181 lines
8.1 KiB
C
181 lines
8.1 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BLI_sys_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Mesh;
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struct Subdiv;
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struct SubdivForeachContext;
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struct SubdivToMeshSettings;
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typedef bool (*SubdivForeachTopologyInformationCb)(const struct SubdivForeachContext *context,
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const int num_vertices,
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const int num_edges,
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const int num_loops,
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const int num_polygons,
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const int *subdiv_polygon_offset);
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typedef void (*SubdivForeachVertexFromCornerCb)(const struct SubdivForeachContext *context,
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void *tls,
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const int ptex_face_index,
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const float u,
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const float v,
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const int coarse_vertex_index,
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const int coarse_poly_index,
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const int coarse_corner,
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const int subdiv_vertex_index);
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typedef void (*SubdivForeachVertexFromEdgeCb)(const struct SubdivForeachContext *context,
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void *tls,
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const int ptex_face_index,
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const float u,
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const float v,
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const int coarse_edge_index,
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const int coarse_poly_index,
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const int coarse_corner,
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const int subdiv_vertex_index);
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typedef void (*SubdivForeachVertexInnerCb)(const struct SubdivForeachContext *context,
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void *tls,
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const int ptex_face_index,
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const float u,
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const float v,
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const int coarse_poly_index,
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const int coarse_corner,
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const int subdiv_vertex_index);
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typedef void (*SubdivForeachEdgeCb)(const struct SubdivForeachContext *context,
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void *tls,
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const int coarse_edge_index,
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const int subdiv_edge_index,
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const int subdiv_v1,
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const int subdiv_v2);
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typedef void (*SubdivForeachLoopCb)(const struct SubdivForeachContext *context,
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void *tls,
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const int ptex_face_index,
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const float u,
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const float v,
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const int coarse_loop_index,
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const int coarse_poly_index,
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const int coarse_corner,
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const int subdiv_loop_index,
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const int subdiv_vertex_index,
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const int subdiv_edge_index);
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typedef void (*SubdivForeachPolygonCb)(const struct SubdivForeachContext *context,
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void *tls,
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const int coarse_poly_index,
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const int subdiv_poly_index,
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const int start_loop_index,
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const int num_loops);
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typedef void (*SubdivForeachLooseCb)(const struct SubdivForeachContext *context,
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void *tls,
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const int coarse_vertex_index,
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const int subdiv_vertex_index);
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typedef void (*SubdivForeachVertexOfLooseEdgeCb)(const struct SubdivForeachContext *context,
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void *tls,
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const int coarse_edge_index,
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const float u,
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const int subdiv_vertex_index);
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typedef struct SubdivForeachContext {
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/* Is called when topology information becomes available.
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* Is only called once.
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*
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* NOTE: If this callback returns false, the foreach loop is aborted.
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*/
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SubdivForeachTopologyInformationCb topology_info;
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/* These callbacks are called from every ptex which shares "emitting"
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* vertex or edge.
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*/
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SubdivForeachVertexFromCornerCb vertex_every_corner;
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SubdivForeachVertexFromEdgeCb vertex_every_edge;
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/* Those callbacks are run once per subdivision vertex, ptex is undefined
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* as in it will be whatever first ptex face happened to be traversed in
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* the multi-threaded environment and which shares "emitting" vertex or
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* edge.
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*/
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SubdivForeachVertexFromCornerCb vertex_corner;
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SubdivForeachVertexFromEdgeCb vertex_edge;
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/* Called exactly once, always corresponds to a single ptex face. */
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SubdivForeachVertexInnerCb vertex_inner;
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/* Called once for each loose vertex. One loose coarse vertex corresponds
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* to a single subdivision vertex.
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*/
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SubdivForeachLooseCb vertex_loose;
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/* Called once per vertex created for loose edge. */
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SubdivForeachVertexOfLooseEdgeCb vertex_of_loose_edge;
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/* NOTE: If subdivided edge does not come from coarse edge, ORIGINDEX_NONE
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* will be passed as coarse_edge_index.
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*/
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SubdivForeachEdgeCb edge;
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/* NOTE: If subdivided loop does not come from coarse loop, ORIGINDEX_NONE
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* will be passed as coarse_loop_index.
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*/
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SubdivForeachLoopCb loop;
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SubdivForeachPolygonCb poly;
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/* User-defined pointer, to allow callbacks know something about context the
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* traversal is happening for.
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*/
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void *user_data;
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/* Initial value of TLS data. */
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void *user_data_tls;
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/* Size of TLS data. */
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size_t user_data_tls_size;
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/* Function to free TLS storage. */
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void (*user_data_tls_free)(void *tls);
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} SubdivForeachContext;
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/* Invokes callbacks in the order and with values which corresponds to creation
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* of final subdivided mesh.
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*
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* Main goal is to abstract all the traversal routines to give geometry element
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* indices (for vertices, edges, loops, polygons) in the same way as subdivision
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* modifier will do for a dense mesh.
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*
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* Returns true if the whole topology was traversed, without any early exits.
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*
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* TODO(sergey): Need to either get rid of subdiv or of coarse_mesh.
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* The main point here is to be able to get base level topology, which can be
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* done with either of those. Having both of them is kind of redundant.
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*/
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bool BKE_subdiv_foreach_subdiv_geometry(struct Subdiv *subdiv,
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const struct SubdivForeachContext *context,
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const struct SubdivToMeshSettings *mesh_settings,
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const struct Mesh *coarse_mesh);
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#ifdef __cplusplus
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}
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#endif
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