596 lines
23 KiB
C
596 lines
23 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "BLI_utildefines.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Depsgraph;
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struct ID;
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struct ImBuf;
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struct Image;
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struct ImageFormatData;
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struct ImagePool;
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struct ImageTile;
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struct ImbFormatOptions;
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struct ListBase;
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struct Main;
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struct Object;
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struct RenderResult;
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struct ReportList;
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struct Scene;
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struct StampData;
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struct anim;
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#define IMA_MAX_SPACE 64
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#define IMA_UDIM_MAX 2000
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void BKE_image_free_packedfiles(struct Image *image);
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void BKE_image_free_views(struct Image *image);
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void BKE_image_free_buffers(struct Image *image);
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/**
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* Simply free the image data from memory,
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* on display the image can load again (except for render buffers).
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*/
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void BKE_image_free_buffers_ex(struct Image *image, bool do_lock);
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void BKE_image_free_gputextures(struct Image *ima);
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/**
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* Free (or release) any data used by this image (does not free the image itself).
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* \note Call from library.
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*/
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void BKE_image_free_data(struct Image *image);
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typedef void(StampCallback)(void *data, const char *propname, char *propvalue, int len);
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void BKE_render_result_stamp_info(struct Scene *scene,
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struct Object *camera,
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struct RenderResult *rr,
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bool allocate_only);
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/**
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* Fills in the static stamp data (i.e. everything except things that can change per frame).
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* The caller is responsible for freeing the allocated memory.
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*/
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struct StampData *BKE_stamp_info_from_scene_static(const struct Scene *scene);
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/**
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* Check whether the given metadata field name translates to a known field of a stamp.
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*/
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bool BKE_stamp_is_known_field(const char *field_name);
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void BKE_imbuf_stamp_info(struct RenderResult *rr, struct ImBuf *ibuf);
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void BKE_stamp_info_from_imbuf(struct RenderResult *rr, struct ImBuf *ibuf);
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void BKE_stamp_info_callback(void *data,
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struct StampData *stamp_data,
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StampCallback callback,
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bool noskip);
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void BKE_render_result_stamp_data(struct RenderResult *rr, const char *key, const char *value);
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struct StampData *BKE_stamp_data_copy(const struct StampData *stamp_data);
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void BKE_stamp_data_free(struct StampData *stamp_data);
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void BKE_image_stamp_buf(struct Scene *scene,
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struct Object *camera,
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const struct StampData *stamp_data_template,
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unsigned char *rect,
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float *rectf,
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int width,
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int height,
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int channels);
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bool BKE_imbuf_alpha_test(struct ImBuf *ibuf);
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int BKE_imbuf_write_stamp(struct Scene *scene,
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struct RenderResult *rr,
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struct ImBuf *ibuf,
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const char *name,
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const struct ImageFormatData *imf);
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/**
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* \note imf->planes is ignored here, its assumed the image channels are already set.
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*/
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void BKE_imbuf_write_prepare(struct ImBuf *ibuf, const struct ImageFormatData *imf);
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int BKE_imbuf_write(struct ImBuf *ibuf, const char *name, const struct ImageFormatData *imf);
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/**
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* Same as #BKE_imbuf_write() but crappy workaround not to permanently modify _some_,
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* values in the imbuf.
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*/
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int BKE_imbuf_write_as(struct ImBuf *ibuf,
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const char *name,
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struct ImageFormatData *imf,
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const bool save_copy);
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void BKE_image_path_from_imformat(char *string,
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const char *base,
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const char *relbase,
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int frame,
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const struct ImageFormatData *im_format,
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const bool use_ext,
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const bool use_frames,
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const char *suffix);
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void BKE_image_path_from_imtype(char *string,
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const char *base,
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const char *relbase,
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int frame,
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const char imtype,
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const bool use_ext,
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const bool use_frames,
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const char *suffix);
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int BKE_image_path_ensure_ext_from_imformat(char *string, const struct ImageFormatData *im_format);
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int BKE_image_path_ensure_ext_from_imtype(char *string, const char imtype);
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char BKE_image_ftype_to_imtype(const int ftype, const struct ImbFormatOptions *options);
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int BKE_image_imtype_to_ftype(const char imtype, struct ImbFormatOptions *r_options);
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bool BKE_imtype_is_movie(const char imtype);
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bool BKE_imtype_supports_zbuf(const char imtype);
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bool BKE_imtype_supports_compress(const char imtype);
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bool BKE_imtype_supports_quality(const char imtype);
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bool BKE_imtype_requires_linear_float(const char imtype);
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char BKE_imtype_valid_channels(const char imtype, bool write_file);
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char BKE_imtype_valid_depths(const char imtype);
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/**
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* String is from command line `--render-format` argument,
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* keep in sync with `creator_args.c` help info.
