tornavis/source/blender/blenkernel/BKE_DerivedMesh.h

419 lines
16 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bke
*
* Basic design of the DerivedMesh system:
*
* DerivedMesh is a common set of interfaces for mesh systems.
*
* There are three main mesh data structures in Blender:
* #Mesh, #CDDerivedMesh and #BMesh.
*
* These, and a few others, all implement DerivedMesh interfaces,
* which contains unified drawing interfaces, a few utility interfaces,
* and a bunch of read-only interfaces intended mostly for conversion from
* one format to another.
*
* All Mesh structures in blender make use of CustomData, which is used to store
* per-element attributes and interpolate them (e.g. uvs, vcols, vgroups, etc).
*
* Mesh is the "serialized" structure, used for storing object-mode mesh data
* and also for saving stuff to disk. Its interfaces are also what DerivedMesh
* uses to communicate with.
*
* CDDM is a little mesh library, that uses Mesh data structures in the backend.
* It's mostly used for modifiers, and has the advantages of not taking much
* resources.
*
* BMesh is a full-on brep, used for editmode, some modifiers, etc. It's much
* more capable (if memory-intensive) then CDDM.
*
* DerivedMesh is somewhat hackish. Many places assumes that a DerivedMesh is
* a CDDM (most of the time by simply copying it and converting it to one).
* CDDM is the original structure for modifiers, but has since been superseded
* by BMesh, at least for the foreseeable future.
*/
/*
* NOTE: This structure is read-only, for all practical purposes.
* At some point in the future, we may want to consider
* creating a replacement structure that implements a proper
* abstract mesh kernel interface. Or, we can leave this
* as it is and stick with using BMesh and CDDM.
*/
#include "DNA_customdata_types.h"
#include "DNA_defs.h"
#include "DNA_meshdata_types.h"
#include "BLI_compiler_attrs.h"
#include "BKE_bvhutils.h"
#include "BKE_customdata.h"
#ifdef __cplusplus
extern "C" {
#endif
struct BMEditMesh;
struct CCGElem;
struct CCGKey;
struct CustomData_MeshMasks;
struct Depsgraph;
struct MEdge;
struct MFace;
struct MVert;
struct Mesh;
struct ModifierData;
struct Object;
struct Scene;
/*
* NOTE: all mface interfaces now officially operate on tessellated data.
* Also, the mface origindex layer indexes mpolys, not mfaces.
*/
/* keep in sync with MFace/MPoly types */
typedef struct DMFlagMat {
short mat_nr;
char flag;
} DMFlagMat;
typedef enum DerivedMeshType {
DM_TYPE_CDDM,
DM_TYPE_CCGDM,
} DerivedMeshType;
typedef enum DMDirtyFlag {
/* dm has valid tessellated faces, but tessellated CDDATA need to be updated. */
DM_DIRTY_TESS_CDLAYERS = 1 << 0,
/* check this with modifier dependsOnNormals callback to see if normals need recalculation */
DM_DIRTY_NORMALS = 1 << 1,
} DMDirtyFlag;
typedef struct DerivedMesh DerivedMesh;
struct DerivedMesh {
/** Private DerivedMesh data, only for internal DerivedMesh use */
CustomData vertData, edgeData, faceData, loopData, polyData;
int numVertData, numEdgeData, numTessFaceData, numLoopData, numPolyData;
int needsFree; /* checked on ->release, is set to 0 for cached results */
int deformedOnly; /* set by modifier stack if only deformed from original */
DerivedMeshType type;
DMDirtyFlag dirty;
/**
* \warning Typical access is done via #getLoopTriArray, #getNumLoopTri.
*/
struct {
/* WARNING! swapping between array (ready-to-be-used data) and array_wip
* (where data is actually computed) shall always be protected by same
* lock as one used for looptris computing. */
struct MLoopTri *array, *array_wip;
int num;
int num_alloc;
} looptris;
/* use for converting to BMesh which doesn't store bevel weight and edge crease by default */
char cd_flag;
short tangent_mask; /* which tangent layers are calculated */
/** Calculate vert and face normals */
void (*calcNormals)(DerivedMesh *dm);
/** Loop tessellation cache (WARNING! Only call inside threading-protected code!) */
void (*recalcLoopTri)(DerivedMesh *dm);
/** accessor functions */
const struct MLoopTri *(*getLoopTriArray)(DerivedMesh *dm);
int (*getNumLoopTri)(DerivedMesh *dm);
/* Misc. Queries */
/* Also called in Editmode */
int (*getNumVerts)(DerivedMesh *dm);
int (*getNumEdges)(DerivedMesh *dm);
int (*getNumTessFaces)(DerivedMesh *dm);
int (*getNumLoops)(DerivedMesh *dm);
int (*getNumPolys)(DerivedMesh *dm);
/** Return a pointer to the entire array of verts/edges/face from the
* derived mesh. if such an array does not exist yet, it will be created,
* and freed on the next ->release(). consider using getVert/Edge/Face if
* you are only interested in a few verts/edges/faces.
