tornavis/source/blender/compositor/nodes/COM_LuminanceMatteNode.cc

58 lines
2.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_LuminanceMatteNode.h"
#include "BKE_node.h"
#include "COM_ConvertOperation.h"
#include "COM_LuminanceMatteOperation.h"
#include "COM_SetAlphaMultiplyOperation.h"
namespace blender::compositor {
LuminanceMatteNode::LuminanceMatteNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void LuminanceMatteNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
bNode *editorsnode = getbNode();
NodeInput *inputSocket = this->getInputSocket(0);
NodeOutput *outputSocketImage = this->getOutputSocket(0);
NodeOutput *outputSocketMatte = this->getOutputSocket(1);
LuminanceMatteOperation *operationSet = new LuminanceMatteOperation();
operationSet->setSettings((NodeChroma *)editorsnode->storage);
converter.addOperation(operationSet);
converter.mapInputSocket(inputSocket, operationSet->getInputSocket(0));
converter.mapOutputSocket(outputSocketMatte, operationSet->getOutputSocket(0));
SetAlphaMultiplyOperation *operation = new SetAlphaMultiplyOperation();
converter.addOperation(operation);
converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
converter.addLink(operationSet->getOutputSocket(), operation->getInputSocket(1));
converter.mapOutputSocket(outputSocketImage, operation->getOutputSocket());
converter.addPreview(operation->getOutputSocket());
}
} // namespace blender::compositor