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*/
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char BKE_imtype_from_arg(const char *arg);
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void BKE_imformat_defaults(struct ImageFormatData *im_format);
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void BKE_imbuf_to_image_format(struct ImageFormatData *im_format, const struct ImBuf *imbuf);
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/**
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* Used by sequencer too.
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*/
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struct anim *openanim(const char *name,
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int flags,
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int streamindex,
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char colorspace[IMA_MAX_SPACE]);
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struct anim *openanim_noload(const char *name,
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int flags,
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int streamindex,
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char colorspace[IMA_MAX_SPACE]);
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void BKE_image_tag_time(struct Image *ima);
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/* ********************************** NEW IMAGE API *********************** */
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/* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */
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/* should be used in conjunction with an ID * to Image. */
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struct ImageUser;
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struct RenderData;
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struct RenderPass;
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struct RenderResult;
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/* signals */
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/* reload only frees, doesn't read until image_get_ibuf() called */
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#define IMA_SIGNAL_RELOAD 0
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#define IMA_SIGNAL_FREE 1
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/* source changes, from image to sequence or movie, etc */
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#define IMA_SIGNAL_SRC_CHANGE 5
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/* image-user gets a new image, check settings */
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#define IMA_SIGNAL_USER_NEW_IMAGE 6
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#define IMA_SIGNAL_COLORMANAGE 7
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#define IMA_CHAN_FLAG_BW 1
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#define IMA_CHAN_FLAG_RGB 2
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#define IMA_CHAN_FLAG_ALPHA 4
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/**
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* Checks whether there's an image buffer for given image and user.
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*/
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bool BKE_image_has_ibuf(struct Image *ima, struct ImageUser *iuser);
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/**
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* Return image buffer for given image and user:
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* - will lock render result if image type is render result and lock is not NULL
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* - will return NULL if image is NULL or image type is render or composite result and lock is NULL
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*
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* References the result, #BKE_image_release_ibuf should be used to de-reference.
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*/
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struct ImBuf *BKE_image_acquire_ibuf(struct Image *ima, struct ImageUser *iuser, void **r_lock);
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void BKE_image_release_ibuf(struct Image *ima, struct ImBuf *ibuf, void *lock);
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struct ImagePool *BKE_image_pool_new(void);
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void BKE_image_pool_free(struct ImagePool *pool);
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struct ImBuf *BKE_image_pool_acquire_ibuf(struct Image *ima,
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struct ImageUser *iuser,
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struct ImagePool *pool);
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void BKE_image_pool_release_ibuf(struct Image *ima, struct ImBuf *ibuf, struct ImagePool *pool);
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/**
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* Set an alpha mode based on file extension.
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*/
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char BKE_image_alpha_mode_from_extension_ex(const char *filepath);
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void BKE_image_alpha_mode_from_extension(struct Image *image);
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/**
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* Returns a new image or NULL if it can't load.
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*/
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struct Image *BKE_image_load(struct Main *bmain, const char *filepath);
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/**
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* Returns existing Image when filename/type is same.
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*
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* Checks if image was already loaded, then returns same image otherwise creates new
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* (does not load ibuf itself).
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*/
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struct Image *BKE_image_load_exists_ex(struct Main *bmain, const char *filepath, bool *r_exists);
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struct Image *BKE_image_load_exists(struct Main *bmain, const char *filepath);
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/**
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* Adds new image block, creates ImBuf and initializes color.
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*/
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struct Image *BKE_image_add_generated(struct Main *bmain,
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unsigned int width,
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unsigned int height,
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const char *name,
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int depth,
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int floatbuf,
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short gen_type,
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const float color[4],
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const bool stereo3d,
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const bool is_data,
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const bool tiled);
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/**
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* Create an image from ibuf. The reference-count of ibuf is increased,
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* caller should take care to drop its reference by calling #IMB_freeImBuf if needed.
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*/
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struct Image *BKE_image_add_from_imbuf(struct Main *bmain, struct ImBuf *ibuf, const char *name);
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/**
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* For reload, refresh, pack.
