tornavis/source/blender/compositor/nodes/COM_HueSaturationValueNode.cc

72 lines
2.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_HueSaturationValueNode.h"
#include "COM_ChangeHSVOperation.h"
#include "COM_ConvertOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_MixOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SetValueOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {
HueSaturationValueNode::HueSaturationValueNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void HueSaturationValueNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeInput *colorSocket = this->getInputSocket(0);
NodeInput *hueSocket = this->getInputSocket(1);
NodeInput *saturationSocket = this->getInputSocket(2);
NodeInput *valueSocket = this->getInputSocket(3);
NodeInput *facSocket = this->getInputSocket(4);
NodeOutput *outputSocket = this->getOutputSocket(0);
ConvertRGBToHSVOperation *rgbToHSV = new ConvertRGBToHSVOperation();
converter.addOperation(rgbToHSV);
ConvertHSVToRGBOperation *hsvToRGB = new ConvertHSVToRGBOperation();
converter.addOperation(hsvToRGB);
ChangeHSVOperation *changeHSV = new ChangeHSVOperation();
converter.mapInputSocket(hueSocket, changeHSV->getInputSocket(1));
converter.mapInputSocket(saturationSocket, changeHSV->getInputSocket(2));
converter.mapInputSocket(valueSocket, changeHSV->getInputSocket(3));
converter.addOperation(changeHSV);
MixBlendOperation *blend = new MixBlendOperation();
blend->setResolutionInputSocketIndex(1);
converter.addOperation(blend);
converter.mapInputSocket(colorSocket, rgbToHSV->getInputSocket(0));
converter.addLink(rgbToHSV->getOutputSocket(), changeHSV->getInputSocket(0));
converter.addLink(changeHSV->getOutputSocket(), hsvToRGB->getInputSocket(0));
converter.addLink(hsvToRGB->getOutputSocket(), blend->getInputSocket(2));
converter.mapInputSocket(colorSocket, blend->getInputSocket(1));
converter.mapInputSocket(facSocket, blend->getInputSocket(0));
converter.mapOutputSocket(outputSocket, blend->getOutputSocket());
}
} // namespace blender::compositor