108 lines
3.5 KiB
C++
108 lines
3.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_SocketProxyNode.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_ReadBufferOperation.h"
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#include "COM_SetColorOperation.h"
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#include "COM_SetValueOperation.h"
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#include "COM_SetVectorOperation.h"
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#include "COM_SocketProxyOperation.h"
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#include "COM_WriteBufferOperation.h"
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namespace blender::compositor {
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SocketProxyNode::SocketProxyNode(bNode *editorNode,
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bNodeSocket *editorInput,
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bNodeSocket *editorOutput,
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bool use_conversion)
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: Node(editorNode, false), m_use_conversion(use_conversion)
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{
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DataType dt;
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dt = DataType::Value;
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if (editorInput->type == SOCK_RGBA) {
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dt = DataType::Color;
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}
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if (editorInput->type == SOCK_VECTOR) {
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dt = DataType::Vector;
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}
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this->addInputSocket(dt, editorInput);
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dt = DataType::Value;
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if (editorOutput->type == SOCK_RGBA) {
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dt = DataType::Color;
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}
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if (editorOutput->type == SOCK_VECTOR) {
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dt = DataType::Vector;
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}
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this->addOutputSocket(dt, editorOutput);
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}
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void SocketProxyNode::convertToOperations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeOperationOutput *proxy_output = converter.addInputProxy(getInputSocket(0), m_use_conversion);
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converter.mapOutputSocket(getOutputSocket(), proxy_output);
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}
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SocketBufferNode::SocketBufferNode(bNode *editorNode,
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bNodeSocket *editorInput,
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bNodeSocket *editorOutput)
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: Node(editorNode, false)
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{
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DataType dt;
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dt = DataType::Value;
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if (editorInput->type == SOCK_RGBA) {
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dt = DataType::Color;
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}
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if (editorInput->type == SOCK_VECTOR) {
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dt = DataType::Vector;
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}
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this->addInputSocket(dt, editorInput);
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dt = DataType::Value;
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if (editorOutput->type == SOCK_RGBA) {
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dt = DataType::Color;
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}
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if (editorOutput->type == SOCK_VECTOR) {
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dt = DataType::Vector;
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}
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this->addOutputSocket(dt, editorOutput);
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}
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void SocketBufferNode::convertToOperations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeOutput *output = this->getOutputSocket(0);
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NodeInput *input = this->getInputSocket(0);
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DataType datatype = output->getDataType();
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WriteBufferOperation *writeOperation = new WriteBufferOperation(datatype);
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ReadBufferOperation *readOperation = new ReadBufferOperation(datatype);
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readOperation->setMemoryProxy(writeOperation->getMemoryProxy());
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converter.addOperation(writeOperation);
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converter.addOperation(readOperation);
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converter.mapInputSocket(input, writeOperation->getInputSocket(0));
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converter.mapOutputSocket(output, readOperation->getOutputSocket());
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}
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} // namespace blender::compositor
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