. */
if (ibuf == NULL) {
user.render_flag |= MCLIP_PROXY_RENDER_USE_FALLBACK_RENDER;
ibuf = seq_get_movieclip_ibuf(seq, user);
}
return ibuf;
}
static ImBuf *seq_render_mask(const SeqRenderData *context, Mask *mask, float nr, bool make_float)
{
/* TODO - add option to rasterize to alpha imbuf? */
ImBuf *ibuf = NULL;
float *maskbuf;
int i;
if (!mask) {
return NULL;
}
else {
AnimData *adt;
Mask *mask_temp;
MaskRasterHandle *mr_handle;
mask_temp = BKE_mask_copy_nolib(mask);
BKE_mask_evaluate(mask_temp, mask->sfra + nr, true);
/* anim-data */
adt = BKE_animdata_from_id(&mask->id);
BKE_animsys_evaluate_animdata(&mask_temp->id, adt, mask->sfra + nr, ADT_RECALC_ANIM, false);
maskbuf = MEM_mallocN(sizeof(float) * context->rectx * context->recty, __func__);
mr_handle = BKE_maskrasterize_handle_new();
BKE_maskrasterize_handle_init(
mr_handle, mask_temp, context->rectx, context->recty, true, true, true);
BKE_mask_free(mask_temp);
MEM_freeN(mask_temp);
BKE_maskrasterize_buffer(mr_handle, context->rectx, context->recty, maskbuf);
BKE_maskrasterize_handle_free(mr_handle);
}
if (make_float) {
/* pixels */
const float *fp_src;
float *fp_dst;
ibuf = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rectfloat);
fp_src = maskbuf;
fp_dst = ibuf->rect_float;
i = context->rectx * context->recty;
while (--i) {
fp_dst[0] = fp_dst[1] = fp_dst[2] = *fp_src;
fp_dst[3] = 1.0f;
fp_src += 1;
fp_dst += 4;
}
}
else {
/* pixels */
const float *fp_src;
unsigned char *ub_dst;
ibuf = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect);
fp_src = maskbuf;
ub_dst = (unsigned char *)ibuf->rect;
i = context->rectx * context->recty;
while (--i) {
ub_dst[0] = ub_dst[1] = ub_dst[2] = (unsigned char)(*fp_src * 255.0f); /* already clamped */
ub_dst[3] = 255;
fp_src += 1;
ub_dst += 4;
}
}
MEM_freeN(maskbuf);
return ibuf;
}
static ImBuf *seq_render_mask_strip(const SeqRenderData *context, Sequence *seq, float nr)
{
bool make_float = (seq->flag & SEQ_MAKE_FLOAT) != 0;
return seq_render_mask(context, seq->mask, nr, make_float);
}
static ImBuf *seq_render_scene_strip(const SeqRenderData *context,
Sequence *seq,
float nr,
float cfra)
{
ImBuf *ibuf = NULL;
double frame;
Object *camera;
struct {
int scemode;
int cfra;
float subframe;
#ifdef DURIAN_CAMERA_SWITCH
int mode;
#endif
} orig_data;
/* Old info:
* Hack! This function can be called from do_render_seq(), in that case
* the seq->scene can already have a Render initialized with same name,
* so we have to use a default name. (compositor uses scene name to
* find render).
* However, when called from within the UI (image preview in sequencer)
* we do want to use scene Render, that way the render result is defined
* for display in render/imagewindow
*
* Hmm, don't see, why we can't do that all the time,
* and since G.is_rendering is uhm, gone... (Peter)
*/
/* New info:
* Using the same name for the renders works just fine as the do_render_seq()
* render is not used while the scene strips are rendered.
*
* However rendering from UI (through sequencer_preview_area_draw) can crash in
* very many cases since other renders (material preview, an actual render etc.)
* can be started while this sequence preview render is running. The only proper
* solution is to make the sequencer preview render a proper job, which can be
* stopped when needed. This would also give a nice progress bar for the preview
* space so that users know there's something happening.
*
* As a result the active scene now only uses OpenGL rendering for the sequencer
* preview. This is far from nice, but is the only way to prevent crashes at this
* time.
*
* -jahka
*/
const bool is_rendering = G.is_rendering;
const bool is_background = G.background;
const bool do_seq_gl = is_rendering ? 0 : (context->scene->r.seq_prev_type) != OB_RENDER;
bool have_comp = false;
bool use_gpencil = true;
/* do we need to re-evaluate the frame after rendering? */
bool is_frame_update = false;
Scene *scene;
int is_thread_main = BLI_thread_is_main();
/* don't refer to seq->scene above this point!, it can be NULL */
if (seq->scene == NULL) {
return NULL;
}
/* Prevent rendering scene recursively. */
if (seq->scene == context->scene) {
return NULL;
}
scene = seq->scene;
frame = (double)scene->r.sfra + (double)nr + (double)seq->anim_startofs;
#if 0 /* UNUSED */
have_seq = (scene->r.scemode & R_DOSEQ) && scene->ed && scene->ed->seqbase.first);
#endif
have_comp = (scene->r.scemode & R_DOCOMP) && scene->use_nodes && scene->nodetree;
/* Get view layer for the strip. */
ViewLayer *view_layer = BKE_view_layer_default_render(scene);
/* Depsgraph will be NULL when doing rendering. */
Depsgraph *depsgraph = NULL;
orig_data.scemode = scene->r.scemode;
orig_data.cfra = scene->r.cfra;
orig_data.subframe = scene->r.subframe;
#ifdef DURIAN_CAMERA_SWITCH
orig_data.mode = scene->r.mode;
#endif
BKE_scene_frame_set(scene, frame);
if (seq->scene_camera) {
camera = seq->scene_camera;
}
else {
BKE_scene_camera_switch_update(scene);
camera = scene->camera;
}
if (have_comp == false && camera == NULL) {
goto finally;
}
if (seq->flag & SEQ_SCENE_NO_GPENCIL) {
use_gpencil = false;
}
/* prevent eternal loop */
scene->r.scemode &= ~R_DOSEQ;
#ifdef DURIAN_CAMERA_SWITCH
/* stooping to new low's in hackyness :( */
scene->r.mode |= R_NO_CAMERA_SWITCH;
#endif
is_frame_update = (orig_data.cfra != scene->r.cfra) || (orig_data.subframe != scene->r.subframe);
if ((sequencer_view3d_fn && do_seq_gl && camera) && is_thread_main) {
char err_out[256] = "unknown";
const int width = (scene->r.xsch * scene->r.size) / 100;
const int height = (scene->r.ysch * scene->r.size) / 100;
const char *viewname = BKE_scene_multiview_render_view_name_get(&scene->r, context->view_id);
unsigned int draw_flags = V3D_OFSDRAW_NONE;
draw_flags |= (use_gpencil) ? V3D_OFSDRAW_SHOW_ANNOTATION : 0;
draw_flags |= (context->scene->r.seq_flag & R_SEQ_OVERRIDE_SCENE_SETTINGS) ?
V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS :
0;
/* for old scene this can be uninitialized,
* should probably be added to do_versions at some point if the functionality stays */
if (context->scene->r.seq_prev_type == 0) {
context->scene->r.seq_prev_type = 3 /* == OB_SOLID */;
}
/* opengl offscreen render */
depsgraph = BKE_scene_get_depsgraph(context->bmain, scene, view_layer, true);
BKE_scene_graph_update_for_newframe(depsgraph, context->bmain);
ibuf = sequencer_view3d_fn(
/* set for OpenGL render (NULL when scrubbing) */
depsgraph,
scene,
&context->scene->display.shading,
context->scene->r.seq_prev_type,
camera,
width,
height,
IB_rect,
draw_flags,
scene->r.alphamode,
viewname,
context->gpu_offscreen,
err_out);
if (ibuf == NULL) {
fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out);
}
}
else {
Render *re = RE_GetSceneRender(scene);
const int totviews = BKE_scene_multiview_num_views_get(&scene->r);
ImBuf **ibufs_arr;
ibufs_arr = MEM_callocN(sizeof(ImBuf *) * totviews, "Sequence Image Views Imbufs");
/* XXX: this if can be removed when sequence preview rendering uses the job system
*
* disable rendered preview for sequencer while rendering -- it's very much possible
* that preview render will went into conflict with final render
*
* When rendering from command line renderer is called from main thread, in this
* case it's always safe to render scene here
*/
if (!is_thread_main || is_rendering == false || is_background || context->for_render) {
if (re == NULL) {
re = RE_NewSceneRender(scene);
}
RE_RenderFrame(
re, context->bmain, scene, have_comp ? NULL : view_layer, camera, frame, false);
/* restore previous state after it was toggled on & off by RE_RenderFrame */
G.is_rendering = is_rendering;
}
for (int view_id = 0; view_id < totviews; view_id++) {
SeqRenderData localcontext = *context;
RenderResult rres;
localcontext.view_id = view_id;
RE_AcquireResultImage(re, &rres, view_id);
if (rres.rectf) {
ibufs_arr[view_id] = IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rectfloat);
memcpy(ibufs_arr[view_id]->rect_float,
rres.rectf,
4 * sizeof(float) * rres.rectx * rres.recty);
if (rres.rectz) {
addzbuffloatImBuf(ibufs_arr[view_id]);
memcpy(
ibufs_arr[view_id]->zbuf_float, rres.rectz, sizeof(float) * rres.rectx * rres.recty);
}
/* float buffers in the sequencer are not linear */
BKE_sequencer_imbuf_to_sequencer_space(context->scene, ibufs_arr[view_id], false);
}
else if (rres.rect32) {
ibufs_arr[view_id] = IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rect);
memcpy(ibufs_arr[view_id]->rect, rres.rect32, 4 * rres.rectx * rres.recty);
}
if (view_id != context->view_id) {
BKE_sequencer_cache_put(
&localcontext, seq, cfra, SEQ_CACHE_STORE_RAW, ibufs_arr[view_id], 0, false);
}
RE_ReleaseResultImage(re);
}
/* return the original requested ImBuf */
ibuf = ibufs_arr[context->view_id];
/* "remove" the others (decrease their refcount) */
for (int view_id = 0; view_id < totviews; view_id++) {
if (ibufs_arr[view_id] != ibuf) {
IMB_freeImBuf(ibufs_arr[view_id]);
}
}
MEM_freeN(ibufs_arr);
}
finally:
/* restore */
scene->r.scemode = orig_data.scemode;
scene->r.cfra = orig_data.cfra;
scene->r.subframe = orig_data.subframe;
if (is_frame_update && (depsgraph != NULL)) {
BKE_scene_graph_update_for_newframe(depsgraph, context->bmain);
}
#ifdef DURIAN_CAMERA_SWITCH
/* stooping to new low's in hackyness :( */
scene->r.mode &= orig_data.mode | ~R_NO_CAMERA_SWITCH;
#endif
return ibuf;
}
/**
* Used for meta-strips & scenes with #SEQ_SCENE_STRIPS flag set.
