tornavis/source/blender/blenkernel/BKE_curve_to_mesh.hh

46 lines
1.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
struct Mesh;
struct CurveEval;
/** \file
* \ingroup bke
*/
namespace blender::bke {
/**
* Extrude all splines in the profile curve along the path of every spline in the curve input.
* Transfer curve attributes to the mesh.
*
* \note Normal calculation is by far the slowest part of calculations relating to the result mesh.
* Although it would be a sensible decision to use the better topology information available while
* generating the mesh to also generate the normals, that work may wasted if the output mesh is
* changed anyway in a way that affects the normals. So currently this code uses the safer /
* simpler solution of deferring normal calculation to the rest of Blender.
*/
Mesh *curve_to_mesh_sweep(const CurveEval &curve, const CurveEval &profile, bool fill_caps);
/**
* Create a loose-edge mesh based on the evaluated path of the curve's splines.
* Transfer curve attributes to the mesh.
*/
Mesh *curve_to_wire_mesh(const CurveEval &curve);
} // namespace blender::bke