*/
struct MVert *(*getVertArray)(DerivedMesh *dm);
struct MEdge *(*getEdgeArray)(DerivedMesh *dm);
struct MFace *(*getTessFaceArray)(DerivedMesh *dm);
struct MLoop *(*getLoopArray)(DerivedMesh *dm);
struct MPoly *(*getPolyArray)(DerivedMesh *dm);
/** Copy all verts/edges/faces from the derived mesh into
* *{vert/edge/face}_r (must point to a buffer large enough)
*/
void (*copyVertArray)(DerivedMesh *dm, struct MVert *r_vert);
void (*copyEdgeArray)(DerivedMesh *dm, struct MEdge *r_edge);
void (*copyTessFaceArray)(DerivedMesh *dm, struct MFace *r_face);
void (*copyLoopArray)(DerivedMesh *dm, struct MLoop *r_loop);
void (*copyPolyArray)(DerivedMesh *dm, struct MPoly *r_poly);
/** Return a copy of all verts/edges/faces from the derived mesh
* it is the caller's responsibility to free the returned pointer
*/
struct MVert *(*dupVertArray)(DerivedMesh *dm);
struct MEdge *(*dupEdgeArray)(DerivedMesh *dm);
struct MFace *(*dupTessFaceArray)(DerivedMesh *dm);
struct MLoop *(*dupLoopArray)(DerivedMesh *dm);
struct MPoly *(*dupPolyArray)(DerivedMesh *dm);
/** Return a pointer to a single element of vert/edge/face custom data
* from the derived mesh (this gives a pointer to the actual data, not
* a copy)
*/
void *(*getVertData)(DerivedMesh *dm, int index, int type);
void *(*getEdgeData)(DerivedMesh *dm, int index, int type);
void *(*getTessFaceData)(DerivedMesh *dm, int index, int type);
void *(*getPolyData)(DerivedMesh *dm, int index, int type);
/** Return a pointer to the entire array of vert/edge/face custom data
* from the derived mesh (this gives a pointer to the actual data, not
* a copy)
*/
void *(*getVertDataArray)(DerivedMesh *dm, int type);
void *(*getEdgeDataArray)(DerivedMesh *dm, int type);
void *(*getTessFaceDataArray)(DerivedMesh *dm, int type);
void *(*getLoopDataArray)(DerivedMesh *dm, int type);
void *(*getPolyDataArray)(DerivedMesh *dm, int type);
/** Retrieves the base CustomData structures for
* verts/edges/tessfaces/loops/faces. */
CustomData *(*getVertDataLayout)(DerivedMesh *dm);
CustomData *(*getEdgeDataLayout)(DerivedMesh *dm);
CustomData *(*getTessFaceDataLayout)(DerivedMesh *dm);
CustomData *(*getLoopDataLayout)(DerivedMesh *dm);
CustomData *(*getPolyDataLayout)(DerivedMesh *dm);
/** Optional grid access for subsurf */
int (*getNumGrids)(DerivedMesh *dm);
int (*getGridSize)(DerivedMesh *dm);
struct CCGElem **(*getGridData)(DerivedMesh *dm);
int *(*getGridOffset)(DerivedMesh *dm);
void (*getGridKey)(DerivedMesh *dm, struct CCGKey *key);
DMFlagMat *(*getGridFlagMats)(DerivedMesh *dm);
unsigned int **(*getGridHidden)(DerivedMesh *dm);
/** Direct Access Operations
* - Can be undefined
* - Must be defined for modifiers that only deform however */
/** Get vertex location, undefined if index is not valid */
void (*getVertCo)(DerivedMesh *dm, int index, float r_co[3]);
/** Get smooth vertex normal, undefined if index is not valid */
void (*getVertNo)(DerivedMesh *dm, int index, float r_no[3]);
void (*getPolyNo)(DerivedMesh *dm, int index, float r_no[3]);
/** Get a map of vertices to faces
*/
const struct MeshElemMap *(*getPolyMap)(struct Object *ob, DerivedMesh *dm);
/** Release reference to the DerivedMesh. This function decides internally
* if the DerivedMesh will be freed, or cached for later use. */
void (*release)(DerivedMesh *dm);
};
/**
* Utility function to initialize a #DerivedMesh's function pointers to
* the default implementation (for those functions which have a default).
