50 lines
881 B
C
50 lines
881 B
C
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup DNA
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*/
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#pragma once
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#include "DNA_ID.h"
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struct AnimData;
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struct bSound;
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typedef struct Speaker {
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ID id;
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/** Animation data (must be immediately after id for utilities to use it). */
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struct AnimData *adt;
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struct bSound *sound;
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/* not animatable properties */
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float volume_max;
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float volume_min;
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float distance_max;
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float distance_reference;
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float attenuation;
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float cone_angle_outer;
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float cone_angle_inner;
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float cone_volume_outer;
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/* animatable properties */
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float volume;
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float pitch;
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/* flag */
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short flag;
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char _pad1[6];
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} Speaker;
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/* **************** SPEAKER ********************* */
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/** #Speaker::flag */
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enum {
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SPK_DS_EXPAND = 1 << 0,
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SPK_MUTED = 1 << 1,
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// SPK_RELATIVE = 1 << 2, /* UNUSED */
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};
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