55 lines
1.6 KiB
C
55 lines
1.6 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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*/
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/** \file
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* \ingroup draw
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*/
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#ifndef __DRW_ENGINE_TYPES_H__
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#define __DRW_ENGINE_TYPES_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Buffer and textures used by the viewport by default */
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typedef struct DefaultFramebufferList {
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struct GPUFrameBuffer *default_fb;
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struct GPUFrameBuffer *overlay_fb;
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struct GPUFrameBuffer *in_front_fb;
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struct GPUFrameBuffer *color_only_fb;
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struct GPUFrameBuffer *depth_only_fb;
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struct GPUFrameBuffer *overlay_only_fb;
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struct GPUFrameBuffer *stereo_comp_fb;
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} DefaultFramebufferList;
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typedef struct DefaultTextureList {
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struct GPUTexture *color;
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struct GPUTexture *color_overlay;
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struct GPUTexture *color_stereo;
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struct GPUTexture *color_overlay_stereo;
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struct GPUTexture *depth;
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struct GPUTexture *depth_in_front;
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} DefaultTextureList;
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#ifdef __cplusplus
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}
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#endif
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#endif /* __DRW_ENGINE_H__ */
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