tornavis/source/blender/sequencer/SEQ_edit.h

102 lines
3.5 KiB
C

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Main;
struct Scene;
struct Sequence;
bool SEQ_edit_sequence_swap(struct Scene *scene,
struct Sequence *seq_a,
struct Sequence *seq_b,
const char **error_str);
/**
* Move sequence to seqbase.
*
* \param scene: Scene containing the editing
* \param seqbase: seqbase where `seq` is located
* \param seq: Sequence to move
* \param dst_seqbase: Target seqbase
*/
bool SEQ_edit_move_strip_to_seqbase(struct Scene *scene,
ListBase *seqbase,
struct Sequence *seq,
ListBase *dst_seqbase);
/**
* Move sequence to meta sequence.
*
* \param scene: Scene containing the editing
* \param src_seq: Sequence to move
* \param dst_seqm: Target Meta sequence
* \param error_str: Error message
*/
bool SEQ_edit_move_strip_to_meta(struct Scene *scene,
struct Sequence *src_seq,
struct Sequence *dst_seqm,
const char **error_str);
bool SEQ_meta_separate(struct Scene *scene, struct Sequence *src_meta, const char **error_str);
/**
* Flag seq and its users (effects) for removal.
*/
void SEQ_edit_flag_for_removal(struct Scene *scene,
struct ListBase *seqbase,
struct Sequence *seq);
/**
* Remove all flagged sequences, return true if sequence is removed.
*/
void SEQ_edit_remove_flagged_sequences(struct Scene *scene, struct ListBase *seqbase);
void SEQ_edit_update_muting(struct Editing *ed);
typedef enum eSeqSplitMethod {
SEQ_SPLIT_SOFT,
SEQ_SPLIT_HARD,
} eSeqSplitMethod;
/**
* Split Sequence at timeline_frame in two.
*
* \param bmain: Main in which Sequence is located
* \param scene: Scene in which Sequence is located
* \param seqbase: ListBase in which Sequence is located
* \param seq: Sequence to be split
* \param timeline_frame: frame at which seq is split.
* \param method: affects type of offset to be applied to resize Sequence
* \return The newly created sequence strip. This is always Sequence on right side.
*/
struct Sequence *SEQ_edit_strip_split(struct Main *bmain,
struct Scene *scene,
struct ListBase *seqbase,
struct Sequence *seq,
int timeline_frame,
eSeqSplitMethod method,
const char **r_error);
/**
* Find gap after initial_frame and move strips on right side to close the gap
*
* \param scene: Scene in which strips are located
* \param seqbase: ListBase in which strips are located
* \param initial_frame: frame on timeline from where gaps are searched for
* \param remove_all_gaps: remove all gaps instead of one gap
* \return true if gap is removed, otherwise false
*/
bool SEQ_edit_remove_gaps(struct Scene *scene,
struct ListBase *seqbase,
int initial_frame,
bool remove_all_gaps);
void SEQ_edit_sequence_name_set(struct Scene *scene, struct Sequence *seq, const char *new_name);
#ifdef __cplusplus
}
#endif