*/
static ImBuf *do_render_strip_seqbase(const SeqRenderData *context,
SeqRenderState *state,
Sequence *seq,
float nr)
{
ImBuf *ibuf = NULL;
ListBase *seqbase = NULL;
int offset;
seqbase = BKE_sequence_seqbase_get(seq, &offset);
if (seqbase && !BLI_listbase_is_empty(seqbase)) {
if (seq->flag & SEQ_SCENE_STRIPS && seq->scene) {
BKE_animsys_evaluate_all_animation(context->bmain, context->depsgraph, nr + offset);
}
ibuf = seq_render_strip_stack(context,
state,
seqbase,
/* scene strips don't have their start taken into account */
nr + offset,
0);
}
return ibuf;
}
static ImBuf *do_render_strip_uncached(const SeqRenderData *context,
SeqRenderState *state,
Sequence *seq,
float cfra,
bool *r_is_proxy_image)
{
ImBuf *ibuf = NULL;
float nr = BKE_sequencer_give_stripelem_index(seq, cfra);
int type = (seq->type & SEQ_TYPE_EFFECT) ? SEQ_TYPE_EFFECT : seq->type;
switch (type) {
case SEQ_TYPE_META: {
ibuf = do_render_strip_seqbase(context, state, seq, nr);
break;
}
case SEQ_TYPE_SCENE: {
if (seq->flag & SEQ_SCENE_STRIPS) {
if (seq->scene && (context->scene != seq->scene)) {
/* recursive check */
if (BLI_linklist_index(state->scene_parents, seq->scene) != -1) {
break;
}
LinkNode scene_parent = {
.next = state->scene_parents,
.link = seq->scene,
};
state->scene_parents = &scene_parent;
/* end check */
/* Use the Scene Seq's scene for the context when rendering the scene's sequences
* (necessary for Multicam Selector among others).
*/
SeqRenderData local_context = *context;
local_context.scene = seq->scene;
local_context.skip_cache = true;
ibuf = do_render_strip_seqbase(&local_context, state, seq, nr);
/* step back in the list */
state->scene_parents = state->scene_parents->next;
}
}
else {
/* scene can be NULL after deletions */
ibuf = seq_render_scene_strip(context, seq, nr, cfra);
}
break;
}
case SEQ_TYPE_EFFECT: {
ibuf = seq_render_effect_strip_impl(context, state, seq, cfra);
break;
}
case SEQ_TYPE_IMAGE: {
ibuf = seq_render_image_strip(context, seq, nr, cfra, r_is_proxy_image);
break;
}
case SEQ_TYPE_MOVIE: {
ibuf = seq_render_movie_strip(context, seq, nr, cfra, r_is_proxy_image);
break;
}
case SEQ_TYPE_MOVIECLIP: {
ibuf = seq_render_movieclip_strip(context, seq, nr, r_is_proxy_image);
if (ibuf) {
/* duplicate frame so movie cache wouldn't be confused by sequencer's stuff */
ImBuf *i = IMB_dupImBuf(ibuf);
IMB_freeImBuf(ibuf);
ibuf = i;
if (ibuf->rect_float) {
BKE_sequencer_imbuf_to_sequencer_space(context->scene, ibuf, false);
}
}
break;
}
case SEQ_TYPE_MASK: {
/* ibuf is always new */
ibuf = seq_render_mask_strip(context, seq, nr);
break;
}
}
if (ibuf) {
sequencer_imbuf_assign_spaces(context->scene, ibuf);
}
return ibuf;
}
/* Estimate time spent by the program rendering the strip */
static clock_t seq_estimate_render_cost_begin(void)
{
return clock();
}
static float seq_estimate_render_cost_end(Scene *scene, clock_t begin)
{
clock_t end = clock();
float time_spent = (float)(end - begin);
float time_max = (1.0f / scene->r.frs_sec) * CLOCKS_PER_SEC;
if (time_max != 0) {
return time_spent / time_max;
}
else {
return 1;
}
}
static ImBuf *seq_render_preprocess_ibuf(const SeqRenderData *context,
Sequence *seq,
ImBuf *ibuf,
float cfra,
clock_t begin,
bool use_preprocess,
const bool is_proxy_image)
{
if (context->is_proxy_render == false &&
(ibuf->x != context->rectx || ibuf->y != context->recty)) {
use_preprocess = true;
}
if (use_preprocess) {
float cost = seq_estimate_render_cost_end(context->scene, begin);
/* TODO (Richard): It should be possible to store in cache if image is proxy,
* but it adds quite a bit of complexity. Since proxies are fast to read, I would
* rather simplify existing code a bit. */
if (!is_proxy_image) {
BKE_sequencer_cache_put(context, seq, cfra, SEQ_CACHE_STORE_RAW, ibuf, cost, false);
}
/* Reset timer so we can get partial render time. */
begin = seq_estimate_render_cost_begin();
ibuf = input_preprocess(context, seq, cfra, ibuf, is_proxy_image);
}
float cost = seq_estimate_render_cost_end(context->scene, begin);
BKE_sequencer_cache_put(context, seq, cfra, SEQ_CACHE_STORE_PREPROCESSED, ibuf, cost, false);
return ibuf;
}
static ImBuf *seq_render_strip(const SeqRenderData *context,
SeqRenderState *state,
Sequence *seq,
float cfra)
{
ImBuf *ibuf = NULL;
bool use_preprocess = false;
bool is_proxy_image = false;
clock_t begin = seq_estimate_render_cost_begin();
ibuf = BKE_sequencer_cache_get(context, seq, cfra, SEQ_CACHE_STORE_PREPROCESSED, false);
if (ibuf != NULL) {
return ibuf;
}
ibuf = BKE_sequencer_cache_get(context, seq, cfra, SEQ_CACHE_STORE_RAW, false);
if (ibuf == NULL) {
ibuf = do_render_strip_uncached(context, state, seq, cfra, &is_proxy_image);
}
if (ibuf) {
use_preprocess = BKE_sequencer_input_have_to_preprocess(context, seq, cfra);
ibuf = seq_render_preprocess_ibuf(
context, seq, ibuf, cfra, begin, use_preprocess, is_proxy_image);
}
if (ibuf == NULL) {
ibuf = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect);
sequencer_imbuf_assign_spaces(context->scene, ibuf);
}
return ibuf;
}
/*********************** strip stack rendering functions *************************/
static bool seq_must_swap_input_in_blend_mode(Sequence *seq)
{
bool swap_input = false;
/* bad hack, to fix crazy input ordering of
* those two effects */
if (ELEM(seq->blend_mode, SEQ_TYPE_ALPHAOVER, SEQ_TYPE_ALPHAUNDER, SEQ_TYPE_OVERDROP)) {
swap_input = true;
}
return swap_input;
}
static int seq_get_early_out_for_blend_mode(Sequence *seq)
{
struct SeqEffectHandle sh = BKE_sequence_get_blend(seq);
float facf = seq->blend_opacity / 100.0f;
int early_out = sh.early_out(seq, facf, facf);
if (ELEM(early_out, EARLY_DO_EFFECT, EARLY_NO_INPUT)) {
return early_out;
}
if (seq_must_swap_input_in_blend_mode(seq)) {
if (early_out == EARLY_USE_INPUT_2) {
return EARLY_USE_INPUT_1;
}
else if (early_out == EARLY_USE_INPUT_1) {
return EARLY_USE_INPUT_2;
}
}
return early_out;
}
static ImBuf *seq_render_strip_stack_apply_effect(
const SeqRenderData *context, Sequence *seq, float cfra, ImBuf *ibuf1, ImBuf *ibuf2)
{
ImBuf *out;
struct SeqEffectHandle sh = BKE_sequence_get_blend(seq);
float facf = seq->blend_opacity / 100.0f;
int swap_input = seq_must_swap_input_in_blend_mode(seq);
if (swap_input) {
if (sh.multithreaded) {
out = BKE_sequencer_effect_execute_threaded(
&sh, context, seq, cfra, facf, facf, ibuf2, ibuf1, NULL);
}
else {
out = sh.execute(context, seq, cfra, facf, facf, ibuf2, ibuf1, NULL);
}
}
else {
if (sh.multithreaded) {
out = BKE_sequencer_effect_execute_threaded(
&sh, context, seq, cfra, facf, facf, ibuf1, ibuf2, NULL);
}
else {
out = sh.execute(context, seq, cfra, facf, facf, ibuf1, ibuf2, NULL);
}
}
return out;
}
static ImBuf *seq_render_strip_stack(const SeqRenderData *context,
SeqRenderState *state,
ListBase *seqbasep,
float cfra,
int chanshown)
{
Sequence *seq_arr[MAXSEQ + 1];
int count;
int i;
ImBuf *out = NULL;
clock_t begin;
count = BKE_sequencer_get_shown_sequences(seqbasep, cfra, chanshown, (Sequence **)&seq_arr);
if (count == 0) {
return NULL;
}
for (i = count - 1; i >= 0; i--) {
int early_out;
Sequence *seq = seq_arr[i];
out = BKE_sequencer_cache_get(context, seq, cfra, SEQ_CACHE_STORE_COMPOSITE, false);
if (out) {
break;
}
if (seq->blend_mode == SEQ_BLEND_REPLACE) {
out = seq_render_strip(context, state, seq, cfra);
break;
}
early_out = seq_get_early_out_for_blend_mode(seq);
switch (early_out) {
case EARLY_NO_INPUT:
case EARLY_USE_INPUT_2:
out = seq_render_strip(context, state, seq, cfra);
break;
case EARLY_USE_INPUT_1:
if (i == 0) {
out = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect);
}
break;
case EARLY_DO_EFFECT:
if (i == 0) {
begin = seq_estimate_render_cost_begin();
ImBuf *ibuf1 = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect);
ImBuf *ibuf2 = seq_render_strip(context, state, seq, cfra);
out = seq_render_strip_stack_apply_effect(context, seq, cfra, ibuf1, ibuf2);
float cost = seq_estimate_render_cost_end(context->scene, begin);
BKE_sequencer_cache_put(
context, seq_arr[i], cfra, SEQ_CACHE_STORE_COMPOSITE, out, cost, false);
IMB_freeImBuf(ibuf1);
IMB_freeImBuf(ibuf2);
}
break;
}
if (out) {
break;
}
}
i++;
for (; i < count; i++) {
begin = seq_estimate_render_cost_begin();
Sequence *seq = seq_arr[i];
if (seq_get_early_out_for_blend_mode(seq) == EARLY_DO_EFFECT) {
ImBuf *ibuf1 = out;
ImBuf *ibuf2 = seq_render_strip(context, state, seq, cfra);
out = seq_render_strip_stack_apply_effect(context, seq, cfra, ibuf1, ibuf2);
IMB_freeImBuf(ibuf1);
IMB_freeImBuf(ibuf2);
}
float cost = seq_estimate_render_cost_end(context->scene, begin);
BKE_sequencer_cache_put(
context, seq_arr[i], cfra, SEQ_CACHE_STORE_COMPOSITE, out, cost, false);
}
return out;
}
/*
* returned ImBuf is refed!