*/
void DM_init_funcs(DerivedMesh *dm);
/**
* Utility function to initialize a #DerivedMesh for the desired number
* of vertices, edges and faces (doesn't allocate memory for them, just
* sets up the custom data layers)>
*/
void DM_init(DerivedMesh *dm,
DerivedMeshType type,
int numVerts,
int numEdges,
int numTessFaces,
int numLoops,
int numPolys);
/**
* Utility function to initialize a DerivedMesh for the desired number
* of vertices, edges and faces, with a layer setup copied from source
*/
void DM_from_template_ex(DerivedMesh *dm,
DerivedMesh *source,
DerivedMeshType type,
int numVerts,
int numEdges,
int numTessFaces,
int numLoops,
int numPolys,
const struct CustomData_MeshMasks *mask);
void DM_from_template(DerivedMesh *dm,
DerivedMesh *source,
DerivedMeshType type,
int numVerts,
int numEdges,
int numTessFaces,
int numLoops,
int numPolys);
/**
* Utility function to release a DerivedMesh's layers
* returns true if DerivedMesh has to be released by the backend, false otherwise.
*/
bool DM_release(DerivedMesh *dm);
/**
* set the #CD_FLAG_NOCOPY flag in custom data layers where the mask is
* zero for the layer type, so only layer types specified by the mask
* will be copied
*/
void DM_set_only_copy(DerivedMesh *dm, const struct CustomData_MeshMasks *mask);
/* Adds a vertex/edge/face custom data layer to a DerivedMesh, optionally
* backed by an external data array
* alloctype defines how the layer is allocated or copied, and how it is
* freed, see BKE_customdata.h for the different options. */
void DM_add_vert_layer(struct DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer);
void DM_add_edge_layer(struct DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer);
void DM_add_tessface_layer(struct DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer);
void DM_add_loop_layer(DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer);
void DM_add_poly_layer(struct DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer);
/* -------------------------------------------------------------------- */
/** \name Custom Data Access Functions
*
* \return pointer to data from first layer which matches type
* if they return NULL for valid indices, data doesn't exist.
* \note these return pointers - any change modifies the internals of the mesh.
* \{ */
void *DM_get_vert_data(struct DerivedMesh *dm, int index, int type);
void *DM_get_edge_data(struct DerivedMesh *dm, int index, int type);
void *DM_get_tessface_data(struct DerivedMesh *dm, int index, int type);
void *DM_get_poly_data(struct DerivedMesh *dm, int index, int type);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom Data Layer Access Functions
*
* \return pointer to first data layer which matches type (a flat array)
* if they return NULL, data doesn't exist.
* \note these return pointers - any change modifies the internals of the mesh.
* \{ */
void *DM_get_vert_data_layer(struct DerivedMesh *dm, int type);
void *DM_get_edge_data_layer(struct DerivedMesh *dm, int type);
void *DM_get_tessface_data_layer(struct DerivedMesh *dm, int type);
void *DM_get_poly_data_layer(struct DerivedMesh *dm, int type);
void *DM_get_loop_data_layer(struct DerivedMesh *dm, int type);
/** \} */
/**
* Custom data copy functions
* copy count elements from source_index in source to dest_index in dest
* these copy all layers for which the CD_FLAG_NOCOPY flag is not set.
*/
void DM_copy_vert_data(struct DerivedMesh *source,
struct DerivedMesh *dest,
int source_index,
int dest_index,
int count);
/**
* Sets up mpolys for a DM based on face iterators in source.
*/
void DM_DupPolys(DerivedMesh *source, DerivedMesh *target);
void DM_ensure_normals(DerivedMesh *dm);
/**
* Ensure the array is large enough.
*
* \note This function must always be thread-protected by caller.
* It should only be used by internal code.
*/
void DM_ensure_looptri_data(DerivedMesh *dm);
/**
* Interpolates vertex data from the vertices indexed by `src_indices` in the
* source mesh using the given weights and stores the result in the vertex
* indexed by `dest_index` in the `dest` mesh.
*/
void DM_interp_vert_data(struct DerivedMesh *source,
struct DerivedMesh *dest,
int *src_indices,
float *weights,
int count,
int dest_index);
void mesh_get_mapped_verts_coords(struct Mesh *me_eval, float (*r_cos)[3], const int totcos);
/**
* Same as above but won't use render settings.
*/
struct Mesh *editbmesh_get_eval_cage(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *,
struct BMEditMesh *em,
const struct CustomData_MeshMasks *dataMask);
struct Mesh *editbmesh_get_eval_cage_from_orig(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *obedit,
const struct CustomData_MeshMasks *dataMask);
struct Mesh *editbmesh_get_eval_cage_and_final(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *,
struct BMEditMesh *em,
const struct CustomData_MeshMasks *dataMask,
struct Mesh **r_final);
float (*editbmesh_vert_coords_alloc(struct BMEditMesh *em, int *r_vert_len))[3];
bool editbmesh_modifier_is_enabled(struct Scene *scene,
const struct Object *ob,
struct ModifierData *md,
bool has_prev_mesh);
void makeDerivedMesh(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
struct BMEditMesh *em,
const struct CustomData_MeshMasks *dataMask);
void DM_calc_loop_tangents(DerivedMesh *dm,
bool calc_active_tangent,
const char (*tangent_names)[MAX_NAME],
int tangent_names_len);
#ifdef __cplusplus
}
#endif