93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2018, Blender Foundation.
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*/
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#pragma once
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#include "BLI_string_ref.hh"
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#include "BLI_vector.hh"
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#include "COM_CryptomatteOperation.h"
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#include "COM_Node.h"
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namespace blender::compositor {
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/**
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* \brief CryptomatteNode
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* \ingroup Node
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*/
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class CryptomatteBaseNode : public Node {
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protected:
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CryptomatteBaseNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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public:
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void convertToOperations(NodeConverter &converter,
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const CompositorContext &context) const override;
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protected:
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virtual CryptomatteOperation *create_cryptomatte_operation(
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NodeConverter &converter,
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const CompositorContext &context,
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const bNode &node,
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const NodeCryptomatte *cryptomatte_settings) const = 0;
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};
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class CryptomatteNode : public CryptomatteBaseNode {
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public:
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CryptomatteNode(bNode *editor_node) : CryptomatteBaseNode(editor_node)
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{
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/* pass */
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}
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protected:
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CryptomatteOperation *create_cryptomatte_operation(
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NodeConverter &converter,
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const CompositorContext &context,
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const bNode &node,
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const NodeCryptomatte *cryptomatte_settings) const override;
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private:
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static Vector<NodeOperation *> create_input_operations(const CompositorContext &context,
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const bNode &node);
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static void input_operations_from_render_source(const CompositorContext &context,
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const bNode &node,
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Vector<NodeOperation *> &r_input_operations);
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static void input_operations_from_image_source(const CompositorContext &context,
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const bNode &node,
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Vector<NodeOperation *> &r_input_operations);
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};
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class CryptomatteLegacyNode : public CryptomatteBaseNode {
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public:
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CryptomatteLegacyNode(bNode *editor_node) : CryptomatteBaseNode(editor_node)
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{
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/* pass */
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}
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protected:
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CryptomatteOperation *create_cryptomatte_operation(
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NodeConverter &converter,
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const CompositorContext &context,
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const bNode &node,
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const NodeCryptomatte *cryptomatte_settings) const override;
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};
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} // namespace blender::compositor
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