* you have to free after usage!
*/
ImBuf *BKE_sequencer_give_ibuf(const SeqRenderData *context, float cfra, int chanshown)
{
Scene *scene = context->scene;
Editing *ed = BKE_sequencer_editing_get(scene, false);
ListBase *seqbasep;
if (ed == NULL) {
return NULL;
}
if ((chanshown < 0) && !BLI_listbase_is_empty(&ed->metastack)) {
int count = BLI_listbase_count(&ed->metastack);
count = max_ii(count + chanshown, 0);
seqbasep = ((MetaStack *)BLI_findlink(&ed->metastack, count))->oldbasep;
}
else {
seqbasep = ed->seqbasep;
}
SeqRenderState state;
sequencer_state_init(&state);
ImBuf *out = NULL;
Sequence *seq_arr[MAXSEQ + 1];
int count;
count = BKE_sequencer_get_shown_sequences(seqbasep, cfra, chanshown, seq_arr);
if (count) {
out = BKE_sequencer_cache_get(
context, seq_arr[count - 1], cfra, SEQ_CACHE_STORE_FINAL_OUT, false);
}
BKE_sequencer_cache_free_temp_cache(context->scene, context->task_id, cfra);
clock_t begin = seq_estimate_render_cost_begin();
float cost = 0;
if (count && !out) {
BLI_mutex_lock(&seq_render_mutex);
out = seq_render_strip_stack(context, &state, seqbasep, cfra, chanshown);
cost = seq_estimate_render_cost_end(context->scene, begin);
if (context->is_prefetch_render) {
BKE_sequencer_cache_put(
context, seq_arr[count - 1], cfra, SEQ_CACHE_STORE_FINAL_OUT, out, cost, false);
}
else {
BKE_sequencer_cache_put_if_possible(
context, seq_arr[count - 1], cfra, SEQ_CACHE_STORE_FINAL_OUT, out, cost, false);
}
BLI_mutex_unlock(&seq_render_mutex);
}
BKE_sequencer_prefetch_start(context, cfra, cost);
return out;
}
ImBuf *BKE_sequencer_give_ibuf_seqbase(const SeqRenderData *context,
float cfra,
int chanshown,
ListBase *seqbasep)
{
SeqRenderState state;
sequencer_state_init(&state);
return seq_render_strip_stack(context, &state, seqbasep, cfra, chanshown);
}
ImBuf *BKE_sequencer_give_ibuf_direct(const SeqRenderData *context, float cfra, Sequence *seq)
{
SeqRenderState state;
sequencer_state_init(&state);
ImBuf *ibuf = seq_render_strip(context, &state, seq, cfra);
return ibuf;
}
/* check whether sequence cur depends on seq */
bool BKE_sequence_check_depend(Sequence *seq, Sequence *cur)
{
if (cur->seq1 == seq || cur->seq2 == seq || cur->seq3 == seq) {
return true;
}
/* sequences are not intersecting in time, assume no dependency exists between them */
if (cur->enddisp < seq->startdisp || cur->startdisp > seq->enddisp) {
return false;
}
/* checking sequence is below reference one, not dependent on it */
if (cur->machine < seq->machine) {
return false;
}
/* sequence is not blending with lower machines, no dependency here occurs
* check for non-effects only since effect could use lower machines as input
*/
if ((cur->type & SEQ_TYPE_EFFECT) == 0 &&
((cur->blend_mode == SEQ_BLEND_REPLACE) ||
(cur->blend_mode == SEQ_TYPE_CROSS && cur->blend_opacity == 100.0f))) {
return false;
}
return true;
}
static void sequence_do_invalidate_dependent(Scene *scene, Sequence *seq, ListBase *seqbase)
{
Sequence *cur;
for (cur = seqbase->first; cur; cur = cur->next) {
if (cur == seq) {
continue;
}
if (BKE_sequence_check_depend(seq, cur)) {
/* Effect must be invalidated completely if they depend on invalidated seq. */
if ((cur->type & SEQ_TYPE_EFFECT) != 0) {
BKE_sequencer_cache_cleanup_sequence(scene, cur, seq, SEQ_CACHE_ALL_TYPES, false);
}
else {
/* In case of alpha over for example only invalidate composite image */
BKE_sequencer_cache_cleanup_sequence(
scene, cur, seq, SEQ_CACHE_STORE_COMPOSITE | SEQ_CACHE_STORE_FINAL_OUT, false);
}
}
if (cur->seqbase.first) {
sequence_do_invalidate_dependent(scene, seq, &cur->seqbase);
}
}
}
static void sequence_invalidate_cache(Scene *scene,
Sequence *seq,
bool invalidate_self,
int invalidate_types)
{
Editing *ed = scene->ed;
if (invalidate_self) {
BKE_sequence_free_anim(seq);
BKE_sequencer_cache_cleanup_sequence(scene, seq, seq, invalidate_types, false);
}
if (seq->effectdata && seq->type == SEQ_TYPE_SPEED) {
BKE_sequence_effect_speed_rebuild_map(scene, seq, true);
}
sequence_do_invalidate_dependent(scene, seq, &ed->seqbase);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
BKE_sequencer_prefetch_stop(scene);
}
void BKE_sequence_invalidate_cache_in_range(Scene *scene,
Sequence *seq,
Sequence *range_mask,
int invalidate_types)
{
BKE_sequencer_cache_cleanup_sequence(scene, seq, range_mask, invalidate_types, true);
}
void BKE_sequence_invalidate_cache_raw(Scene *scene, Sequence *seq)
{
sequence_invalidate_cache(scene, seq, true, SEQ_CACHE_ALL_TYPES);
}
void BKE_sequence_invalidate_cache_preprocessed(Scene *scene, Sequence *seq)
{
sequence_invalidate_cache(scene,
seq,
true,
SEQ_CACHE_STORE_PREPROCESSED | SEQ_CACHE_STORE_COMPOSITE |
SEQ_CACHE_STORE_FINAL_OUT);
}
void BKE_sequence_invalidate_cache_composite(Scene *scene, Sequence *seq)
{
if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SOUND_HD)) {
return;
}
sequence_invalidate_cache(
scene, seq, true, SEQ_CACHE_STORE_COMPOSITE | SEQ_CACHE_STORE_FINAL_OUT);
}
void BKE_sequence_invalidate_dependent(Scene *scene, Sequence *seq)
{
if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SOUND_HD)) {
return;
}
sequence_invalidate_cache(
scene, seq, false, SEQ_CACHE_STORE_COMPOSITE | SEQ_CACHE_STORE_FINAL_OUT);
}
static void invalidate_scene_strips(Scene *scene, Scene *scene_target, ListBase *seqbase)
{
for (Sequence *seq = seqbase->first; seq != NULL; seq = seq->next) {
if (seq->scene == scene_target) {
BKE_sequence_invalidate_cache_raw(scene, seq);
}
if (seq->seqbase.first != NULL) {
invalidate_scene_strips(scene, scene_target, &seq->seqbase);
}
}
}
void BKE_sequence_invalidate_scene_strips(Main *bmain, Scene *scene_target)
{
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
if (scene->ed != NULL) {
invalidate_scene_strips(scene, scene_target, &scene->ed->seqbase);
}
}
}
static void invalidate_movieclip_strips(Scene *scene, MovieClip *clip_target, ListBase *seqbase)
{
for (Sequence *seq = seqbase->first; seq != NULL; seq = seq->next) {
if (seq->clip == clip_target) {
BKE_sequence_invalidate_cache_raw(scene, seq);
}
if (seq->seqbase.first != NULL) {
invalidate_movieclip_strips(scene, clip_target, &seq->seqbase);
}
}
}
void BKE_sequence_invalidate_movieclip_strips(Main *bmain, MovieClip *clip_target)
{
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
if (scene->ed != NULL) {
invalidate_movieclip_strips(scene, clip_target, &scene->ed->seqbase);
}
}
}
void BKE_sequencer_free_imbuf(Scene *scene, ListBase *seqbase, bool for_render)
{
Sequence *seq;
BKE_sequencer_cache_cleanup(scene);
BKE_sequencer_prefetch_stop(scene);
for (seq = seqbase->first; seq; seq = seq->next) {
if (for_render && CFRA >= seq->startdisp && CFRA <= seq->enddisp) {
continue;
}
if (seq->strip) {
if (seq->type == SEQ_TYPE_MOVIE) {
BKE_sequence_free_anim(seq);
}
if (seq->type == SEQ_TYPE_SPEED) {
BKE_sequence_effect_speed_rebuild_map(scene, seq, true);
}
}
if (seq->type == SEQ_TYPE_META) {
BKE_sequencer_free_imbuf(scene, &seq->seqbase, for_render);
}
if (seq->type == SEQ_TYPE_SCENE) {
/* FIXME: recurs downwards,
* but do recurs protection somehow! */
}
}
}
static bool update_changed_seq_recurs(
Scene *scene, Sequence *seq, Sequence *changed_seq, int len_change, int ibuf_change)
{
Sequence *subseq;
bool free_imbuf = false;
/* recurs downwards to see if this seq depends on the changed seq */
if (seq == NULL) {
return false;
}
if (seq == changed_seq) {
free_imbuf = true;
}
for (subseq = seq->seqbase.first; subseq; subseq = subseq->next) {
if (update_changed_seq_recurs(scene, subseq, changed_seq, len_change, ibuf_change)) {
free_imbuf = true;
}
}
if (seq->seq1) {
if (update_changed_seq_recurs(scene, seq->seq1, changed_seq, len_change, ibuf_change)) {
free_imbuf = true;
}
}
if (seq->seq2 && (seq->seq2 != seq->seq1)) {
if (update_changed_seq_recurs(scene, seq->seq2, changed_seq, len_change, ibuf_change)) {
free_imbuf = true;
}
}
if (seq->seq3 && (seq->seq3 != seq->seq1) && (seq->seq3 != seq->seq2)) {
if (update_changed_seq_recurs(scene, seq->seq3, changed_seq, len_change, ibuf_change)) {
free_imbuf = true;
}
}
if (free_imbuf) {
if (ibuf_change) {
if (seq->type == SEQ_TYPE_MOVIE) {
BKE_sequence_free_anim(seq);
}
else if (seq->type == SEQ_TYPE_SPEED) {
BKE_sequence_effect_speed_rebuild_map(scene, seq, true);
}
}
if (len_change) {
BKE_sequence_calc(scene, seq);
}
}
return free_imbuf;
}
void BKE_sequencer_update_changed_seq_and_deps(Scene *scene,
Sequence *changed_seq,
int len_change,
int ibuf_change)
{
Editing *ed = BKE_sequencer_editing_get(scene, false);
Sequence *seq;
if (ed == NULL) {
return;
}
for (seq = ed->seqbase.first; seq; seq = seq->next) {
update_changed_seq_recurs(scene, seq, changed_seq, len_change, ibuf_change);
}
}
/* seq funcs's for transforming internally
* notice the difference between start/end and left/right.
