tornavis/source/blender/blenkernel/BKE_material.h

217 lines
7.5 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bke
* \brief General operations, lookup, etc. for materials.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ID;
struct Main;
struct Material;
struct Object;
struct Scene;
struct bNode;
/* -------------------------------------------------------------------- */
/** \name Module
* \{ */
void BKE_materials_init(void);
void BKE_materials_exit(void);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Materials
* \{ */
void BKE_object_materials_test(struct Main *bmain, struct Object *ob, struct ID *id);
void BKE_objects_materials_test_all(struct Main *bmain, struct ID *id);
void BKE_object_material_resize(struct Main *bmain,
struct Object *ob,
const short totcol,
bool do_id_user);
void BKE_object_material_remap(struct Object *ob, const unsigned int *remap);
/**
* Calculate a material remapping from \a ob_src to \a ob_dst.
*
* \param remap_src_to_dst: An array the size of `ob_src->totcol`
* where index values are filled in which map to \a ob_dst materials.
*/
void BKE_object_material_remap_calc(struct Object *ob_dst,
struct Object *ob_src,
short *remap_src_to_dst);
/**
* Copy materials from evaluated geometry to the original geometry of an object.
*/
void BKE_object_material_from_eval_data(struct Main *bmain,
struct Object *ob_orig,
struct ID *data_eval);
struct Material *BKE_material_add(struct Main *bmain, const char *name);
struct Material *BKE_gpencil_material_add(struct Main *bmain, const char *name);
void BKE_gpencil_material_attr_init(struct Material *ma);
/* UNUSED */
// void automatname(struct Material *);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Material Slots
* \{ */
struct Material ***BKE_object_material_array_p(struct Object *ob);
short *BKE_object_material_len_p(struct Object *ob);
/**
* \note Same as #BKE_object_material_len_p but for ID's.
*/
struct Material ***BKE_id_material_array_p(struct ID *id); /* same but for ID's */
short *BKE_id_material_len_p(struct ID *id);
enum {
/* use existing link option */
BKE_MAT_ASSIGN_EXISTING,
BKE_MAT_ASSIGN_USERPREF,
BKE_MAT_ASSIGN_OBDATA,
BKE_MAT_ASSIGN_OBJECT,
};
struct Material **BKE_object_material_get_p(struct Object *ob, short act);
struct Material *BKE_object_material_get(struct Object *ob, short act);
void BKE_id_material_assign(struct Main *bmain, struct ID *id, struct Material *ma, short act);
void BKE_object_material_assign(
struct Main *bmain, struct Object *ob, struct Material *ma, short act, int assign_type);
/**
* \warning this calls many more update calls per object then are needed, could be optimized.
*/
void BKE_object_material_array_assign(struct Main *bmain,
struct Object *ob,
struct Material ***matar,
int totcol,
const bool to_object_only);
short BKE_object_material_slot_find_index(struct Object *ob, struct Material *ma);
bool BKE_object_material_slot_add(struct Main *bmain, struct Object *ob);
bool BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob);
bool BKE_object_material_slot_used(struct Object *object, short actcol);
struct Material *BKE_gpencil_material(struct Object *ob, short act);
struct MaterialGPencilStyle *BKE_gpencil_material_settings(struct Object *ob, short act);
void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma);
void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob);
struct bNode *BKE_texpaint_slot_material_find_node(struct Material *ma, short texpaint_slot);
/** \} */
/* -------------------------------------------------------------------- */
/** \name RNA API
* \{ */
void BKE_id_materials_copy(struct Main *bmain, struct ID *id_src, struct ID *id_dst);
void BKE_id_material_resize(struct Main *bmain, struct ID *id, short totcol, bool do_id_user);
void BKE_id_material_append(struct Main *bmain, struct ID *id, struct Material *ma);
struct Material *BKE_id_material_pop(struct Main *bmain,
struct ID *id,
/* index is an int because of RNA. */
int index);
void BKE_id_material_clear(struct Main *bmain, struct ID *id);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Evaluation API
* \{ */
/**
* On evaluated objects the number of materials on an object and its data might go out of sync.
* This is because during evaluation materials can be added/removed on the object data.
*
* For rendering or exporting we generally use the materials on the object data. However, some
* material indices might be overwritten by the object.
*/
struct Material *BKE_object_material_get_eval(struct Object *ob, short act);
int BKE_object_material_count_eval(struct Object *ob);
void BKE_id_material_eval_assign(struct ID *id, int slot, struct Material *material);
/**
* Add an empty material slot if the id has no material slots. This material slot allows the
* material to be overwritten by object-linked materials.
*/
void BKE_id_material_eval_ensure_default_slot(struct ID *id);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Rendering
* \{ */
/**
* \param r_col: current value.
* \param col: new value.
* \param fac: Zero for is no change.
*/
void ramp_blend(int type, float r_col[3], const float fac, const float col[3]);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Copy/Paste
* \{ */
void BKE_material_copybuf_clear(void);
void BKE_material_copybuf_free(void);
void BKE_material_copybuf_copy(struct Main *bmain, struct Material *ma);
void BKE_material_copybuf_paste(struct Main *bmain, struct Material *ma);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Default Materials
* \{ */
struct Material *BKE_material_default_empty(void);
struct Material *BKE_material_default_holdout(void);
struct Material *BKE_material_default_surface(void);
struct Material *BKE_material_default_volume(void);
struct Material *BKE_material_default_gpencil(void);
void BKE_material_defaults_free_gpu(void);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Dependency graph evaluation
* \{ */
struct Depsgraph;
void BKE_material_eval(struct Depsgraph *depsgraph, struct Material *material);
/** \} */
#ifdef __cplusplus
}
#endif