tornavis/source/blender/gpu/shaders
Weizhen Huang 5baf652374 Cleanup: EEVEE: rename glass BTDF to BSDF at several places
because it contains reflectance and transmittance, so BSDF would be a
morep proper name.
Also rename BSDF to BRDF at places where only reflectance is returned.
2023-09-14 16:06:26 +02:00
..
common Cleanup: spelling in comments 2023-09-03 16:15:01 +10:00
infos Fix: Display nodelinks consistently across different UI scales 2023-08-22 19:24:07 +02:00
material Cleanup: EEVEE: rename glass BTDF to BSDF at several places 2023-09-14 16:06:26 +02:00
metal GPU: Add imageStoreFast for increased write performance 2023-09-04 15:15:55 +02:00
opengl GPU: Add imageStoreFast for increased write performance 2023-09-04 15:15:55 +02:00
gpu_shader_2D_area_borders_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_2D_area_borders_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_2D_image_rect_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_2D_image_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_2D_line_dashed_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_2D_nodelink_frag.glsl Cleanup: correct spelling, comments 2023-08-29 15:55:09 +10:00
gpu_shader_2D_nodelink_vert.glsl Cleanup: correct spelling, comments 2023-08-29 15:55:09 +10:00
gpu_shader_2D_point_uniform_size_aa_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_2D_point_varying_size_varying_color_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_2D_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_2D_widget_base_frag.glsl Cleanup: spelling in comments 2023-09-03 16:15:01 +10:00
gpu_shader_2D_widget_base_vert.glsl Cleanup: correct spelling, comments 2023-08-29 15:55:09 +10:00
gpu_shader_2D_widget_shadow_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_2D_widget_shadow_vert.glsl Cleanup: spelling in comments 2023-08-25 09:40:42 +10:00
gpu_shader_3D_clipped_uniform_color_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_flat_color_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_image_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_line_dashed_uniform_color_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_normal_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_passthrough_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_point_uniform_size_aa_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_point_varying_size_varying_color_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_polyline_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_polyline_geom.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_polyline_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_polyline_vert_no_geom.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_smooth_color_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_smooth_color_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_3D_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_cfg_world_clip_lib.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_checker_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_codegen_lib.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_colorspace_lib.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_depth_only_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_diag_stripes_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_display_fallback_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_display_fallback_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_flat_color_alpha_test_0_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_flat_color_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_flat_id_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_gpencil_stroke_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_gpencil_stroke_geom.glsl Cleanup: spelling in comments 2023-08-25 09:40:42 +10:00
gpu_shader_gpencil_stroke_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_gpencil_stroke_vert_no_geom.glsl Cleanup: spelling in comments 2023-08-25 09:40:42 +10:00
gpu_shader_icon_frag.glsl Cleanup: spelling in comments 2023-08-25 09:40:42 +10:00
gpu_shader_icon_multi_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_icon_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_image_color_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_image_desaturate_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_image_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_image_overlays_merge_frag.glsl Cleanup: spelling in comments 2023-08-25 09:40:42 +10:00
gpu_shader_image_overlays_stereo_merge_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_image_shuffle_color_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_instance_variying_size_variying_color_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_keyframe_shape_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_keyframe_shape_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_point_uniform_color_aa_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_point_uniform_color_outline_aa_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_point_varying_color_frag.glsl Cleanup: spelling in comments 2023-08-25 09:40:42 +10:00
gpu_shader_point_varying_color_varying_outline_aa_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_simple_lighting_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_text_frag.glsl Cleanup: spelling in comments 2023-08-25 09:40:42 +10:00
gpu_shader_text_vert.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00
gpu_shader_uniform_color_frag.glsl License headers: add SPDX licenses for '*.glsl' files 2023-08-24 10:57:03 +10:00