*
* left and right are the bounds at which the sequence is rendered,
* start and end are from the start and fixed length of the sequence.
*/
static int seq_tx_get_start(Sequence *seq)
{
return seq->start;
}
static int seq_tx_get_end(Sequence *seq)
{
return seq->start + seq->len;
}
int BKE_sequence_tx_get_final_left(Sequence *seq, bool metaclip)
{
if (metaclip && seq->tmp) {
/* return the range clipped by the parents range */
return max_ii(BKE_sequence_tx_get_final_left(seq, false),
BKE_sequence_tx_get_final_left((Sequence *)seq->tmp, true));
}
else {
return (seq->start - seq->startstill) + seq->startofs;
}
}
int BKE_sequence_tx_get_final_right(Sequence *seq, bool metaclip)
{
if (metaclip && seq->tmp) {
/* return the range clipped by the parents range */
return min_ii(BKE_sequence_tx_get_final_right(seq, false),
BKE_sequence_tx_get_final_right((Sequence *)seq->tmp, true));
}
else {
return ((seq->start + seq->len) + seq->endstill) - seq->endofs;
}
}
void BKE_sequence_tx_set_final_left(Sequence *seq, int val)
{
if (val < (seq)->start) {
seq->startstill = abs(val - (seq)->start);
seq->startofs = 0;
}
else {
seq->startofs = abs(val - (seq)->start);
seq->startstill = 0;
}
}
void BKE_sequence_tx_set_final_right(Sequence *seq, int val)
{
if (val > (seq)->start + (seq)->len) {
seq->endstill = abs(val - (seq->start + (seq)->len));
seq->endofs = 0;
}
else {
seq->endofs = abs(val - ((seq)->start + (seq)->len));
seq->endstill = 0;
}
}
/* used so we can do a quick check for single image seq
* since they work a bit differently to normal image seq's (during transform) */
bool BKE_sequence_single_check(Sequence *seq)
{
return ((seq->len == 1) &&
(seq->type == SEQ_TYPE_IMAGE ||
((seq->type & SEQ_TYPE_EFFECT) && BKE_sequence_effect_get_num_inputs(seq->type) == 0)));
}
/* check if the selected seq's reference unselected seq's */
bool BKE_sequence_base_isolated_sel_check(ListBase *seqbase)
{
Sequence *seq;
/* is there more than 1 select */
bool ok = false;
for (seq = seqbase->first; seq; seq = seq->next) {
if (seq->flag & SELECT) {
ok = true;
break;
}
}
if (ok == false) {
return false;
}
/* test relationships */
for (seq = seqbase->first; seq; seq = seq->next) {
if ((seq->type & SEQ_TYPE_EFFECT) == 0) {
continue;
}
if (seq->flag & SELECT) {
if ((seq->seq1 && (seq->seq1->flag & SELECT) == 0) ||
(seq->seq2 && (seq->seq2->flag & SELECT) == 0) ||
(seq->seq3 && (seq->seq3->flag & SELECT) == 0)) {
return false;
}
}
else {
if ((seq->seq1 && (seq->seq1->flag & SELECT)) || (seq->seq2 && (seq->seq2->flag & SELECT)) ||
(seq->seq3 && (seq->seq3->flag & SELECT))) {
return false;
}
}
}
return true;
}
/* use to impose limits when dragging/extending - so impossible situations don't happen
* Cant use the SEQ_LEFTSEL and SEQ_LEFTSEL directly because the strip may be in a metastrip */
void BKE_sequence_tx_handle_xlimits(Sequence *seq, int leftflag, int rightflag)
{
if (leftflag) {
if (BKE_sequence_tx_get_final_left(seq, false) >=
BKE_sequence_tx_get_final_right(seq, false)) {
BKE_sequence_tx_set_final_left(seq, BKE_sequence_tx_get_final_right(seq, false) - 1);
}
if (BKE_sequence_single_check(seq) == 0) {
if (BKE_sequence_tx_get_final_left(seq, false) >= seq_tx_get_end(seq)) {
BKE_sequence_tx_set_final_left(seq, seq_tx_get_end(seq) - 1);
}
/* doesn't work now - TODO */
#if 0
if (seq_tx_get_start(seq) >= seq_tx_get_final_right(seq, 0)) {
int ofs;
ofs = seq_tx_get_start(seq) - seq_tx_get_final_right(seq, 0);
seq->start -= ofs;
seq_tx_set_final_left(seq, seq_tx_get_final_left(seq, 0) + ofs);
}
#endif
}
}
if (rightflag) {
if (BKE_sequence_tx_get_final_right(seq, false) <=
BKE_sequence_tx_get_final_left(seq, false)) {
BKE_sequence_tx_set_final_right(seq, BKE_sequence_tx_get_final_left(seq, false) + 1);
}
if (BKE_sequence_single_check(seq) == 0) {
if (BKE_sequence_tx_get_final_right(seq, false) <= seq_tx_get_start(seq)) {
BKE_sequence_tx_set_final_right(seq, seq_tx_get_start(seq) + 1);
}
}
}
/* sounds cannot be extended past their endpoints */
if (seq->type == SEQ_TYPE_SOUND_RAM) {
seq->startstill = 0;
seq->endstill = 0;
}
}
void BKE_sequence_single_fix(Sequence *seq)
{
int left, start, offset;
if (!BKE_sequence_single_check(seq)) {
return;
}
/* make sure the image is always at the start since there is only one,
* adjusting its start should be ok */
left = BKE_sequence_tx_get_final_left(seq, false);
start = seq->start;
if (start != left) {
offset = left - start;
BKE_sequence_tx_set_final_left(seq, BKE_sequence_tx_get_final_left(seq, false) - offset);
BKE_sequence_tx_set_final_right(seq, BKE_sequence_tx_get_final_right(seq, false) - offset);
seq->start += offset;
}
}
bool BKE_sequence_tx_test(Sequence *seq)
{
return !(seq->type & SEQ_TYPE_EFFECT) || (BKE_sequence_effect_get_num_inputs(seq->type) == 0);
}
/**
* Return \a true if given \a seq needs a complete cleanup of its cache when it is transformed.
*
* Some (effect) strip types need a complete recache of themselves when they are transformed,
* because they do not 'contain' anything and do not have any explicit relations to other strips.
*/
bool BKE_sequence_tx_fullupdate_test(Sequence *seq)
{
return BKE_sequence_tx_test(seq) && ELEM(seq->type, SEQ_TYPE_ADJUSTMENT, SEQ_TYPE_MULTICAM);
}
static bool seq_overlap(Sequence *seq1, Sequence *seq2)
{
return (seq1 != seq2 && seq1->machine == seq2->machine &&
((seq1->enddisp <= seq2->startdisp) || (seq1->startdisp >= seq2->enddisp)) == 0);
}
bool BKE_sequence_test_overlap(ListBase *seqbasep, Sequence *test)
{
Sequence *seq;
seq = seqbasep->first;
while (seq) {
if (seq_overlap(test, seq)) {
return true;
}
seq = seq->next;
}
return false;
}
void BKE_sequence_translate(Scene *evil_scene, Sequence *seq, int delta)
{
if (delta == 0) {
return;
}
BKE_sequencer_offset_animdata(evil_scene, seq, delta);
seq->start += delta;
if (seq->type == SEQ_TYPE_META) {
Sequence *seq_child;
for (seq_child = seq->seqbase.first; seq_child; seq_child = seq_child->next) {
BKE_sequence_translate(evil_scene, seq_child, delta);
}
}
BKE_sequence_calc_disp(evil_scene, seq);
}
void BKE_sequence_sound_init(Scene *scene, Sequence *seq)
{
if (seq->type == SEQ_TYPE_META) {
Sequence *seq_child;
for (seq_child = seq->seqbase.first; seq_child; seq_child = seq_child->next) {
BKE_sequence_sound_init(scene, seq_child);
}
}
else {
if (seq->sound) {
seq->scene_sound = BKE_sound_add_scene_sound_defaults(scene, seq);
}
if (seq->scene) {
seq->scene_sound = BKE_sound_scene_add_scene_sound_defaults(scene, seq);
}
}
}
const Sequence *BKE_sequencer_foreground_frame_get(const Scene *scene, int frame)
{
const Editing *ed = scene->ed;
const Sequence *seq, *best_seq = NULL;
int best_machine = -1;
if (!ed) {
return NULL;
}
for (seq = ed->seqbasep->first; seq; seq = seq->next) {
if (seq->flag & SEQ_MUTE || seq->startdisp > frame || seq->enddisp <= frame) {
continue;
}
/* Only use strips that generate an image, not ones that combine
* other strips or apply some effect. */
if (ELEM(seq->type,
SEQ_TYPE_IMAGE,
SEQ_TYPE_META,
SEQ_TYPE_SCENE,
SEQ_TYPE_MOVIE,
SEQ_TYPE_COLOR,
SEQ_TYPE_TEXT)) {
if (seq->machine > best_machine) {
best_seq = seq;
best_machine = seq->machine;
}
}
}
return best_seq;
}
/* return 0 if there weren't enough space */
bool BKE_sequence_base_shuffle_ex(ListBase *seqbasep,
Sequence *test,
Scene *evil_scene,
int channel_delta)
{
const int orig_machine = test->machine;
BLI_assert(ELEM(channel_delta, -1, 1));
test->machine += channel_delta;
BKE_sequence_calc(evil_scene, test);
while (BKE_sequence_test_overlap(seqbasep, test)) {
if ((channel_delta > 0) ? (test->machine >= MAXSEQ) : (test->machine < 1)) {
break;
}
test->machine += channel_delta;
BKE_sequence_calc(
evil_scene,
test); // XXX - I don't think this is needed since were only moving vertically, Campbell.
