66 lines
2.5 KiB
C++
66 lines
2.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_LensDistortionNode.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_ProjectorLensDistortionOperation.h"
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#include "COM_ScreenLensDistortionOperation.h"
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namespace blender::compositor {
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LensDistortionNode::LensDistortionNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void LensDistortionNode::convertToOperations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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bNode *editorNode = this->getbNode();
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NodeLensDist *data = (NodeLensDist *)editorNode->storage;
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if (data->proj) {
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ProjectorLensDistortionOperation *operation = new ProjectorLensDistortionOperation();
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converter.addOperation(operation);
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converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
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converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(1));
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converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
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}
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else {
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ScreenLensDistortionOperation *operation = new ScreenLensDistortionOperation();
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operation->setFit(data->fit);
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operation->setJitter(data->jit);
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if (!getInputSocket(1)->isLinked()) {
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operation->setDistortion(getInputSocket(1)->getEditorValueFloat());
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}
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if (!getInputSocket(2)->isLinked()) {
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operation->setDispersion(getInputSocket(2)->getEditorValueFloat());
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}
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converter.addOperation(operation);
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converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
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converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
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converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
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converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
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}
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}
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} // namespace blender::compositor
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