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*/
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void BKE_imageuser_default(struct ImageUser *iuser);
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void BKE_image_init_imageuser(struct Image *ima, struct ImageUser *iuser);
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void BKE_image_signal(struct Main *bmain, struct Image *ima, struct ImageUser *iuser, int signal);
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void BKE_image_walk_all_users(const struct Main *mainp,
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void *customdata,
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void callback(struct Image *ima,
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struct ID *iuser_id,
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struct ImageUser *iuser,
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void *customdata));
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/**
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* Ensures an Image exists for viewing nodes or render
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* forces existence of 1 Image for render-output or nodes, returns Image.
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*
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* \param name: Only for default, when making new one.
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*/
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struct Image *BKE_image_ensure_viewer(struct Main *bmain, int type, const char *name);
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/**
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* Ensures the view node cache is compatible with the scene views.
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* Reset the image cache and views when the Viewer Nodes views don't match the scene views.
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*/
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void BKE_image_ensure_viewer_views(const struct RenderData *rd,
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struct Image *ima,
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struct ImageUser *iuser);
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/**
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* Called on frame change or before render.
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*/
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void BKE_image_user_frame_calc(struct Image *ima, struct ImageUser *iuser, int cfra);
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int BKE_image_user_frame_get(const struct ImageUser *iuser, int cfra, bool *r_is_in_range);
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void BKE_image_user_file_path(struct ImageUser *iuser, struct Image *ima, char *path);
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void BKE_image_user_file_path_ex(struct ImageUser *iuser,
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struct Image *ima,
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char *path,
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bool resolve_udim);
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void BKE_image_editors_update_frame(const struct Main *bmain, int cfra);
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/**
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* Dependency graph update for image user users.
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*/
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bool BKE_image_user_id_has_animation(struct ID *id);
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void BKE_image_user_id_eval_animation(struct Depsgraph *depsgraph, struct ID *id);
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/**
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* Sets index offset for multi-layer files and because rendered results use fake layer/passes,
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* don't correct for wrong indices here.
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*/
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struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct ImageUser *iuser);
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/**
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* Sets index offset for multi-view files.
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*/
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void BKE_image_multiview_index(struct Image *ima, struct ImageUser *iuser);
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/**
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* For multi-layer images as well as for render-viewer
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* and because rendered results use fake layer/passes, don't correct for wrong indices here.
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*/
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bool BKE_image_is_multilayer(struct Image *ima);
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bool BKE_image_is_multiview(struct Image *ima);
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bool BKE_image_is_stereo(struct Image *ima);
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struct RenderResult *BKE_image_acquire_renderresult(struct Scene *scene, struct Image *ima);
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void BKE_image_release_renderresult(struct Scene *scene, struct Image *ima);
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/**
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* For multi-layer images as well as for single-layer.
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*/
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bool BKE_image_is_openexr(struct Image *ima);
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/**
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* For multiple slot render, call this before render.
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*/
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void BKE_image_backup_render(struct Scene *scene, struct Image *ima, bool free_current_slot);
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/**
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* For single-layer OpenEXR saving.
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*/
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bool BKE_image_save_openexr_multiview(struct Image *ima,
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struct ImBuf *ibuf,
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const char *filepath,
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const int flags);
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/**
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* Goes over all textures that use images.
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*/
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void BKE_image_free_all_textures(struct Main *bmain);
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/**
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* Operates on one image only!
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* \param except_frame: This is weak, only works for sequences without offset.
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*/
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void BKE_image_free_anim_ibufs(struct Image *ima, int except_frame);
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/**
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* Does all images with type MOVIE or SEQUENCE.
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*/
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void BKE_image_all_free_anim_ibufs(struct Main *bmain, int cfra);
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void BKE_image_free_all_gputextures(struct Main *bmain);
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/**
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* Same as above but only free animated images.
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*/
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void BKE_image_free_anim_gputextures(struct Main *bmain);
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void BKE_image_free_old_gputextures(struct Main *bmain);
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/**
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* Pack image to memory.
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*/
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bool BKE_image_memorypack(struct Image *ima);
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void BKE_image_packfiles(struct ReportList *reports, struct Image *ima, const char *basepath);
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void BKE_image_packfiles_from_mem(struct ReportList *reports,
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struct Image *ima,
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char *data,
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const size_t data_len);
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/**
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* Prints memory statistics for images.
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*/
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void BKE_image_print_memlist(struct Main *bmain);
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/**
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* Merge source into `dest`, and free `source`.