}
if ((test->machine < 1) || (test->machine > MAXSEQ)) {
/* Blender 2.4x would remove the strip.
* nicer to move it to the end */
Sequence *seq;
int new_frame = test->enddisp;
for (seq = seqbasep->first; seq; seq = seq->next) {
if (seq->machine == orig_machine) {
new_frame = max_ii(new_frame, seq->enddisp);
}
}
test->machine = orig_machine;
new_frame = new_frame + (test->start - test->startdisp); /* adjust by the startdisp */
BKE_sequence_translate(evil_scene, test, new_frame - test->start);
BKE_sequence_calc(evil_scene, test);
return false;
}
else {
return true;
}
}
bool BKE_sequence_base_shuffle(ListBase *seqbasep, Sequence *test, Scene *evil_scene)
{
return BKE_sequence_base_shuffle_ex(seqbasep, test, evil_scene, 1);
}
static int shuffle_seq_time_offset_test(ListBase *seqbasep, char dir)
{
int offset = 0;
Sequence *seq, *seq_other;
for (seq = seqbasep->first; seq; seq = seq->next) {
if (seq->tmp) {
for (seq_other = seqbasep->first; seq_other; seq_other = seq_other->next) {
if (!seq_other->tmp && seq_overlap(seq, seq_other)) {
if (dir == 'L') {
offset = min_ii(offset, seq_other->startdisp - seq->enddisp);
}
else {
offset = max_ii(offset, seq_other->enddisp - seq->startdisp);
}
}
}
}
}
return offset;
}
static int shuffle_seq_time_offset(Scene *scene, ListBase *seqbasep, char dir)
{
int ofs = 0;
int tot_ofs = 0;
Sequence *seq;
while ((ofs = shuffle_seq_time_offset_test(seqbasep, dir))) {
for (seq = seqbasep->first; seq; seq = seq->next) {
if (seq->tmp) {
/* seq_test_overlap only tests display values */
seq->startdisp += ofs;
seq->enddisp += ofs;
}
}
tot_ofs += ofs;
}
for (seq = seqbasep->first; seq; seq = seq->next) {
if (seq->tmp) {
BKE_sequence_calc_disp(scene, seq); /* corrects dummy startdisp/enddisp values */
}
}
return tot_ofs;
}
bool BKE_sequence_base_shuffle_time(ListBase *seqbasep,
Scene *evil_scene,
ListBase *markers,
const bool use_sync_markers)
{
/* note: seq->tmp is used to tag strips to move */
Sequence *seq;
int offset_l = shuffle_seq_time_offset(evil_scene, seqbasep, 'L');
int offset_r = shuffle_seq_time_offset(evil_scene, seqbasep, 'R');
int offset = (-offset_l < offset_r) ? offset_l : offset_r;
if (offset) {
for (seq = seqbasep->first; seq; seq = seq->next) {
if (seq->tmp) {
BKE_sequence_translate(evil_scene, seq, offset);
seq->flag &= ~SEQ_OVERLAP;
}
}
if (use_sync_markers && !(evil_scene->toolsettings->lock_markers) && (markers != NULL)) {
TimeMarker *marker;
/* affect selected markers - it's unlikely that we will want to affect all in this way? */
for (marker = markers->first; marker; marker = marker->next) {
if (marker->flag & SELECT) {
marker->frame += offset;
}
}
}
}
return offset ? false : true;
}
/* Unlike _update_sound_ funcs, these ones take info from audaspace to update sequence length! */
#ifdef WITH_AUDASPACE
static bool sequencer_refresh_sound_length_recursive(Main *bmain, Scene *scene, ListBase *seqbase)
{
Sequence *seq;
bool changed = false;
for (seq = seqbase->first; seq; seq = seq->next) {
if (seq->type == SEQ_TYPE_META) {
if (sequencer_refresh_sound_length_recursive(bmain, scene, &seq->seqbase)) {
BKE_sequence_calc(scene, seq);
changed = true;
}
}
else if (seq->type == SEQ_TYPE_SOUND_RAM && seq->sound) {
const float length = BKE_sound_get_length(bmain, seq->sound);
int old = seq->len;
float fac;
seq->len = (int)ceil((double)length * FPS);
fac = (float)seq->len / (float)old;
old = seq->startofs;
seq->startofs *= fac;
seq->endofs *= fac;
seq->start += (old - seq->startofs); /* So that visual/"real" start frame does not change! */
BKE_sequence_calc(scene, seq);
changed = true;
}
}
return changed;
}
#endif
void BKE_sequencer_refresh_sound_length(Main *bmain, Scene *scene)
{
#ifdef WITH_AUDASPACE
if (scene->ed) {
sequencer_refresh_sound_length_recursive(bmain, scene, &scene->ed->seqbase);
}
#else
UNUSED_VARS(bmain, scene);
#endif
}
void BKE_sequencer_update_sound_bounds_all(Scene *scene)
{
Editing *ed = scene->ed;
if (ed) {
Sequence *seq;
for (seq = ed->seqbase.first; seq; seq = seq->next) {
if (seq->type == SEQ_TYPE_META) {
seq_update_sound_bounds_recursive(scene, seq);
}
else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) {
BKE_sequencer_update_sound_bounds(scene, seq);
}
}
}
}
void BKE_sequencer_update_sound_bounds(Scene *scene, Sequence *seq)
{
if (seq->type == SEQ_TYPE_SCENE) {
if (seq->scene && seq->scene_sound) {
/* We have to take into account start frame of the sequence's scene! */
int startofs = seq->startofs + seq->anim_startofs + seq->scene->r.sfra;
BKE_sound_move_scene_sound(scene, seq->scene_sound, seq->startdisp, seq->enddisp, startofs);
}
}
else {
BKE_sound_move_scene_sound_defaults(scene, seq);
}
/* mute is set in seq_update_muting_recursive */
}
static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, int mute)
{
Sequence *seq;
int seqmute;
/* for sound we go over full meta tree to update muted state,
* since sound is played outside of evaluating the imbufs, */
for (seq = seqbasep->first; seq; seq = seq->next) {
seqmute = (mute || (seq->flag & SEQ_MUTE));
if (seq->type == SEQ_TYPE_META) {
/* if this is the current meta sequence, unmute because
* all sequences above this were set to mute */
if (seq == metaseq) {
seqmute = 0;
}
seq_update_muting_recursive(&seq->seqbase, metaseq, seqmute);
}
else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) {
if (seq->scene_sound) {
BKE_sound_mute_scene_sound(seq->scene_sound, seqmute);
}
}
}
}
void BKE_sequencer_update_muting(Editing *ed)
{
if (ed) {
/* mute all sounds up to current metastack list */
MetaStack *ms = ed->metastack.last;
if (ms) {
seq_update_muting_recursive(&ed->seqbase, ms->parseq, 1);
}
else {
seq_update_muting_recursive(&ed->seqbase, NULL, 0);
}
}
}
static void seq_update_sound_recursive(Scene *scene, ListBase *seqbasep, bSound *sound)
{
Sequence *seq;
for (seq = seqbasep->first; seq; seq = seq->next) {
if (seq->type == SEQ_TYPE_META) {
seq_update_sound_recursive(scene, &seq->seqbase, sound);
}
else if (seq->type == SEQ_TYPE_SOUND_RAM) {
if (seq->scene_sound && sound == seq->sound) {
BKE_sound_update_scene_sound(seq->scene_sound, sound);
}
}
}
}
void BKE_sequencer_update_sound(Scene *scene, bSound *sound)
{
if (scene->ed) {
seq_update_sound_recursive(scene, &scene->ed->seqbase, sound);
}
}
/* in cases where we done know the sequence's listbase */
ListBase *BKE_sequence_seqbase(ListBase *seqbase, Sequence *seq)
{
Sequence *iseq;
ListBase *lb = NULL;
for (iseq = seqbase->first; iseq; iseq = iseq->next) {
if (seq == iseq) {
return seqbase;
}
else if (iseq->seqbase.first && (lb = BKE_sequence_seqbase(&iseq->seqbase, seq))) {
return lb;
}
}
return NULL;
}
Sequence *BKE_sequence_metastrip(ListBase *seqbase, Sequence *meta, Sequence *seq)
{
Sequence *iseq;
for (iseq = seqbase->first; iseq; iseq = iseq->next) {
Sequence *rval;
if (seq == iseq) {
return meta;
}
else if (iseq->seqbase.first && (rval = BKE_sequence_metastrip(&iseq->seqbase, iseq, seq))) {
return rval;
}
}
return NULL;
}
int BKE_sequence_swap(Sequence *seq_a, Sequence *seq_b, const char **error_str)
{
char name[sizeof(seq_a->name)];
if (seq_a->len != seq_b->len) {
*error_str = N_("Strips must be the same length");
return 0;
}
/* type checking, could be more advanced but disallow sound vs non-sound copy */
if (seq_a->type != seq_b->type) {
if (seq_a->type == SEQ_TYPE_SOUND_RAM || seq_b->type == SEQ_TYPE_SOUND_RAM) {
*error_str = N_("Strips were not compatible");
return 0;
}
/* disallow effects to swap with non-effects strips */
if ((seq_a->type & SEQ_TYPE_EFFECT) != (seq_b->type & SEQ_TYPE_EFFECT)) {
*error_str = N_("Strips were not compatible");
return 0;
}
if ((seq_a->type & SEQ_TYPE_EFFECT) && (seq_b->type & SEQ_TYPE_EFFECT)) {
if (BKE_sequence_effect_get_num_inputs(seq_a->type) !=
BKE_sequence_effect_get_num_inputs(seq_b->type)) {
*error_str = N_("Strips must have the same number of inputs");
return 0;
}
}
}
SWAP(Sequence, *seq_a, *seq_b);
/* swap back names so animation fcurves don't get swapped */
BLI_strncpy(name, seq_a->name + 2, sizeof(name));
BLI_strncpy(seq_a->name + 2, seq_b->name + 2, sizeof(seq_b->name) - 2);
BLI_strncpy(seq_b->name + 2, name, sizeof(seq_b->name) - 2);
/* swap back opacity, and overlay mode */
SWAP(int, seq_a->blend_mode, seq_b->blend_mode);
SWAP(float, seq_a->blend_opacity, seq_b->blend_opacity);
SWAP(Sequence *, seq_a->prev, seq_b->prev);
SWAP(Sequence *, seq_a->next, seq_b->next);
SWAP(int, seq_a->start, seq_b->start);
SWAP(int, seq_a->startofs, seq_b->startofs);
SWAP(int, seq_a->endofs, seq_b->endofs);
