tornavis/source/blender/compositor/nodes/COM_SocketProxyNode.cc

108 lines
3.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_SocketProxyNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_ReadBufferOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"
#include "COM_SocketProxyOperation.h"
#include "COM_WriteBufferOperation.h"
namespace blender::compositor {
SocketProxyNode::SocketProxyNode(bNode *editorNode,
bNodeSocket *editorInput,
bNodeSocket *editorOutput,
bool use_conversion)
: Node(editorNode, false), m_use_conversion(use_conversion)
{
DataType dt;
dt = DataType::Value;
if (editorInput->type == SOCK_RGBA) {
dt = DataType::Color;
}
if (editorInput->type == SOCK_VECTOR) {
dt = DataType::Vector;
}
this->addInputSocket(dt, editorInput);
dt = DataType::Value;
if (editorOutput->type == SOCK_RGBA) {
dt = DataType::Color;
}
if (editorOutput->type == SOCK_VECTOR) {
dt = DataType::Vector;
}
this->addOutputSocket(dt, editorOutput);
}
void SocketProxyNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeOperationOutput *proxy_output = converter.addInputProxy(getInputSocket(0), m_use_conversion);
converter.mapOutputSocket(getOutputSocket(), proxy_output);
}
SocketBufferNode::SocketBufferNode(bNode *editorNode,
bNodeSocket *editorInput,
bNodeSocket *editorOutput)
: Node(editorNode, false)
{
DataType dt;
dt = DataType::Value;
if (editorInput->type == SOCK_RGBA) {
dt = DataType::Color;
}
if (editorInput->type == SOCK_VECTOR) {
dt = DataType::Vector;
}
this->addInputSocket(dt, editorInput);
dt = DataType::Value;
if (editorOutput->type == SOCK_RGBA) {
dt = DataType::Color;
}
if (editorOutput->type == SOCK_VECTOR) {
dt = DataType::Vector;
}
this->addOutputSocket(dt, editorOutput);
}
void SocketBufferNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeOutput *output = this->getOutputSocket(0);
NodeInput *input = this->getInputSocket(0);
DataType datatype = output->getDataType();
WriteBufferOperation *writeOperation = new WriteBufferOperation(datatype);
ReadBufferOperation *readOperation = new ReadBufferOperation(datatype);
readOperation->setMemoryProxy(writeOperation->getMemoryProxy());
converter.addOperation(writeOperation);
converter.addOperation(readOperation);
converter.mapInputSocket(input, writeOperation->getInputSocket(0));
converter.mapOutputSocket(output, readOperation->getOutputSocket());
}
} // namespace blender::compositor