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*/
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void BKE_image_merge(struct Main *bmain, struct Image *dest, struct Image *source);
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/**
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* Scale the image.
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*/
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bool BKE_image_scale(struct Image *image, int width, int height);
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/**
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* Check if texture has alpha (depth=32).
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*/
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bool BKE_image_has_alpha(struct Image *image);
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/**
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* Check if texture has GPU texture code.
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*/
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bool BKE_image_has_opengl_texture(struct Image *ima);
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/**
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* Get tile index for tiled images.
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*/
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void BKE_image_get_tile_label(struct Image *ima,
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struct ImageTile *tile,
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char *label,
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int len_label);
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/**
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* Checks whether the given filepath refers to a UDIM tiled texture.
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* If yes, the range from the lowest to the highest tile is returned.
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*
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* `filepath` may be modified to ensure a UDIM token is present.
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* `tiles` may be filled even if the result ultimately is false!
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*/
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bool BKE_image_get_tile_info(char *filepath,
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struct ListBase *tiles,
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int *tile_start,
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int *tile_range);
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struct ImageTile *BKE_image_add_tile(struct Image *ima, int tile_number, const char *label);
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bool BKE_image_remove_tile(struct Image *ima, struct ImageTile *tile);
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void BKE_image_reassign_tile(struct Image *ima, struct ImageTile *tile, int new_tile_number);
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void BKE_image_sort_tiles(struct Image *ima);
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bool BKE_image_fill_tile(struct Image *ima,
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struct ImageTile *tile,
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int width,
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int height,
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const float color[4],
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int gen_type,
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int planes,
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bool is_float);
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typedef enum {
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UDIM_TILE_FORMAT_NONE = 0,
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UDIM_TILE_FORMAT_UDIM = 1,
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UDIM_TILE_FORMAT_UVTILE = 2
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} eUDIM_TILE_FORMAT;
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/**
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* Ensures that `filename` contains a UDIM token if we find a supported format pattern.
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*/
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void BKE_image_ensure_tile_token(char *filename);
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/**
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* When provided with an absolute virtual filepath, check to see if at least
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* one concrete file exists.
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* Note: This function requires directory traversal and may be inefficient in time-critical,
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* or iterative, code paths.
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*/
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bool BKE_image_tile_filepath_exists(const char *filepath);
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/**
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* Retrieves the UDIM token format and returns the pattern from the provided `filepath`.
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* The returned pattern is typically passed to either `BKE_image_get_tile_number_from_filepath` or
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* `BKE_image_set_filepath_from_tile_number`.
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*/
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char *BKE_image_get_tile_strformat(const char *filepath, eUDIM_TILE_FORMAT *r_tile_format);
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bool BKE_image_get_tile_number_from_filepath(const char *filepath,
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const char *pattern,
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eUDIM_TILE_FORMAT tile_format,
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int *r_tile_number);
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void BKE_image_set_filepath_from_tile_number(char *filepath,
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const char *pattern,
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eUDIM_TILE_FORMAT tile_format,
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int tile_number);
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struct ImageTile *BKE_image_get_tile(struct Image *ima, int tile_number);
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struct ImageTile *BKE_image_get_tile_from_iuser(struct Image *ima, const struct ImageUser *iuser);
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int BKE_image_get_tile_from_pos(struct Image *ima,
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const float uv[2],
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float r_uv[2],
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float r_ofs[2]);
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/**
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* Return the tile_number for the closest UDIM tile.
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*/
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int BKE_image_find_nearest_tile(const struct Image *image, const float co[2]);
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void BKE_image_get_size(struct Image *image, struct ImageUser *iuser, int *r_width, int *r_height);
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void BKE_image_get_size_fl(struct Image *image, struct ImageUser *iuser, float r_size[2]);
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void BKE_image_get_aspect(struct Image *image, float *r_aspx, float *r_aspy);
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/* image_gen.c */
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void BKE_image_buf_fill_color(
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unsigned char *rect, float *rect_float, int width, int height, const float color[4]);
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void BKE_image_buf_fill_checker(unsigned char *rect, float *rect_float, int width, int height);
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void BKE_image_buf_fill_checker_color(unsigned char *rect,
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float *rect_float,
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int width,
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int height);
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/* Cycles hookup */
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unsigned char *BKE_image_get_pixels_for_frame(struct Image *image, int frame, int tile);
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float *BKE_image_get_float_pixels_for_frame(struct Image *image, int frame, int tile);
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/* Image modifications */
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bool BKE_image_is_dirty(struct Image *image);
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void BKE_image_mark_dirty(struct Image *image, struct ImBuf *ibuf);
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bool BKE_image_buffer_format_writable(struct ImBuf *ibuf);
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bool BKE_image_is_dirty_writable(struct Image *image, bool *is_format_writable);
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/**
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* Guess offset for the first frame in the sequence.
