72 lines
2.8 KiB
C++
72 lines
2.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_HueSaturationValueNode.h"
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#include "COM_ChangeHSVOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_MixOperation.h"
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#include "COM_SetColorOperation.h"
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#include "COM_SetValueOperation.h"
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#include "DNA_node_types.h"
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namespace blender::compositor {
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HueSaturationValueNode::HueSaturationValueNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void HueSaturationValueNode::convertToOperations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeInput *colorSocket = this->getInputSocket(0);
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NodeInput *hueSocket = this->getInputSocket(1);
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NodeInput *saturationSocket = this->getInputSocket(2);
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NodeInput *valueSocket = this->getInputSocket(3);
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NodeInput *facSocket = this->getInputSocket(4);
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NodeOutput *outputSocket = this->getOutputSocket(0);
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ConvertRGBToHSVOperation *rgbToHSV = new ConvertRGBToHSVOperation();
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converter.addOperation(rgbToHSV);
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ConvertHSVToRGBOperation *hsvToRGB = new ConvertHSVToRGBOperation();
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converter.addOperation(hsvToRGB);
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ChangeHSVOperation *changeHSV = new ChangeHSVOperation();
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converter.mapInputSocket(hueSocket, changeHSV->getInputSocket(1));
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converter.mapInputSocket(saturationSocket, changeHSV->getInputSocket(2));
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converter.mapInputSocket(valueSocket, changeHSV->getInputSocket(3));
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converter.addOperation(changeHSV);
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MixBlendOperation *blend = new MixBlendOperation();
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blend->setResolutionInputSocketIndex(1);
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converter.addOperation(blend);
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converter.mapInputSocket(colorSocket, rgbToHSV->getInputSocket(0));
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converter.addLink(rgbToHSV->getOutputSocket(), changeHSV->getInputSocket(0));
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converter.addLink(changeHSV->getOutputSocket(), hsvToRGB->getInputSocket(0));
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converter.addLink(hsvToRGB->getOutputSocket(), blend->getInputSocket(2));
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converter.mapInputSocket(colorSocket, blend->getInputSocket(1));
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converter.mapInputSocket(facSocket, blend->getInputSocket(0));
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converter.mapOutputSocket(outputSocket, blend->getOutputSocket());
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}
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} // namespace blender::compositor
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