SWAP(int, seq_a->startstill, seq_b->startstill);
SWAP(int, seq_a->endstill, seq_b->endstill);
SWAP(int, seq_a->machine, seq_b->machine);
SWAP(int, seq_a->startdisp, seq_b->startdisp);
SWAP(int, seq_a->enddisp, seq_b->enddisp);
return 1;
}
/* r_prefix + [" + escaped_name + "] + \0 */
#define SEQ_RNAPATH_MAXSTR ((30 + 2 + (SEQ_NAME_MAXSTR * 2) + 2) + 1)
static size_t sequencer_rna_path_prefix(char str[SEQ_RNAPATH_MAXSTR], const char *name)
{
char name_esc[SEQ_NAME_MAXSTR * 2];
BLI_strescape(name_esc, name, sizeof(name_esc));
return BLI_snprintf_rlen(
str, SEQ_RNAPATH_MAXSTR, "sequence_editor.sequences_all[\"%s\"]", name_esc);
}
/* XXX - hackish function needed for transforming strips! TODO - have some better solution */
void BKE_sequencer_offset_animdata(Scene *scene, Sequence *seq, int ofs)
{
char str[SEQ_RNAPATH_MAXSTR];
size_t str_len;
FCurve *fcu;
if (scene->adt == NULL || ofs == 0 || scene->adt->action == NULL) {
return;
}
str_len = sequencer_rna_path_prefix(str, seq->name + 2);
for (fcu = scene->adt->action->curves.first; fcu; fcu = fcu->next) {
if (STREQLEN(fcu->rna_path, str, str_len)) {
unsigned int i;
if (fcu->bezt) {
for (i = 0; i < fcu->totvert; i++) {
BezTriple *bezt = &fcu->bezt[i];
bezt->vec[0][0] += ofs;
bezt->vec[1][0] += ofs;
bezt->vec[2][0] += ofs;
}
}
if (fcu->fpt) {
for (i = 0; i < fcu->totvert; i++) {
FPoint *fpt = &fcu->fpt[i];
fpt->vec[0] += ofs;
}
}
}
}
DEG_id_tag_update(&scene->adt->action->id, ID_RECALC_ANIMATION);
}
void BKE_sequencer_dupe_animdata(Scene *scene, const char *name_src, const char *name_dst)
{
char str_from[SEQ_RNAPATH_MAXSTR];
size_t str_from_len;
FCurve *fcu;
FCurve *fcu_last;
FCurve *fcu_cpy;
ListBase lb = {NULL, NULL};
if (scene->adt == NULL || scene->adt->action == NULL) {
return;
}
str_from_len = sequencer_rna_path_prefix(str_from, name_src);
fcu_last = scene->adt->action->curves.last;
for (fcu = scene->adt->action->curves.first; fcu && fcu->prev != fcu_last; fcu = fcu->next) {
if (STREQLEN(fcu->rna_path, str_from, str_from_len)) {
fcu_cpy = BKE_fcurve_copy(fcu);
BLI_addtail(&lb, fcu_cpy);
}
}
/* notice validate is 0, keep this because the seq may not be added to the scene yet */
BKE_animdata_fix_paths_rename(
&scene->id, scene->adt, NULL, "sequence_editor.sequences_all", name_src, name_dst, 0, 0, 0);
/* add the original fcurves back */
BLI_movelisttolist(&scene->adt->action->curves, &lb);
}
/* XXX - hackish function needed to remove all fcurves belonging to a sequencer strip */
static void seq_free_animdata(Scene *scene, Sequence *seq)
{
char str[SEQ_RNAPATH_MAXSTR];
size_t str_len;
FCurve *fcu;
if (scene->adt == NULL || scene->adt->action == NULL) {
return;
}
str_len = sequencer_rna_path_prefix(str, seq->name + 2);
fcu = scene->adt->action->curves.first;
while (fcu) {
if (STREQLEN(fcu->rna_path, str, str_len)) {
FCurve *next_fcu = fcu->next;
BLI_remlink(&scene->adt->action->curves, fcu);
BKE_fcurve_free(fcu);
fcu = next_fcu;
}
else {
fcu = fcu->next;
}
}
}
#undef SEQ_RNAPATH_MAXSTR
Sequence *BKE_sequence_get_by_name(ListBase *seqbase, const char *name, bool recursive)
{
Sequence *iseq = NULL;
Sequence *rseq = NULL;
for (iseq = seqbase->first; iseq; iseq = iseq->next) {
if (STREQ(name, iseq->name + 2)) {
return iseq;
}
else if (recursive && (iseq->seqbase.first) &&
(rseq = BKE_sequence_get_by_name(&iseq->seqbase, name, 1))) {
return rseq;
}
}
return NULL;
}
/**
* Only use as last resort when the StripElem is available but no the Sequence.
* (needed for RNA)
*/
Sequence *BKE_sequencer_from_elem(ListBase *seqbase, StripElem *se)
{
Sequence *iseq;
for (iseq = seqbase->first; iseq; iseq = iseq->next) {
Sequence *seq_found;
if ((iseq->strip && iseq->strip->stripdata) &&
(ARRAY_HAS_ITEM(se, iseq->strip->stripdata, iseq->len))) {
break;
}
else if ((seq_found = BKE_sequencer_from_elem(&iseq->seqbase, se))) {
iseq = seq_found;
break;
}
}
return iseq;
}
Sequence *BKE_sequencer_active_get(Scene *scene)
{
Editing *ed = BKE_sequencer_editing_get(scene, false);
if (ed == NULL) {
return NULL;
}
return ed->act_seq;
}
void BKE_sequencer_active_set(Scene *scene, Sequence *seq)
{
Editing *ed = BKE_sequencer_editing_get(scene, false);
if (ed == NULL) {
return;
}
ed->act_seq = seq;
}
int BKE_sequencer_active_get_pair(Scene *scene, Sequence **seq_act, Sequence **seq_other)
{
Editing *ed = BKE_sequencer_editing_get(scene, false);
*seq_act = BKE_sequencer_active_get(scene);
if (*seq_act == NULL) {
return 0;
}
else {
Sequence *seq;
*seq_other = NULL;
for (seq = ed->seqbasep->first; seq; seq = seq->next) {
if (seq->flag & SELECT && (seq != (*seq_act))) {
if (*seq_other) {
return 0;
}
else {
*seq_other = seq;
}
}
}
return (*seq_other != NULL);
}
}
Mask *BKE_sequencer_mask_get(Scene *scene)
{
Sequence *seq_act = BKE_sequencer_active_get(scene);
if (seq_act && seq_act->type == SEQ_TYPE_MASK) {
return seq_act->mask;
}
else {
return NULL;
}
}
/* api like funcs for adding */
static void seq_load_apply(Main *bmain, Scene *scene, Sequence *seq, SeqLoadInfo *seq_load)
{
if (seq) {
BLI_strncpy_utf8(seq->name + 2, seq_load->name, sizeof(seq->name) - 2);
BLI_utf8_invalid_strip(seq->name + 2, strlen(seq->name + 2));
BKE_sequence_base_unique_name_recursive(&scene->ed->seqbase, seq);
if (seq_load->flag & SEQ_LOAD_FRAME_ADVANCE) {
seq_load->start_frame += (seq->enddisp - seq->startdisp);
}
if (seq_load->flag & SEQ_LOAD_REPLACE_SEL) {
seq_load->flag |= SELECT;
BKE_sequencer_active_set(scene, seq);
}
if (seq_load->flag & SEQ_LOAD_SOUND_MONO) {
seq->sound->flags |= SOUND_FLAGS_MONO;
BKE_sound_load(bmain, seq->sound);
}
if (seq_load->flag & SEQ_LOAD_SOUND_CACHE) {
if (seq->sound) {
seq->sound->flags |= SOUND_FLAGS_CACHING;
}
}
seq_load->tot_success++;
}
else {
seq_load->tot_error++;
}
}
static Strip *seq_strip_alloc(int type)
{
Strip *strip = MEM_callocN(sizeof(Strip), "strip");
if (ELEM(type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SOUND_HD) == 0) {
strip->transform = MEM_callocN(sizeof(struct StripTransform), "StripTransform");
strip->crop = MEM_callocN(sizeof(struct StripCrop), "StripCrop");
}
strip->us = 1;
return strip;
}
Sequence *BKE_sequence_alloc(ListBase *lb, int cfra, int machine, int type)
{
Sequence *seq;
seq = MEM_callocN(sizeof(Sequence), "addseq");
BLI_addtail(lb, seq);
*((short *)seq->name) = ID_SEQ;
seq->name[2] = 0;
seq->flag = SELECT;
seq->start = cfra;
seq->machine = machine;
seq->sat = 1.0;
seq->mul = 1.0;
seq->blend_opacity = 100.0;
seq->volume = 1.0f;
seq->pitch = 1.0f;
seq->scene_sound = NULL;
seq->type = type;
seq->strip = seq_strip_alloc(type);
seq->stereo3d_format = MEM_callocN(sizeof(Stereo3dFormat), "Sequence Stereo Format");
seq->cache_flag = SEQ_CACHE_STORE_RAW | SEQ_CACHE_STORE_PREPROCESSED | SEQ_CACHE_STORE_COMPOSITE;
return seq;
}
void BKE_sequence_alpha_mode_from_extension(Sequence *seq)
{
if (seq->strip && seq->strip->stripdata) {
const char *filename = seq->strip->stripdata->name;
seq->alpha_mode = BKE_image_alpha_mode_from_extension_ex(filename);
}
}
void BKE_sequence_init_colorspace(Sequence *seq)
{
if (seq->strip && seq->strip->stripdata) {
char name[FILE_MAX];
ImBuf *ibuf;
BLI_join_dirfile(name, sizeof(name), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(name, BKE_main_blendfile_path_from_global());
/* initialize input color space */
if (seq->type == SEQ_TYPE_IMAGE) {
ibuf = IMB_loadiffname(
name, IB_test | IB_alphamode_detect, seq->strip->colorspace_settings.name);
/* byte images are default to straight alpha, however sequencer
* works in premul space, so mark strip to be premultiplied first
*/
seq->alpha_mode = SEQ_ALPHA_STRAIGHT;
if (ibuf) {
if (ibuf->flags & IB_alphamode_premul) {
seq->alpha_mode = IMA_ALPHA_PREMUL;
}
IMB_freeImBuf(ibuf);
}
}
}
}
float BKE_sequence_get_fps(Scene *scene, Sequence *seq)
{
switch (seq->type) {
case SEQ_TYPE_MOVIE: {
seq_open_anim_file(scene, seq, true);
if (BLI_listbase_is_empty(&seq->anims)) {
return 0.0f;
}
StripAnim *strip_anim = seq->anims.first;
if (strip_anim->anim == NULL) {
return 0.0f;
}
short frs_sec;
float frs_sec_base;
if (IMB_anim_get_fps(strip_anim->anim, &frs_sec, &frs_sec_base, true)) {
return (float)frs_sec / frs_sec_base;
}
break;
}
case SEQ_TYPE_MOVIECLIP:
if (seq->clip != NULL) {
return BKE_movieclip_get_fps(seq->clip);
}
break;
case SEQ_TYPE_SCENE:
if (seq->scene != NULL) {
return (float)seq->scene->r.frs_sec / seq->scene->r.frs_sec_base;
}
break;
}
return 0.0f;
}
/* NOTE: this function doesn't fill in image names */
Sequence *BKE_sequencer_add_image_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo *seq_load)
{