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*/
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int BKE_image_sequence_guess_offset(struct Image *image);
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bool BKE_image_has_anim(struct Image *image);
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bool BKE_image_has_packedfile(const struct Image *image);
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bool BKE_image_has_filepath(struct Image *ima);
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/**
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* Checks the image buffer changes with time (not keyframed values).
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*/
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bool BKE_image_is_animated(struct Image *image);
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/**
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* Checks whether the image consists of multiple buffers.
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*/
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bool BKE_image_has_multiple_ibufs(struct Image *image);
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void BKE_image_file_format_set(struct Image *image,
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int ftype,
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const struct ImbFormatOptions *options);
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bool BKE_image_has_loaded_ibuf(struct Image *image);
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/**
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* References the result, #BKE_image_release_ibuf is to be called to de-reference.
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* Use lock=NULL when calling #BKE_image_release_ibuf().
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*/
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struct ImBuf *BKE_image_get_ibuf_with_name(struct Image *image, const char *name);
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/**
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* References the result, #BKE_image_release_ibuf is to be called to de-reference.
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* Use lock=NULL when calling #BKE_image_release_ibuf().
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*
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* TODO(sergey): This is actually "get first item from the cache", which is
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* not so much predictable. But using first loaded image buffer
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* was also malicious logic and all the areas which uses this
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* function are to be re-considered.
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*/
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struct ImBuf *BKE_image_get_first_ibuf(struct Image *image);
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/**
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* Not to be use directly.
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*/
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struct GPUTexture *BKE_image_create_gpu_texture_from_ibuf(struct Image *image, struct ImBuf *ibuf);
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/**
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* Get the #GPUTexture for a given `Image`.
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*
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* `iuser` and `ibuf` are mutual exclusive parameters. The caller can pass the `ibuf` when already
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* available. It is also required when requesting the #GPUTexture for a render result.
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*/
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struct GPUTexture *BKE_image_get_gpu_texture(struct Image *image,
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struct ImageUser *iuser,
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struct ImBuf *ibuf);
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struct GPUTexture *BKE_image_get_gpu_tiles(struct Image *image,
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struct ImageUser *iuser,
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struct ImBuf *ibuf);
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struct GPUTexture *BKE_image_get_gpu_tilemap(struct Image *image,
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struct ImageUser *iuser,
|
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struct ImBuf *ibuf);
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/**
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* Is the alpha of the `GPUTexture` for a given image/ibuf premultiplied.
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*/
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bool BKE_image_has_gpu_texture_premultiplied_alpha(struct Image *image, struct ImBuf *ibuf);
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/**
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* Partial update of texture for texture painting.
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* This is often much quicker than fully updating the texture for high resolution images.
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*/
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void BKE_image_update_gputexture(
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struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
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/**
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* Mark areas on the #GPUTexture that needs to be updated. The areas are marked in chunks.
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* The next time the #GPUTexture is used these tiles will be refreshes. This saves time
|
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* when writing to the same place multiple times This happens for during foreground rendering.
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*/
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void BKE_image_update_gputexture_delayed(
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struct Image *ima, struct ImBuf *ibuf, int x, int y, int w, int h);
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/**
|
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* Called on entering and exiting texture paint mode,
|
|
* temporary disabling/enabling mipmapping on all images for quick texture
|
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* updates with glTexSubImage2D. images that didn't change don't have to be re-uploaded to OpenGL.
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*/
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void BKE_image_paint_set_mipmap(struct Main *bmain, bool mipmap);
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/**
|
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* Delayed free of OpenGL buffers by main thread.
|
|
*/
|
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void BKE_image_free_unused_gpu_textures(void);
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struct RenderSlot *BKE_image_add_renderslot(struct Image *ima, const char *name);
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|
bool BKE_image_remove_renderslot(struct Image *ima, struct ImageUser *iuser, int slot);
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struct RenderSlot *BKE_image_get_renderslot(struct Image *ima, int index);
|
|
bool BKE_image_clear_renderslot(struct Image *ima, struct ImageUser *iuser, int slot);
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|
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#ifdef __cplusplus
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}
|
|
#endif
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