tornavis/source/blender/compositor/nodes/COM_DespeckleNode.cc

53 lines
1.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_DespeckleNode.h"
#include "BLI_math.h"
#include "COM_DespeckleOperation.h"
#include "COM_ExecutionSystem.h"
#include "DNA_scene_types.h"
namespace blender::compositor {
DespeckleNode::DespeckleNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void DespeckleNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *editorNode = this->getbNode();
NodeInput *inputSocket = this->getInputSocket(0);
NodeInput *inputImageSocket = this->getInputSocket(1);
NodeOutput *outputSocket = this->getOutputSocket(0);
DespeckleOperation *operation = new DespeckleOperation();
operation->setThreshold(editorNode->custom3);
operation->setThresholdNeighbor(editorNode->custom4);
converter.addOperation(operation);
converter.mapInputSocket(inputImageSocket, operation->getInputSocket(0));
converter.mapInputSocket(inputSocket, operation->getInputSocket(1));
converter.mapOutputSocket(outputSocket, operation->getOutputSocket());
converter.addPreview(operation->getOutputSocket(0));
}
} // namespace blender::compositor