Scene *scene = CTX_data_scene(C); /* only for active seq */
Sequence *seq;
Strip *strip;
seq = BKE_sequence_alloc(seqbasep, seq_load->start_frame, seq_load->channel, SEQ_TYPE_IMAGE);
seq->blend_mode = SEQ_TYPE_CROSS; /* so alpha adjustment fade to the strip below */
/* basic defaults */
seq->len = seq_load->len ? seq_load->len : 1;
strip = seq->strip;
strip->stripdata = MEM_callocN(seq->len * sizeof(StripElem), "stripelem");
BLI_strncpy(strip->dir, seq_load->path, sizeof(strip->dir));
if (seq_load->stereo3d_format) {
*seq->stereo3d_format = *seq_load->stereo3d_format;
}
seq->views_format = seq_load->views_format;
seq->flag |= seq_load->flag & SEQ_USE_VIEWS;
seq_load_apply(CTX_data_main(C), scene, seq, seq_load);
BKE_sequence_invalidate_cache_composite(scene, seq);
return seq;
}
#ifdef WITH_AUDASPACE
Sequence *BKE_sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo *seq_load)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C); /* only for sound */
Editing *ed = BKE_sequencer_editing_get(scene, false);
bSound *sound;
Sequence *seq; /* generic strip vars */
Strip *strip;
StripElem *se;
sound = BKE_sound_new_file(bmain, seq_load->path); /* handles relative paths */
SoundInfo info;
if (!BKE_sound_info_get(bmain, sound, &info)) {
BKE_id_free(bmain, sound);
return NULL;
}
if (info.specs.channels == SOUND_CHANNELS_INVALID) {
BKE_id_free(bmain, sound);
return NULL;
}
seq = BKE_sequence_alloc(seqbasep, seq_load->start_frame, seq_load->channel, SEQ_TYPE_SOUND_RAM);
seq->sound = sound;
BLI_strncpy(seq->name + 2, "Sound", SEQ_NAME_MAXSTR - 2);
BKE_sequence_base_unique_name_recursive(&scene->ed->seqbase, seq);
/* basic defaults */
/* We add a very small negative offset here, because
* ceil(132.0) == 133.0, not nice with videos, see T47135. */
seq->len = (int)ceil((double)info.length * FPS - 1e-4);
strip = seq->strip;
/* we only need 1 element to store the filename */
strip->stripdata = se = MEM_callocN(sizeof(StripElem), "stripelem");
BLI_split_dirfile(seq_load->path, strip->dir, se->name, sizeof(strip->dir), sizeof(se->name));
seq->scene_sound = NULL;
BKE_sequence_calc_disp(scene, seq);
/* last active name */
BLI_strncpy(ed->act_sounddir, strip->dir, FILE_MAXDIR);
seq_load_apply(bmain, scene, seq, seq_load);
/* TODO(sergey): Shall we tag here or in the operator? */
DEG_relations_tag_update(bmain);
return seq;
}
#else // WITH_AUDASPACE
Sequence *BKE_sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo *seq_load)
{
(void)C;
(void)seqbasep;
(void)seq_load;
return NULL;
}
#endif // WITH_AUDASPACE
static void seq_anim_add_suffix(Scene *scene, struct anim *anim, const int view_id)
{
const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, view_id);
IMB_suffix_anim(anim, suffix);
}
Sequence *BKE_sequencer_add_movie_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo *seq_load)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C); /* only for sound */
char path[sizeof(seq_load->path)];
Sequence *seq; /* generic strip vars */
Strip *strip;
StripElem *se;
char colorspace[64] = "\0"; /* MAX_COLORSPACE_NAME */
bool is_multiview_loaded = false;
const bool is_multiview = (seq_load->flag & SEQ_USE_VIEWS) != 0;
const int totfiles = seq_num_files(scene, seq_load->views_format, is_multiview);
struct anim **anim_arr;
int i;
BLI_strncpy(path, seq_load->path, sizeof(path));
BLI_path_abs(path, BKE_main_blendfile_path(bmain));
anim_arr = MEM_callocN(sizeof(struct anim *) * totfiles, "Video files");
if (is_multiview && (seq_load->views_format == R_IMF_VIEWS_INDIVIDUAL)) {
char prefix[FILE_MAX];
const char *ext = NULL;
size_t j = 0;
BKE_scene_multiview_view_prefix_get(scene, path, prefix, &ext);
if (prefix[0] != '\0') {
for (i = 0; i < totfiles; i++) {
char str[FILE_MAX];
seq_multiview_name(scene, i, prefix, ext, str, FILE_MAX);
anim_arr[j] = openanim(str, IB_rect, 0, colorspace);
if (anim_arr[j]) {
seq_anim_add_suffix(scene, anim_arr[j], i);
j++;
}
}
if (j == 0) {
MEM_freeN(anim_arr);
return NULL;
}
is_multiview_loaded = true;
}
}
if (is_multiview_loaded == false) {
anim_arr[0] = openanim(path, IB_rect, 0, colorspace);
if (anim_arr[0] == NULL) {
MEM_freeN(anim_arr);
return NULL;
}
}
seq = BKE_sequence_alloc(seqbasep, seq_load->start_frame, seq_load->channel, SEQ_TYPE_MOVIE);
/* multiview settings */
if (seq_load->stereo3d_format) {
*seq->stereo3d_format = *seq_load->stereo3d_format;
seq->views_format = seq_load->views_format;
}
seq->flag |= seq_load->flag & SEQ_USE_VIEWS;
seq->type = SEQ_TYPE_MOVIE;
seq->blend_mode = SEQ_TYPE_CROSS; /* so alpha adjustment fade to the strip below */
for (i = 0; i < totfiles; i++) {
if (anim_arr[i]) {
StripAnim *sanim = MEM_mallocN(sizeof(StripAnim), "Strip Anim");
BLI_addtail(&seq->anims, sanim);
sanim->anim = anim_arr[i];
}
else {
break;
}
}
IMB_anim_load_metadata(anim_arr[0]);
seq->anim_preseek = IMB_anim_get_preseek(anim_arr[0]);
BLI_strncpy(seq->name + 2, "Movie", SEQ_NAME_MAXSTR - 2);
BKE_sequence_base_unique_name_recursive(&scene->ed->seqbase, seq);
/* adjust scene's frame rate settings to match */
if (seq_load->flag & SEQ_LOAD_SYNC_FPS) {
IMB_anim_get_fps(anim_arr[0], &scene->r.frs_sec, &scene->r.frs_sec_base, true);
}
/* basic defaults */
seq->len = IMB_anim_get_duration(anim_arr[0], IMB_TC_RECORD_RUN);
strip = seq->strip;
BLI_strncpy(seq->strip->colorspace_settings.name,
colorspace,
sizeof(seq->strip->colorspace_settings.name));
/* we only need 1 element for MOVIE strips */
strip->stripdata = se = MEM_callocN(sizeof(StripElem), "stripelem");
BLI_split_dirfile(seq_load->path, strip->dir, se->name, sizeof(strip->dir), sizeof(se->name));
BKE_sequence_calc_disp(scene, seq);
if (seq_load->name[0] == '\0') {
BLI_strncpy(seq_load->name, se->name, sizeof(seq_load->name));
}
if (seq_load->flag & SEQ_LOAD_MOVIE_SOUND) {
int start_frame_back = seq_load->start_frame;
seq_load->channel--;
seq_load->seq_sound = BKE_sequencer_add_sound_strip(C, seqbasep, seq_load);
seq_load->start_frame = start_frame_back;
seq_load->channel++;
}
/* can be NULL */
seq_load_apply(CTX_data_main(C), scene, seq, seq_load);
BKE_sequence_invalidate_cache_composite(scene, seq);
MEM_freeN(anim_arr);
return seq;
}
static Sequence *seq_dupli(const Scene *scene_src,
Scene *scene_dst,
ListBase *new_seq_list,
Sequence *seq,
int dupe_flag,
const int flag)
{
Sequence *seqn = MEM_dupallocN(seq);
seq->tmp = seqn;
seqn->strip = MEM_dupallocN(seq->strip);
seqn->stereo3d_format = MEM_dupallocN(seq->stereo3d_format);
/* XXX: add F-Curve duplication stuff? */
if (seq->strip->crop) {
seqn->strip->crop = MEM_dupallocN(seq->strip->crop);
}
if (seq->strip->transform) {
seqn->strip->transform = MEM_dupallocN(seq->strip->transform);
}
if (seq->strip->proxy) {
seqn->strip->proxy = MEM_dupallocN(seq->strip->proxy);
seqn->strip->proxy->anim = NULL;
}
if (seq->prop) {
seqn->prop = IDP_CopyProperty_ex(seq->prop, flag);
}
if (seqn->modifiers.first) {
BLI_listbase_clear(&seqn->modifiers);
BKE_sequence_modifier_list_copy(seqn, seq);
}
if (seq->type == SEQ_TYPE_META) {
seqn->strip->stripdata = NULL;
BLI_listbase_clear(&seqn->seqbase);
/* WATCH OUT!!! - This metastrip is not recursively duplicated here - do this after!!! */
/* - seq_dupli_recursive(&seq->seqbase, &seqn->seqbase);*/
}
else if (seq->type == SEQ_TYPE_SCENE) {
seqn->strip->stripdata = NULL;
if (seq->scene_sound) {
seqn->scene_sound = BKE_sound_scene_add_scene_sound_defaults(scene_dst, seqn);
}
}
else if (seq->type == SEQ_TYPE_MOVIECLIP) {
/* avoid assert */
}
else if (seq->type == SEQ_TYPE_MASK) {
/* avoid assert */
}
else if (seq->type == SEQ_TYPE_MOVIE) {
seqn->strip->stripdata = MEM_dupallocN(seq->strip->stripdata);
BLI_listbase_clear(&seqn->anims);
}
else if (seq->type == SEQ_TYPE_SOUND_RAM) {
seqn->strip->stripdata = MEM_dupallocN(seq->strip->stripdata);
seqn->scene_sound = NULL;
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
id_us_plus((ID *)seqn->sound);
}
}
else if (seq->type == SEQ_TYPE_IMAGE) {
seqn->strip->stripdata = MEM_dupallocN(seq->strip->stripdata);
}
else if (seq->type & SEQ_TYPE_EFFECT) {
struct SeqEffectHandle sh;
sh = BKE_sequence_get_effect(seq);
if (sh.copy) {
sh.copy(seq, seqn, flag);
}
seqn->strip->stripdata = NULL;
}
else {
/* sequence type not handled in duplicate! Expect a crash now... */
BLI_assert(0);
}
/* When using SEQ_DUPE_UNIQUE_NAME, it is mandatory to add new sequences in relevant container
* (scene or meta's one), *before* checking for unique names. Otherwise the meta's list is empty
* and hence we miss all seqs in that meta that have already been duplicated (see T55668).
* Note that unique name check itself could be done at a later step in calling code, once all
* seqs have bee duplicated (that was first, simpler solution), but then handling of animation
* data will be broken (see T60194). */
if (new_seq_list != NULL) {
BLI_addtail(new_seq_list, seqn);
}
if (scene_src == scene_dst) {
if (dupe_flag & SEQ_DUPE_UNIQUE_NAME) {
BKE_sequence_base_unique_name_recursive(&scene_dst->ed->seqbase, seqn);
}
if (dupe_flag & SEQ_DUPE_ANIM) {
BKE_sequencer_dupe_animdata(scene_dst, seq->name + 2, seqn->name + 2);
}
}
return seqn;
}
static void seq_new_fix_links_recursive(Sequence *seq)
{
SequenceModifierData *smd;
if (seq->type & SEQ_TYPE_EFFECT) {
if (seq->seq1 && seq->seq1->tmp) {
seq->seq1 = seq->seq1->tmp;
}
if (seq->seq2 && seq->seq2->tmp) {
seq->seq2 = seq->seq2->tmp;
}
if (seq->seq3 && seq->seq3->tmp) {
seq->seq3 = seq->seq3->tmp;
}
}
else if (seq->type == SEQ_TYPE_META) {
Sequence *seqn;
for (seqn = seq->seqbase.first; seqn; seqn = seqn->next) {
seq_new_fix_links_recursive(seqn);
}
}
for (smd = seq->modifiers.first; smd; smd = smd->next) {
if (smd->mask_sequence && smd->mask_sequence->tmp) {
smd->mask_sequence = smd->mask_sequence->tmp;
}
}
}
static Sequence *sequence_dupli_recursive_do(const Scene *scene_src,
Scene *scene_dst,
ListBase *new_seq_list,
Sequence *seq,
const int dupe_flag)
{
Sequence *seqn;
seq->tmp = NULL;
seqn = seq_dupli(scene_src, scene_dst, new_seq_list, seq, dupe_flag, 0);
if (seq->type == SEQ_TYPE_META) {
Sequence *s;
for (s = seq->seqbase.first; s; s = s->next) {
sequence_dupli_recursive_do(scene_src, scene_dst, &seqn->seqbase, s, dupe_flag);
}
}
return seqn;
}
Sequence *BKE_sequence_dupli_recursive(
const Scene *scene_src, Scene *scene_dst, ListBase *new_seq_list, Sequence *seq, int dupe_flag)
{
Sequence *seqn = sequence_dupli_recursive_do(scene_src, scene_dst, new_seq_list, seq, dupe_flag);
/* This does not need to be in recursive call itself, since it is already recursive... */
seq_new_fix_links_recursive(seqn);
return seqn;
}
void BKE_sequence_base_dupli_recursive(const Scene *scene_src,
Scene *scene_dst,
ListBase *nseqbase,
const ListBase *seqbase,
int dupe_flag,
const int flag)
{
Sequence *seq;
Sequence *seqn = NULL;
Sequence *last_seq = BKE_sequencer_active_get((Scene *)scene_src);
/* always include meta's strips */
int dupe_flag_recursive = dupe_flag | SEQ_DUPE_ALL | SEQ_DUPE_IS_RECURSIVE_CALL;
for (seq = seqbase->first; seq; seq = seq->next) {
seq->tmp = NULL;
if ((seq->flag & SELECT) || (dupe_flag & SEQ_DUPE_ALL)) {
seqn = seq_dupli(scene_src, scene_dst, nseqbase, seq, dupe_flag, flag);
if (seqn) { /*should never fail */
if (dupe_flag & SEQ_DUPE_CONTEXT) {
seq->flag &= ~SEQ_ALLSEL;
seqn->flag &= ~(SEQ_LEFTSEL + SEQ_RIGHTSEL + SEQ_LOCK);
}
if (seq->type == SEQ_TYPE_META) {
BKE_sequence_base_dupli_recursive(
scene_src, scene_dst, &seqn->seqbase, &seq->seqbase, dupe_flag_recursive, flag);
}
if (dupe_flag & SEQ_DUPE_CONTEXT) {
if (seq == last_seq) {
BKE_sequencer_active_set(scene_dst, seqn);
}
}
}
}
}
/* Fix modifier links recursively from the top level only, when all sequences have been
* copied. */
if (dupe_flag & SEQ_DUPE_IS_RECURSIVE_CALL) {
return;
}
/* fix modifier linking */
for (seq = nseqbase->first; seq; seq = seq->next) {
seq_new_fix_links_recursive(seq);
}
}
/* called on draw, needs to be fast,
* we could cache and use a flag if we want to make checks for file paths resolving for eg. */
bool BKE_sequence_is_valid_check(Sequence *seq)
{
switch (seq->type) {
case SEQ_TYPE_MASK:
return (seq->mask != NULL);
case SEQ_TYPE_MOVIECLIP:
return (seq->clip != NULL);
case SEQ_TYPE_SCENE:
return (seq->scene != NULL);
case SEQ_TYPE_SOUND_RAM:
return (seq->sound != NULL);
}
return true;
}
int BKE_sequencer_find_next_prev_edit(Scene *scene,
int cfra,
const short side,
const bool do_skip_mute,
const bool do_center,
const bool do_unselected)
{
Editing *ed = BKE_sequencer_editing_get(scene, false);
Sequence *seq;
int dist, best_dist, best_frame = cfra;
int seq_frames[2], seq_frames_tot;
/* In case where both is passed,
* frame just finds the nearest end while frame_left the nearest start. */
best_dist = MAXFRAME * 2;
if (ed == NULL) {
return cfra;
}
for (seq = ed->seqbasep->first; seq; seq = seq->next) {
int i;
if (do_skip_mute && (seq->flag & SEQ_MUTE)) {
continue;
}
if (do_unselected && (seq->flag & SELECT)) {
continue;
}
if (do_center) {
seq_frames[0] = (seq->startdisp + seq->enddisp) / 2;
seq_frames_tot = 1;
}
else {
seq_frames[0] = seq->startdisp;
seq_frames[1] = seq->enddisp;
seq_frames_tot = 2;
}
for (i = 0; i < seq_frames_tot; i++) {
const int seq_frame = seq_frames[i];
dist = MAXFRAME * 2;
switch (side) {
case SEQ_SIDE_LEFT:
if (seq_frame < cfra) {
dist = cfra - seq_frame;
}
break;
case SEQ_SIDE_RIGHT:
if (seq_frame > cfra) {
dist = seq_frame - cfra;
}
break;
case SEQ_SIDE_BOTH:
dist = abs(seq_frame - cfra);
break;
}
if (dist < best_dist) {
best_frame = seq_frame;
best_dist = dist;
}
}
}
return best_frame;
}
static void sequencer_all_free_anim_ibufs(ListBase *seqbase, int cfra)
{
for (Sequence *seq = seqbase->first; seq != NULL; seq = seq->next) {
if (seq->enddisp < cfra || seq->startdisp > cfra) {
BKE_sequence_free_anim(seq);
}
if (seq->type == SEQ_TYPE_META) {
sequencer_all_free_anim_ibufs(&seq->seqbase, cfra);
}
}
}
void BKE_sequencer_all_free_anim_ibufs(Scene *scene, int cfra)
{
Editing *ed = BKE_sequencer_editing_get(scene, false);
if (ed == NULL) {
return;
}
sequencer_all_free_anim_ibufs(&ed->seqbase, cfra);
BKE_sequencer_cache_cleanup(scene);
}
static bool sequencer_seq_generates_image(Sequence *seq)
{
switch (seq->type) {
case SEQ_TYPE_IMAGE:
case SEQ_TYPE_SCENE:
case SEQ_TYPE_MOVIE:
case SEQ_TYPE_MOVIECLIP:
case SEQ_TYPE_MASK:
case SEQ_TYPE_COLOR:
case SEQ_TYPE_TEXT:
return true;
}
return false;
}
static Sequence *sequencer_check_scene_recursion(Scene *scene, ListBase *seqbase)
{
LISTBASE_FOREACH (Sequence *, seq, seqbase) {
if (seq->type == SEQ_TYPE_SCENE && seq->scene == scene) {
return seq;
}
if (seq->type == SEQ_TYPE_META && sequencer_check_scene_recursion(scene, &seq->seqbase)) {
return seq;
}
}
return NULL;
}
bool BKE_sequencer_check_scene_recursion(Scene *scene, ReportList *reports)
{
Editing *ed = BKE_sequencer_editing_get(scene, false);
if (ed == NULL) {
return false;
}
Sequence *recursive_seq = sequencer_check_scene_recursion(scene, &ed->seqbase);
if (recursive_seq != NULL) {
BKE_reportf(reports,
RPT_WARNING,
"Recursion detected in video sequencer. Strip %s at frame %d will not be rendered",
recursive_seq->name + 2,
recursive_seq->startdisp);
LISTBASE_FOREACH (Sequence *, seq, &ed->seqbase) {
if (seq->type != SEQ_TYPE_SCENE && sequencer_seq_generates_image(seq)) {
/* There are other strips to render, so render them. */
return false;
}
}
/* No other strips to render - cancel operator. */
return true;
}
return false;
}